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On February 21 2013 00:28 Aquila- wrote: Nice "analysis", completely biased from a diamond level protoss. You want to nerf drops so the 20 apm protosses can just sit and then a move again? Stargate not viable? Too high risk?? Are you kidding me? Make 1 oracle and have the chance to outright win the game by killing all marines and scvs, and if not get ahead anyway because having forced 5 turrets, or having detection against the mines. Get master first and play some terran and then try again. And no, TvP is not balanced, it is completely protoss favoured right now but we see that anyway in the first hots tournaments.
Hi!
In order to determine the balance of the matchup, we must first determine how we want to measure it. As only publicly available information is from first HOTS beta tournaments (mostly GM / pro level), I'll summarize results here. These are statistics for few first tournaments that google found first.
To determine actual "value" for each win, we should take number of players for each race into account. For example, if there are 20 terran players but only 1 protoss player, it would be highly unlikely protoss player to win. I also expect that each player is equally skilled (not true, but good enough when we have enough statistics)
PHD_Inaugural_HotS_Beta_Tournament Participants: 8
TOP 3: 1. T 2. Z 3. P
NVIDIA_SC2_HotS_Cup Participants: 28
TOP 3: 1. Z 2. T 3. Z
[url=http://wiki.teamliquid.net/starcraft2/ESET_UK_Masters_2013/Season_1/Invitational_Qualifier_1[/url] Participants: 16
TOP 3: 1. P 2. T 3. Z
[url=http://wiki.teamliquid.net/starcraft2/The_SHOUTcraft_Invitational/House_of_the_Swarm]The_SHOUTcraft_Invitational / House_of_the_Swarm[/url]
TOP 3: 1. T 2. P 3. T
Conclusion: So, if TvP is "completely protoss favored", terran pro players are far better than other races pro players. I try to collect more statistics and calculate individual ratios for each matchup in the weekend.
Meanwhile, if you intend to state "completely protoss favored", please include statistics or even explanation why. Because "Get master first and play some terran and then try again" makes you just sound dumb.
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On February 21 2013 01:04 kondis wrote:Show nested quote +On February 21 2013 00:28 Aquila- wrote: Nice "analysis", completely biased from a diamond level protoss. You want to nerf drops so the 20 apm protosses can just sit and then a move again? Stargate not viable? Too high risk?? Are you kidding me? Make 1 oracle and have the chance to outright win the game by killing all marines and scvs, and if not get ahead anyway because having forced 5 turrets, or having detection against the mines. Get master first and play some terran and then try again. And no, TvP is not balanced, it is completely protoss favoured right now but we see that anyway in the first hots tournaments. [...] Conclusion: Terran seems to be the strongest race, while zerg is clearly the underdog. So, if TvP is "completely protoss favored", terran pro players are far better than other races pro players. I try to collect more statistics and calculate individual ratios for each matchup in the weekend. [...] Wait, you have 5 Terrans, 4 Zergs, and 3 Protosses in your rankings, and the conclusion is: Terran is the strongest (I'll allow it) and Zerg is clearly the underdog (wtf)? Not that I disagree, but pick your justification better...
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On February 21 2013 01:10 ZenithM wrote:Show nested quote +On February 21 2013 01:04 kondis wrote:On February 21 2013 00:28 Aquila- wrote: Nice "analysis", completely biased from a diamond level protoss. You want to nerf drops so the 20 apm protosses can just sit and then a move again? Stargate not viable? Too high risk?? Are you kidding me? Make 1 oracle and have the chance to outright win the game by killing all marines and scvs, and if not get ahead anyway because having forced 5 turrets, or having detection against the mines. Get master first and play some terran and then try again. And no, TvP is not balanced, it is completely protoss favoured right now but we see that anyway in the first hots tournaments. [...] Conclusion: Terran seems to be the strongest race, while zerg is clearly the underdog. So, if TvP is "completely protoss favored", terran pro players are far better than other races pro players. I try to collect more statistics and calculate individual ratios for each matchup in the weekend. [...] Wait, you have 5 Terrans, 4 Zergs, and 3 Protosses in your rankings, and the conclusion is: Terran is the strongest (I'll allow it) and Zerg is clearly the underdog (wtf)? Not that I disagree, but pick your justification better...
Sorry, I calculated that with the number of participants per race, but I didn't include the calculation itself (too lazy). I'll reprase that.
