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Blizzcon People: What did you think of Macro? - Page 4

Forum Index > SC2 General
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Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
August 24 2009 21:34 GMT
#61
I think better competing abilities for the queen and obelisk are ideal, so that they change from redundant necessary tasks to mechanics that actually require some strategic choice in their use.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Archerofaiur
Profile Joined August 2008
United States4101 Posts
August 24 2009 21:39 GMT
#62
On August 25 2009 06:32 Krikkitone wrote:


Actually it is more like

Type A
Whoa cool I can use comsat or get more minerals? Awesome, neat choice
Wow Obelisk gives so many minerals. If I dont use this ability Ill lose, and just have to spam it
Spawn Larva is required for the Queen, all its really good for, FE is useless now


Type B
What crap I can use comsat or get more minerals? Lame!
Wow Obelisk gives so many minerals! This ability will really help me win!
Queen's Spawn Larva means I don't have to worry about Larva with Zerg


Is there some rational to those statements or just how you feel?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Krikkitone
Profile Joined April 2009
United States1451 Posts
August 24 2009 21:54 GMT
#63
Well, more of an unscientific survey of the posts.( including other review posts not in this thread)

They seemed to complain more about the Terran when liking the Protoss/Zerg AND vice versa (admittedly colored by my own view)
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2009-08-24 22:30:24
August 24 2009 22:28 GMT
#64
Eh the terran players have bitched mroe than the toss/zerg players combined concerning what will become of SC2. They pick out all the shortcomings and never address the actually benefits they are getting.

However I would like to see the queen maybe have either a higher mana cost for spawn larvae (like 35?) or maybe higher up the tech tree. Something I've always liked about Zerg is how hatcheries are used to expand and unit production, and while this won't change, I don't want a majority of hte emphasis on the queen. Maybe she adds only a few extra larvae or something, or spawn larvae becomes a researchable ability for the queen at the spawning pool for something like 25 minerals 25 gas (the entire point is requiring the gas so that if they really want to opt for a fast queen they need yet another drone to be wasted for extractor, then more mining gas. As a result hatch first builds would become more viable).
L0thar
Profile Blog Joined September 2007
987 Posts
August 24 2009 23:10 GMT
#65
On August 25 2009 07:28 FabledIntegral wrote:
Eh the terran players have bitched mroe than the toss/zerg players combined concerning what will become of SC2. They pick out all the shortcomings and never address the actually benefits they are getting.


Because the terrans benefict are lower and shortcomings much bigger.
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 25 2009 01:10 GMT
#66
On August 25 2009 04:46 Meta wrote:
The probes that were mining gas were visually effected by the proton charge, however I failed to manually check to see if the gas was coming in at a higher rate. I'm just going off the assumption that because the probes visually changed, the rate at which gas was mined was higher. I could be wrong.


They get the buff but it does not effect their gas collection. If your a little off on your AoE and a couple of probes on minerals don't get it but a couple on gas do get it the best thing to do would be to swap their duties so all the buffed probes are on minerals.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 25 2009 01:39 GMT
#67
On August 25 2009 08:10 adelarge wrote:
Show nested quote +
On August 25 2009 07:28 FabledIntegral wrote:
Eh the terran players have bitched mroe than the toss/zerg players combined concerning what will become of SC2. They pick out all the shortcomings and never address the actually benefits they are getting.


Because the terrans benefict are lower and shortcomings much bigger.


Assuming you mean benefits as I don't know what benefict means, Terran players just whine in general, whether it's SC1 or SC2. You'll never be satisfied.
Raydog
Profile Blog Joined April 2009
United States632 Posts
August 25 2009 02:13 GMT
#68
The thing is that the Terran don't need these huge economic "skills". They do fine on their own and I won plenty of games without using the mule. Not every race needs some super economic power that benefits them as long as the one lacking one of those economic skills can still win, and it does.
Shew
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-08-25 02:15:54
August 25 2009 02:15 GMT
#69
On August 25 2009 11:13 Raydog wrote:
The thing is that the Terran don't need these huge economic "skills". They do fine on their own and I won plenty of games without using the mule. Not every race needs some super economic power that benefits them as long as the one lacking one of those economic skills can still win, and it does.
Sorry, I don't quite understand what you're saying here. Would you be willing to reword it? It sounds to me like you're saying terran do fine without using mules. If that's the case then they'll do much better with a mule.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Raydog
Profile Blog Joined April 2009
United States632 Posts
August 25 2009 02:19 GMT
#70
On August 25 2009 11:15 Tsagacity wrote:
Show nested quote +
On August 25 2009 11:13 Raydog wrote:
The thing is that the Terran don't need these huge economic "skills". They do fine on their own and I won plenty of games without using the mule. Not every race needs some super economic power that benefits them as long as the one lacking one of those economic skills can still win, and it does.
Sorry, I don't quite understand what you're saying here. Would you be willing to reword it? It sounds to me like you're saying terran do fine without using mules. If that's the case then they'll do much better with a mule.


yeah, i apologize with my wording, it was quite confusing.

