• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:40
CET 09:40
KST 17:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block2GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (March 2-8): ByuN overcomes PvT block GSL CK - New online series Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Recent recommended BW games ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2709 users

[D] SKTerran 2.0

Forum Index > StarCraft 2 HotS
Post a Reply
Normal
Sammael
Profile Joined December 2011
United States35 Posts
Last Edited: 2013-02-18 01:08:59
February 18 2013 00:50 GMT
#1
xOMerikh here and I've been thinking up a unit composition for BIOMECH and I was hoping to get the opinion of others in on the workings and openings for it. I have tested this mainly in TvZ but in theory it could do ok in other matchups. I'd like to dub this something Grim reaper related because of my obsession with that individual entity, but I feel it'd get better received into the sc2 community just by naming it a upgraded version of SKTerran.

Replay of the game I first Tested it in - http://drop.sc/305461
I play very poorly and lose focus on the game, but as a Diamond player vs a High masters (WoL) [Plat vs GM hots] I think i did very well in most of the engagemtns, and if I had expanded would have had a chance to even win the game.

Completed Endgame Composition - Marine Marauder Medivac WidowMine Raven (Vikings)

Give or take vikings because of need to counter Corruptors with something other then pure raven.

In my testing it was best to open up with a 13 gas early reaper harass followed by a fast expansion and quick seige (almost a 1/1/1). I had alot of trouble with the new muta in the early stages of testing, and as such I figured out that going marine tank on 2base whal building your third helped negate that with good marine positioning.

As you take your third you want to transition into heavier marauder production, to deal with ultralisks or Roach Hydra compositions. You also want to throw down some star ports with techlabs and the raven energy upgrade asap.

Basically from here you wanna gain and retain a higher raven count, whal keeping multiple reactored factories (once the research is finished, you'd remove the factory from the tech lab and give it to a star-port or a barracks unless you need thors for high muta count)

And another key point of any lategame TvZ, is putting up Planetary Fortess' to create and narrow chokepoints for defensive fallback should something go horribly horribly wrong.

I've done some limited testing with this myself, but from my testing it has done very well in competing with the lategame TvZ races without forcing you to go mech [For the Bio-Mech Lovers like me] But I would love the opinion and testing /feedback of others. I personally would love to avoid playing Mech and with this composition i believe it is at least possible in TvZ. I'm also contemplaying a very low tank count to keep single lings from running in and popping mines, but I'm not skilled enough to even craft/handle this composition efficiently, much less start adding things to it before I'm certian its strong and stable by itself.

Note- I typed this in kind of a hurry, if you have any questions or concerns please let me know and I'll tidy up the post in that area to clarify what I mean.
One day... Maybe I'll be something to talk about.
1a2a3a[MB]
Profile Blog Joined January 2011
United States297 Posts
February 18 2013 01:07 GMT
#2
I have been doing that since the medivac buff xD finally someone makes a thread about it!
RIP Teams Hwaseung OZ, WeMadeFox, MBC Game Hero, Air Force ACE, ZeNEX, SlayerS, Quantic-Vile, TSL, mTw
Killmouse
Profile Joined August 2010
Austria5700 Posts
February 18 2013 01:12 GMT
#3
beastyqt was doin a similiar strat as far as i know workjs good in tvz
yo
Sammael
Profile Joined December 2011
United States35 Posts
February 18 2013 01:13 GMT
#4
On February 18 2013 10:12 Killmouse wrote:
beastyqt was doin a similiar strat as far as i know workjs good in tvz

I only saw beasty doing MMM+mine, did he add ravens in aswell? (I took the mine strategy from him tbh, then I wondered how i could make it better late game xD)
One day... Maybe I'll be something to talk about.
Killmouse
Profile Joined August 2010
Austria5700 Posts
February 18 2013 01:50 GMT
#5
On February 18 2013 10:13 Sammael wrote:
Show nested quote +
On February 18 2013 10:12 Killmouse wrote:
beastyqt was doin a similiar strat as far as i know workjs good in tvz

