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On December 19 2012 23:01 kaNt- wrote: P best race in hots? What kind of shi* is that?
Coming from a random player everyone knows Protoss is the strongest race in HotS. There's been multiple polls in regards to this on battle.net They basically got changed to be strong at every stage of the game (they basically got a queen). Zerg is strong at every stage of the game too since the queen buffs and also has an even stronger late game in HotS, but 80 damage to massive-air Tempests and fixed Carries don't really care. Terran still has no late game, the two units in HotS are better during early-mid game, and mech is still nonviable vs either Z or P.
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Im sorry to say, but I dont think Blizzard knows what they're doing.. Starcraft 2 has pretty much gone down the drain.
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On December 19 2012 23:59 Big J wrote:Show nested quote +On December 19 2012 23:55 Rabiator wrote:On December 19 2012 23:38 Big J wrote:On December 19 2012 23:33 Gimmeurladderpoints wrote:On December 19 2012 22:58 Decendos wrote:On December 19 2012 22:53 kaNt- wrote:On December 19 2012 22:51 Ramiz1989 wrote:On December 19 2012 22:38 kaNt- wrote:On December 19 2012 22:35 Ramiz1989 wrote:On December 19 2012 22:12 kaNt- wrote: Mutas=faster, with high regen Infestors=better than WoL Hydras=speed Viper=cloud is very strong
cloud+infestors+speedy hydras ... Profit?
Not defending this change, since I think they could do different things to the Infestor(or other units) to compensate for the nerfs, but if you actually think that Infestors are better than in WoL, you are in denial. Fast proyectile fungal is not as good as in WoL, but they are 15 speed. 10 range is the dealbreaker, +1 range than WoL. Proyectile fungal IS easy to use, no discussion here, unless you are lame or something. Zergs QQing about FFs? Why don´t you try to use them an see how difficult it is? Toss requieres PERFECT, i repeat PERFECT ffs to NOT die. So, if anything, lets say Fungal is even, has more range, but it isn't instant. But what about Infested Terrans and their nerfs? Whole late game Zerg composition is overpowered(in WoL) mostly because of the Infested Terrans and their combination with Fungal Growth. So right now, we have changed fungal, and a heavily nerfed Infested Terrans, I just don't understand how Infestor is better than in WoL? -.- I never said IT was imba. I said proyectile fungal is good and easy to use and they have +1 range. IT are good as they are now, 70 hp while hatching is ok. Another thing, i don´t know why infestors doesn´t have a ripple while they move burrowed. DTs, banshee, observer are EASILY detected, unlike infestors. lol most biased player ever. P is by far the best race in HOTS right now. fungal is a bit worse now than in WoL because you can dodge it, especially with bio and blinkstalker and mutas. IT ist A LOT worse: egg armor from 10 to 2. egg health from 100 to 70. and the hardest nerf: no more upgrades for IT. thats by far the hugest one. they do pretty much 0 damage vs 3 armor now. so stop your biased trolling. infestor is now not useless anymore. its a good but not OP unit which is perfect and how it should be. its a viable lairtech option now. sadly it is still one of the only viable ones. mutas suck ZvT, hydras suck without viper (and suck overall vs bio, storm, airtoss even with viper), SHs just suck and no buffs to nydus, ovidrop, burrowmovement yet. so i really hope there will be a huge patch to buff those units like the T buffs in patch 8. Nobody cares if it's balanced. Do I have to spell it out again? It's a booooooooooooooooooooooooring game mechanic. Look i hit that AoE spell with insane range. Now he can't move and my twenty other casters can do the same until his stuff is dead. infestor Fungal Growth + the way units clump up in Hots = Bad Game Design. So you studied game design? He is right, so it doesnt matter what he studies. A functional brain and some common sense is enough. So, I take it that you know about this thing too. So please explain the term "badly designed" for me (of course without using tautologies).
Fungal being 10 range and for all intents and purposes undodgeable loses all of its ability to create tension in the game. It is about as exciting as a mule. If you see 5 infestors with 8 fungals, then 8 fungals land, and that is that. You already know that will happen. No chance to dodge, no chance to miss, and no need to take a risk to do it (like getting out of position to get within range).
Even if it did 1 damage over an hour or 100 damage a second, the point is it is boring, because it is an active spell and it doesn't create tension. A year ago, landing a fungal on 20 marines was super exciting. Why? It was rare, and it was hard to do due to the limitations of the infestor. Now, you expect packs of 20 marines to get fungal'd, so when it happens, everyone is nonchalant about it.
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Really? Fungal range 10 !? Wow. Seems legit -_-
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Not buying HOTS. Nuff said.
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Kind of upsetting to see no changes to the Hydralisk or Swarm Host. Considering how the fungal buff was to help against Muta play, a buff to the Hydralisk (you know, Zergs best AA unit?) would've been perfect in this situation.
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On December 20 2012 00:37 plogamer wrote: Not buying HOTS. Nuff said. And what happens when next week they nerf fungal again?
These kinds of posts just make me laugh, really. I understand being angry/depressed/etc. about the balance update, but come on now, we're still ~3 months from release, anything can still change.
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Infestor are now completely impossible to fight... thanks blizzard, now it's going to be immortal sentry all in every single game.
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So, I take it that you know about this thing too. So please explain the term "badly designed" for me (of course without using tautologies).[/QUOTE]
It means there is fundamental flaw in the game that can't be fixed with minor adjustments. In this case the original guy was talking about how the units clump up when they move in hots, therefore making an AOE attack like fungal pretty deadly... so in this case the unit movement was "badly designed" according to him. Not that I necessarily agree...but it was pretty obvious what he meant...no need to be a pain in the ass about it.
