• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:49
CEST 19:49
KST 02:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed12Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
ASL20 Preliminary Maps BW General Discussion Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Starcraft in widescreen
Tourneys
Cosmonarchy Pro Showmatches [Megathread] Daily Proleagues CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Segway man no more. Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 719 users

Beta Balance Update #11 (Jan 9, 2013) - Page 53

Forum Index > StarCraft 2 HotS
1054 CommentsPost a Reply
Prev 1 51 52 53
adovid
Profile Joined September 2007
United States16 Posts
January 14 2013 11:55 GMT
#1041
Concerned with the factory changes in 2v2 vi Stalker Tank. It was effective before now I am scared to play vs Protoss and Terran on the same team.
Speak softly and carry a big stick.
jackdr
Profile Joined June 2012
Philippines85 Posts
January 14 2013 12:48 GMT
#1042
how about reverting the siege mode upgrade, but make tank damage maybe 30 or 40 vs everything?
would that make sense?

got me thinking about colossi, which deals 30dmg total in an aoe, plus it's mobile, but costs much, could it be used as an argument for the change i'm thinking about?
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2013-01-14 13:06:19
January 14 2013 13:05 GMT
#1043
On January 14 2013 17:37 drkcid wrote:
Is anyone thinking that maybe the final version will have a mix of changes from every beta path? I mean maybe they are just making experiments and in the final version they will revert some changes ie: tempest upgrade, older version of hellbat, etc...


Ya, also been thinking there's a chance of something like this happening.. They want to test mech > so they nerf bio > everyone plays mech > good for testing mech... It makes sense, but maybe its just coincidence.
papaz
Profile Joined December 2009
Sweden4149 Posts
January 14 2013 14:14 GMT
#1044
On January 14 2013 01:46 Hider wrote:
Show nested quote +
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.
Zahir
Profile Joined March 2012
United States947 Posts
Last Edited: 2013-01-14 14:32:54
January 14 2013 14:31 GMT
#1045
On January 14 2013 23:14 papaz wrote:
Show nested quote +
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.


i dont know about all that as a design philosophy. i think whats limiting blizzard from making any bolder changes here is their desire not to effect tvz or tvt adversely. when they want to change something across all matchups, like improving toss stargate or shifting lategame zerg away from infestor/bl, they can aim high with their changes. in this case, though, it's difficult.

in broodwar, mech was stronger against toss because of shields taking full damage from all damage types. this kind of balanced out the fact that toss units are bulky, and less effected by splash. in sc2, shields have no such vulnerability, and i believe that's part of why mech is just weaker against toss. it's hard to find a way to address this without doing something like tank bonus dmg against shield, which feels sloppy.

my point is, i dont think this is just blizzard being patient and methodical. i think it's just a natural outcome of there being very few ways to improve mech exclusively against protoss, due to the shield factor, and the fact that immortals are a mech hard counter in the midgame.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2013-01-14 16:38:21
January 14 2013 16:33 GMT
#1046
On January 14 2013 20:55 adovid wrote:
Concerned with the factory changes in 2v2 vi Stalker Tank. It was effective before now I am scared to play vs Protoss and Terran on the same team.
I have to agree with you on this. It will now be scary playing against either P(Z/T), since it is already extremely scary against PZ. P can do a blink-four gate with skipping the obs, and still be able to blink anywhere into your base. They can also do a four-gate with warpins on the high ground, which at least that strategy will be removed with no more high-ground warp-ins. I feel in both of those cases, if they just fixed the map pool it those strategies wouldn't be so bad.

