What I found neat is that it actually doesn't show your losses in your profile. That's actually going to really help more people play 1v1s and not be gay.
It looks crazy with the Battle Cruiser in the background ! And everything seems so nice to click on ! The only thing that seems out of place is UMS with ladder games And lol@Dota Allstars.
Look at the profile view picture... Dota map has already been made in the beta @_@. Also, according to the splash screen, there was 11k people playing the F&F beta! Man, that's a lot of people.
This is looking pretty sweet. I know I'm going to enjoy the feature where you can chat with your friends as you are playing singleplayer or whatever. I just hope the voice chat is more reliable than Steams.
On August 22 2009 10:41 PokePill wrote: These are mockups right?
No they aren't. i don't know why you say that.
Also, the play as guest thing is to play offline.
Lots of things
-The chat look fake -I doubt they spent the time to replicate a DOTA map, probably placeholder -A LOT of users, a LOT of games (War3 has barely over 2x many games running normally)
It looks pretty much finished and at least workable, and if the 11k people is to be believed, why can't Beta come out this summer again? Looks like ol' Blizz employees are having too much fun playing and keeps pushing the date back *cough*
132 wins..... and 24th? Not enough work, too much play me-thinks.
On August 22 2009 10:41 PokePill wrote: These are mockups right?
No they aren't. i don't know why you say that.
Also, the play as guest thing is to play offline.
Lots of things
-The chat look fake -I doubt they spent the time to replicate a DOTA map, probably placeholder -A LOT of users, a LOT of games (War3 has barely over 2x many games running normally)
Well, of course most of the things are placeholders, and its nothing to worry about its still in development. They'll probably revamp the cartoony layout too. They are just showing off the new features, it doesnt mean everything is up and running. And featurewise its looks pretty cool.
On August 22 2009 11:52 StorrZerg wrote: any idea when betas gonna fucken come out?
No word yet still unfortunately. But with 11K people playing it I'm not sure what they were delaying, looks ready to go imo. Hopefully they will announce something either today or tomorrow.
On August 22 2009 11:29 keV. wrote: This looks tacky as shit. Couldn't they make it not look like shit.
I prefer minimalist skins, but honestly this is stupid looking.
i think it looks great, and i also think doesnt matter what blizzard do you will find something wrong with it. shut up please
Good post. That is a bold assumption.
My opinion isn't because I genuinely find it tacky and far too colorful and WoW like. Its because:
it doesn't matter what blizzard do, you will find something wrong with it. shutup please.
Yes, I who frequent a STARCRAFT fansite (thats a blizzard game) am out to get blizzard with my opinions on their generally uninspired interface designs.
Thanks for the contribution and your enlightened reasoning.
On August 22 2009 11:29 keV. wrote: This looks tacky as shit. Couldn't they make it not look like shit.
I prefer minimalist skins, but honestly this is stupid looking.
i think it looks great, and i also think doesnt matter what blizzard do you will find something wrong with it. shut up please
Good post. That is a bold assumption.
My opinion isn't because I genuinely find it tacky and far too colorful and WoW like. Its because:
it doesn't matter what blizzard do, you will find something wrong with it. shutup please.
Yes, I who frequent a STARCRAFT fansite (thats a blizzard game) am out to get blizzard with my opinions on their generally uninspired interface designs.
Thanks for the contribution and your enlightened reasoning.
Seems to me that any color other than gray that Blizzard uses the morons en masse scream WoW. Good lord, the castration to the color palette is laughable.
On August 22 2009 11:29 keV. wrote: This looks tacky as shit. Couldn't they make it not look like shit.
I prefer minimalist skins, but honestly this is stupid looking.
i think it looks great, and i also think doesnt matter what blizzard do you will find something wrong with it. shut up please
Good post. That is a bold assumption.
My opinion isn't because I genuinely find it tacky and far too colorful and WoW like. Its because:
it doesn't matter what blizzard do, you will find something wrong with it. shutup please.
Yes, I who frequent a STARCRAFT fansite (thats a blizzard game) am out to get blizzard with my opinions on their generally uninspired interface designs.
Thanks for the contribution and your enlightened reasoning.
Seems to me that any color other than gray that Blizzard uses the morons en masse scream WoW. Good lord, the castration to the color palette is laughable.
The GUI in no way looks cartoonish.
Actually, the pallete is irrelevant in the WoW comparison, if you have played WoW, you would notice that the achievement screen is literally an exact copy of its WoW counterpart.
I don't think its unreasonable to call teal/blue and orange/gold/yellow tacky. Because it is. Unless you're a Suns fan.
On August 22 2009 11:52 StorrZerg wrote: any idea when betas gonna fucken come out?
No word yet still unfortunately. But with 11K people playing it I'm not sure what they were delaying, looks ready to go imo. Hopefully they will announce something either today or tomorrow.
On August 22 2009 11:52 StorrZerg wrote: any idea when betas gonna fucken come out?
No word yet still unfortunately. But with 11K people playing it I'm not sure what they were delaying, looks ready to go imo. Hopefully they will announce something either today or tomorrow.
I doubt it really had 11k people on it.
Also Browder said no beta this summer.
no beta this summer, fucken promised beta this summer FUCK DAMIT. early September please?
On August 22 2009 11:29 keV. wrote: This looks tacky as shit. Couldn't they make it not look like shit.
I prefer minimalist skins, but honestly this is stupid looking.
i think it looks great, and i also think doesnt matter what blizzard do you will find something wrong with it. shut up please
Good post. That is a bold assumption.
My opinion isn't because I genuinely find it tacky and far too colorful and WoW like. Its because:
it doesn't matter what blizzard do, you will find something wrong with it. shutup please.
Yes, I who frequent a STARCRAFT fansite (thats a blizzard game) am out to get blizzard with my opinions on their generally uninspired interface designs.
Thanks for the contribution and your enlightened reasoning.
Seems to me that any color other than gray that Blizzard uses the morons en masse scream WoW. Good lord, the castration to the color palette is laughable.
The GUI in no way looks cartoonish.
Actually, the pallete is irrelevant in the WoW comparison, if you have played WoW, you would notice that the achievement screen is literally an exact copy of its WoW counterpart.
I don't think its unreasonable to call teal/blue and orange/gold/yellow tacky. Because it is. Unless you're a Suns fan.
SC is in outer-space and most of the colors inside of space (That is, not the blackness of space) are those colors. Super-Novas, Quasars, Stars like our Sun which make up the majority of solar bodies, nebulas, etc. are all or made up of that color palette. It is no far stretch to use them.
What would you rather have? Dark greens, Blacks, maroon, etc.?
It is not irrelevant because you compared it to the "colorful" aspects of WoW, which is about palettes. There is nothing wrong with vibrant colors especially in a space theme.