I only saw beasty doing MMM+mine, did he add ravens in aswell? (I took the mine strategy from him tbh, then I wondered how i could make it better late game xD)

he adds raven in the lategame
yo
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
February 18 2013 02:05 GMT
#6
I love SKTerran and I love Ravens, this is all good, can't wait to see if pros pick it up <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 18 2013 02:14 GMT
#7
what about hellbat/hellions vs like ling based strats
Twitter: @zhurai | Site: http://zhurai.com
llIH
Profile Joined June 2011
Norway2147 Posts
February 18 2013 02:40 GMT
#8
Love Ravens!
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-02-18 16:44:35
February 18 2013 16:42 GMT
#9
lets keep SK out of the name imo, until someone writes a really nice guide for it

edit: OP is suggesting blindly building marauders against zerg on a 3 base econ pre2/2 push. doesn't sound like a well thought out build order when the alternative is widow mines and marauders do pretty badly vs anything besides roaches/ultras
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
February 18 2013 16:49 GMT
#10
Been Doing this on WoL with MarineKing's style an adding raves, The real deal here is, WHEN to add Ravens, you can play MMM, and add widow mines for counter attacks, but you will have a lot of trouble with infestor viper play, unless you have amazing micro. In HOTS this has a lot more succes rate, with widow mines and less energy for seeker missels, but you limit yourself to amazingly good seeker hits :D, it's a hard composition to achieve, but imo 140% mobility, it rewards a Multitasking player
Be kind whenever possible. It is always possible.
Novacute
Profile Joined September 2011
Australia313 Posts
Last Edited: 2013-02-18 17:17:32
February 18 2013 17:13 GMT
#11
On February 19 2013 01:49 never_Nal wrote:
Been Doing this on WoL with MarineKing's style an adding raves, The real deal here is, WHEN to add Ravens, you can play MMM, and add widow mines for counter attacks, but you will have a lot of trouble with infestor viper play, unless you have amazing micro. In HOTS this has a lot more succes rate, with widow mines and less energy for seeker missels, but you limit yourself to amazingly good seeker hits :D, it's a hard composition to achieve, but imo 140% mobility, it rewards a Multitasking player


I've found that adding ghosts with cloak deals quite well with blinding cloud and FG. However, it can be difficult since it requires more control than usual and one mistake can be very, very costly. On the upside, getting EMPs off can easily turn the tide to the SK style play, especially if the main battle concludes efficiently. The follow up multi pronged drop will annihilate the Z. Also these days, Z favours ultras more than broodlords, especially since they synergise so well with BC and FG, which makes ghosts a far more valuable unit than ravens or vikings to be honest.
Tsuycc
Profile Joined February 2011
Canada269 Posts
February 18 2013 17:26 GMT
#12
It has potential, the problem is medivacs take up starport production time and don't give that barrier that medics gave in BW, to make 2 medivacs it requires 200 gas.. basically a raven and you have to dedicate one starport to it. but I love the style so I'll give it a try.
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
February 18 2013 18:53 GMT
#13
On February 19 2013 02:26 Tsuycc wrote:
It has potential, the problem is medivacs take up starport production time and don't give that barrier that medics gave in BW, to make 2 medivacs it requires 200 gas.. basically a raven and you have to dedicate one starport to it. but I love the style so I'll give it a try.


I play mech so I don't personally have a problem with the starport time, but recently it seems one of the best things to do even with bio tvz late game is to have starports ready for vikings. Admittedly you could go for 2 reactors, but it's pretty beneficial to go for a few techlabbed starports as although you're getting 1 at a time, it gives you the options of ravens and MMM doesn't use much gas late game atleast.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Stingart
Profile Joined July 2011
122 Posts
Last Edited: 2013-02-18 19:12:52
February 18 2013 19:09 GMT
#14
On February 18 2013 09:50 Sammael wrote:
Replay of the game I first Tested it in - http://drop.sc/305461
I play very poorly and lose focus on the game, but as a Diamond player vs a High masters (WoL) [Plat vs GM hots]


I checked the replay, purely based on that, this Zerg is not high masters, if masters at all. I could clearly tell from:

- Over saturation on the main, while under saturating his natural.
- Going behond the 24 worker limit on his main, while having a third he could transfer them to.
- He gets late Muta's and trades them cost inefficient in open places, no need to engage.
- Edit: Look at 17:30 for example, 24 drones in his main while there are only 3 patches left. 18 drones in his natural, while he has 5 bases, 1 of them doesn't even have drones.