For those wondering how bad the map pool is: some maps have shorter rush distances than steppes of war, other maps they can siege your main base from a spot that is closer to their base than your own base, some maps have 3 entrances into your base. Finally, on a vast majority of maps, if you take your natural expansion, you open up 2 additional attack paths. The end result is on basically every map, the game comes down to whose has the best all-in. Stalker-tank is one of the best, but it had the down-side of hitting late because of siege tech, so other all-ins usually hit before siege tech would finish. Now that glaring weakness is removed.
summerloud
Profile Joined March 2010
Austria1201 Posts
January 14 2013 16:34 GMT
#1047
On January 14 2013 01:56 Excludos wrote:
Show nested quote +
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


Eh..no. Lets not judge HoTS as a final product before its actually a final product shall we? Theres still a couple more potentially "big patches" + a new balance patch every week for another 3 months.


except that its less than two months and there wont be a balance patch for every single week until release cuz the beta will prolly go down 1-2 weeks prior to release

that leaves us at 5-6 balance patches realistically
Excludos
Profile Blog Joined April 2010
Norway8061 Posts
Last Edited: 2013-01-14 16:46:39
January 14 2013 16:46 GMT
#1048
On January 15 2013 01:34 summerloud wrote:
Show nested quote +
On January 14 2013 01:56 Excludos wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


Eh..no. Lets not judge HoTS as a final product before its actually a final product shall we? Theres still a couple more potentially "big patches" + a new balance patch every week for another 3 months.


except that its less than two months and there wont be a balance patch for every single week until release cuz the beta will prolly go down 1-2 weeks prior to release

that leaves us at 5-6 balance patches realistically


I'd say probably closer to 8 patches. No one has said that the beta have to go down for 2 weeks. Remember the servers are already online (altough a couple of days is still liklely). And thats 8 patches on which plenty of time to make mech, Op, Up, and viable.

But yes, its 2 months not 3. My brain skipped for a second when I wrote that.
willoc
Profile Joined February 2011
Canada1530 Posts
January 14 2013 18:07 GMT
#1049
On January 15 2013 01:46 Excludos wrote:
Show nested quote +
On January 15 2013 01:34 summerloud wrote:
On January 14 2013 01:56 Excludos wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


Eh..no. Lets not judge HoTS as a final product before its actually a final product shall we? Theres still a couple more potentially "big patches" + a new balance patch every week for another 3 months.


except that its less than two months and there wont be a balance patch for every single week until release cuz the beta will prolly go down 1-2 weeks prior to release

that leaves us at 5-6 balance patches realistically


I'd say probably closer to 8 patches. No one has said that the beta have to go down for 2 weeks. Remember the servers are already online (altough a couple of days is still liklely). And thats 8 patches on which plenty of time to make mech, Op, Up, and viable.

But yes, its 2 months not 3. My brain skipped for a second when I wrote that.


Every other blizzard beta has gone down at least 2 weeks before release.
Be bold and mighty forces will come to your aid!
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-01-14 18:22:58
January 14 2013 18:22 GMT
#1050
On January 14 2013 23:31 Zahir wrote:
Show nested quote +
On January 14 2013 23:14 papaz wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.


i dont know about all that as a design philosophy. i think whats limiting blizzard from making any bolder changes here is their desire not to effect tvz or tvt adversely. when they want to change something across all matchups, like improving toss stargate or shifting lategame zerg away from infestor/bl, they can aim high with their changes. in this case, though, it's difficult.

in broodwar, mech was stronger against toss because of shields taking full damage from all damage types. this kind of balanced out the fact that toss units are bulky, and less effected by splash. in sc2, shields have no such vulnerability, and i believe that's part of why mech is just weaker against toss. it's hard to find a way to address this without doing something like tank bonus dmg against shield, which feels sloppy.

my point is, i dont think this is just blizzard being patient and methodical. i think it's just a natural outcome of there being very few ways to improve mech exclusively against protoss, due to the shield factor, and the fact that immortals are a mech hard counter in the midgame.