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On February 21 2013 01:04 kondis wrote:Show nested quote +On February 21 2013 00:28 Aquila- wrote: Nice "analysis", completely biased from a diamond level protoss. You want to nerf drops so the 20 apm protosses can just sit and then a move again? Stargate not viable? Too high risk?? Are you kidding me? Make 1 oracle and have the chance to outright win the game by killing all marines and scvs, and if not get ahead anyway because having forced 5 turrets, or having detection against the mines. Get master first and play some terran and then try again. And no, TvP is not balanced, it is completely protoss favoured right now but we see that anyway in the first hots tournaments. Hi! In order to determine the balance of the matchup, we must first determine how we want to measure it. As only publicly available information is from first HOTS beta tournaments (mostly GM / pro level), I'll summarize results here. These are statistics for few first tournaments that google found first. To determine actual "value" for each win, we should take number of players for each race into account. For example, if there are 20 terran players but only 1 protoss player, it would be highly unlikely protoss player to win. I also expect that each player is equally skilled (not true, but good enough when we have enough statistics) PHD_Inaugural_HotS_Beta_TournamentParticipants: 8 TOP 3: 1. T 2. Z 3. P NVIDIA_SC2_HotS_CupParticipants: 28 TOP 3: 1. Z 2. T 3. Z ESET_UK_Masters_2012 (Main event) Participants: 16 TOP 3: 1. P 2. T 3. Z The_SHOUTcraft_Invitational / House_of_the_SwarmTOP 3: 1. T 2. P 3. T Conclusion: Terran seems to be the strongest race, while zerg is clearly the underdog. So, if TvP is "completely protoss favored", terran pro players are far better than other races pro players. I try to collect more statistics and calculate individual ratios for each matchup in the weekend. Meanwhile, if you intend to state "completely protoss favored", please include statistics or even explanation why. Because "Get master first and play some terran and then try again" makes you just sound dumb.
Are you, or are you not aware that none of these tournaments was played after HotS Balance Patch #9 and therefore have NO relevance for current balance?
Also Aquila has a point, get to the Masters league before you try analyze the meta-game. Many people fall into the trap of thinking that Diamond -> Masters is pretty much the same difference as Plat -> Diamond for example, but this is very far from the truth. Getting from High Dia/Low Masters to mid/high Masters takes more learning that from Bronze to low Masters. It may sound harsh, but people below mid Master don't know shit about SC2.
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On February 21 2013 01:16 Grapefruit wrote:Show nested quote +On February 21 2013 01:04 kondis wrote:On February 21 2013 00:28 Aquila- wrote: Nice "analysis", completely biased from a diamond level protoss. You want to nerf drops so the 20 apm protosses can just sit and then a move again? Stargate not viable? Too high risk?? Are you kidding me? Make 1 oracle and have the chance to outright win the game by killing all marines and scvs, and if not get ahead anyway because having forced 5 turrets, or having detection against the mines. Get master first and play some terran and then try again. And no, TvP is not balanced, it is completely protoss favoured right now but we see that anyway in the first hots tournaments. Hi! In order to determine the balance of the matchup, we must first determine how we want to measure it. As only publicly available information is from first HOTS beta tournaments (mostly GM / pro level), I'll summarize results here. These are statistics for few first tournaments that google found first. To determine actual "value" for each win, we should take number of players for each race into account. For example, if there are 20 terran players but only 1 protoss player, it would be highly unlikely protoss player to win. I also expect that each player is equally skilled (not true, but good enough when we have enough statistics) PHD_Inaugural_HotS_Beta_TournamentParticipants: 8 TOP 3: 1. T 2. Z 3. P NVIDIA_SC2_HotS_CupParticipants: 28 TOP 3: 1. Z 2. T 3. Z ESET_UK_Masters_2012 (Main event) Participants: 16 TOP 3: 1. P 2. T 3. Z The_SHOUTcraft_Invitational / House_of_the_SwarmTOP 3: 1. T 2. P 3. T Conclusion: Terran seems to be the strongest race, while zerg is clearly the underdog. So, if TvP is "completely protoss favored", terran pro players are far better than other races pro players. I try to collect more statistics and calculate individual ratios for each matchup in the weekend. Meanwhile, if you intend to state "completely protoss favored", please include statistics or even explanation why. Because "Get master first and play some terran and then try again" makes you just sound dumb. Are you, or are you not aware that none of these tournaments was played after HotS Balance Patch #9 and therefore have NO relevance for current balance? Also Aquila has a point, get to the Masters league before you try analyze the meta-game. Many people fall into the trap of thinking that Diamond -> Masters is pretty much the same difference as Plat -> Diamond for example, but this is very far from the truth. Getting from High Dia/Low Masters to mid/high Masters takes more learning that from Bronze to low Masters. It may sound harsh, but people below mid Master don't know shit about SC2.