What I am saying is that terran dont need to use this mule skill 24/7 like the queen's spawn larva and the obelisk power. I didn't use the mule except 1 time (and I sent him into combat just for lolz) and I still won all of those games. Just because the mule is there, doesn't mean it needs to be used. The only time I see it being used is late game and you have 400/400 energy stored up, at which point you decide to expand and you just send down 8 mules to do some quick mining while building SCVs. Other than that scenario, you are fine without them.
Shew
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
August 25 2009 02:20 GMT
#71
On August 25 2009 11:13 Raydog wrote:
The thing is that the Terran don't need these huge economic "skills". They do fine on their own and I won plenty of games without using the mule. Not every race needs some super economic power that benefits them as long as the one lacking one of those economic skills can still win, and it does.

Sorry if I don't trust your baseless emperical findings, raydog.
Moderator
Raydog
Profile Blog Joined April 2009
United States632 Posts
August 25 2009 02:34 GMT
#72
On August 25 2009 11:20 Chill wrote:
Show nested quote +
On August 25 2009 11:13 Raydog wrote:
The thing is that the Terran don't need these huge economic "skills". They do fine on their own and I won plenty of games without using the mule. Not every race needs some super economic power that benefits them as long as the one lacking one of those economic skills can still win, and it does.

Sorry if I don't trust your baseless emperical findings, raydog.


i'm chill with that, it is just 1 person's take on starcraft 2. However, while at blizzcon, I not only played the game a lot myself, but talked to other people about certain race things (the mule specifically), and they agreed how it isn't really needed and terran can still win. Again, it is still just my take on my starcraft 2 experience at blizzcon this year, but I feel I have a good amount of RTS knowledge, and am not like those random WoW players who went to play sc2, and were like "hey NR15?"

I was actually asked a few times for no rush.. I facepalmed
Shew
Aegraen
Profile Blog Joined May 2009
United States1225 Posts
August 25 2009 02:34 GMT
#73
Since MULE is competing with COMSAT, I don't see MULEs being used much early or mid game because energy is at a premium and COMSAT is worth much more than the 200-300 minerals that the MULE will accrue.

#1 Scouting is priceless
#2 Revealing Cloaked Units before you have access to Raven

And then there is the option to go PF when you expand to yellow minerals and other TOI (Targets of Interest) expansions. I would much rather go PF at those spots than OC because the PF will allow you to mine much longer than the short boost of a MULE.

All in all, Terran really won't use MULE much, and isn't built around using it like Zerg are and even Protoss.
"It is easy to be conspicuously 'compassionate' if others are being forced to pay the cost." -- Murray N. Rothbard -- Rand Paul 2010 -- Ron Paul 2012
L0thar
Profile Blog Joined September 2007
987 Posts
August 25 2009 02:50 GMT
#74
On August 25 2009 10:39 FabledIntegral wrote:
Show nested quote +
On August 25 2009 08:10 adelarge wrote:
On August 25 2009 07:28 FabledIntegral wrote:
Eh the terran players have bitched mroe than the toss/zerg players combined concerning what will become of SC2. They pick out all the shortcomings and never address the actually benefits they are getting.


Because the terrans benefict are lower and shortcomings much bigger.


Assuming you mean benefits as I don't know what benefict means, Terran players just whine in general, whether it's SC1 or SC2. You'll never be satisfied.


Sorry for causing you trouble with understanding my post, but I see you manage to figure it in the end, so I hope it's no big deal.

I've already explained which solutions would make me satisfied in my previous post.
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
August 25 2009 03:01 GMT
#75
On August 25 2009 11:34 Aegraen wrote:
Since MULE is competing with COMSAT, I don't see MULEs being used much early or mid game because energy is at a premium and COMSAT is worth much more than the 200-300 minerals that the MULE will accrue.

#1 Scouting is priceless
#2 Revealing Cloaked Units before you have access to Raven

And then there is the option to go PF when you expand to yellow minerals and other TOI (Targets of Interest) expansions. I would much rather go PF at those spots than OC because the PF will allow you to mine much longer than the short boost of a MULE.

All in all, Terran really won't use MULE much, and isn't built around using it like Zerg are and even Protoss.