Mech (Siege Tanks) isnt that great against Zerg either and they get abduct as a new anti-mech spell with HotS. So what is holding Blizzard back? Can't be TvT ...
If you cant say what you're meaning, you can never mean what you're saying.
brudnychuj
Profile Joined December 2012
9 Posts
January 14 2013 18:41 GMT
#1051
i really hope they revoke the detection change from mothership to oracle. pvp is horrible like never (!!!) before imo.
Zahir
Profile Joined March 2012
United States947 Posts
January 14 2013 19:23 GMT
#1052
On January 15 2013 03:22 Rabiator wrote:
Show nested quote +
On January 14 2013 23:31 Zahir wrote:
On January 14 2013 23:14 papaz wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.


i dont know about all that as a design philosophy. i think whats limiting blizzard from making any bolder changes here is their desire not to effect tvz or tvt adversely. when they want to change something across all matchups, like improving toss stargate or shifting lategame zerg away from infestor/bl, they can aim high with their changes. in this case, though, it's difficult.

in broodwar, mech was stronger against toss because of shields taking full damage from all damage types. this kind of balanced out the fact that toss units are bulky, and less effected by splash. in sc2, shields have no such vulnerability, and i believe that's part of why mech is just weaker against toss. it's hard to find a way to address this without doing something like tank bonus dmg against shield, which feels sloppy.

my point is, i dont think this is just blizzard being patient and methodical. i think it's just a natural outcome of there being very few ways to improve mech exclusively against protoss, due to the shield factor, and the fact that immortals are a mech hard counter in the midgame.

Mech (Siege Tanks) isnt that great against Zerg either and they get abduct as a new anti-mech spell with HotS. So what is holding Blizzard back? Can't be TvT ...


Marine tank pre hive push is good enough to be more or less standard vs Zerg, and tanks dominate Tvt until one person manages to tech to sky Terran. I still think there is room to buff tanks but it needs to be done carefully. For example, lets say they just give tanks 60 flat damage vs all types. Tank mech becomes the only viable mid-late game strat in Tvt, Pre hive timings are super powerful tvz and tvp is... Mostly unaffected as immortals deflect most of the damage until late late game.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 14 2013 21:42 GMT
#1053
On January 15 2013 04:23 Zahir wrote:
Show nested quote +
On January 15 2013 03:22 Rabiator wrote:
On January 14 2013 23:31 Zahir wrote:
On January 14 2013 23:14 papaz wrote:
On January 14 2013 01:46 Hider wrote:
On January 14 2013 00:13 [F_]aths wrote:
On January 13 2013 21:49 Rider517 wrote:

they don't want to make mech viable, they are just trying to make us think so


That doesn't make much sense.


It does. DB promised us that they would fix mech tvp in HOTS. So he was pressured to do something. That was why I could predict he would make such a statement after this "weak balance patch that doesn't fix the fundemental problems". Now he can tell everyone that he has done his job, and he has a tons of potentital excuses ready to be used in interviews when people tells him that mech isn't as awesome as it was in BW.


These are the typical words that makes Blizzard go quiet about the things they do which I agree is a good thing.

No one promised anything. If anything it was promised it was that they will try their best to come up with a good solution for TvP.

Also even if this patch may seem strange, that tank wasn't buffed, this is the way Blizzard (correctly) always approaches balance.

You do one tiny change and test. The you do another tiny change and test. Rinse and repeat.

This was the smallest amount of change they could do to the tank to see if this changes anything. If it doesn't change anything Blizzard will take another step.

They will eventually get it right.


i dont know about all that as a design philosophy. i think whats limiting blizzard from making any bolder changes here is their desire not to effect tvz or tvt adversely. when they want to change something across all matchups, like improving toss stargate or shifting lategame zerg away from infestor/bl, they can aim high with their changes. in this case, though, it's difficult.

in broodwar, mech was stronger against toss because of shields taking full damage from all damage types. this kind of balanced out the fact that toss units are bulky, and less effected by splash. in sc2, shields have no such vulnerability, and i believe that's part of why mech is just weaker against toss. it's hard to find a way to address this without doing something like tank bonus dmg against shield, which feels sloppy.

my point is, i dont think this is just blizzard being patient and methodical. i think it's just a natural outcome of there being very few ways to improve mech exclusively against protoss, due to the shield factor, and the fact that immortals are a mech hard counter in the midgame.

