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Call to Action: Replay Feature Testing

Forum Index > StarCraft 2 HotS
Post a Reply
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-02-13 19:26:03
February 13 2013 19:08 GMT
#1
http://us.battle.net/sc2/en/blog/8703575/Call_to_Action_Replay_Feature_Testing-2_13_2013
http://eu.battle.net/sc2/en/blog/7287194/Call_to_Action_Replay_Feature_Testing-13_02_2013

[image loading]


A few weeks ago, Beta Patch 2.0.3 brought the Watch with Others, Take Command, and Recover Game replay features to the Heart of the Swarm Beta. It's our goal to test these new replay features on a large scale so that as many issues as possible can be discovered and eliminated prior to launching the game. In order to accomplish this task, we kindly request that you take some time to sink your teeth into each replay feature and report any bugs you might encounter.

To aid you in beginning this quest, professional StarCraft II players Danny 'ViBE' Scherlong, Ben 'DeMusliM' Baker, and Manuel 'Grubby' Schenkhuizen were kind enough to donate replays that you can use to test the Watch with Others and Take Command features. Find out how you'd fare with a pro's units at your fingertips by downloading each of the replays below:

EGDeMusliM.RC vs MVPDongRaeGu, Terran vs. Zerg

ROOTViBE vs Snitchables, Zerg vs. Zerg

EmpireBeastyqt vs Grubby, Terran vs. Protoss

Please keep in mind that you will need to use your own replays in order to test Recover Game, as this feature requires the original players to be present in the Replay Lobby before the game will start. Additionally, if you'd like a quick refresher on how each of the new replay features work, you can find more detailed information here.

If you encounter any issues while using the new replay features, head over to the Beta Bug Report Forum to fill us in on your experience. When reporting a bug, please be as thorough as possible while recounting what happened, and mindful of the Beta Bug Report Forum's Posting Guidelines.

Thank you once again for all of your efforts and feedback while testing the StarCraft II: Heart of the Swarm Beta. See you on Battle.net!
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Duval
Profile Blog Joined February 2011
Belgium144 Posts
February 13 2013 19:21 GMT
#2
No feats of strength?
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
February 13 2013 19:25 GMT
#3
On February 14 2013 04:21 Duval wrote:
No feats of strength?


Why does it need a feat of strength? This is just trying to get people to test out the replay feature.
Graphics@shiroiusagi_ | shiroiusagi.net
Tuczniak
Profile Joined September 2010
1561 Posts
February 13 2013 19:30 GMT
#4
There should be achievement "bugmaster" given by developers for finding bugs.
Duval
Profile Blog Joined February 2011
Belgium144 Posts
February 13 2013 19:31 GMT
#5
On February 14 2013 04:25 shiroiusagi wrote:
Show nested quote +
On February 14 2013 04:21 Duval wrote:
No feats of strength?


Why does it need a feat of strength? This is just trying to get people to test out the replay feature.


Well, they promised a feat of strength in order to promote the leveling testing, and as a sad achievement whore I would love more oppurtunities.

Oh well, gotta find some friends to test them replays then!
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
February 13 2013 19:49 GMT
#6
One think that would be really nice would be to have the opportunity to remap the control groups/camera locations before starting the game... What about a 10s delay?

Join the Liquipedia Zerg Project ! PM me for more information :).
Code
Profile Blog Joined June 2009
Canada634 Posts
February 13 2013 20:14 GMT
#7
On February 14 2013 04:49 Ahelvin wrote:
One think that would be really nice would be to have the opportunity to remap the control groups/camera locations before starting the game... What about a 10s delay?


A 10-second countdown timer once you "take command" to fix hotkeys would be perfect.

There should also be a way to go directly to the end of a replay to take command so you dont have to fast forward though the entire game, possibly giving away hidden expos or tech paths, etc
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
February 16 2013 10:37 GMT
#8
This would be hard to achieve as replays are just a sequence of commands that will then be re-enacted by the SC2 engine when replaying a game. I guess they could blank the screen while fast forwarding to the end of the replay. Maybe you should post on the Beta Forum and give them feedback in that regard and also regarding your idea of a 10-second countdown to adjust the hotkeys.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
exog
Profile Joined April 2010
Norway279 Posts
February 16 2013 10:47 GMT
#9
Wow the original players must be in lobby for resume game to work... This KILLS all the assumptions how players could "enter the programe" and take over from pro's.
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
February 16 2013 10:57 GMT
#10
I think Take Command is the way to take over another players replay, I'm assuming Recover Game is merely a different way of doing it aimed at the original players only, one which also updates the match history etc.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 16 2013 10:59 GMT
#11
On February 16 2013 19:57 totalpigeon wrote:
I think Take Command is the way to take over another players replay, I'm assuming Recover Game is merely a different way of doing it aimed at the original players only, one which also updates the match history etc.


That's correct.
Pokemon Master
Senshin
Profile Joined June 2004
Netherlands115 Posts
February 16 2013 13:18 GMT
#12
To bad the original players need to be ingame
Takes away the really nice thing about it
( bush
Profile Joined April 2011
321 Posts
Last Edited: 2013-02-16 13:24:33
February 16 2013 13:24 GMT
#13
On February 16 2013 22:18 Senshin wrote:
To bad the original players need to be ingame
Takes away the really nice thing about it


lolz of course not. You just load the replay then press the TakerOver button, then select you as player 1 and your buddy as player 2. At least it was that way last time i tried.
edit grammar
oo
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
February 16 2013 16:25 GMT
#14
On February 16 2013 22:18 Senshin wrote:
To bad the original players need to be ingame
Takes away the really nice thing about it


With the Take Over feature you don't need the original players. With the Recover Game feature you do.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
February 16 2013 16:42 GMT
#15
On February 17 2013 01:25 Dionyseus wrote:
Show nested quote +
On February 16 2013 22:18 Senshin wrote:
To bad the original players need to be ingame
Takes away the really nice thing about it


With the Take Over feature you don't need the original players. With the Recover Game feature you do.

People are really confusing these two a damn lot.

Maybe it wasn't smart from Blizzard to make these separate features? Although, the most important thing is that with Recover game, you don't have to watch through the replay, thus nothing will get spoiled.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
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