Hello!
If you have links to tournaments AFTER the patch, please include them! It's not really helpful just state that those hold no significance. Also, at least ESET UK MASTERS qualifiers were played after the patch. Also, I could state that anyone below pro level can't speak about the metagame. Imagine the gap between top masters and pro players. However I won't because that is not really helping the community.
Edit: I had wrong link in ESET UK MASTERS, pointed to 2012 tournament. Link now points to latest qulifier for ESET UK MASTERS 2013.
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the real question is how many of those HOTS GM terran are MKP's alt
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On February 21 2013 01:25 kondis wrote:Show nested quote +On February 21 2013 01:16 Grapefruit wrote:On February 21 2013 01:04 kondis wrote:On February 21 2013 00:28 Aquila- wrote: Nice "analysis", completely biased from a diamond level protoss. You want to nerf drops so the 20 apm protosses can just sit and then a move again? Stargate not viable? Too high risk?? Are you kidding me? Make 1 oracle and have the chance to outright win the game by killing all marines and scvs, and if not get ahead anyway because having forced 5 turrets, or having detection against the mines. Get master first and play some terran and then try again. And no, TvP is not balanced, it is completely protoss favoured right now but we see that anyway in the first hots tournaments. Hi! In order to determine the balance of the matchup, we must first determine how we want to measure it. As only publicly available information is from first HOTS beta tournaments (mostly GM / pro level), I'll summarize results here. These are statistics for few first tournaments that google found first. To determine actual "value" for each win, we should take number of players for each race into account. For example, if there are 20 terran players but only 1 protoss player, it would be highly unlikely protoss player to win. I also expect that each player is equally skilled (not true, but good enough when we have enough statistics) PHD_Inaugural_HotS_Beta_TournamentParticipants: 8 TOP 3: 1. T 2. Z 3. P NVIDIA_SC2_HotS_CupParticipants: 28 TOP 3: 1. Z 2. T 3. Z ESET_UK_Masters_2012 (Main event) Participants: 16 TOP 3: 1. P 2. T 3. Z The_SHOUTcraft_Invitational / House_of_the_SwarmTOP 3: 1. T 2. P 3. T Conclusion: Terran seems to be the strongest race, while zerg is clearly the underdog. So, if TvP is "completely protoss favored", terran pro players are far better than other races pro players. I try to collect more statistics and calculate individual ratios for each matchup in the weekend. Meanwhile, if you intend to state "completely protoss favored", please include statistics or even explanation why. Because "Get master first and play some terran and then try again" makes you just sound dumb. Are you, or are you not aware that none of these tournaments was played after HotS Balance Patch #9 and therefore have NO relevance for current balance? Also Aquila has a point, get to the Masters league before you try analyze the meta-game. Many people fall into the trap of thinking that Diamond -> Masters is pretty much the same difference as Plat -> Diamond for example, but this is very far from the truth. Getting from High Dia/Low Masters to mid/high Masters takes more learning that from Bronze to low Masters. It may sound harsh, but people below mid Master don't know shit about SC2. Hello! If you have links to tournaments AFTER the patch, please include them! It's not really helpful just state that those hold no significance. Also, at least ESET UK MASTERS qualifiers were played after the patch. Also, I could state that anyone below pro level can't speak about the metagame. Imagine the gap between top masters and pro players. However I won't because that is not really helping the community.
They were played after Patch 9 maybe, but we're currently at Patch 14.
The closest we get is the MLG WC Showdowns and the GSL preseason, which results so far are:
MLG:
TvP: 1:1 PvZ: 5:2 TvZ: 2:0
GSL:
TvP: 3:4 PvZ: 1:1 TvZ: 3:2
Overall there are just not enough games yet to take them as an example, this will change soon however. When the first real tournaments have been played and the HotS GSL is running we will be able to make conclusions from the results but right now? It would take a fucking mastermind of SC to say what is balanced, what is not and what should be changed. And with all respect, that mastermind certainly isn't you.
