• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:11
CEST 06:11
KST 13:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 233ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7491 users

[D] Patch #11 TvP Early Game - Page 5

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 All
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
January 11 2013 22:25 GMT
#81
On January 12 2013 07:15 Plansix wrote:
Show nested quote +
On January 12 2013 06:55 Huragius wrote:
On January 12 2013 05:54 DudeManAl wrote:
Why don't people in this thread try out reaper openings instead of throwing down Reaper cost numbers and magical timings and reasons as to why it is or is not effective? The metagame would have never developed if after WoL was released people just sat and discussed strategy... you need to play in order to understand and evolve the play ...

I say just keep PLAYING with Reaper and posting results instead of just speculation.


And why are you implying that other players haven't tried reapers and are only talking 'from numbers'?


I feel that is a safe assumption to make any time new patch notes are released. Not everyone, but there are people who just look at the numbers and let the theory-craft machine go to work.


typically that works. Like the warhound and the oracle's old entomb could have been avoided by proper theorycrafting.
KamikazeDurrrp
Profile Joined January 2012
United States95 Posts
January 11 2013 22:41 GMT
#82
On January 12 2013 07:25 Hider wrote:
Show nested quote +
On January 12 2013 07:15 Plansix wrote:
On January 12 2013 06:55 Huragius wrote:
On January 12 2013 05:54 DudeManAl wrote:
Why don't people in this thread try out reaper openings instead of throwing down Reaper cost numbers and magical timings and reasons as to why it is or is not effective? The metagame would have never developed if after WoL was released people just sat and discussed strategy... you need to play in order to understand and evolve the play ...

I say just keep PLAYING with Reaper and posting results instead of just speculation.


And why are you implying that other players haven't tried reapers and are only talking 'from numbers'?


I feel that is a safe assumption to make any time new patch notes are released. Not everyone, but there are people who just look at the numbers and let the theory-craft machine go to work.


typically that works. Like the warhound and the oracle's old entomb could have been avoided by proper theorycrafting.


Sometimes I feel by the way blizzard talks they like to theorycraft more than test things, hence changes like the ones we get in this patch.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 11 2013 22:42 GMT
#83
The patch came at a lucky timing, so many HotS showmatches. And people actually try out reapers there and its just too funny. But Spoon Reapers give me this old broodwar worker scout micro feeling a bit. Since the opponent can't really kill them early on.
Then again I can just build a proxy racks and lift it and scout.
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
January 14 2013 08:09 GMT
#84
On January 12 2013 06:32 ledarsi wrote:
While technically a buff, making siege innate does NOTHING in TvP. The fact that they think it only affects TvP is absolutely mind-boggling. It affects.... TvZ and TvT, and will have zero impact on TvP, where tanks are never used to begin with. The problem isn't that the tank isn't available soon enough. The problem is that the tank simply DOES NOTHING against Protoss units.

Without a buff to the actual tank's properties this is not going to change. Blizzard, just make it a 2 supply unit that deals 35 (+35 Armored) damage. Just try it out. I promise it will not be overpowered. It will STILL be more expensive and effectively weaker than the Brood War tank, and there are way more counter options against it available in SC2.

I agree that the Raven changes are good, though. Long awaited, but at least the Raven is finally in a place where it is a reasonable option. Still more expensive than HTs and Infestors for less functionality, and less reliable functionality, but at least it's useful now.


Wow, you know nothing.

You apparently think there are ZERO uses for tanks in TvP. Gumiho, Byun, MMA, Bomber, that have utilized builds that use tanks at some point, as to not die to certain pushes. Like going 1 rax FE into cloak banshee, Gumiho gets a couple of tanks in order to not die to a mass gate counter if his banshee can't do damage or pin him inside of his base.

100/100 resources is a huge money sink. The point is you don't even need a second gas to have a tank + seige mode. Freeing up on gas is huge for mineral income. Lets you get a faster CC, ebay, rax, etc.

Late game TvP tank, yeah probably hasn't changed much, but at least if you build an early factory you have more flexibility going into the midgame and lategame.
I am boss. -Minami-ke
Stingart
Profile Joined July 2011
122 Posts
January 14 2013 17:53 GMT
#85
On January 14 2013 17:09 itsMAHVELbaybee wrote:
Show nested quote +
On January 12 2013 06:32 ledarsi wrote:
While technically a buff, making siege innate does NOTHING in TvP. The fact that they think it only affects TvP is absolutely mind-boggling. It affects.... TvZ and TvT, and will have zero impact on TvP, where tanks are never used to begin with. The problem isn't that the tank isn't available soon enough. The problem is that the tank simply DOES NOTHING against Protoss units.

Without a buff to the actual tank's properties this is not going to change. Blizzard, just make it a 2 supply unit that deals 35 (+35 Armored) damage. Just try it out. I promise it will not be overpowered. It will STILL be more expensive and effectively weaker than the Brood War tank, and there are way more counter options against it available in SC2.

