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Battle.net 2.0 Revealed - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
BookTwo
Profile Blog Joined May 2009
1985 Posts
September 06 2009 15:20 GMT
#141
shiny :o
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-09-06 15:27:21
September 06 2009 15:25 GMT
#142
On September 06 2009 23:28 Zabestrial wrote:
Show nested quote +
On September 06 2009 22:48 movmou wrote:
On September 06 2009 21:32 Zabestrial wrote:
go to the game lobby pic.
dude i see little microphone symbols, does that mean voice chat???


-Zabestrial


I thought that this feature was confirmed (or at least talked about by blizzard) for awhile now?


maby i just havent seen it before/looked it up anywhere i really hope it has one.
what i got an idea...

Voice changers.

you know for each race you use a vioce changer?

thoughts?


-Zabestrial

EDIT: sorry that is kinda stupid idk though it could be cool!

They actually had that in the Warcraft TWO editor if I'm not mistaken. I have some vague memories of playing around with it, although this was well over 10 years ago. I think it's in the SC editor as well but I haven't checked in forever.

EDIT: To clarify, you could record and replace voices of units.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2009-09-06 16:02:50
September 06 2009 16:02 GMT
#143
On September 07 2009 00:16 marshmallow wrote:
Valve made HLTV in 2001 when E-Sports were still in its infancy.

Will Blizzard have an equivalent in 2010 for SCII? -.-


Valve?


HLTV.org Timeline
In 2001, when the Counter-Strike scene was still blossoming, Martin Rosenbæk decided to provide a needed service to the gamers out there. With his band of merry men Martin created and started HLTV.org. Since then we have grown to become the largest provider of HLTV servers for the competitive Counter-Strike scene.


http://www.hltv.org/?pageid=76&ref=dropdown
Wivyx
Profile Joined May 2009
Norway624 Posts
September 06 2009 16:38 GMT
#144
Looks fantastic! )
marshmallow
Profile Joined May 2007
United States93 Posts
Last Edited: 2009-09-06 16:54:34
September 06 2009 16:54 GMT
#145
On September 07 2009 01:02 Too_MuchZerg wrote:
Valve?


Yes, Valve created HLTV. It's part of the Half-Life engine. HLTV.org is a provider of IPs and HLTV clients. It is not alone in providing this service. It even says this in the paragraph you quoted. Here's Valve's HLTV white paper.

Regardless, if Blizzard doesn't make an HLTV equivalent for SCII (SCTV?) that will be really frustrating and it'll show where their priorities are.
graemej
Profile Joined June 2009
Canada42 Posts
September 06 2009 19:36 GMT
#146
there's not actually 11k people, honestly use your brain. its a placeholder, the UI is actually done, they are just putting in reasonable numbers to represent what it will look like when its out. and yeah i doubt there is a dota map finished either, its just place holders.
spoolinoveryou
Profile Blog Joined October 2007
United States503 Posts
September 06 2009 19:44 GMT
#147
looks awesome imo. saw this at blizzcon though.
whats good?
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
September 06 2009 20:17 GMT
#148
On September 07 2009 04:36 graemej wrote:
there's not actually 11k people, honestly use your brain. its a placeholder, the UI is actually done, they are just putting in reasonable numbers to represent what it will look like when its out. and yeah i doubt there is a dota map finished either, its just place holders.


There are 11 million on the OLD battle.net, unique accounts that is.

Also, blizzard officially stated much earlier in development that they will NOT be making a DOTA map, instead just put the tools in place so that the community can make it if it wants to.

To change is to improve, to change often is to be perfect - Winston Chruchill
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-09-06 20:40:17
September 06 2009 20:39 GMT
#149
Retsu, the graphics they showed of Bnet 2.0 showed 11k people online iirc.

Which I'd agree with the guy you quoted, is probably just an example and not a real number.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
Last Edited: 2009-09-06 20:48:00
September 06 2009 20:47 GMT
#150
On August 22 2009 12:04 FrozenArbiter wrote:
As long as it doesn't lag or have a ton of animations everytime you navigate to or from a page, I like it a lot.



This is all I care about, it looks good but lord help me if it has those goddamn sliding animations that War3 has
@RealHeyoka | ESL / DreamHack StarCraft Lead
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37039 Posts
September 06 2009 21:21 GMT
#151
Oo.... that looks sexy as hell (not hell exactly but...)
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Smokin_Squirrel
Profile Blog Joined November 2006
Korea (South)674 Posts
September 07 2009 05:10 GMT
#152
I think I just came a little.
Running is the essence of battle
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 07 2009 06:44 GMT
#153
On September 07 2009 05:17 Retsukage wrote:
Show nested quote +
On September 07 2009 04:36 graemej wrote:
there's not actually 11k people, honestly use your brain. its a placeholder, the UI is actually done, they are just putting in reasonable numbers to represent what it will look like when its out. and yeah i doubt there is a dota map finished either, its just place holders.


There are 11 million on the OLD battle.net, unique accounts that is.

Also, blizzard officially stated much earlier in development that they will NOT be making a DOTA map, instead just put the tools in place so that the community can make it if it wants to.


Actually during Blizzcon 09 they stated in one of the panels (I believe gameplay not b.net) that they will be releasing simple AoS (Aeon of Strife) (The game which DoTA is based on) type game with SC2. It will include all the basic mechanics in script used in a AoS/DoTA style game for map map makers to use as a template or to draw ideas from when creating new AoS/DoTA style maps.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
September 07 2009 07:22 GMT
#154
How is 11k online people unreasonable? Heres of Newerth has about 20k online at all times, and that's in closed beta. Battle.net 2.0 will have hundreds of thousands, of not millions when D3 comes out aswell.
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
September 07 2009 10:44 GMT
#155
On August 22 2009 10:24 Highways wrote:

Avatar Rewards
[image loading]




Im really curious about that bear in marine suit
Flying Tushin!!
Mongery
Profile Joined May 2009
892 Posts
September 07 2009 11:52 GMT
#156
wow awesome!
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 07 2009 12:23 GMT
#157
LOL at exorcist girl to the left of the panda-marine

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 07 2009 12:24 GMT
#158
On September 07 2009 16:22 Adeny wrote:
How is 11k online people unreasonable? Heres of Newerth has about 20k online at all times, and that's in closed beta. Battle.net 2.0 will have hundreds of thousands, of not millions when D3 comes out aswell.

Because they haven't even started friends and family alpha lol? Blizzard has a lot of people working for them, yes, but not enough that 11k people online at once is something they can do on their own.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
September 07 2009 13:06 GMT
#159
lol @ "Way too long news post that gets truncated a..." in the 2nd screen shot
DeapthCharge
Profile Joined August 2009
5 Posts
September 07 2009 14:07 GMT
#160
On September 07 2009 21:23 FrozenArbiter wrote:
LOL at exorcist girl to the left of the panda-marine



that's adjuctant(forgive the spelling).
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