Well, maybe he is high masters, in WoL, 1 game says very little. But in this game he was playing like a diamond at best.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2013-02-18 19:26:07
February 18 2013 19:15 GMT
#15
You can cut out the Siege Tanks if you don't see him going for Roach pressure and go for Widow Mines to defend Zergling/Baneling pressure and get more bio upgrades with the extra gas- even double engineering bays if you want to be greedy.

I recommend more Widow Mine usage (actually, I recommend to get them and phase out Tanks unless the Zerg is going Roach/Hydra) because they make a small MMM force twice as strong or stronger against packs of Zerglings due to their huge splash damage, letting you split up your army more and really make him multitask etc to try and deal with it.

I don't like getting Ravens before the late-game because they're bad earlier on. Every Zerg unit with a speed upgrade can run away from HSM, and the only thing PDD is useful for is against Hydralisks and to a lesser extent vs Queens.

Instead, Medivacs are a good gas dump before the late-game when the Zerg starts to get Infestors, Ultralisks, and or Broodlords which you actually can hit with HSM's since Ultralisks want to be taking and doing damage and almost never retreat, Infestors are slow, and Broodlords are extremely slow. The new afterburners do wonders for it's usefulness mid to late-game, letting you do large drops without fear of losing them for nothing, and the ability to run the Medivacs away if you know your force is going to be taken out shortly.

Here are some things I only lose to in a blue moon and why:

-Ultralisks + X. Widow Mines do huge amounts of damage to the Ultralisks themselves, plus a bunch of AoE to any nearby Ling/Bane, letting me kite them to the end of the earth and back with Marauder/Medivac without getting chewed apart by Zerglings or blasted into oblivion by Banelings.

-Ling/Bane or Muta + X. Widow Mines do too much AoE to the Ling/Bane and do moderately good AoE to the Mutalisks while instantly killing one. This lets the MMM clean up everything else with ease.

A couple of tips for Widow Mine usage:

-Don't clump up your Widow Mines whenever possible. It's possible for them to overkill on clumps of units by them shooting at slightly different targets- for example, five mines target five banes that are clumped up, they all shoot, and all the banes die. The exception is against Roaches where it takes several shots to kill them, but if there are any Zerglings or Banelings you really don't want to clump them up. It takes a lot of APM but it's better than wasting shots.

-When spreading out your Widow Mines, have the front line be where a number of them are focused, then have a bunch more spread out behind them like a cone. Kite your bio back when the enemy engages it, letting as many mines shoot as possible.
This is my signature. There are many like it, but this one is mine.
Bagi
Profile Joined August 2010
Germany6799 Posts
February 18 2013 20:05 GMT
#16
MMM + mines is standard, but I don't think this strat is comparable to SK terran as ravens are more situational than vessels. They really are only good against zergs going air, possibly roach/hydra but horrible against any ling/bane/muta/ultra armies.

I personally feel just more comfortable using ravens with mech, as they are much less mobile than science vessels were. Bio in SC2 means being all over the place at once with drops and multi-pronged attacks, and the raven doesn't really work that way.
Sammael
Profile Joined December 2011
United States35 Posts
Last Edited: 2013-02-20 20:25:08
February 18 2013 22:16 GMT
#17
On February 19 2013 04:15 Fencar wrote:+ Show Spoiler +

You can cut out the Siege Tanks if you don't see him going for Roach pressure and go for Widow Mines to defend Zergling/Baneling pressure and get more bio upgrades with the extra gas- even double engineering bays if you want to be greedy.