And yes, you should state that only Pro level players can really talk about the meta-game and balance, because it's 100% correct. You should also draw the conclusion from it that you're even less qualified to do so. Because what's really not helping the community are countless people who think they know what they are talking about, making senseless and biased balance suggestions.
Imagine if someone who studied half a semester of Engineering came to you and told you how he could redefine Hooke´s law, because that's basically what you're doing right now.
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On February 20 2013 23:33 Grapefruit wrote:Show nested quote +On February 20 2013 22:37 kondis wrote:On February 20 2013 22:29 Grapefruit wrote:On February 20 2013 19:09 kondis wrote:
PvT
I feel that this matchup is fairly balanced. I feel otherwise. ![[image loading]](http://i.imgur.com/r4pPd10.png) Check top 10 gms. Currently 7 terrans, so at the highest level terran is fairly balanced  Also TvP bio has not undergone many changes, your winrates should be similar in WOL Using GM rankings as an argument for or against balance is not really the best way to go at it, I think. I don't say that you can't read any balance from it, but in the end it's more of an indicator of how much a person plays. Saying that Bio TvP hasn't undergone many changes is a MASSIVE understatement. One of the core moments of 99% of all Bio TvP plays is the 2 Medivac Stim timing, for several reasons. First and most importantly it keeps the Protoss at home, allowing you to take your third and let your full production kick in and starting to counter the tech path of the Protoss. The problem is that with the addition of the MC Core this push doesn't really work anymore. You see, in WoL your main goal as a Terran was to get the Protoss to split up his units and then attack the "weaker" side as in if he pulls to many units into his main you stim in with your army and try to kill Sentries, Probes or other valuable things if he sits at his natural your drop your 2 Medivacs and try to get damage done in that way and finally the last option, if the Protoss splits his units even and is safe on both sides you keep up a "mini-contain". During all this is it VERY important that you do not lose your army because it's the only thing that keep him from moving across the map and killing you, because you can't take on a Protoss army without having the proper counter to his tech path even with perfect micro it's near impossible to trade cost reflectively or even against Storm or Collossi with pure Bio. Okay, so far so good. Now we get to the MS Core, which pretty much shuts down this attack because the core with a handful of units is enough to defend either the natural or the main. If the Core is at the natural with a few Sentries a slow + FFs will delay your army for long enough to move his units down and deal with it, if the Core is in the main an Overcharge + a few Stalkers to snipe the Medivacs is enough to hold off drops. The big problem that results from this is that the Protoss player gains a new timing, he can now attack with his first Tech path, which is just so hard to deal with that's not even fun anymore. Sure, I'm not a top tier player (~Rank 30 Masters in WoL with Z and T) but from what I've experienced so far it only really works if the Toss fucks up. I'm not saying that Bio isn't viable anymore, but it has gotten a lot harder. If you now also take into consideration how strong current Gateway + Stargate all-ins are and that Tempests and buffed VRs make the late-game even harder than it already was you get a fucking hard match-up. As an added bonus the win-rates of two of my friends, who play roughly at my level. + Show Spoiler +
You can only balance the game at the very highest levels of play. Your experience as a middling masters player should be completely irrelevant to balance considerations (with the minor exception I describe below). Even GM is too low of a level to balance at (although at this point in HoTS that's really all they have to go off). Balance is in fact set and should be set based on the experiences of perhaps the top 50 to 100 players in the world. These players more or less play as close to optimal as anyone. Thus it's easier (but of course not always possible) to see whether the game needs a tweak in order to balance out win rates across the three races. You cannot balance at lower levels because those players are using suboptimal builds, not executing them as well as the top tier pros, not microing as well as the top tier pros, etc. Moreover the way MMR works you will always be playing players at about your weighted average MMR level, which means a couple things: If you're really good at two matchups and bad at another your results in the other matchups will cause you to play players with comparatively higher MMRs in your worst matchup, which means you're likely to continue to lose, and overall you'll win around 50% of your matchups until you get to around the GM level, where you'll start winning a bit more than you lose, usually. Also, because of the way MMR works, unless a matchup is grossly imbalanced you're not going to see too much variation in win rates across the six non mirror matchups. Thus balancing for lower levels of play is not much of an issue as a practical matter.