I suppose you believe the Earth is tacky and cartoonish? I'm sure you have seen pictures of the Earth from outerspace and it is made up of vibrant bright colors.
On August 22 2009 11:29 keV. wrote: This looks tacky as shit. Couldn't they make it not look like shit.
I prefer minimalist skins, but honestly this is stupid looking.
i think it looks great, and i also think doesnt matter what blizzard do you will find something wrong with it. shut up please
Good post. That is a bold assumption.
My opinion isn't because I genuinely find it tacky and far too colorful and WoW like. Its because:
it doesn't matter what blizzard do, you will find something wrong with it. shutup please.
Yes, I who frequent a STARCRAFT fansite (thats a blizzard game) am out to get blizzard with my opinions on their generally uninspired interface designs.
Thanks for the contribution and your enlightened reasoning.
Seems to me that any color other than gray that Blizzard uses the morons en masse scream WoW. Good lord, the castration to the color palette is laughable.
The GUI in no way looks cartoonish.
Actually, the pallete is irrelevant in the WoW comparison, if you have played WoW, you would notice that the achievement screen is literally an exact copy of its WoW counterpart.
I don't think its unreasonable to call teal/blue and orange/gold/yellow tacky. Because it is. Unless you're a Suns fan.
SC is in outer-space and most of the colors inside of space (That is, not the blackness of space) are those colors. Super-Novas, Quasars, Stars like our Sun which make up the majority of solar bodies, nebulas, etc. are all or made up of that color palette. It is no far stretch to use them.
What would you rather have? Dark greens, Blacks, maroon, etc.?
It is not irrelevant because you compared it to the "colorful" aspects of WoW, which is about palettes. There is nothing wrong with vibrant colors especially in a space theme.
I suppose you believe the Earth is tacky and cartoonish? I'm sure you have seen pictures of the Earth from outerspace and it is made up of vibrant bright colors.
"Far too colorful and WoW like" does not mean I'm comparing it to the color aspects of WoW, hence the "and," indicating a separate idea or entity. I already explained the WoW like was brought up because of the carbon copy achievement screen.
I was hoping it would be easier on the eyes. I prefer a more monochrome pallete, IE not full of contrasting colors.
On August 22 2009 12:14 FrozenArbiter wrote: September is part of summer sigh
I think summer officially ends on sep 22nd?
My perception of seasons is pretty strange to most people.
Summer starts and ends in my mind when school ends and starts. Just something embedded into me since school. Fall begins with school and ends once first snow hits (or once it gets too damn cold). Spring starts when I can start opening my window and not freeze my ass off.
lol I sure hope they didn't delay sc2 developing this crap.
Does anyone actually care about achievements and social networking type features? I really just want there to be a good incentivized frequent tournament system, a perfectly run hack free ladder, and a well developed matchmaking system. All the flashy colors and graphics in the world and special achievement points are pretty trivial and stupid. Maybe I'm alone here, what do you guys think?
This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
It also seems you can't give a name to your custom game. Watch the "Join Custom Game" and Create Custom game screen.
If you create a private game, it's "invite only". And in the public games there's only one line per map/game type. I think you will clic "Dota" and "Join" and it will make you join one of the dota public game with free slots.
Afaik the replays online thing will come at a later date and at the very least not with launch. As far as game names I don't know I'd be shocked if that was actually how it worked. It makes sense if its a blizz map or something but if its a custom map I don't know maybe its to make it clearer instead of "3v3 BGH FREE BEER AND BOOBS!"
On August 22 2009 12:56 Alizee- wrote: This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked.
The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other.
People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design.
Taste is subjective. I personally feel that Blue and Orange together is never tasteful.
First off Blue and Orange are always tasteful, Broncos fan ya... ;D
I think it looks sharp as long as it runs smooth then its all good. I dont want a game interface that is from 1990, when sc2 does come out id rather be playing with a ton of new and old players not just a few thousand old sc players.
I know acheivements are pretty much meh i am not a big fan of them, but many people are so I think its good to add it into the game. Sometimes people just gotta feel like they are doing something or getting somewhere to continue to play a game, or even to just start playing it fresh.
Alot of people thinking there is 10,000+ users online and what not, just think for a second and realize they are not going to have 4 users online in a SS they endorse. Pretty obvious to also pinpoint S3 begining or championship(1 of the 2) starts July2010. So most likley all news and most information are just random placeholders.
Sept 22 is the offical end of summer for Cali. But It wouldn't suprise me if an end of summer Blizzard is whenever they feel like it. I am still confident after watching the blizzcon live stream that it will be near. Most of the information they are giving us on Sc2 is towards end of event, they didnt even mention SC2 on stream for a few hours, think I fell asleep. Regardless I am a fan so my expectations will always be high but it could still be awhile, who really knows.
Oh yah kev. i saw the panel it looked like things flowed together pretty smooth cant be sure because obviously watching it on a stream is not a real experience, but it looked about as far along as it will get before or even maybe during release.
I'm not going to comment on the opinion argument, people are welcome to their opinions, but the thing about color and design classes is definitely not "a retarded thing to say." There is certainly some science and research behind the effects of different colors. Blue and orange are also complimentary so I don't know why you're surprised by this
It's the blue and brown (seen within some orange) that annoys the hell out of me, and it's brighter than I would expect from Starcraft.
As for achievements, I doubt anyone here is going to care about those that's for a casual crowd. It's a really good idea, just not really for anyone here.
On August 22 2009 14:17 Tsagacity wrote: I'm not going to comment on the opinion argument, people are welcome to their opinions, but the thing about color and design classes is definitely not "a retarded thing to say." There is certainly some science and research behind the effects of different colors. Blue and orange are also complimentary so I don't know why you're surprised by this
It's the blue and brown (seen within some orange) that annoys the hell out of me, and it's brighter than I would expect from Starcraft.
As for achievements, I doubt anyone here is going to care about those that's for a casual crowd. It's a really good idea, just not really for anyone here.
Complimentary and contrasting colors mean the same thing in the art world, even though webster would disagree. It is also widely agreed (in the art world) that they are horrible when dealing with text. I'd say an interface like battlenet or steam is pretty heavily text oriented.
On August 22 2009 12:56 Alizee- wrote: This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked.
The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other.
People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design.
Taste is subjective. I personally feel that Blue and Orange together is never tasteful.
Dude, you're talking about Blizzard. They aren't going to show or announce something that is a days worth of work. What the fuck kind of weird twilight zone episode are you living in?
Yep, they are going to show you a fake Bnet2.0.....I'm no psychiatrist, but given this is Blizzard I think you are showing delusional tendencies. Just me....
On August 22 2009 12:56 Alizee- wrote: This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked.
The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other.