Mech (Siege Tanks) isnt that great against Zerg either and they get abduct as a new anti-mech spell with HotS. So what is holding Blizzard back? Can't be TvT ...


Marine tank pre hive push is good enough to be more or less standard vs Zerg, and tanks dominate Tvt until one person manages to tech to sky Terran. I still think there is room to buff tanks but it needs to be done carefully. For example, lets say they just give tanks 60 flat damage vs all types. Tank mech becomes the only viable mid-late game strat in Tvt, Pre hive timings are super powerful tvz and tvp is... Mostly unaffected as immortals deflect most of the damage until late late game.

I dont know ... you would have to change your playstyle, but those flat 60 damage are also dealt to Siege Tanks when an enemy stands next to them. You might still be able to do that with Marauders or even dropping them onto the tanks once the AA has been dealt with. The fact remains that the Siege Tank remains basically the only unit in the game which increases the risk of using it with higher damage. I would think you would basically HAVE TO put up bunkers in front of the tanks (plus some turrets) to make them safe from those melee attackers. Thus it isnt just the same "SC2 mech playstyle" (sieging-unsieging and moving on with the whole bunch all the time) as we see now but rather a totally different playstyle and much more immobile.

I'd say it was at least worth a try, but it seems Browder doesnt want to do that ... and if they finally do it they will just give us five days - before anyone has a chance to get used to it - and then decide that "it doesnt change much" (like they did for the "dynamic unit movement") and take it out again.
If you cant say what you're meaning, you can never mean what you're saying.
skurj
Profile Joined September 2010
United States87 Posts
January 15 2013 08:02 GMT
#1054
Guys OMG I just had a thought - what if slow from timewarp could stack?
I'd rather be zerg rushing
Rabiator
Profile Joined March 2010
Germany3948 Posts
January 15 2013 10:22 GMT
#1055
On January 15 2013 17:02 skurj wrote:
Guys OMG I just had a thought - what if slow from timewarp could stack?

Please dont ... no more gimmicky spells because we already have enough of them.
If you cant say what you're meaning, you can never mean what you're saying.
Prev 1 51 52 53
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
16:00
Warm Up Cup 3
uThermal487
IndyStarCraft 253
TKL 208
SteadfastSC163
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 487
IndyStarCraft 253
mcanning 219
TKL 208
SteadfastSC 163
UpATreeSC 104
BRAT_OK 88
MindelVK 20
StarCraft: Brood War
EffOrt 1776
Larva 900
Stork 578
Barracks 153
Shinee 51
ToSsGirL 49
Aegong 46
sSak 39
Terrorterran 29
Rock 24
[ Show more ]
GoRush 23
scan(afreeca) 17
Hm[arnc] 4
Bale 4
ajuk12(nOOB) 4
Dota 2
qojqva5280
LuMiX1
League of Legends
Dendi1156
Counter-Strike
apEX1352
sgares658
markeloff568
byalli252
kRYSTAL_72
Super Smash Bros
Mew2King85
Other Games
FrodaN2124
KnowMe185
ToD170
ArmadaUGS140
Skadoodle94
Trikslyr89
Organizations
Other Games
gamesdonequick3270
StarCraft 2
angryscii 30
Other Games
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 25
• davetesta12
• Adnapsc2 1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1182
• TFBlade767
Other Games
• imaqtpie1224
• Shiphtur199
Upcoming Events
The PondCast
16h 11m
OSC
19h 11m
WardiTV European League
22h 11m
Fjant vs Babymarine
Mixu vs HiGhDrA
Gerald vs ArT
goblin vs MaNa
Jumy vs YoungYakov
Replay Cast
1d 6h
Epic.LAN
1d 18h
CranKy Ducklings
2 days
Epic.LAN
2 days
CSO Contender
2 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
3 days
[ Show More ]
Online Event
3 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
5 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
6 days
Liquipedia Results

Completed

CSL 17: 2025 SUMMER
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.