• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:31
CET 05:31
KST 13:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1625 users

Beta Balance Update #13 - Page 25

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 23 24 25 26 27 34 Next All
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 09 2013 02:40 GMT
#481
On February 09 2013 10:35 BobbEr wrote:
You know, this "+ shields" thing is absolutely terrible. And I'm sure blizz will fix that. Yeah, u may compare this with EMP, but (!) EMP has unique beautiful design, that just "drains energy". It is logical, simple and sci-fi based thing. Here we see completely different story: There is a balance hole. They need to fix it, and just abuse all the logic and game philosophy. Why should WM deal more damage against shields? That's weird and stupid.

That's kind of balance fix, that spoils all the story. Better lack in raw linear balance sometimes, but gain better logic in such an epic game.The same way I feel about siege upgrade, it's sweet buff, but terrible step back in terms of uniqueness.


Yeah, it's kind of impossible to disagree with this.
Hark, what baseball through yonder window breaks?
wcLLg
Profile Joined December 2011
United States281 Posts
February 09 2013 02:47 GMT
#482
Thors vs light dmg could also be called vs mutas (not a specific race, a specific unit).
11110000011111000
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
February 09 2013 02:57 GMT
#483
On February 08 2013 10:06 Valon wrote:
Show nested quote +
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.



Whoa. That's weird... sounds like infestor/broodlord.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
Zombo Joe
Profile Joined May 2010
Canada850 Posts
February 09 2013 03:09 GMT
#484
On February 09 2013 11:57 Crownlol wrote:
Show nested quote +
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.



Whoa. That's weird... sounds like infestor/broodlord.


Why is there no terran equivalent?
I am Terranfying.
s3rp
Profile Joined May 2011
Germany3192 Posts
February 09 2013 03:10 GMT
#485
On February 09 2013 11:57 Crownlol wrote:
Show nested quote +
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.



Whoa. That's weird... sounds like infestor/broodlord.


Tempest HT + X against Terran is also extremely strong. Have a couple of tempest chip away at the Terran units/buildings and bait him into his death. Haven't found a way to beat it yet.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2013-02-09 03:12:15
February 09 2013 03:11 GMT
#486
On February 09 2013 12:09 Zombo Joe wrote:
Show nested quote +
On February 09 2013 11:57 Crownlol wrote:
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.



Whoa. That's weird... sounds like infestor/broodlord.


Why is there no terran equivalent?


Because Terran has no long range air to ground unit and the casters aren't nearly as powerful .
Donger
Profile Joined October 2009
United States147 Posts
February 09 2013 03:55 GMT
#487
On February 09 2013 11:47 wcLLg wrote:
Thors vs light dmg could also be called vs mutas (not a specific race, a specific unit).

Banshee, vikings, and pheonix are all light air units as well.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
February 09 2013 03:57 GMT
#488
On February 08 2013 17:48 Avicularia wrote:
The only good change is that of the widow mine.
Zerg cahnges are lame, and ovi speed makes no sense. For oracle, 60 sec is too long.
I guess we'll see one or two more patches before the end of the beta.
So I guess it's time to take care of helbats and zerg aa next patch.



From what I'm reading, I'm guessing it is to enhance Zerg intel to either:
1. Do build order counters
2. Defense against early antiaircraft openers (Viking/phoniex)
Cauterize the area
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 09 2013 03:59 GMT
#489
On February 09 2013 12:55 Donger wrote:
Show nested quote +
On February 09 2013 11:47 wcLLg wrote:
Thors vs light dmg could also be called vs mutas (not a specific race, a specific unit).

Banshee, vikings, and pheonix are all light air units as well.


Vikings are armored...

Not to be a dick or anything, but I don't want a rumor to spread that Vikings take less than 50 damage from an immortal.
Hark, what baseball through yonder window breaks?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 09 2013 03:59 GMT
#490
On February 09 2013 12:57 Hattori_Hanzo wrote:
Show nested quote +
On February 08 2013 17:48 Avicularia wrote:
The only good change is that of the widow mine.
Zerg cahnges are lame, and ovi speed makes no sense. For oracle, 60 sec is too long.
I guess we'll see one or two more patches before the end of the beta.
So I guess it's time to take care of helbats and zerg aa next patch.



From what I'm reading, I'm guessing it is to enhance Zerg intel to either:
1. Do build order counters
2. Defense against early antiaircraft openers (Viking/phoniex)


I thought it was to allow them to run away from momma cores easier?
Hark, what baseball through yonder window breaks?
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2013-02-09 04:17:39
February 09 2013 04:15 GMT
#491
On February 08 2013 21:38 Alpina wrote:
Show nested quote +
On February 08 2013 21:19 Dvriel wrote:
On February 08 2013 20:59 Alpina wrote:
On February 08 2013 20:51 Dvriel wrote:
On February 08 2013 20:25 Henk wrote:
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Not to mention terran will need that infrastructure anyway. Zergs don't need RW, and he's forgetting that hellbats only cost minerals while roaches cost gas.