People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design.
Taste is subjective. I personally feel that Blue and Orange together is never tasteful.
Dude, you're talking about Blizzard. They aren't going to show or announce something that is a days worth of work. What the fuck kind of weird twilight zone episode are you living in?
Yep, they are going to show you a fake Bnet2.0.....I'm no psychiatrist, but given this is Blizzard I think you are showing delusional tendencies. Just me....
Considering a GUI is not the same as a game, everything you just said is irrelevant.
I was simply pointing out that interfaces even with functional moving art like sliding frames and such that I'm sure was present in the panel discussion, is a poor indicator of progress in what is primarily a sophisticated social network program.
On August 22 2009 12:56 Alizee- wrote: This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked.
The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other.
People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design.
Taste is subjective. I personally feel that Blue and Orange together is never tasteful.
Dude, you're talking about Blizzard. They aren't going to show or announce something that is a days worth of work. What the fuck kind of weird twilight zone episode are you living in?
Yep, they are going to show you a fake Bnet2.0.....I'm no psychiatrist, but given this is Blizzard I think you are showing delusional tendencies. Just me....
Considering a GUI is not the same as a game, everything you just said is irrelevant.
I was simply pointing out that interfaces even with functional moving art like sliding frames and such that I'm sure was present in the panel discussion, is a poor indicator of progress in what is primarily a sophisticated social network program.
Well to me it just sounded like you had pinned your hopes that what they showed was a placeholder for both looks and functionality. I wouldn't get your hopes up. They also postponed the announcement in June because of BNET2.0 so I think it's a good guess to say most of BNET 2.0 is finalized they are just finishing the coding work (However long a process that will end up being).
To be honest, I'm more curious about the ladder and stats. I want to see more of that! Most of the time I'll be in the game so GUI isn't as important as ladder and functions associated.
To each their own though, just sounded like you wanted to hear and see something that wasn't there (fake BNET 2.0).
On August 22 2009 12:56 Alizee- wrote: This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked.
The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other.
People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design.
Taste is subjective. I personally feel that Blue and Orange together is never tasteful.
Dude, you're talking about Blizzard. They aren't going to show or announce something that is a days worth of work. What the fuck kind of weird twilight zone episode are you living in?
Yep, they are going to show you a fake Bnet2.0.....I'm no psychiatrist, but given this is Blizzard I think you are showing delusional tendencies. Just me....
Considering a GUI is not the same as a game, everything you just said is irrelevant.
I was simply pointing out that interfaces even with functional moving art like sliding frames and such that I'm sure was present in the panel discussion, is a poor indicator of progress in what is primarily a sophisticated social network program.
Well to me it just sounded like you had pinned your hopes that what they showed was a placeholder for both looks and functionality. I wouldn't get your hopes up. They also postponed the announcement in June because of BNET2.0 so I think it's a good guess to say most of BNET 2.0 is finalized they are just finishing the coding work (However long a process that will end up being).
To be honest, I'm more curious about the ladder and stats. I want to see more of that! Most of the time I'll be in the game so GUI isn't as important as ladder and functions associated.
To each their own though, just sounded like you wanted to hear and see something that wasn't there (fake BNET 2.0).
Yea, I'm in a bad mood today. Blizzcon is really jabbing me, especially after the "No SC2 beta this summer" announcement. There is a good chance I come off as angrier then usual.
On August 22 2009 12:56 Alizee- wrote: This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked.
The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other.
People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design.
Taste is subjective. I personally feel that Blue and Orange together is never tasteful.
Dude, you're talking about Blizzard. They aren't going to show or announce something that is a days worth of work. What the fuck kind of weird twilight zone episode are you living in?
Yep, they are going to show you a fake Bnet2.0.....I'm no psychiatrist, but given this is Blizzard I think you are showing delusional tendencies. Just me....
Considering a GUI is not the same as a game, everything you just said is irrelevant.
I was simply pointing out that interfaces even with functional moving art like sliding frames and such that I'm sure was present in the panel discussion, is a poor indicator of progress in what is primarily a sophisticated social network program.
Well to me it just sounded like you had pinned your hopes that what they showed was a placeholder for both looks and functionality. I wouldn't get your hopes up. They also postponed the announcement in June because of BNET2.0 so I think it's a good guess to say most of BNET 2.0 is finalized they are just finishing the coding work (However long a process that will end up being).
To be honest, I'm more curious about the ladder and stats. I want to see more of that! Most of the time I'll be in the game so GUI isn't as important as ladder and functions associated.
To each their own though, just sounded like you wanted to hear and see something that wasn't there (fake BNET 2.0).
Yea, I'm in a bad mood today. Blizzcon is really jabbing me, especially after the "No SC2 beta this summer" announcement. There is a good chance I come off as angrier then usual.
On August 22 2009 12:56 Alizee- wrote: This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked.
The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other.
People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design.
Taste is subjective. I personally feel that Blue and Orange together is never tasteful.
Dude, you're talking about Blizzard. They aren't going to show or announce something that is a days worth of work. What the fuck kind of weird twilight zone episode are you living in?
Yep, they are going to show you a fake Bnet2.0.....I'm no psychiatrist, but given this is Blizzard I think you are showing delusional tendencies. Just me....
Considering a GUI is not the same as a game, everything you just said is irrelevant.
I was simply pointing out that interfaces even with functional moving art like sliding frames and such that I'm sure was present in the panel discussion, is a poor indicator of progress in what is primarily a sophisticated social network program.
Well to me it just sounded like you had pinned your hopes that what they showed was a placeholder for both looks and functionality. I wouldn't get your hopes up. They also postponed the announcement in June because of BNET2.0 so I think it's a good guess to say most of BNET 2.0 is finalized they are just finishing the coding work (However long a process that will end up being).
To be honest, I'm more curious about the ladder and stats. I want to see more of that! Most of the time I'll be in the game so GUI isn't as important as ladder and functions associated.
To each their own though, just sounded like you wanted to hear and see something that wasn't there (fake BNET 2.0).
Yea, I'm in a bad mood today. Blizzcon is really jabbing me, especially after the "No SC2 beta this summer" announcement. There is a good chance I come off as angrier then usual.
Just on what Blizz has shared so far on battle.n3t 2.0, makes something in me cry... & yeah agree with some, kev's got a legitimate point, the rainbow coloring has been getting to me too - but that is a minute part of the disappointment I felt with that q&a.. .
Did they ever even listen to what gamers actually want? Where is the voice chat function? Where is the a mention of something even close to a bwtv capability? i.e. ability to have one game be watched by thousands? I didn't hear a mention about how they will try and prevent hacking or ladder abuse (except for using real id). I didn't hear a mention on a policy update about third party programs etc.. Where would Brood War today be without programs like bwchart etc?..
