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Battle.net 2.0 Revealed - Page 9
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Liquid`Jinro
Sweden33719 Posts
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MamiyaOtaru
United States1687 Posts
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dcttr66
United States555 Posts
guest play if you look at the button over on the right it says play as guest. this should solve the smurfing issues. oh i like this one too play game alot of that looks awesome, like the die for random and the whole setup seems cool and improved over wc3 interface. On August 22 2009 10:35 Beaudereck wrote: It looks crazy with the Battle Cruiser in the background ! And everything seems so nice to click on ! The only thing that seems out of place is UMS with ladder games And lol@Dota Allstars. no, those weren't ladder games. you have to go to the matchmaking to play ladder games. | ||
dcttr66
United States555 Posts
On August 22 2009 12:27 keV. wrote: "Far too colorful and WoW like" does not mean I'm comparing it to the color aspects of WoW, hence the "and," indicating a separate idea or entity. I already explained the WoW like was brought up because of the carbon copy achievement screen. I was hoping it would be easier on the eyes. I prefer a more monochrome pallete, IE not full of contrasting colors. well, if they did that i guess it would maybe be like yahoo mail which lets you pick a color scheme. like mine is green colors. nothing to contrast with the green. blue and orange constrast, so you don't like that hmm? i actually dislike the yahoo colors but hey i like green. i'm sure you'll pick whatever color you like. but i like these pictures just fine. if it's not broke, don't fix it. that said, i don't really care how they do it, and i totally agree with FrozenArbiter on this point. about it's very important that it still runs smoothly. On August 22 2009 12:30 Chuiu wrote: My perception of seasons is pretty strange to most people. Summer starts and ends in my mind when school ends and starts. Just something embedded into me since school. Fall begins with school and ends once first snow hits (or once it gets too damn cold). Spring starts when I can start opening my window and not freeze my ass off. ![]() yeah man, you're totally right. people like us may be strange but we're not the weird ones. it's the ones that cling too tightly to dates that are weird. i mean seriously, location, location, location. On August 22 2009 12:43 Drowsy wrote: lol I sure hope they didn't delay sc2 developing this crap. Does anyone actually care about achievements and social networking type features? I really just want there to be a good incentivized frequent tournament system, a perfectly run hack free ladder, and a well developed matchmaking system. All the flashy colors and graphics in the world and special achievement points are pretty trivial and stupid. Maybe I'm alone here, what do you guys think? yeah dude i just signed on facebook a couple weeks ago and it's pretty awesome...the social networking features are going to be fabulous. i'm not sure that he acheivement system will be useful, though...but i guess it's just something there to get people to play more legit games so that they can feel like they're leveling up...and in all honesty, that's really what they're doing...they're developing their own personal skill...in starcraft you are the player, you make things happen...in something like an rpg sometimes the games are too easy because the characters are the star, but in starcraft i like to think that the player is the star. On August 22 2009 12:58 Zelniq wrote: so are they still not planning on adding replay support for Battle.net? hmm...as far as i know you can't really play starcraft without playing it online...for the most part...the main thing i want them to make sure they do is let players watch a replay together online...that was sorely missed when wc3 came... On August 22 2009 13:49 keV. wrote: I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked. The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other. People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design. Taste is subjective. I personally feel that Blue and Orange together is never tasteful. while i agree that people are entitled to their own opinion...i still think blue and orange are fine. i think they should allow you to change it to purple and yellow, and green and red though, i suppose. but of those different contrasting colors, i like to think that blue and orange are the least controversial that they are fine together. i could be wrong though. frankly i like all the colors just fine. On August 22 2009 14:18 Pape wrote: Where is the paypal section? they probably haven't figured out what they're going to ask people to pay for yet although the acheivements look like mafia wars or WoW i guess...a paypal section that does things for mafia wars like buying reward points...i feel like that wouldn't work in starcraft...that sortof thing is basically more or less cheating and only works ok for totally casual games and not uberly seriously competive stuff like sc2. whenever they finally come up with what they're going to use with the paypal...then they'll probably do up a section for that, i guess. On August 22 2009 14:23 keV. wrote: Complimentary and contrasting colors mean the same thing in the art world, even though webster would disagree. It is also widely agreed (in the art world) that they are horrible when dealing with text. I'd say an interface like battlenet or steam is pretty heavily text oriented. That is all from me. i totally disagree about the opinions about text. On August 22 2009 14:30 keV. wrote: Considering a GUI is not the same as a game, everything you just said is irrelevant. I was simply pointing out that interfaces even with functional moving art like sliding frames and such that I'm sure was present in the panel discussion, is a poor indicator of progress in what is primarily a sophisticated social network program. he's right on this point. don't chew him out just because you don't like his opinions on color. what i mean is...he's just trying to say, hey i'm not getting my hopes up that it'll come out soon. i don't really agree with him wanting it to take longer though because he doesn't like the way it looks. like i already said, I'm agreeing with FrozenArbiter on this point. On August 22 2009 14:43 Whiplash wrote: I dont like how everything has it's own separate window, I wish it was more structured like wc3. i like the extra windows...it makes organizing your screen easier. plus although i liked the functionality of the bnet gui for wc3 i hated the way it looked. On August 22 2009 15:18 Physician wrote: Just on what Blizz has shared so far on battle.n3t 2.0, makes something