Back to old collosus and voidray deathball? ZVP
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mzadery
Canada7 Posts
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BigAsia
Canada451 Posts
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Wildmoon
Thailand4189 Posts
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mzadery
Canada7 Posts
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mGGNoRe
Australia124 Posts
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LF[Media]
United States58 Posts
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LOLItsRyann
England551 Posts
On February 09 2013 13:35 mGGNoRe wrote: I find I agree with the roach/hydra sentiment here. I like to max out similar to stephano around 11min with roach/hydra and pressure the protoss third as I rush up to hive and get vipers. It works very well for me. Stephano only just got maxed on pure Roach, Ling at 11 min when everything was PERFECT. Do you really have a build that can max you out with Roach, HYDRA at 11 min, not including upgrades of course. That sounds beastly. | ||
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LF[Media]
United States58 Posts
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Deleted User 261926
960 Posts
On February 09 2013 18:22 LF[Media] wrote: I'm pretty sure it's not possible to max out on Roach/Hydra by the 11 minute mark, but then again I don't play Zerg. Maybe if by Roach/Hydra you mean 100 drones, 1 Hydra and the rest Roaches ^^ Yep, it's impossible. | ||
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mzadery
Canada7 Posts
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thezanursic
5497 Posts
You can go 3 hatch before pool , mass drones early for eco and prey that the P doesn't attck you, Hahahaha. | ||
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ximae
181 Posts
just checked as i saw this post and ive got hots enabled too! | ||
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MapleLeafSirup
Germany950 Posts
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FeyFey
Germany10114 Posts
I think its more reasonable that the Zerg has to play this way, while the Protoss has the unstoppable deathball and not the other way round. I also enjoy Laser wars in ZvP lategame. Colossus vs Colossus, the Zerg Colossus melt all the Toss AoE and you run over the air with Hydras. Curious if the pull + neural combination will see some change or if it works in a fair way. But right now I normally manage to have the higher Colossus count in ZvP. | ||
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Novacute
Australia313 Posts
On February 09 2013 12:57 BigAsia wrote: I usually go viper + roach + hydra vs and type of collosus build. Just abduct and snipe the collosus Works well, it usually becomes a micro battle of who can abduct/feedback first, which is a great dynamic we already see in TvP. | ||
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StaraCroft
Austria292 Posts
I also think that hydra/viper has great potential, but it's definitely hard to control. The thing I struggle the most against when going for the voidray/colossos death ball is zergs containing me on 3base and starving me out. On maps like CK where you can get a huge concave on my 4th this seems very viable. This would be a great opportunity to test the resume replay feature. If some diamond-master zerg wants to practice some zvp starting from a double stargate opening, pm me! | ||
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InfCereal
Canada1759 Posts
If you keep them on 2/3 bases, you can prevent them from massing any respectable deathball, and then roll them over if they ever break the contain. So far I've had this work against air builds and robo. Both FFE and gateway openings. I believe the protoss should be aiming for a stalker/collo ball to break out of the contain, so coming in with ultras should put you in a good spot. | ||
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FlyingBeer
United States262 Posts
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