The achievement and rewards friends online? bah, I laugh but I am sure it will be popular and many will enjoy it - but is it going to offer more than a messenger program? Is this the "2.0" in battle.net? Pay to download "premium" maps .. (I am not going to touch the LAN issue, its been beaten to death, but wtf, still a sore subject in my book - now we hear "guest mode" what?).
The "real id" is as old as vanilla battle.net when every disc had a battle.net account number that any player could check for (regardless the screen name, the id remained the same), which they discontinued in the early years; but I guess at least they have had the sense to go back to it - now at least it will be "somewhat" easier to sanction hackers. I have always been harping for and been an advocate for real ID but I hope there is more to battle.net 2.0 than just this.
Dunno o_Oa, I was kind of expecting more of battle.net 2.0 and I honestly see no worthy innovation to deserve the title of "2.0" - I truly hope there is more to battle.net 2.0 when it is ready for everyone and it doesn't end up just like the "Web 2.0" hype i.e. "piece of jargon".
i know Blizzard way too well to have expected more from them for Battle.net 2.0
the chances of them adding any of the things you're talking about by release is very slim.. (except voice chat since they've already added it for wow). they won't even add replay support to bnet
and we likely wont get those by release or with patches, even if it's in high demand from the community. they have to care about it themselves, which they don't. only by the expansion will they finally add some features, and something like BWTV must be in really high demand for it to be added
On August 22 2009 12:04 FrozenArbiter wrote: As long as it doesn't lag or have a ton of animations everytime you navigate to or from a page, I like it a lot.
YES. No CHAINS like in Warcraft III, I hated that shit so much!
achievements set goals, and people like striving for them. nothing worse than playing through a game, and having either beaten it or completed all tasks, go "now what"
it might not seem structured, but you never really know it could be so much easier to organize it. I personally think it will be much more structured. Say your prefered chat windows stay in the same location when logging off and on. Or if you are able to mess with your ui and set it up how you want it. Say you had your team channel(clan), party channel, friends channel, or whatever you could easily communicate and get inside games much easier. I also like the feature of the Flist and being able to see people online on all games sc2,d3,wow. People may say wow players will stick to wow and all that, but many wow players came from sc and D1. And in wow competition its begun to suck and that opens up alot more players to play sc2 which is all good for everyone. And how wow is set up you could play it pretty serious and still be able to play a game like sc fairly serious because there is alot of downtime in a game like wow.
In game voice prolly wont work in sc2 or it wont be used. Just as everyone has "IM clients" pretty much every gamer nowadays knows what ventrillo,skype or any other kind of communication program. It might work for it, but even the wow in game voice chat is terrible and no one would ever use it over the quality you can get.
Looks colourful which doesnt necessarely mean that bad. I will wait until i see it in action to judge, allthough i dont like the way they are expanding it into a steamlike platform (with the chatting/friendlist and all).
what the fuck si this achievement stuff?? we are not 10 year old boys who wanna make 100 marines to get a cool avatar. we wanna focus on 1v1 proplay lol da fuck. haha I just can't take it... don't make starcraft a noob game =_=
On August 22 2009 20:18 Boundz(DarKo) wrote: what the fuck si this achievement stuff?? we are not 10 year old boys who wanna make 100 marines to get a cool avatar. we wanna focus on 1v1 proplay lol da fuck. haha I just can't take it... don't make starcraft a noob game =_=
Achievements are a good idea when they incorporated it into WoW. It sort of "revives" the game when you get bored of it. Not so much the game perhaps but your spark for attention to it.
I'm pretty sure the 100 marines bit would more than likely be spread out over multiple games not 1 game. Because honestly if M&M isn't working and usually most players go tech depending on their opponent's build and/or race then earning the achievement would be close to impossible.
Would make much more sense to spread it out over multiple game sessions.
On August 22 2009 20:18 Boundz(DarKo) wrote: what the fuck si this achievement stuff?? we are not 10 year old boys who wanna make 100 marines to get a cool avatar. we wanna focus on 1v1 proplay lol da fuck. haha I just can't take it... don't make starcraft a noob game =_=
Wtf is this "we" shit you're on about?
I thought it'd be obvious by now that blizzard is a company that wants to cater to as many people as possible. Jesus..
this looks so damn good its a pity that my brother is on GamesCom now playing sc2 while i am sitting here waiting for my football (soccer) game to start in 2 hours
All screenshots look neat at the first sight. But....like someone mentioned above, it's not really that 2.0. Since Blizzard postponed the release of SC2 mainly because of new Battle.net (from the latest quarterly conference call), it has to be damn great, surprising, fantastic to meet the higher and higher expectation from fans. Yeah, avatars are cool but we need some new features more awesome than these icon pictures.
Don't see rankings. (Maybe they don't reveal all current testers?) Dont' see ladders.
One thing I hope for is no animations of things sliding in and chains rattling and all that stupid ass wc3 menu shit. It's so annoying not having a fast, responsive interface
It's kind of a huge steam rip off in many aspects. But I think it will be quite functional since there will likely be an out of game component just like steam from where you can launch your games, chat with people etc.
The one thing I hope it has is persistent chat channels or lobbies. It would suck without that to find clans and just actually chat with people. The player made chat channels are ok but don't serve the same function
Don't like the statistics to be honest, I want cool % figures and no text stuff like "Won most against Zerg" .. that's boring! Furthermore I don't get the sence of this avatar thing, you don't have to play for an avatar anymore, you now gain achievments?! Boring, too .. Although it somehow favours players who are not going to be 24/7-obsessed with sc2 ^^
On August 22 2009 21:47 BBS wrote: Don't like the statistics to be honest, I want cool % figures and no text stuff like "Won most against Zerg" .. that's boring! Furthermore I don't get the sence of this avatar thing, you don't have to play for an avatar anymore, you now gain achievments?! Boring, too .. Although it somehow favours players who are not going to be 24/7-obsessed with sc2 ^^
Dustin Browder mentioned there would be lots of stats and stuff for players to look at, so they can see where they improve in each game etc. It was one of the things he talked about most.
I think it will be in for sure, this is just the basic bnet 2.0 interface that will cross over to all blizzard games. As far as sc2 specific bnet additions theres still much more to come.