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I'd say range 8 speed 10 on fungal was a bit too much. Speed 10 is roughly half of EMP's speed, and it's a bit difficult to land.
However I think a 50% increase on the projectile speed is a bit too much. Making fungal a hard-to-land spell rewards good players and their aim/predictions, similar to Dota. I like that a lot.
I don't mind range 10, but speed 15 is too much IMO. Speed 12 would be better.
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On December 20 2012 00:40 sagefreke wrote: Kind of upsetting to see no changes to the Hydralisk or Swarm Host. Considering how the fungal buff was to help against Muta play, a buff to the Hydralisk (you know, Zergs best AA unit?) would've been perfect in this situation. Zerg's best AA unit? Hardly. If anything, they are competing for the worst unit in the game. :D
Ok, without exaggeration, they are "solid" at best now with their speed upgrade at lair.
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people, have you all gone crazy or did you forget that when fungal range was nerfed it was ALSO changed to a projectile? the longer range is much less critical to its balancing than it was before when it was an insta ability. if anything a longer range means MORE time to dodge, which is probably why the speed was also increased to balance it out. they wouldn't have made fungal a projectile if they didn't mean for it to be dodgeable. i promise you if it's not dodgeable in its new state watch it get nerfed within the next 1-2 patches. if anything all they need to do is nerf the speed. just calm the hell down. cant believe people are actually claiming they wont buy HOTS now because of this... you guys are nuts.
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On December 20 2012 00:53 Yoduh wrote: people, have you all gone crazy or did you forget that when fungal range was nerfed it was ALSO changed to a projectile? the longer range is much less critical to its balancing than it was before when it was an insta ability. if anything a longer range means MORE time to dodge, which is probably why the speed was also increased to balance it out. they wouldn't have made fungal a projectile if they didn't mean for it to be dodgeable. i promise you if it's not dodgeable in its new state watch it get nerfed within the next 1-2 patches. if anything all they need to do is nerf the speed. just calm the hell down. cant believe people are actually claiming they wont buy HOTS now because of this... you guys are nuts. How often do you see protoss dodging ghost emps? Never, right? Well, fungal isn't as fast as emp, but it is very close. If you set up a ghost next to an infestor and have them both cast the spell on an area, both projectiles travel very fast. Sure it's a projectile, but I consider emp instant because it is so hard to dodge. Fungal is very close to being instant again. I'm not sure how anyone would dodge a fungal. Overall, I think fungal is buffed from WoL, even if it is a projectile. Now, with a higher range, it is much easier to mass infestors, because the infestors in the back row can still cast fungal. Meaning missing a fungal is less of a problem.
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ugh, the fungal buff seems really uncessary. I really liked where it was in the last patch.
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On December 20 2012 00:51 Ramiz1989 wrote:Show nested quote +On December 20 2012 00:40 sagefreke wrote: Kind of upsetting to see no changes to the Hydralisk or Swarm Host. Considering how the fungal buff was to help against Muta play, a buff to the Hydralisk (you know, Zergs best AA unit?) would've been perfect in this situation. Zerg's best AA unit? Hardly. If anything, they are competing for the worst unit in the game. :D Ok, without exaggeration, they are "solid" at best now with their speed upgrade at lair.
What other unit does Zerg have that has better AA than the Hydra? The corruptor which is almost 100% useless in ZvZ and is universally regarded as the most boring unit on the game?
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This patch make me stop Preorder. LOL
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On December 19 2012 20:12 Rider517 wrote: of 10 patches maybe only 1 is good, it's not beta-testing, it's throwing changement to see what happen, that's a tipical behaviour of clueless people, because, seriously, most of this patches should not have passed the "theorycrafting table", if they have one, for most of this patches you don't even need to try it out to see that are pointless/useless/broken
i actually encourage people to express their disappointments, because maybe the dev will wake up and pull off the heads from their asses and fix this garbage game they made Just because you don't know and/or understand the reasons does not mean that there aren't good reasons.
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Do these guys just get high all day, eat donuts and make random ass nonsensical changes to the game?
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On December 20 2012 01:09 domeultra wrote: This patch make me stop Preorder. LOL
I understand you would do this when this is the release version, but we still got 3 months...
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On December 20 2012 01:07 sagefreke wrote:Show nested quote +On December 20 2012 00:51 Ramiz1989 wrote:On December 20 2012 00:40 sagefreke wrote: Kind of upsetting to see no changes to the Hydralisk or Swarm Host. Considering how the fungal buff was to help against Muta play, a buff to the Hydralisk (you know, Zergs best AA unit?) would've been perfect in this situation. Zerg's best AA unit? Hardly. If anything, they are competing for the worst unit in the game. :D Ok, without exaggeration, they are "solid" at best now with their speed upgrade at lair. What other unit does Zerg have that has better AA than the Hydra? The corruptor which is almost 100% useless in ZvZ and is universally regarded as the most boring unit on the game?
corruptor is way better, fungal is better, in some situations even queens are better. hydra is supposed to be zerg GtA unit but actually they are too weak right now. hydras are good with roaches and viper vs mech and also with roaches any viper vs colossus stalker deathballs. thats pretty much it. they are bad vs bio, stargate and TC play. would love to see some love for the hydra so it would be zerg core unit instead of infestor.
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