There is one minor exception to the rule that your experience as a middling [masters][GM][bronze] level player should be more or less completely ignored for balance purposes :
If the game was balanced in such a way to make it extremely frustrating at the non-top tier pro level of play, such that 10 or 20 percent of all players in a given race simply stopped playing as a result. Then perhaps Blizzard would take that into account when making a "balance" change. Such a change would be more of a gameplay directional change rather than a balance change however.
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On February 21 2013 01:57 Grapefruit wrote:Show nested quote +On February 21 2013 01:25 kondis wrote:On February 21 2013 01:16 Grapefruit wrote:On February 21 2013 01:04 kondis wrote:On February 21 2013 00:28 Aquila- wrote: Nice "analysis", completely biased from a diamond level protoss. You want to nerf drops so the 20 apm protosses can just sit and then a move again? Stargate not viable? Too high risk?? Are you kidding me? Make 1 oracle and have the chance to outright win the game by killing all marines and scvs, and if not get ahead anyway because having forced 5 turrets, or having detection against the mines. Get master first and play some terran and then try again. And no, TvP is not balanced, it is completely protoss favoured right now but we see that anyway in the first hots tournaments. Hi! In order to determine the balance of the matchup, we must first determine how we want to measure it. As only publicly available information is from first HOTS beta tournaments (mostly GM / pro level), I'll summarize results here. These are statistics for few first tournaments that google found first. To determine actual "value" for each win, we should take number of players for each race into account. For example, if there are 20 terran players but only 1 protoss player, it would be highly unlikely protoss player to win. I also expect that each player is equally skilled (not true, but good enough when we have enough statistics) PHD_Inaugural_HotS_Beta_TournamentParticipants: 8 TOP 3: 1. T 2. Z 3. P NVIDIA_SC2_HotS_CupParticipants: 28 TOP 3: 1. Z 2. T 3. Z ESET_UK_Masters_2012 (Main event) Participants: 16 TOP 3: 1. P 2. T 3. Z The_SHOUTcraft_Invitational / House_of_the_SwarmTOP 3: 1. T 2. P 3. T Conclusion: Terran seems to be the strongest race, while zerg is clearly the underdog. So, if TvP is "completely protoss favored", terran pro players are far better than other races pro players. I try to collect more statistics and calculate individual ratios for each matchup in the weekend. Meanwhile, if you intend to state "completely protoss favored", please include statistics or even explanation why. Because "Get master first and play some terran and then try again" makes you just sound dumb. Are you, or are you not aware that none of these tournaments was played after HotS Balance Patch #9 and therefore have NO relevance for current balance? Also Aquila has a point, get to the Masters league before you try analyze the meta-game. Many people fall into the trap of thinking that Diamond -> Masters is pretty much the same difference as Plat -> Diamond for example, but this is very far from the truth. Getting from High Dia/Low Masters to mid/high Masters takes more learning that from Bronze to low Masters. It may sound harsh, but people below mid Master don't know shit about SC2. Hello! If you have links to tournaments AFTER the patch, please include them! It's not really helpful just state that those hold no significance. Also, at least ESET UK MASTERS qualifiers were played after the patch. Also, I could state that anyone below pro level can't speak about the metagame. Imagine the gap between top masters and pro players. However I won't because that is not really helping the community. They were played after Patch 9 maybe, but we're currently at Patch 14. The closest we get is the MLG WC Showdowns and the GSL preseason, which results so far are: MLG: TvP: 1:1 PvZ: 5:2 TvZ: 2:0 GSL: TvP: 3:4 PvZ: 1:1 TvZ: 3:2 Overall there are just not enough games yet to take them as an example, this will change soon however. When the first real tournaments have been played and the HotS GSL is running we will be able to make conclusions from the results but right now? It would take a fucking mastermind of SC to say what is balanced, what is not and what should be changed. And with all respect, that mastermind certainly isn't you. And yes, you should state that only Pro level players can really talk about the meta-game and balance, because it's 100% correct. You should also draw the conclusion from it that you're even less qualified to do so. Because what's really not helping the community are countless people who think they know what they are talking about, making senseless and biased balance suggestions. Imagine if someone who studied half a semester of Engineering came to you and told you how he could redefine Hooke´s law, because that's basically what you're doing right now.
Thanks for tournament results!