Sure,we need that infrastructure but NOT SO EARLY!!! Armory is Mid game structure,not early,ok? Terran goes for huge investment to do damage and if it fails its a great risk. I suppose Medivacs are free gas units,right? 5 roaches=125 gas vs. 1 Medivac=100 gas. LOL Zerg will be soo far behind...Once again 150 minerals for Armory is the same as 150 min for RW,so I see it pretty fair.


First of all hellbat drop is pretty much guaranteed to do damage. And if it does not do any damage, that means zerg made like 3 spines per base + roaches which is again a big hit to economy.

Now armory, medivacs and hellbats are useful all throughout the game, it's not like it's a dark shrine or cloaked banshees where you are trying to catch opponent off guard.


3 spines per base to defend this??? Are you alking about Bronze league maybe??? You dont need a single spine.Maybe a Spore if you want to be sure to kill the MEdivac and dont forget: the Hellbat drop comes of 1 base play.You can pull drones and save them or spreading while the 5 roaches kill every single Hellbat.You got creep as well and they are quick enough.

Dark shrine is not usefull throughout the game? NEither banshees? MVP goes mech vs Z and use 5-6 banshees to deny expansions,snipe infestors and forcing fungals.

DTs are great harass tool and force scans,give you map control and kill workers so fast...


What are you trying to prove here? I know hellbat drops are very hard to defend, I've seen many pro players losing so much stuff to that.

If all zerg got is 5 roaches then you can do ridiculous amounts of damage. He pulls drones, and you just catch them with speed medivac and drop on them. That's how you do.

Oh and hellbats drops come from any amount of base play.


Because you said hellbat drop is GUARANTEED to do damage, directly calling them imba.
Four range 2 units moving at 2.25 speed and conical dps of 15 vs light backed by a medivac with 70mp is imba... Are you trolling?

A queen (which you should already have) and four roaches can do same effin' thing!!!
Cauterize the area
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 09 2013 04:27 GMT
#492
So fucking sick of ppl saying bullshit when they really don't know what they're talking about. If you aren't GM or if you haven't win any tournament then just STFU. I've already seen 2 pros using the first 100 or 200 gas on speed overlord in the beginning. If ppl still think it's not necessary, then please, try playing zerg and see for yourself if you need it or not.
It's kind of silly really.

I know I'd trade the overlord speed on WOL instead of speedlings anyday. Be it ZvZ, ZvT, hell even ZvP since i've the most trouble figuring out all their allins.
You know what's worse ? That we would be able to finally survive the early-mid game in ZvP and then blizzard would see that's there something wrong with the Broodfestors that ensues.
It's my only own opinion, but if Blizzard think ZvP is balanced, that's because they're watching the matchup as a whole and not at the specifics times. If we made it through, then blizzard would simply nerf the Broodfestors and we would have got a balanced game. But of course, keep in mind, it's my own opinion.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 09 2013 04:43 GMT
#493
On February 09 2013 13:15 Hattori_Hanzo wrote:
Show nested quote +
On February 08 2013 21:38 Alpina wrote:
On February 08 2013 21:19 Dvriel wrote:
On February 08 2013 20:59 Alpina wrote:
On February 08 2013 20:51 Dvriel wrote:
On February 08 2013 20:25 Henk wrote:
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Not to mention terran will need that infrastructure anyway. Zergs don't need RW, and he's forgetting that hellbats only cost minerals while roaches cost gas.


Sure,we need that infrastructure but NOT SO EARLY!!! Armory is Mid game structure,not early,ok? Terran goes for huge investment to do damage and if it fails its a great risk. I suppose Medivacs are free gas units,right? 5 roaches=125 gas vs. 1 Medivac=100 gas. LOL Zerg will be soo far behind...Once again 150 minerals for Armory is the same as 150 min for RW,so I see it pretty fair.


First of all hellbat drop is pretty much guaranteed to do damage. And if it does not do any damage, that means zerg made like 3 spines per base + roaches which is again a big hit to economy.

Now armory, medivacs and hellbats are useful all throughout the game, it's not like it's a dark shrine or cloaked banshees where you are trying to catch opponent off guard.


3 spines per base to defend this??? Are you alking about Bronze league maybe??? You dont need a single spine.Maybe a Spore if you want to be sure to kill the MEdivac and dont forget: the Hellbat drop comes of 1 base play.You can pull drones and save them or spreading while the 5 roaches kill every single Hellbat.You got creep as well and they are quick enough.

Dark shrine is not usefull throughout the game? NEither banshees? MVP goes mech vs Z and use 5-6 banshees to deny expansions,snipe infestors and forcing fungals.

DTs are great harass tool and force scans,give you map control and kill workers so fast...


What are you trying to prove here? I know hellbat drops are very hard to defend, I've seen many pro players losing so much stuff to that.

If all zerg got is 5 roaches then you can do ridiculous amounts of damage. He pulls drones, and you just catch them with speed medivac and drop on them. That's how you do.

Oh and hellbats drops come from any amount of base play.


Because you said hellbat drop is GUARANTEED to do damage, directly calling them imba.
Four range 2 units moving at 2.25 speed and conical dps of 15 vs light backed by a medivac with 70mp is imba... Are you trolling?