I recommend more Widow Mine usage (actually, I recommend to get them and phase out Tanks unless the Zerg is going Roach/Hydra) because they make a small MMM force twice as strong or stronger against packs of Zerglings due to their huge splash damage, letting you split up your army more and really make him multitask etc to try and deal with it.

I don't like getting Ravens before the late-game because they're bad earlier on. Every Zerg unit with a speed upgrade can run away from HSM, and the only thing PDD is useful for is against Hydralisks and to a lesser extent vs Queens.

Instead, Medivacs are a good gas dump before the late-game when the Zerg starts to get Infestors, Ultralisks, and or Broodlords which you actually can hit with HSM's since Ultralisks want to be taking and doing damage and almost never retreat, Infestors are slow, and Broodlords are extremely slow. The new afterburners do wonders for it's usefulness mid to late-game, letting you do large drops without fear of losing them for nothing, and the ability to run the Medivacs away if you know your force is going to be taken out shortly.

Here are some things I only lose to in a blue moon and why:

-Ultralisks + X. Widow Mines do huge amounts of damage to the Ultralisks themselves, plus a bunch of AoE to any nearby Ling/Bane, letting me kite them to the end of the earth and back with Marauder/Medivac without getting chewed apart by Zerglings or blasted into oblivion by Banelings.

-Ling/Bane or Muta + X. Widow Mines do too much AoE to the Ling/Bane and do moderately good AoE to the Mutalisks while instantly killing one. This lets the MMM clean up everything else with ease.

A couple of tips for Widow Mine usage:

-Don't clump up your Widow Mines whenever possible. It's possible for them to overkill on clumps of units by them shooting at slightly different targets- for example, five mines target five banes that are clumped up, they all shoot, and all the banes die. The exception is against Roaches where it takes several shots to kill them, but if there are any Zerglings or Banelings you really don't want to clump them up. It takes a lot of APM but it's better than wasting shots.

-When spreading out your Widow Mines, have the front line be where a number of them are focused, then have a bunch more spread out behind them like a cone. Kite your bio back when the enemy engages it, letting as many mines shoot as possible.

Well This is just a loose idea, and up for suggestions and editing. I've been doing marine tank pushes as I transition, and it free's up alot of gas after the transition, gets rid of otherwise useless pushes around 10-12 to try and eliminate a third in the best case.

It allows you to afford continual double ups after the transition and even raven upgrade if you havn't gotten/ afforded it yet. But again, im only diamond, its very possible the reason I was able to afford the first stage of upgrades and such before pushing was just bad macro.

But this style allows an extremely safe early third with the tank presence. (Even blind countered a 7rr, i scouted it at normal time but was planning to get tanks early anyway, and just completely shut it down. Today alone I've stopped a bane bust, a roach bane, and a 7rr with fast tanks). But as you said it does tie up alot of gas, I just don't have too much faith in small widow mine numbers defending early pressure because of their long reload time.

On February 19 2013 01:42 c0sm0naut wrote:+ Show Spoiler +

lets keep SK out of the name imo, until someone writes a really nice guide for it

edit: OP is suggesting blindly building marauders against zerg on a 3 base econ pre2/2 push. doesn't sound like a well thought out build order when the alternative is widow mines and marauders do pretty badly vs anything besides roaches/ultras


When focusing on bio marauder heavy does well tanking lings, they don't do as much dps as marines now, but when you're not focusing on a composition with alot of reliable AoE to kill banelings (no tanks, relies a bit on zerg walking over mines and seekermissile) marauders absorb banelings, tank lings, allow you to snipe infestors and do well vs roaches. The only unit they themselves aren't good against when in this composition are Hydras, and broodlords.

I even mentioned the 'guide' was more of a general Idea, hence why this is a discussion thread as opposed to an idea and guide in itself. Just a summary of how I did it a few games, and discussion on the strategy in general.