Completely disagree. I never used comsat unless forced to by cloaked units. Maybe you need to play SC2 to see how quickly macro ramps up. Skipping the MULE early game is like skipping 6 SCVs in SC.
Moderator
Aegraen
Profile Blog Joined May 2009
United States1225 Posts
August 25 2009 03:07 GMT
#76
On August 25 2009 12:01 Chill wrote:
Show nested quote +
On August 25 2009 11:34 Aegraen wrote:
Since MULE is competing with COMSAT, I don't see MULEs being used much early or mid game because energy is at a premium and COMSAT is worth much more than the 200-300 minerals that the MULE will accrue.

#1 Scouting is priceless
#2 Revealing Cloaked Units before you have access to Raven

And then there is the option to go PF when you expand to yellow minerals and other TOI (Targets of Interest) expansions. I would much rather go PF at those spots than OC because the PF will allow you to mine much longer than the short boost of a MULE.

All in all, Terran really won't use MULE much, and isn't built around using it like Zerg are and even Protoss.

Completely disagree. I never used comsat unless forced to by cloaked units. Maybe you need to play SC2 to see how quickly macro ramps up. Skipping the MULE early game is like skipping 6 SCVs in SC.


Yeah, that was pretty much theorycraft. Consider though you don't even get your money back (or do you? How many Mins do MULE gather in their life) from the initial investment, where as the Protoss and Zerg versions recoup their investment much faster.

It also seems like Ravens come later than both Obs and 'Seer. I would also assume that you would have to save at least 1 COMSAT early game vs Protoss due to DT's.

In any case you have played and I haven't so I would have to defer to your judgement.

I still hold fast to the PF > OC in those expansions though.
"It is easy to be conspicuously 'compassionate' if others are being forced to pay the cost." -- Murray N. Rothbard -- Rand Paul 2010 -- Ron Paul 2012
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
Last Edited: 2009-08-25 03:18:23
August 25 2009 03:15 GMT
#77
On August 25 2009 12:07 Aegraen wrote:
Show nested quote +
On August 25 2009 12:01 Chill wrote:
On August 25 2009 11:34 Aegraen wrote:
Since MULE is competing with COMSAT, I don't see MULEs being used much early or mid game because energy is at a premium and COMSAT is worth much more than the 200-300 minerals that the MULE will accrue.

#1 Scouting is priceless
#2 Revealing Cloaked Units before you have access to Raven

And then there is the option to go PF when you expand to yellow minerals and other TOI (Targets of Interest) expansions. I would much rather go PF at those spots than OC because the PF will allow you to mine much longer than the short boost of a MULE.

All in all, Terran really won't use MULE much, and isn't built around using it like Zerg are and even Protoss.

Completely disagree. I never used comsat unless forced to by cloaked units. Maybe you need to play SC2 to see how quickly macro ramps up. Skipping the MULE early game is like skipping 6 SCVs in SC.


Yeah, that was pretty much theorycraft. Consider though you don't even get your money back (or do you? How many Mins do MULE gather in their life) from the initial investment, where as the Protoss and Zerg versions recoup their investment much faster.


Mule production takes a 150 mineral investment, after which they cost energy to build, just like the other mechanics. They last for the time it takes to build around 30 energy, and gather 30 minerals per trip. The move and gather like a normal SCV. You can calculate their value from that. It's a lot.
Moderator
Archerofaiur
Profile Joined August 2008
United States4101 Posts
August 25 2009 03:39 GMT
#78
Chill what was your overall impression of the macro mechanics? Did they feel repetitive or did they enhance the gameplay expierence? What did you think of the obelisk?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Installit
Profile Joined August 2009
United States7 Posts
August 25 2009 05:04 GMT
#79
SC2 was really fun, but i feel their may be a few advantages to races such as protoss, who have the thing that instantly sends reinforcements. I feel blizzard has done a good job on making the game and wont stop untill all of the races are perfectly balanced. The Graffics are great, The new upgrades are fun, The new Units are awesome but not very micro intensive, like losingID8 said the protoss macro late game is very easy, the games go much faster also because you can pump out units much faster and upgrade your workers to mine faster or carry more minerals. I really think they should nerf protoss a bit and make zerg a little better, the coloses for protoss is very good and requires no micro to kill up 15 units alone, MORE WORK ON ZERG. Otherwise great game and i overexagerated on how much they should nerf protoss.
http://thehandsomenerd.com/Default.aspx - The finest attire for only the handsomest of nerds.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
Last Edited: 2009-08-25 05:48:05
August 25 2009 05:43 GMT
#80
Zerg seems so shitty atm, you gotta constantly use your queen to get enough larvae and anyways you wont survive late game cause the other races are better. The extra larvae should be an extra feature to your hatcheries not your only way to get enough units to survive. I say protoss and terran > zerg atm.

Zerg needs some more work IMO like a late game boost (new unit or better upgrades) and a nerfed queen + better hatcheries.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
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