• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Data analysis on 70 million replays I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason Elden Ring Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1752 users

Beta Balance Update #10 - Page 48

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 46 47 48 49 50 92 Next
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-12-19 15:44:24
December 19 2012 15:20 GMT
#941
On December 19 2012 23:01 kaNt- wrote:
P best race in hots?
What kind of shi* is that?


Coming from a random player everyone knows Protoss is the strongest race in HotS. There's been multiple polls in regards to this on battle.net They basically got changed to be strong at every stage of the game (they basically got a queen). Zerg is strong at every stage of the game too since the queen buffs and also has an even stronger late game in HotS, but 80 damage to massive-air Tempests and fixed Carries don't really care. Terran still has no late game, the two units in HotS are better during early-mid game, and mech is still nonviable vs either Z or P.

mcdoobyland
Profile Joined June 2012
United States18 Posts
December 19 2012 15:26 GMT
#942
Im sorry to say, but I dont think Blizzard knows what they're doing.. Starcraft 2 has pretty much gone down the drain.
mprs
Profile Joined April 2010
Canada2933 Posts
December 19 2012 15:28 GMT
#943
On December 19 2012 23:59 Big J wrote:
Show nested quote +
On December 19 2012 23:55 Rabiator wrote:
On December 19 2012 23:38 Big J wrote:
On December 19 2012 23:33 Gimmeurladderpoints wrote:
On December 19 2012 22:58 Decendos wrote:
On December 19 2012 22:53 kaNt- wrote:
On December 19 2012 22:51 Ramiz1989 wrote:
On December 19 2012 22:38 kaNt- wrote:
On December 19 2012 22:35 Ramiz1989 wrote:
On December 19 2012 22:12 kaNt- wrote:
Mutas=faster, with high regen
Infestors=better than WoL
Hydras=speed
Viper=cloud is very strong

cloud+infestors+speedy hydras
...
Profit?

Not defending this change, since I think they could do different things to the Infestor(or other units) to compensate for the nerfs, but if you actually think that Infestors are better than in WoL, you are in denial.


Fast proyectile fungal is not as good as in WoL, but they are 15 speed.
10 range is the dealbreaker, +1 range than WoL.

Proyectile fungal IS easy to use, no discussion here, unless you are lame or something.
Zergs QQing about FFs? Why don´t you try to use them an see how difficult it is?
Toss requieres PERFECT, i repeat PERFECT ffs to NOT die.

So, if anything, lets say Fungal is even, has more range, but it isn't instant. But what about Infested Terrans and their nerfs? Whole late game Zerg composition is overpowered(in WoL) mostly because of the Infested Terrans and their combination with Fungal Growth.
So right now, we have changed fungal, and a heavily nerfed Infested Terrans, I just don't understand how Infestor is better
than in WoL?



-.-

I never said IT was imba. I said proyectile fungal is good and easy to use and they have +1 range. IT are good as they are now, 70 hp while hatching is ok.

Another thing, i don´t know why infestors doesn´t have a ripple while they move burrowed. DTs, banshee, observer are EASILY detected, unlike infestors.


lol most biased player ever. P is by far the best race in HOTS right now.

fungal is a bit worse now than in WoL because you can dodge it, especially with bio and blinkstalker and mutas.

IT ist A LOT worse: egg armor from 10 to 2. egg health from 100 to 70. and the hardest nerf: no more upgrades for IT. thats by far the hugest one. they do pretty much 0 damage vs 3 armor now.

so stop your biased trolling.

infestor is now not useless anymore. its a good but not OP unit which is perfect and how it should be. its a viable lairtech option now. sadly it is still one of the only viable ones. mutas suck ZvT, hydras suck without viper (and suck overall vs bio, storm, airtoss even with viper), SHs just suck and no buffs to nydus, ovidrop, burrowmovement yet. so i really hope there will be a huge patch to buff those units like the T buffs in patch 8.


Nobody cares if it's balanced. Do I have to spell it out again? It's a booooooooooooooooooooooooring game mechanic.
Look i hit that AoE spell with insane range. Now he can't move and my twenty other casters can do the same until his stuff is dead. infestor Fungal Growth + the way units clump up in Hots = Bad Game Design.

So you studied game design?

He is right, so it doesnt matter what he studies. A functional brain and some common sense is enough.

So, I take it that you know about this thing too. So please explain the term "badly designed" for me (of course without using tautologies).


Fungal being 10 range and for all intents and purposes undodgeable loses all of its ability to create tension in the game. It is about as exciting as a mule. If you see 5 infestors with 8 fungals, then 8 fungals land, and that is that. You already know that will happen. No chance to dodge, no chance to miss, and no need to take a risk to do it (like getting out of position to get within range).

Even if it did 1 damage over an hour or 100 damage a second, the point is it is boring, because it is an active spell and it doesn't create tension. A year ago, landing a fungal on 20 marines was super exciting. Why? It was rare, and it was hard to do due to the limitations of the infestor. Now, you expect packs of 20 marines to get fungal'd, so when it happens, everyone is nonchalant about it.