in me cry... & yeah agree with some, kev's got a legitimate point, the rainbow coloring has been getting to me too - but that is a minute part of the disappointment I felt with that q&a.. . Did they ever even listen to what gamers actually want? Where is the voice chat function? Where is the a mention of something even close to a bwtv capability? i.e. ability to have one game be watched by thousands? I didn't hear a mention about how they will try and prevent hacking or ladder abuse (except for using real id). I didn't hear a mention on a policy update about third party programs etc.. Where would Brood War today be without programs like bwchart etc?.. The achievement and rewards friends online? bah, I laugh but I am sure it will be popular and many will enjoy it - but is it going to offer more than a messenger program? Is this the "2.0" in battle.net? Pay to download "premium" maps .. (I am not going to touch the LAN issue, its been beaten to death, but wtf, still a sore subject in my book - now we hear "guest mode" what?). The "real id" is as old as vanilla battle.net when every disc had a battle.net account number that any player could check for (regardless the screen name, the id remained the same), which they discontinued in the early years; but I guess at least they have had the sense to go back to it - now at least it will be "somewhat" easier to sanction hackers. I have always been harping for and been an advocate for real ID but I hope there is more to battle.net 2.0 than just this. Dunno o_Oa, I was kind of expecting more of battle.net 2.0 and I honestly see no worthy innovation to deserve the title of "2.0" - I truly hope there is more to battle.net 2.0 when it is ready for everyone and it doesn't end up just like the "Web 2.0" hype i.e. "piece of jargon". Really mixed feeling here.. lol there's no rainbow coloring...you're totally exaggerating... i think this is all so cool, myself. besides, i'm sure they're going to make the zerg game and the protoss game look different. zerg is gonna be red and green and protoss yellow and purple! yeah!! but anyway, the concern about implementing what third party programs would do is definitely legitimate. i'm kindof thinking that because of the omission of a lot of these things...that's why bnet 2.0 is still a ways off. and yeah...they're didn't really show us all that much just now...they're doing this show you little by little thing because they're taking the workload little by little. they want to try to do things right the first time, and not screw up and do it again. that's why i do believe that this all looks good even though it's still early...because that means they'll probably get it done faster this way...plus i wanted something pretty to look at. | ||
Crompee
United Kingdom27 Posts
On September 08 2009 01:35 dcttr66 wrote: haven't read all the replies...but i like this guest play if you look at the button over on the right it says play as guest. this should solve the smurfing issues. Guest play = Offline mode. They said this at Blizzcon. (i.e. single player with no achievements) | ||
dcttr66
United States555 Posts
On September 08 2009 04:09 Crompee wrote: Guest play = Offline mode. They said this at Blizzcon. (i.e. single player with no achievements) uh, right, yeah...when i typed that i hadn't realized what it was exactly. i just thought it meant you could play online but you'd be restricted from playing certain games depending on what the main user wanted to restrict you from. i think it's a good idea. | ||
Achromic
773 Posts
One problem though: It is definitely NOT going to run on my low end computer. Guess I have to go to Internet Cafe's to play this game. T.T | ||
RaiZ
2813 Posts
On August 22 2009 12:04 FrozenArbiter wrote: As long as it doesn't lag or have a ton of animations everytime you navigate to or from a page, I like it a lot. Sorry for not reading the entire thread, but i think there's no chances we'll get an interface like the old battle.net where it was almost lag free. It'll probably come with a w3 bnet interface imo (read wait 2 or 3 sec after clicking a join game for example before it shows up). I think they do it because it's more crash free by this way. This sucks though. | ||
Mongery
892 Posts
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251
United States1401 Posts
RIP shitty battle.net. RIP. | ||
Moloch
Canada222 Posts
On October 12 2009 Blizzard wrote: A few months ago, we unveiled the Battle.net account, our new way for players to log in to World of Warcraft and future Blizzard games, sign up for upcoming beta tests, shop the online Blizzard Store, and more with just one username and password. This was just the first step in the rollout of the brand-new Battle.net; in the future, players will be able to use Battle.net to participate in cross-realm chat in World of Warcraft, create real-life friends lists, communicate across different games, and a whole lot more. In preparation for the launch of these new features, on November 11, 2009, all current World of Warcraft players will be required to merge their World of Warcraft accounts with a Battle.net account in order to log in to the game. As our way to say "thanks" for taking a moment to go through the process, existing World of Warcraft accounts that upgrade to Battle.net (including those that have already switched over) will receive a brand-new penguin in-game pet -- check for him in your in-game mailbox later this week. Starting on November 11, all World of Warcraft players will need to log in to the game using a Battle.net username and password, and anyone who wishes to create a new World of Warcraft account will need to start with a Battle.net account. Creating a Battle.net account is simple and free. To merge your existing account with a Battle.net account, go here. For more info, check out the Battle.net site or read the FAQ. Source: http://us.blizzard.com/en-us/news/?d=2009-10#121400 This isn't anything on the StarCraft 2 aspect of Battle.net 2, but if they have a set date for the merging of WoW accounts to Battle.net then development must be pretty far along. | ||
andiCR
Costa Rica2273 Posts
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Amber[LighT]
United States5078 Posts
On October 14 2009 02:14 The_Master wrote: I didn't think this was worth it's own thread. Source: http://us.blizzard.com/en-us/news/?d=2009-10#121400 This isn't anything on the StarCraft 2 aspect of Battle.net 2, but if they have a set date for the merging of WoW accounts to Battle.net then development must be pretty far along. http://www.teamliquid.net/forum/viewmessage.php?topic_id=103634 Kennigit lays it on heavy duty. | ||
GreEny K
Germany7312 Posts
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iSiN
United States1075 Posts
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