What would've been cool: - Online replay support, maybe even with drawing on screen etc - WaaaghTV equivalent - API to either enable third party programs to connect into bnet for chatting easily or the possibility to connect into IRC out of the new Bnet
Thing's they incorporated that suck - All the achievement shit - Hundreds of goddamn leagues and ladders that would be better off hosted by dedicated fans. Hell, the feature they introduced for BW, which allowed everyone to host their ladder on bnet was neat, if it had functioned properly. Why not bring it back? The way it is now you'll have to play in a competitive environment with slow and lousy adminstration, without having one fucking alternative where to go. Every attempt of a developer to host its own competitive scene so far have been embarrassing as shit and I don't even see Blizzard going another way. Well, you don't even need to speculate about this one, since they already failed at it horribly in WoW. I was there for some arena finals that were held combined with the WC3L (which is not done by Blizzard) finals. Blizzard poured a shitload of money into cash prizes for the Arena Tournament and no one gave a damn (it was also really boring, and even I, as a WoW experienced player, didn't understand most of the action), everyone was just angry they didn't get to see all of the clanwars on stage. There was another company once here in Germany, all into big ESPORTS and stuff, sponsoring tournaments with 500.000€ (afair), and still it sucked an no one cared. Also, take a look at EA, they sponsor and hype one of their games after another and they all suck. One might argue that Sc2 doesn't suck and therefor these examples don't apply, but imho a simple fact applies: Either your game owns and you don't have to do one thing for competitive institutions to spawn left and right, or your game sucks and all the prize money in the world can't help that fact. (Ugh, that was a long rant.)
Well, they also did get some stuff right in "Bnet 2.0", but that's mostly mandatory features that already were in Wc3. And I bet they won't even go as far as incorporating the really interesting social features that could be done, like being able to read the guild chat of your WoW chars in Sc2 (and participating) or maybe completely link WoW guilds with Sc2 clans.
All in all, I'd rather have them taking the Wc3 bnet as a foundation, building in online replay support and LAN latency (is that even coming for Bnet 2.0?), and getting Sc2 into shelves half a year earlier.
There was another company once here in Germany, all into big ESPORTS and stuff, sponsoring tournaments with 500.000€ (afair), and still it sucked an no one cared. Also, take a look at EA, they sponsor and hype one of their games after another and they all suck.
you can only be talking about intel Extreme Masters, but actually the money was splitted between cs (1.6 of course) and wow and cs got like 70% of the money. its also the biggest tournament for cs (the biggest esports game in europe) and the most famous one. but i think you are right, on german scene pages like readmore.de (they were the biggest esports page in 2007 i think) nearly everyone dislikes wow as it replaces wc3. but im sure they will add sc2 after this season, which ends on Cebit in Hannover.
Where is the underlined/bolded letters on the buttons so that I can navigate the menus with a keyboard like BW and WC3? I really really really hate menus that cannot be navigated without the use of keys. The SC interface is a breeze because i can just get on iccup by starting sc and then alt-m, e, o, type my password, hit enter and all the menus can be navigated as such. Little things like this are very important for blizzard to take note of.
On August 23 2009 05:07 stroggos wrote: ugh, in the battle cruiser screen shot dustin browder is saying "anyone up for some heroics later in WoW?"
Yes, as on that screen he was showing that the chat works for every game and he was messaging his friends in WoW while playing SC about doing some heroics to show this feature.
Completely agreed! I couldn't stop playing the game... I had to complete the achievements! It took me a while to figure out how to change the elephants colors...
Also, I like the incorporation of achievements to the game. It gives more purpose to going back through the game again. For instance, the past few nights I've been playing Mega Man 9 on Xbox Live again. With all the previous Mega Man games, I've completed the "Mega Buster" challenge, just because I thought it would make the game fun to go through again. With the achievement system in Mega Man 9, it gives me even more incentive, and more options for achievements to unlock.
Also worth noting, I think in these screenshots they are only showing the single player / campaign achievements. I wonder what the multi-player ones will be like. Might be interesting.
Anyone else sensing the huge amount of irony? You guys want sc2 to be huge yet things that help it be huge i.e. achievements for casual players, etc. you complain about them being in the game? Achievements above anything won't effect a person playing more seriously and at the same time make it more fun.
There was another company once here in Germany, all into big ESPORTS and stuff, sponsoring tournaments with 500.000€ (afair), and still it sucked an no one cared. Also, take a look at EA, they sponsor and hype one of their games after another and they all suck.
you can only be talking about intel Extreme Masters, but actually the money was splitted between cs (1.6 of course) and wow and cs got like 70% of the money. its also the biggest tournament for cs (the biggest esports game in europe) and the most famous one. but i think you are right, on german scene pages like readmore.de (they were the biggest esports page in 2007 i think) nearly everyone dislikes wow as it replaces wc3. but im sure they will add sc2 after this season, which ends on Cebit in Hannover.
No, I was actually talking about a game that went by the name of "Paraworld".
On August 23 2009 06:55 Alizee- wrote: Anyone else sensing the huge amount of irony? You guys want sc2 to be huge yet things that help it be huge i.e. achievements for casual players, etc. you complain about them being in the game? Achievements above anything won't effect a person playing more seriously and at the same time make it more fun.
The problem is not Blizzard catering to the casual players, but not the harcore.
On August 23 2009 06:55 Alizee- wrote: Anyone else sensing the huge amount of irony? You guys want sc2 to be huge yet things that help it be huge i.e. achievements for casual players, etc. you complain about them being in the game? Achievements above anything won't effect a person playing more seriously and at the same time make it more fun.
I only feel disappointed because they have all the achievment things I don't care about, but completely ignore things like online replays, waaaghtv etc
On August 23 2009 06:55 Alizee- wrote: Anyone else sensing the huge amount of irony? You guys want sc2 to be huge yet things that help it be huge i.e. achievements for casual players, etc. you complain about them being in the game? Achievements above anything won't effect a person playing more seriously and at the same time make it more fun.
The problem is not Blizzard catering to the casual players, but not the harcore.
The standard melee game itself is supposed to cater to the hardcore. Browder has been prattling on about that part in interviews for a year.
I just want to point out that this is only a very minor reveal of the system. They have not really shown in any detail - The current stats system at the end of a game. (More importantly how it displays and relates the game you just played against your game history to show that your gathering is improving overall etc, which they talked about a while back in an interview) - The 'SC2 player stats' (ie When you rightclick a player and select 'show profile' or however you access it) to see their (or your) overall sc stats as oppose to per game stats - Any other stats that can be seen (examples stats of a ladder map itself, im positive they will display this kind of information) (another less likely example is race specific stats. Maybe see popular builds accross b.net etc) - The myspace/blog inspired section of b.net which they hinted at including. There are tonnes of things that we are yet to see about b.net, and I think they held out on us with all but the most complete systems they have so far. Can't wait to see the final product.
On August 22 2009 10:39 Hyde wrote: But what's the "Play as Guest" in the second screenshot?
You have to log in to battle.net to play single player, or they might do something like XBOX live where everything is saved to your profile. Play as guest means offline mode.