A queen (which you should already have) and four roaches can do same effin' thing!!!


Forcing you to pull drones is doing damage in itself. Not to mention he can outmicro your 4 roaches and a queen. You can't really do shit. You're going to right click the queen onto the medivac and then all 4 battlehellions are going to melt it and then run away. He'll come back 2 minutes later and kill your mineral line.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
February 09 2013 04:50 GMT
#494
So Terran is gonna kill us even harder? Are we seriously not going to do anything about battle hellions only costing 100 minerals and having insane melee dps? Cuz you don't have to be a genius to realize how op it is compared to similar tier units
"KDA is actually the most useless stat in the game" Aui_2000
MateShade
Profile Joined July 2011
Australia736 Posts
February 09 2013 04:53 GMT
#495
These specific damage attack +++ etc changes are just silly. I really hope this doesnt stay in.

Im all for ignoring the 'lets not make things too complicated' thing when it comes to simplifying the game, but this really does make units too complicated, in the wrong way.

It should be unit to unit relationships that are dynamically complicated, not the numbers on their stat sheets.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 09 2013 05:08 GMT
#496
They also need to realize that medivacs healing hellbats is quite possibly the dumbest shit they've ever implemented in a game. Oh it transformed into a cone aoe instead of straight line, now it's bio. There's no logic or reasoning other than they want factories used with bio as well. You might as well have Medivacs heal thors too. I'd rather them come back with the 15hp/s upgrade and remove healing from hellbats than keep this.
RoyMadman
Profile Joined April 2012
United States18 Posts
February 09 2013 05:10 GMT
#497
The spore and widow mine buff are incredibly inelegant solutions to the problems they are facing.

I am sure they will help balance but I feel like if they had been more bold earlier in the beta with altering design decisions then these band-aid/matchup specific modifiers wouldnt be necessary.

Trying different buffs to mutas, or changing how widow mines function(there were some really neat ideas for widow mines on various forumns) earlier on in a few different ways would have avoided these kind of fixes when it came down to crunchtime.
cerebralz
Profile Joined August 2009
United States443 Posts
February 09 2013 05:23 GMT
#498
On February 09 2013 11:57 Crownlol wrote:
Show nested quote +
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.



Whoa. That's weird... sounds like infestor/broodlord.


No chance. It's wayyyy more powerful than infestor/broodlord. You actually could have units that could fight and trade relatively effectively vs. that. Lategame skytoss will crush any combination or permutation of zerg units with taking almost no losses. With infestor/broodlord, you were very vulnerable for a long time and vulnerable to counterattacks. Tempest/Carrier/Void not only is more mobile, flying, with greater range, but it becomes so cost efficient after you have about 4 carriers, you can spend the rest of your money on cannons and expos.
TheSwagger
Profile Joined June 2012
United States92 Posts
February 09 2013 05:27 GMT
#499
You can't try to fix every issue at the same time... Allow the scientific method its due process. Afterall, this is beta, no point in getting your dick in a twist until a month has gone by from launch and the game is broken.
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
TheSwagger
Profile Joined June 2012
United States92 Posts
Last Edited: 2013-02-09 05:36:54
February 09 2013 05:32 GMT
#500
People also neglect the fact that the tech tree can also reflect balance changes, if they made it, and this is hypothetical so dont shit a brick, to where the armory was 250/200 with or 200/200 with a longer construct time, or even making battle hellion mode a reasearchable tech, it ultimately delays how soon people can do battle hellion all-in style drops, or perhaps makes it significantly more expensive, thus riskier. To be honest I dont think its a bad approach now that seige mode is free. I feel like the damage and the healing is okay for late game, most people get butthurt because it can happen very quickly into the game (usually between 6-7 minutes is what it seems) People have this "nerf the fuck out of a unit into obvlivion" approach and thats how we lose things like the warhound permanently. Be considerate, maybe theres an alternative approach to making it work. For those who are against Hellbats, they are fun to play with and they add a different dynamic to the game. Maybe we can work on some positive approaches to making them a little more approachable. You certainly dont hear anyone in the late game saying "Man those hellbats are too strong in the late game" its always "Hellbat drop is OP/uncounterable/raped my face."



edit- clarity
The pessimist complains about the wind; the optimist expects it to change; the realist adjusts the sails.
Prev 1 23 24 25 26 27 34 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#57
PiGStarcraft466
CranKy Ducklings133
davetesta32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft466
RuFF_SC2 139
Nina 91
NeuroSwarm 42
StarCraft: Brood War
Leta 376
Noble 31
Icarus 7
Dota 2
monkeys_forever443
XaKoH 195
League of Legends
JimRising 499
Super Smash Bros
hungrybox390
Other Games
summit1g19672
shahzam370
C9.Mang0238
ViBE173
Organizations
Other Games
gamesdonequick918
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 74
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21903
League of Legends
• Scarra1633
• Lourlo524
• Stunt326
Upcoming Events
RSL Revival
5h 30m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
7h 30m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
7h 30m
CranKy Ducklings
1d 5h
RSL Revival
1d 5h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 7h
Cure vs Reynor
IPSL
1d 12h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 15h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL: GosuLeague
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.