I agree that the Raven changes are good, though. Long awaited, but at least the Raven is finally in a place where it is a reasonable option. Still more expensive than HTs and Infestors for less functionality, and less reliable functionality, but at least it's useful now.


Wow, you know nothing.

You apparently think there are ZERO uses for tanks in TvP. Gumiho, Byun, MMA, Bomber, that have utilized builds that use tanks at some point, as to not die to certain pushes. Like going 1 rax FE into cloak banshee, Gumiho gets a couple of tanks in order to not die to a mass gate counter if his banshee can't do damage or pin him inside of his base.

100/100 resources is a huge money sink. The point is you don't even need a second gas to have a tank + seige mode. Freeing up on gas is huge for mineral income. Lets you get a faster CC, ebay, rax, etc.

Late game TvP tank, yeah probably hasn't changed much, but at least if you build an early factory you have more flexibility going into the midgame and lategame.


I am working with tanks to compliment my bio force. To hold early agression and keep me alive in the mid game. Combined with armory + armor upgrades that also effect air units. What i am working on is having a nice, more flued transition into a very powerful late game army.

My problem right now is a solid late-game army. I've worked with:
- Mass Ghost, Viking and a couple of medivacs.
- Mass BC and a couple of ghosts.

Skytoss deathball seems like a huge problem with my 2 compositions. Does anybody know, or have suggestions on my late-game army that can compete with a solid Sky toss + Htemplar army?

Much appreciated.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-01-14 18:07:04
January 14 2013 18:05 GMT
#86
On January 15 2013 02:53 Stingart wrote:
Show nested quote +
On January 14 2013 17:09 itsMAHVELbaybee wrote:
On January 12 2013 06:32 ledarsi wrote:
While technically a buff, making siege innate does NOTHING in TvP. The fact that they think it only affects TvP is absolutely mind-boggling. It affects.... TvZ and TvT, and will have zero impact on TvP, where tanks are never used to begin with. The problem isn't that the tank isn't available soon enough. The problem is that the tank simply DOES NOTHING against Protoss units.

Without a buff to the actual tank's properties this is not going to change. Blizzard, just make it a 2 supply unit that deals 35 (+35 Armored) damage. Just try it out. I promise it will not be overpowered. It will STILL be more expensive and effectively weaker than the Brood War tank, and there are way more counter options against it available in SC2.

I agree that the Raven changes are good, though. Long awaited, but at least the Raven is finally in a place where it is a reasonable option. Still more expensive than HTs and Infestors for less functionality, and less reliable functionality, but at least it's useful now.


Wow, you know nothing.

You apparently think there are ZERO uses for tanks in TvP. Gumiho, Byun, MMA, Bomber, that have utilized builds that use tanks at some point, as to not die to certain pushes. Like going 1 rax FE into cloak banshee, Gumiho gets a couple of tanks in order to not die to a mass gate counter if his banshee can't do damage or pin him inside of his base.

100/100 resources is a huge money sink. The point is you don't even need a second gas to have a tank + seige mode. Freeing up on gas is huge for mineral income. Lets you get a faster CC, ebay, rax, etc.

Late game TvP tank, yeah probably hasn't changed much, but at least if you build an early factory you have more flexibility going into the midgame and lategame.


I am working with tanks to compliment my bio force. To hold early agression and keep me alive in the mid game. Combined with armory + armor upgrades that also effect air units. What i am working on is having a nice, more flued transition into a very powerful late game army.

My problem right now is a solid late-game army. I've worked with:
- Mass Ghost, Viking and a couple of medivacs.
- Mass BC and a couple of ghosts.

Skytoss deathball seems like a huge problem with my 2 compositions. Does anybody know, or have suggestions on my late-game army that can compete with a solid Sky toss + Htemplar army?

Much appreciated.


Quite honestly, the best composition I've come up with to deal with skytoss is just MASS MASS vikings and around 10-12 ravens. You can also add in a handful of mines and thors to deal with any warpin ground threat; burrowing about 8 mines under the sky fleet (which has to manually target the mines if in range of your vikings) will decimate packs of clumped void rays or carriers.

I like to just drop around 10 PDDs in an area that I want to cover, and that basically forces protoss into a position where they can't engage there or risk carriers getting picked off with vikings. With this, you can cover about 2 areas with the PDDs which also serve as flying spotters.