On August 23 2009 06:55 Alizee- wrote: Anyone else sensing the huge amount of irony? You guys want sc2 to be huge yet things that help it be huge i.e. achievements for casual players, etc. you complain about them being in the game? Achievements above anything won't effect a person playing more seriously and at the same time make it more fun.
I only feel disappointed because they have all the achievment things I don't care about, but completely ignore things like online replays, waaaghtv etc
C'amon FA, anchievements are cool There are certainly dumb ones, but we can have some good ones also, like: -- "ACE" (earned for winning 50 games against 1st division ranked players on one ladder season) -- "Ultimate Weapon" (Be 1st at the end of a ladder season playing most as Terran) These can really inspire some respect (however all is subject to community scrutiny, since the system could be manipulated someway or another)
Not talked about in one, hour-long panel, as part of the first public release of information concerning the system, and oriented towards a broad audience of mostly more casual gamers /= not in the game.
Obvious, but it seems to be being continually overlooked in this thread. In the panel, they mainly talked about the more casual-friendly features...doesn't mean there aren't any hardcore-friendly ones. We just don't know yet.
this looks like wow and I hate it!
"In my day, there were no colors." -Archivist, Diablo III
On September 06 2009 21:32 Zabestrial wrote: go to the game lobby pic. dude i see little microphone symbols, does that mean voice chat???
-Zabestrial
In the panel they said that the screenshots are concept art, and that the buttons are just representations for visual purposes. It's just like all the skills that they showed for the d3 talent tree the year before. Their not nessessarily real, just a visual aid.
On September 06 2009 21:32 Zabestrial wrote: go to the game lobby pic. dude i see little microphone symbols, does that mean voice chat???
-Zabestrial
I thought that this feature was confirmed (or at least talked about by blizzard) for awhile now?
maby i just havent seen it before/looked it up anywhere i really hope it has one. what i got an idea...
Voice changers.
you know for each race you use a vioce changer?
thoughts?
-Zabestrial
EDIT: sorry that is kinda stupid idk though it could be cool!
They actually had that in the Warcraft TWO editor if I'm not mistaken. I have some vague memories of playing around with it, although this was well over 10 years ago. I think it's in the SC editor as well but I haven't checked in forever.
EDIT: To clarify, you could record and replace voices of units.
On September 07 2009 00:16 marshmallow wrote: Valve made HLTV in 2001 when E-Sports were still in its infancy.
Will Blizzard have an equivalent in 2010 for SCII? -.-
Valve?
HLTV.org Timeline In 2001, when the Counter-Strike scene was still blossoming, Martin Rosenbæk decided to provide a needed service to the gamers out there. With his band of merry men Martin created and started HLTV.org. Since then we have grown to become the largest provider of HLTV servers for the competitive Counter-Strike scene.
On September 07 2009 01:02 Too_MuchZerg wrote: Valve?
Yes, Valve created HLTV. It's part of the Half-Life engine. HLTV.org is a provider of IPs and HLTV clients. It is not alone in providing this service. It even says this in the paragraph you quoted. Here's Valve's HLTV white paper.
Regardless, if Blizzard doesn't make an HLTV equivalent for SCII (SCTV?) that will be really frustrating and it'll show where their priorities are.
there's not actually 11k people, honestly use your brain. its a placeholder, the UI is actually done, they are just putting in reasonable numbers to represent what it will look like when its out. and yeah i doubt there is a dota map finished either, its just place holders.
On September 07 2009 04:36 graemej wrote: there's not actually 11k people, honestly use your brain. its a placeholder, the UI is actually done, they are just putting in reasonable numbers to represent what it will look like when its out. and yeah i doubt there is a dota map finished either, its just place holders.
There are 11 million on the OLD battle.net, unique accounts that is.
Also, blizzard officially stated much earlier in development that they will NOT be making a DOTA map, instead just put the tools in place so that the community can make it if it wants to.
On August 22 2009 12:04 FrozenArbiter wrote: As long as it doesn't lag or have a ton of animations everytime you navigate to or from a page, I like it a lot.
This is all I care about, it looks good but lord help me if it has those goddamn sliding animations that War3 has
On September 07 2009 04:36 graemej wrote: there's not actually 11k people, honestly use your brain. its a placeholder, the UI is actually done, they are just putting in reasonable numbers to represent what it will look like when its out. and yeah i doubt there is a dota map finished either, its just place holders.
There are 11 million on the OLD battle.net, unique accounts that is.
Also, blizzard officially stated much earlier in development that they will NOT be making a DOTA map, instead just put the tools in place so that the community can make it if it wants to.
Actually during Blizzcon 09 they stated in one of the panels (I believe gameplay not b.net) that they will be releasing simple AoS (Aeon of Strife) (The game which DoTA is based on) type game with SC2. It will include all the basic mechanics in script used in a AoS/DoTA style game for map map makers to use as a template or to draw ideas from when creating new AoS/DoTA style maps.
How is 11k online people unreasonable? Heres of Newerth has about 20k online at all times, and that's in closed beta. Battle.net 2.0 will have hundreds of thousands, of not millions when D3 comes out aswell.
On September 07 2009 16:22 Adeny wrote: How is 11k online people unreasonable? Heres of Newerth has about 20k online at all times, and that's in closed beta. Battle.net 2.0 will have hundreds of thousands, of not millions when D3 comes out aswell.
Because they haven't even started friends and family alpha lol? Blizzard has a lot of people working for them, yes, but not enough that 11k people online at once is something they can do on their own.
alot of that looks awesome, like the die for random and the whole setup seems cool and improved over wc3 interface.
On August 22 2009 10:35 Beaudereck wrote: It looks crazy with the Battle Cruiser in the background ! And everything seems so nice to click on ! The only thing that seems out of place is UMS with ladder games And lol@Dota Allstars.
no, those weren't ladder games. you have to go to the matchmaking to play ladder games.
On August 22 2009 11:29 keV. wrote: This looks tacky as shit. Couldn't they make it not look like shit.
I prefer minimalist skins, but honestly this is stupid looking.
i think it looks great, and i also think doesnt matter what blizzard do you will find something wrong with it. shut up please
Good post. That is a bold assumption.
My opinion isn't because I genuinely find it tacky and far too colorful and WoW like. Its because:
it doesn't matter what blizzard do, you will find something wrong with it. shutup please.
Yes, I who frequent a STARCRAFT fansite (thats a blizzard game) am out to get blizzard with my opinions on their generally uninspired interface designs.
Thanks for the contribution and your enlightened reasoning.
Seems to me that any color other than gray that Blizzard uses the morons en masse scream WoW. Good lord, the castration to the color palette is laughable.
The GUI in no way looks cartoonish.
Actually, the pallete is irrelevant in the WoW comparison, if you have played WoW, you would notice that the achievement screen is literally an exact copy of its WoW counterpart.