The best anybody right now can do is take all the available statistics and evidence and draw conclusions from there while keeping in mind that the data set is small. By helping the community, I mean raising discussion over balance and the direction sc2 is currently heading. I don't claim to - as I stated at the beginning - that my opinion would be any less biased, rightful or otherwise more meaningful that anybody elses. However, this particular discussion has motivated both you and to dig some statistics - however small their meaning might be - and bring the information in here. So, we're both already contributed 
If someone would state that he could redefine Hooke's law, I would be quite excited to see he has. I wouldn't expect that to be true, but keeping ones mind open to suggestions is the basis of development, be it personal or any other development.
If you don't mind, I'll add your post to good criticism section above
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I just wanna say that this is like the third time today where I have read an article that starts off saying "excuse the poor english, its my 67th language" and every time I read the article, the only thing I notice is now the OPs english is better than my own lol
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I think a good way to fix skytoss is to just buff infestors Neural Parasite to siege like range that only effects air massive units and can also be used while burrowed. It would effect tempest and carriers, but wouldn't change infestors NP useage on ground units. They could even add a flag that doesn't allow colossi to be NP if it's too strong. The drawbacks is that it could really hurt BC's and carriers and they already have too many hard counters. NP is already rather useless, it's not like zergs are using them on ground units at the moment, and this could also make ZvZ kind of funny if both players end up with BL/infestor.
Otherwise I can't think of anything other than a straight nerf to tempest and/or voids because I don't think buffing hydras is the way to go, sure they could use more HP but that would up their usefullness against every unit in the game with a combination of vipers and I would rather keep balance the way it is but only change the relationship of skytoss in PvZ. I think buffing corrupters would result in the same thing, unless the ghost snipe ability was buffed to compensate for vikings being weaker in ZvT.
Maybe another option is buffing vipers abduct aka grab ability? Currently you have to get pretty close and the main ability zergs are using with vipers is blinding cloud, so buffing this ability to giving it more range could be acceptable. NP and abduct could both be great to pick apart the skytoss death ball and the death ball is only good if it has templars so it's not like toss doesn't have a counter. Any other ideas?
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Ok just to deliver my reason for "completely protoss favoured": Protoss now has even more allins than in wol, and it is really hard to scout the correct one, sometimes it is a guessing game if you scout 2 gas. For example, a proxy oracle can arrive in the terran base at 5:30 gametime, and since 1 oracle can kill 5 marines but terran can have a maximum of 4 marines at this time, you need to start and ebay at 4:30 to have a turret in time, and at this point it is practically impossible to know its a proxy stargate unless you get a lucky scout. And even if you scout the stargate it could be a voidray allin, in which case if you invested into turrets in your main you flatout die at the front. On the other hand almost all of the timing attacks that terran could do dont work any more because of the nexus cannon, it can even hold a 1-1-1 with ease (13 range yo). Parting vs Fantasy showmatch is a good example.
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On February 21 2013 04:26 emc wrote: I think a good way to fix skytoss is to just buff infestors Neural Parasite to siege like range that only effects air massive units and can also be used while burrowed. It would effect tempest and carriers, but wouldn't change infestors NP useage on ground units. They could even add a flag that doesn't allow colossi to be NP if it's too strong. The drawbacks is that it could really hurt BC's and carriers and they already have too many hard counters. NP is already rather useless, it's not like zergs are using them on ground units at the moment, and this could also make ZvZ kind of funny if both players end up with BL/infestor.
Otherwise I can't think of anything other than a straight nerf to tempest and/or voids because I don't think buffing hydras is the way to go, sure they could use more HP but that would up their usefullness against every unit in the game with a combination of vipers and I would rather keep balance the way it is but only change the relationship of skytoss in PvZ. I think buffing corrupters would result in the same thing, unless the ghost snipe ability was buffed to compensate for vikings being weaker in ZvT.
Maybe another option is buffing vipers abduct aka grab ability? Currently you have to get pretty close and the main ability zergs are using with vipers is blinding cloud, so buffing this ability to giving it more range could be acceptable. NP and abduct could both be great to pick apart the skytoss death ball and the death ball is only good if it has templars so it's not like toss doesn't have a counter. Any other ideas?
I agree that some kind of neural parasite tweak would be great. It's underused, and may be even rather unusable in its current state. Balancing the NP will be a challenge, though. One thing to make it viable would be an extended range. Infestor casting NP will be feedbacked / sniped easily, unless the zerg position is really good. I think that viper is underused. From pro players streams I've seen roach / hydra / viper ball to completely mop the floor with gateway / colossus army.
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