EDIT - Spelling.
One day... Maybe I'll be something to talk about.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2013-02-18 23:18:46
February 18 2013 23:14 GMT
#18
On February 19 2013 07:16 Sammael wrote:
Show nested quote +
On February 19 2013 04:15 Fencar wrote:+ Show Spoiler +

You can cut out the Siege Tanks if you don't see him going for Roach pressure and go for Widow Mines to defend Zergling/Baneling pressure and get more bio upgrades with the extra gas- even double engineering bays if you want to be greedy.

I recommend more Widow Mine usage (actually, I recommend to get them and phase out Tanks unless the Zerg is going Roach/Hydra) because they make a small MMM force twice as strong or stronger against packs of Zerglings due to their huge splash damage, letting you split up your army more and really make him multitask etc to try and deal with it.

I don't like getting Ravens before the late-game because they're bad earlier on. Every Zerg unit with a speed upgrade can run away from HSM, and the only thing PDD is useful for is against Hydralisks and to a lesser extent vs Queens.

Instead, Medivacs are a good gas dump before the late-game when the Zerg starts to get Infestors, Ultralisks, and or Broodlords which you actually can hit with HSM's since Ultralisks want to be taking and doing damage and almost never retreat, Infestors are slow, and Broodlords are extremely slow. The new afterburners do wonders for it's usefulness mid to late-game, letting you do large drops without fear of losing them for nothing, and the ability to run the Medivacs away if you know your force is going to be taken out shortly.

Here are some things I only lose to in a blue moon and why:

-Ultralisks + X. Widow Mines do huge amounts of damage to the Ultralisks themselves, plus a bunch of AoE to any nearby Ling/Bane, letting me kite them to the end of the earth and back with Marauder/Medivac without getting chewed apart by Zerglings or blasted into oblivion by Banelings.

-Ling/Bane or Muta + X. Widow Mines do too much AoE to the Ling/Bane and do moderately good AoE to the Mutalisks while instantly killing one. This lets the MMM clean up everything else with ease.

A couple of tips for Widow Mine usage:

-Don't clump up your Widow Mines whenever possible. It's possible for them to overkill on clumps of units by them shooting at slightly different targets- for example, five mines target five banes that are clumped up, they all shoot, and all the banes die. The exception is against Roaches where it takes several shots to kill them, but if there are any Zerglings or Banelings you really don't want to clump them up. It takes a lot of APM but it's better than wasting shots.

-When spreading out your Widow Mines, have the front line be where a number of them are focused, then have a bunch more spread out behind them like a cone. Kite your bio back when the enemy engages it, letting as many mines shoot as possible.

Well This is just a loose idea, and up for suggestions and editing. I've been doing marine tank pushes as I transition, and it free's up alot of gas after the transition, gets rid of otherwise useless pushes aroudn 10-12 to try and eliminate a third in the best case.

It allows you to afford continual double ups after the transition and even raven upgrade if you havn't gotten/ afforded it yet. But again, im only diamond, its very possible the reason I was able to affoird the first stage of upgrades and such before pushing was just bad macro.

But this style allows an extremely safe early third with the tank presence. (Even blidcountered a 7rr, i scouted it at normal time but was planning to get tanks early anyway, and just completely shut it down. Today alone I've stopped a bane bust, a roach bane, and a 7rr with fast tanks). But as you said it does tie up alot of gas, I just don't have too much faith in small widow mine numbers defending early pressure because of their long reload time.
Fast Tanks are better for defending Baneling or Roach pressure early on since you get free siege mode, so just a fast Factory in general is good. Still, Widow Mines are cheap and do a lot of burst damage letting you hold all-in's or early rushes that involve a lot of Zerglings much more easily and you can still do something like get two Widow Mines and then switch to Tanks, or vice versa.

I'd transition out of Tanks after you get 2 or so to hold off all-in's as Widow Mines just have crazy good burst damage for their cost and supply despite having less range and DPS as opposed to burst damage. Of course that's up to you, but one-shotting dozens of Zerglings and Banelings is hard to pass up.