I don't think its unreasonable to call teal/blue and orange/gold/yellow tacky. Because it is. Unless you're a Suns fan.
SC is in outer-space and most of the colors inside of space (That is, not the blackness of space) are those colors. Super-Novas, Quasars, Stars like our Sun which make up the majority of solar bodies, nebulas, etc. are all or made up of that color palette. It is no far stretch to use them.
What would you rather have? Dark greens, Blacks, maroon, etc.?
It is not irrelevant because you compared it to the "colorful" aspects of WoW, which is about palettes. There is nothing wrong with vibrant colors especially in a space theme.
I suppose you believe the Earth is tacky and cartoonish? I'm sure you have seen pictures of the Earth from outerspace and it is made up of vibrant bright colors.
"Far too colorful and WoW like" does not mean I'm comparing it to the color aspects of WoW, hence the "and," indicating a separate idea or entity. I already explained the WoW like was brought up because of the carbon copy achievement screen.
I was hoping it would be easier on the eyes. I prefer a more monochrome pallete, IE not full of contrasting colors.
well, if they did that i guess it would maybe be like yahoo mail which lets you pick a color scheme. like mine is green colors. nothing to contrast with the green. blue and orange constrast, so you don't like that hmm? i actually dislike the yahoo colors but hey i like green. i'm sure you'll pick whatever color you like. but i like these pictures just fine. if it's not broke, don't fix it. that said, i don't really care how they do it, and i totally agree with FrozenArbiter on this point. about it's very important that it still runs smoothly.
On August 22 2009 12:14 FrozenArbiter wrote: September is part of summer sigh
I think summer officially ends on sep 22nd?
My perception of seasons is pretty strange to most people.
Summer starts and ends in my mind when school ends and starts. Just something embedded into me since school. Fall begins with school and ends once first snow hits (or once it gets too damn cold). Spring starts when I can start opening my window and not freeze my ass off.
yeah man, you're totally right. people like us may be strange but we're not the weird ones. it's the ones that cling too tightly to dates that are weird. i mean seriously, location, location, location.
On August 22 2009 12:43 Drowsy wrote: lol I sure hope they didn't delay sc2 developing this crap.
Does anyone actually care about achievements and social networking type features? I really just want there to be a good incentivized frequent tournament system, a perfectly run hack free ladder, and a well developed matchmaking system. All the flashy colors and graphics in the world and special achievement points are pretty trivial and stupid. Maybe I'm alone here, what do you guys think?
yeah dude i just signed on facebook a couple weeks ago and it's pretty awesome...the social networking features are going to be fabulous. i'm not sure that he acheivement system will be useful, though...but i guess it's just something there to get people to play more legit games so that they can feel like they're leveling up...and in all honesty, that's really what they're doing...they're developing their own personal skill...in starcraft you are the player, you make things happen...in something like an rpg sometimes the games are too easy because the characters are the star, but in starcraft i like to think that the player is the star.
On August 22 2009 12:58 Zelniq wrote: so are they still not planning on adding replay support for Battle.net?
hmm...as far as i know you can't really play starcraft without playing it online...for the most part...the main thing i want them to make sure they do is let players watch a replay together online...that was sorely missed when wc3 came...
On August 22 2009 12:56 Alizee- wrote: This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked.
The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other.
People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design.
Taste is subjective. I personally feel that Blue and Orange together is never tasteful.
while i agree that people are entitled to their own opinion...i still think blue and orange are fine. i think they should allow you to change it to purple and yellow, and green and red though, i suppose. but of those different contrasting colors, i like to think that blue and orange are the least controversial that they are fine together. i could be wrong though. frankly i like all the colors just fine.
On August 22 2009 14:18 Pape wrote: Where is the paypal section?
they probably haven't figured out what they're going to ask people to pay for yet
although the acheivements look like mafia wars or WoW i guess...a paypal section that does things for mafia wars like buying reward points...i feel like that wouldn't work in starcraft...that sortof thing is basically more or less cheating and only works ok for totally casual games and not uberly seriously competive stuff like sc2. whenever they finally come up with what they're going to use with the paypal...then they'll probably do up a section for that, i guess.
On August 22 2009 14:17 Tsagacity wrote: I'm not going to comment on the opinion argument, people are welcome to their opinions, but the thing about color and design classes is definitely not "a retarded thing to say." There is certainly some science and research behind the effects of different colors. Blue and orange are also complimentary so I don't know why you're surprised by this
It's the blue and brown (seen within some orange) that annoys the hell out of me, and it's brighter than I would expect from Starcraft.
As for achievements, I doubt anyone here is going to care about those that's for a casual crowd. It's a really good idea, just not really for anyone here.
Complimentary and contrasting colors mean the same thing in the art world, even though webster would disagree. It is also widely agreed (in the art world) that they are horrible when dealing with text. I'd say an interface like battlenet or steam is pretty heavily text oriented.
On August 22 2009 12:56 Alizee- wrote: This looks very far along and we already know the state of replays and somewhat on observer mode. I'd say september is looking licely? And I'd like to echo Aegraen's comments, it seems like if you use any colour brighter than the emo clothes you wear its a cause for uproar. It looks great, its nice and fun looking. Its an interface not descriptive of any particular race.
Its like when people were talking about readability of units OMG I can't tell which is which, then it was OMG its too bright and too colourful, same story here. The main background view is a shot of space, what do you want the planet to be grey and the rest of space be black including stars? Come on now. Contrast has appeal and that's exactly what it has in a tasteful manner. Sorry, but I'd trust the art team whom many have taken courses on colour and design over someone who doesn't know any better.
And yes Chuiu I'm the same way, but you figure once you graduate then what do you base it on? The technical start and end of seasons at that point on.
I didn't catch the battlenet 2.0 panel. Unless someone specifically said "We are very far along" these screen shots are a horrible indicator. An experienced blizzard Dev would be able to whip up this interface in less than a days work, even with functional buttons. That doesn't mean they are far along at all. There is a good chance the chat and the features visible here are faked.
The interface (GUI) is probably about 10% of battlenet 2.0 and the other 90% is how the user features actually network with each other.
People aren't entitled to an opinion about what is annoying for them because they haven't taken classes in color and design? What a retarded thing to say, considering any two art teachers could be complete polar opposites in their style and preferences in design.
Taste is subjective. I personally feel that Blue and Orange together is never tasteful.
Dude, you're talking about Blizzard. They aren't going to show or announce something that is a days worth of work. What the fuck kind of weird twilight zone episode are you living in?
Yep, they are going to show you a fake Bnet2.0.....I'm no psychiatrist, but given this is Blizzard I think you are showing delusional tendencies. Just me....
Considering a GUI is not the same as a game, everything you just said is irrelevant.