This is just my experience though. I'm not sure I liked BCs against protoss, even before the tempests. Quite honestly, I would just avoid BCs altogether against skytoss. I'm sure it's also good to have ghosts out for EMP or nuke harass. You can also trade for ghosts/ravens/vikings safely by sending 3-4 tanks + hellbats at a time to outlying bases to clean them up.
StrategyAllyssa Grey <3<3
ledarsi
Profile Joined September 2010
United States475 Posts
January 14 2013 20:55 GMT
#87
On January 14 2013 17:09 itsMAHVELbaybee wrote:
Show nested quote +
On January 12 2013 06:32 ledarsi wrote:
While technically a buff, making siege innate does NOTHING in TvP. The fact that they think it only affects TvP is absolutely mind-boggling. It affects.... TvZ and TvT, and will have zero impact on TvP, where tanks are never used to begin with. The problem isn't that the tank isn't available soon enough. The problem is that the tank simply DOES NOTHING against Protoss units.

Without a buff to the actual tank's properties this is not going to change. Blizzard, just make it a 2 supply unit that deals 35 (+35 Armored) damage. Just try it out. I promise it will not be overpowered. It will STILL be more expensive and effectively weaker than the Brood War tank, and there are way more counter options against it available in SC2.

I agree that the Raven changes are good, though. Long awaited, but at least the Raven is finally in a place where it is a reasonable option. Still more expensive than HTs and Infestors for less functionality, and less reliable functionality, but at least it's useful now.


Wow, you know nothing.

You apparently think there are ZERO uses for tanks in TvP. Gumiho, Byun, MMA, Bomber, that have utilized builds that use tanks at some point, as to not die to certain pushes. Like going 1 rax FE into cloak banshee, Gumiho gets a couple of tanks in order to not die to a mass gate counter if his banshee can't do damage or pin him inside of his base.

100/100 resources is a huge money sink. The point is you don't even need a second gas to have a tank + seige mode. Freeing up on gas is huge for mineral income. Lets you get a faster CC, ebay, rax, etc.

Late game TvP tank, yeah probably hasn't changed much, but at least if you build an early factory you have more flexibility going into the midgame and lategame.


So your argument is that, sometimes, tanks are built. Therefore they aren't underpowered? Are you serious?

100m/100g is significant early in the game. Like.... for only building 1-2 tanks early on, saving 100 gas is a big deal. But only building 1-2 tanks to avoid dying to a particular gateway timing doesn't really count as "tank usage" anyway. You saying that "oh, technically tanks do actually have one use." is very silly, even if it were true.

However it really matters in TvT, where a one gas two tank push is now considerably faster, and it was a decent build before. Also in TvZ where marine tank is completely standard.

I'm talking actually building tanks in TvP. Which nobody does, because they well and truly suck. You can't build lots of tanks in TvP because you are going to get crushed by Protoss units. It almost doesn't matter what, but obviously there are Immortals and now Tempests as major problem units.

If you actually want to build a significant number of tanks, that 100m/100g is not nearly as relevant. Leaving the siege tech research (or even making it more expensive) and buffing the tank would make them less accessible early, and stronger to actually build.
"First decide who you would be, then do what you must do."
zhurai
Profile Blog Joined September 2010
United States5660 Posts
January 14 2013 21:36 GMT
#88
(just because there may be a niche use for a unit, doesn't mean they aren't underpowered, or that they are "viable")
Twitter: @zhurai | Site: http://zhurai.com
DudeManAl
Profile Joined October 2012
Canada9 Posts
January 18 2013 20:13 GMT
#89
On January 12 2013 06:55 Huragius wrote:
Show nested quote +
On January 12 2013 05:54 DudeManAl wrote:
Why don't people in this thread try out reaper openings instead of throwing down Reaper cost numbers and magical timings and reasons as to why it is or is not effective? The metagame would have never developed if after WoL was released people just sat and discussed strategy... you need to play in order to understand and evolve the play ...

I say just keep PLAYING with Reaper and posting results instead of just speculation.


And why are you implying that other players haven't tried reapers and are only talking 'from numbers'?


My statement was directed at people who are guilty of theory crafting/complaining without playing.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings SOOP173
CranKy Ducklings124
LiquipediaDiscussion
OSC
17:00
Mid Season Playoffs
Krystianer vs IbaLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 189
Nina 23
StarCraft: Brood War
Rain 4168
GuemChi 3409
NaDa 82
ZergMaN 22
Bale 19
Terrorterran 15
Mind 10
Dota 2
NeuroSwarm204
League of Legends
Doublelift2863
JimRising 788
Counter-Strike
summit1g8429
C9.Mang0350
Super Smash Bros
hungrybox397
Other Games
ViBE188
Mew2King32
Organizations
Other Games
gamesdonequick37115
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 84
• practicex 24
• mYiSmile120
• Adnapsc2 3
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo890
• Rush717
• Stunt197
Upcoming Events
Replay Cast
5h 49m
CrankTV Team League
6h 49m
OSC
8h 49m
Big Brain Bouts
11h 49m
Replay Cast
19h 49m
RSL Revival
1d 4h
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
1d 5h
Afreeca Starleague
1d 5h
Snow vs Jaedong
YSC vs hero
RSL Revival
2 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
2 days
[ Show More ]
GSL
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Heroes Pulsing #3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.