I suppose the bottom line is that both have advantages and disadvantages; personally I prefer Widow Mines as I open with a 3 Reaper rush and transition out of Reapers, giving me two Barracks to build a bunch of Marines with, letting me hold early pressure fairly easily at the cost of economy and a slightly delayed Factory.

Good to have options in HotS.
This is my signature. There are many like it, but this one is mine.
intense555
Profile Blog Joined February 2011
United States474 Posts
February 18 2013 23:39 GMT
#19
I dont prefer ravens vZ, the missiles are really bad unless they are going broodlords, otherwise its better to just build units and kill the zerg. I've lost quite a few games because I went ravens against ling bling ultra infestor. Mines and medivacs are minerals and gas more well spent late game if they arent going broodlord
Aspiring Starcraft 2 pro for @mYinsanityEU, follow me on twitter @mYintenseSC
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2013-02-19 00:03:50
February 18 2013 23:56 GMT
#20
On February 19 2013 08:39 intense555 wrote:
I dont prefer ravens vZ, the missiles are really bad unless they are going broodlords, otherwise its better to just build units and kill the zerg. I've lost quite a few games because I went ravens against ling bling ultra infestor. Mines and medivacs are minerals and gas more well spent late game if they arent going broodlord


What do you spend gas on once hive tech is out and you have 4 / 5 bases? Do you really build a proleague-style medivac fleet or something?

I mean, I've also had some kind-of-awful experiences with ravens vs ultralisks, but I dunno what else to do with my gas, and tanks are a waste past lair.

I've seen whatshisface the extraordinary korean terran who streams HotS roll around the map with a ungodly-massive capital deathfleet, but I completely missed what happened in that game up till hive tech.

When I watch Thorzain play, he just gets rolled by completely-arbitrary unit compositions from shitty b-team zergs who are guaranteed the entire map and unlimited funds, regardless of whether or not they can multitask at all. How do you spoon someone who comes at you with a chainsaw?
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Sammael
Profile Joined December 2011
United States35 Posts
February 19 2013 00:04 GMT
#21
On February 19 2013 08:39 intense555 wrote:
I dont prefer ravens vZ, the missiles are really bad unless they are going broodlords, otherwise its better to just build units and kill the zerg. I've lost quite a few games because I went ravens against ling bling ultra infestor. Mines and medivacs are minerals and gas more well spent late game if they arent going broodlord

In that scenario i just try to find the zerg army before they engage me. I spread my raven and depending on the scenario (count of ultras vs infestors) I normally drop one seekr on the banes, then the rest focused on the ultralisks to soften them up.

And just because I enjoy outplaying my opponent, if i see them staying on a mild infestor count. I'll get 3-4 ghosts (mild as in less then 10 infestors) and cloak before I engage and seeker everything. I'll cast seekers, snipe infestors, then pull back and let the damage be done before I engage. If the zerg engages into me I kite my army back whal hold position cloaking ghosts, and emp when able, and just drop seekers on anything that is a threat, baneslings or ultras depending on numbers.
One day... Maybe I'll be something to talk about.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech15
StarCraft: Brood War
actioN 780
BeSt 424
Shuttle 295
Leta 135
Dewaltoss 121
Hyuk 120
EffOrt 111
Soma 73
Nal_rA 63
ToSsGirL 51
[ Show more ]
sSak 35
Bale 24
Sharp 20
NaDa 19
NotJumperer 19
Dota 2
febbydoto12
Counter-Strike
Stewie2K1153
m0e_tv614
shoxiejesuss398
Super Smash Bros
Mew2King114
Other Games
ceh9455
Tasteless194
crisheroes89
Organizations
Dota 2
PGL Dota 2 - Main Stream8238
Other Games
gamesdonequick1043
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH263
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1723
• Stunt576
• HappyZerGling151
Upcoming Events
GSL
1h 20m
WardiTV Team League
3h 20m
The PondCast
1d 1h
WardiTV Team League
1d 3h
Replay Cast
1d 15h
Replay Cast
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.