I was simply pointing out that interfaces even with functional moving art like sliding frames and such that I'm sure was present in the panel discussion, is a poor indicator of progress in what is primarily a sophisticated social network program.
he's right on this point. don't chew him out just because you don't like his opinions on color. what i mean is...he's just trying to say, hey i'm not getting my hopes up that it'll come out soon. i don't really agree with him wanting it to take longer though because he doesn't like the way it looks. like i already said, I'm agreeing with FrozenArbiter on this point.
On August 22 2009 14:43 Whiplash wrote: I dont like how everything has it's own separate window, I wish it was more structured like wc3.
i like the extra windows...it makes organizing your screen easier. plus although i liked the functionality of the bnet gui for wc3 i hated the way it looked.
On August 22 2009 15:18 Physician wrote: Just on what Blizz has shared so far on battle.n3t 2.0, makes something in me cry... & yeah agree with some, kev's got a legitimate point, the rainbow coloring has been getting to me too - but that is a minute part of the disappointment I felt with that q&a.. .
Did they ever even listen to what gamers actually want? Where is the voice chat function? Where is the a mention of something even close to a bwtv capability? i.e. ability to have one game be watched by thousands? I didn't hear a mention about how they will try and prevent hacking or ladder abuse (except for using real id). I didn't hear a mention on a policy update about third party programs etc.. Where would Brood War today be without programs like bwchart etc?..
The achievement and rewards friends online? bah, I laugh but I am sure it will be popular and many will enjoy it - but is it going to offer more than a messenger program? Is this the "2.0" in battle.net? Pay to download "premium" maps .. (I am not going to touch the LAN issue, its been beaten to death, but wtf, still a sore subject in my book - now we hear "guest mode" what?).
The "real id" is as old as vanilla battle.net when every disc had a battle.net account number that any player could check for (regardless the screen name, the id remained the same), which they discontinued in the early years; but I guess at least they have had the sense to go back to it - now at least it will be "somewhat" easier to sanction hackers. I have always been harping for and been an advocate for real ID but I hope there is more to battle.net 2.0 than just this.
Dunno o_Oa, I was kind of expecting more of battle.net 2.0 and I honestly see no worthy innovation to deserve the title of "2.0" - I truly hope there is more to battle.net 2.0 when it is ready for everyone and it doesn't end up just like the "Web 2.0" hype i.e. "piece of jargon".
Really mixed feeling here..
lol there's no rainbow coloring...you're totally exaggerating... i think this is all so cool, myself. besides, i'm sure they're going to make the zerg game and the protoss game look different. zerg is gonna be red and green and protoss yellow and purple! yeah!! but anyway, the concern about implementing what third party programs would do is definitely legitimate. i'm kindof thinking that because of the omission of a lot of these things...that's why bnet 2.0 is still a ways off. and yeah...they're didn't really show us all that much just now...they're doing this show you little by little thing because they're taking the workload little by little. they want to try to do things right the first time, and not screw up and do it again. that's why i do believe that this all looks good even though it's still early...because that means they'll probably get it done faster this way...plus i wanted something pretty to look at.
if you look at the button over on the right it says play as guest. this should solve the smurfing issues.
Guest play = Offline mode. They said this at Blizzcon.
(i.e. single player with no achievements)
uh, right, yeah...when i typed that i hadn't realized what it was exactly. i just thought it meant you could play online but you'd be restricted from playing certain games depending on what the main user wanted to restrict you from. i think it's a good idea.
On August 22 2009 12:04 FrozenArbiter wrote: As long as it doesn't lag or have a ton of animations everytime you navigate to or from a page, I like it a lot.
Sorry for not reading the entire thread, but i think there's no chances we'll get an interface like the old battle.net where it was almost lag free. It'll probably come with a w3 bnet interface imo (read wait 2 or 3 sec after clicking a join game for example before it shows up). I think they do it because it's more crash free by this way. This sucks though.
The new battle.net looks amazing. In a bizarre way, I am going to miss the frustration of "game not found" "latency too high", can't see anything when you join the room, having to wrestle with kicking people out to get your friends in, having to wait for a game list to appear, having lag issues, etc.
On October 12 2009 Blizzard wrote: A few months ago, we unveiled the Battle.net account, our new way for players to log in to World of Warcraft and future Blizzard games, sign up for upcoming beta tests, shop the online Blizzard Store, and more with just one username and password. This was just the first step in the rollout of the brand-new Battle.net; in the future, players will be able to use Battle.net to participate in cross-realm chat in World of Warcraft, create real-life friends lists, communicate across different games, and a whole lot more.
In preparation for the launch of these new features, on November 11, 2009, all current World of Warcraft players will be required to merge their World of Warcraft accounts with a Battle.net account in order to log in to the game. As our way to say "thanks" for taking a moment to go through the process, existing World of Warcraft accounts that upgrade to Battle.net (including those that have already switched over) will receive a brand-new penguin in-game pet -- check for him in your in-game mailbox later this week. Starting on November 11, all World of Warcraft players will need to log in to the game using a Battle.net username and password, and anyone who wishes to create a new World of Warcraft account will need to start with a Battle.net account.
Creating a Battle.net account is simple and free. To merge your existing account with a Battle.net account, go here. For more info, check out the Battle.net site or read the FAQ.
This isn't anything on the StarCraft 2 aspect of Battle.net 2, but if they have a set date for the merging of WoW accounts to Battle.net then development must be pretty far along.
On October 12 2009 Blizzard wrote: A few months ago, we unveiled the Battle.net account, our new way for players to log in to World of Warcraft and future Blizzard games, sign up for upcoming beta tests, shop the online Blizzard Store, and more with just one username and password. This was just the first step in the rollout of the brand-new Battle.net; in the future, players will be able to use Battle.net to participate in cross-realm chat in World of Warcraft, create real-life friends lists, communicate across different games, and a whole lot more.
In preparation for the launch of these new features, on November 11, 2009, all current World of Warcraft players will be required to merge their World of Warcraft accounts with a Battle.net account in order to log in to the game. As our way to say "thanks" for taking a moment to go through the process, existing World of Warcraft accounts that upgrade to Battle.net (including those that have already switched over) will receive a brand-new penguin in-game pet -- check for him in your in-game mailbox later this week. Starting on November 11, all World of Warcraft players will need to log in to the game using a Battle.net username and password, and anyone who wishes to create a new World of Warcraft account will need to start with a Battle.net account.
Creating a Battle.net account is simple and free. To merge your existing account with a Battle.net account, go here. For more info, check out the Battle.net site or read the FAQ.
This isn't anything on the StarCraft 2 aspect of Battle.net 2, but if they have a set date for the merging of WoW accounts to Battle.net then development must be pretty far along.