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[D] Roachless ZvP style - Page 2

Forum Index > StarCraft 2 HotS
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emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2013-02-20 19:42:06
February 20 2013 19:41 GMT
#21
sounds like a meta build to me. I'm not sure in the long run how viable this strat may be, but I think it's definitely a good one considering the meta right now is to go skytoss and colossi isn't really the go-to strat any more. If this build becomes meta, then toss will have to think about going colossi again which to me is a good thing because it means there are several different approaches to winning in ZvP. And if toss goes coloss and zerg scouts a robo, then instead they can go swarm host. At least, SH sounds like the appropriate response to robo considering the guides I've read saying that SH is pretty decent against colossi builds. Anyways, this type of build clashing will make ZvP really fun to watch at high level imo.
doggy
Profile Joined May 2010
Germany306 Posts
February 20 2013 19:47 GMT
#22
On February 21 2013 03:46 psychotics wrote:
Show nested quote +
On February 20 2013 21:07 doggy wrote:
I dont like the way the OP plays, psychotics style seems better. However, hydra into muta is a lot stronger than everything you mentioned. The problem with going muta first is that its coinflippish and you straight out die to a lot of timings, hydra ling allows you to survive all these and forces your opponent into robo units.


Short explanation on the build itself:

I also start with a 11 overpool into 3.30 gas, 5.00 ling speed and 6.00 lair into hydras. As soon as protoss either goes for a robo bay or takes a third (which you can pressure/deny with hydras very well) i make huge transition into mutas. Its really powerful. Third is taken after you reach saturation at your natural. This is also very well doable by 14 pool, no need for lower pool if you dont like it.

If protoss for some reason goes for a 2 base fast colossi push you should react with a spire asap instead of committing to hydras. This is easily scoutable tho and very rare nowadays.

I faced almost every build there is (all possible 2 base allins as well as macro games with tripple stargate/templars and lots of stalkers/etc) and it really seems to work vs everything, even on high level

I'll think about writing a good guide however im very lazy with stuff like this :D

On February 20 2013 14:59 Meteo Rain wrote:
It's funny because Hydras are IN, so I can get free wins by doing 3base 14min 180pop 3colossus stalker push and win easily.
It doesn't matter if they have corruptors or lings because both lings and hydras die to colossus and since they cant sustain a lot my stalkers will be able to shoot corruptors faster since the ground dies faster.


I would bet money that won't work. Not only that muta hydra is much more mobile than your colossi based army (which makes baseracing quite easy), your timing will be also significantly weaker when hydra ling delays your third (another reason why hydra ling into muta is much better than muta into hydra). The goal from going ling hydra in midgame is EXACTLY to force you into colossi, which makes it the last thing you wanna do.


its not coinflippy to go muta first. you just have to be really careful with ur mutas and expand faster then normal. he will either over commit to phenoix and u can expand freely while setting up for hydras or he under commits to phenoixs and u can micro around them and do a lot of damage. 4 phenoixs is not an issuse for mutas to deal with if u are careful. also late game ur going to want some corruptors agasint a stargate opener to deal with voids and tempest so getting spire fast for upgrades is a plus too


You did understand me wrong i guess. However, for sure against any kind of opening where you can get the mutas out its not coinflippish. But what about timings hit before you have mutas? some of them just straight out kill you. furthermore, if your opponent goes for a quick third (which is the second best option vs muta, the very best is still straight out kill them before) you will have a harder time too. ~10 hydras in the beginning tho with some lings can hold of any pre-muta timings AND deny the third, which puts you in the best spot possible to transition into muta play.
llIH
Profile Joined June 2011
Norway2147 Posts
February 20 2013 19:52 GMT
#23
You need to make sure the protoss doesn't transition in time to Colossus. You have a window from when he sees the phoenixes til when he will have his colossus out
bananafone
Profile Joined October 2011
68 Posts
Last Edited: 2013-02-20 20:45:02
February 20 2013 20:44 GMT
#24
Dont have to go all in. You can transition into swamhosts. https://www.youtube.com/officialmlgsc2 watch ret vs feast game 3 and 4 for an example of how it is done.
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