We talkin about PRACTICE
Hylirion
Profile Joined March 2012
Netherlands968 Posts
December 19 2012 15:35 GMT
#944
Really? Fungal range 10 !? Wow. Seems legit -_-
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
December 19 2012 15:37 GMT
#945
Not buying HOTS. Nuff said.
sagefreke
Profile Joined August 2010
United States241 Posts
December 19 2012 15:40 GMT
#946
Kind of upsetting to see no changes to the Hydralisk or Swarm Host. Considering how the fungal buff was to help against Muta play, a buff to the Hydralisk (you know, Zergs best AA unit?) would've been perfect in this situation.
yo yo yo
JDub
Profile Joined December 2010
United States976 Posts
December 19 2012 15:40 GMT
#947
On December 20 2012 00:37 plogamer wrote:
Not buying HOTS. Nuff said.

And what happens when next week they nerf fungal again?

These kinds of posts just make me laugh, really. I understand being angry/depressed/etc. about the balance update, but come on now, we're still ~3 months from release, anything can still change.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
December 19 2012 15:43 GMT
#948
Infestor are now completely impossible to fight... thanks blizzard, now it's going to be immortal sentry all in every single game.
SunnyD10
Profile Joined August 2011
United States3 Posts
December 19 2012 15:43 GMT
#949
So, I take it that you know about this thing too. So please explain the term "badly designed" for me (of course without using tautologies).[/QUOTE]



It means there is fundamental flaw in the game that can't be fixed with minor adjustments. In this case the original guy was talking about how the units clump up when they move in hots, therefore making an AOE attack like fungal pretty deadly... so in this case the unit movement was "badly designed" according to him. Not that I necessarily agree...but it was pretty obvious what he meant...no need to be a pain in the ass about it.
I Like Guys
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
December 19 2012 15:45 GMT
#950
I'd say range 8 speed 10 on fungal was a bit too much. Speed 10 is roughly half of EMP's speed, and it's a bit difficult to land.

However I think a 50% increase on the projectile speed is a bit too much. Making fungal a hard-to-land spell rewards good players and their aim/predictions, similar to Dota. I like that a lot.

I don't mind range 10, but speed 15 is too much IMO. Speed 12 would be better.
♥ The world needs more hearts! ♥
Ramiz1989
Profile Joined July 2012
12124 Posts
December 19 2012 15:51 GMT
#951
On December 20 2012 00:40 sagefreke wrote:
Kind of upsetting to see no changes to the Hydralisk or Swarm Host. Considering how the fungal buff was to help against Muta play, a buff to the Hydralisk (you know, Zergs best AA unit?) would've been perfect in this situation.

Zerg's best AA unit? Hardly. If anything, they are competing for the worst unit in the game. :D

Ok, without exaggeration, they are "solid" at best now with their speed upgrade at lair.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Yoduh
Profile Joined August 2010
United States216 Posts
Last Edited: 2012-12-19 15:58:05
December 19 2012 15:53 GMT
#952
people, have you all gone crazy or did you forget that when fungal range was nerfed it was ALSO changed to a projectile? the longer range is much less critical to its balancing than it was before when it was an insta ability. if anything a longer range means MORE time to dodge, which is probably why the speed was also increased to balance it out. they wouldn't have made fungal a projectile if they didn't mean for it to be dodgeable. i promise you if it's not dodgeable in its new state watch it get nerfed within the next 1-2 patches. if anything all they need to do is nerf the speed. just calm the hell down. cant believe people are actually claiming they wont buy HOTS now because of this... you guys are nuts.
convention
Profile Joined October 2011
United States622 Posts
Last Edited: 2012-12-19 16:08:50
December 19 2012 16:06 GMT
#953
On December 20 2012 00:53 Yoduh wrote:
people, have you all gone crazy or did you forget that when fungal range was nerfed it was ALSO changed to a projectile? the longer range is much less critical to its balancing than it was before when it was an insta ability. if anything a longer range means MORE time to dodge, which is probably why the speed was also increased to balance it out. they wouldn't have made fungal a projectile if they didn't mean for it to be dodgeable. i promise you if it's not dodgeable in its new state watch it get nerfed within the next 1-2 patches. if anything all they need to do is nerf the speed. just calm the hell down. cant believe people are actually claiming they wont buy HOTS now because of this... you guys are nuts.

How often do you see protoss dodging ghost emps? Never, right? Well, fungal isn't as fast as emp, but it is very close. If you set up a ghost next to an infestor and have them both cast the spell on an area, both projectiles travel very fast. Sure it's a projectile, but I consider emp instant because it is so hard to dodge. Fungal is very close to being instant again. I'm not sure how anyone would dodge a fungal. Overall, I think fungal is buffed from WoL, even if it is a projectile. Now, with a higher range, it is much easier to mass infestors, because the infestors in the back row can still cast fungal. Meaning missing a fungal is less of a problem.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
December 19 2012 16:06 GMT
#954
ugh, the fungal buff seems really uncessary. I really liked where it was in the last patch.
He drone drone drone. Me win. - ogsMC
sagefreke
Profile Joined August 2010
United States241 Posts
December 19 2012 16:07 GMT
#955
On December 20 2012 00:51 Ramiz1989 wrote:
Show nested quote +
On December 20 2012 00:40 sagefreke wrote:
Kind of upsetting to see no changes to the Hydralisk or Swarm Host. Considering how the fungal buff was to help against Muta play, a buff to the Hydralisk (you know, Zergs best AA unit?) would've been perfect in this situation.

Zerg's best AA unit? Hardly. If anything, they are competing for the worst unit in the game. :D

Ok, without exaggeration, they are "solid" at best now with their speed upgrade at lair.



What other unit does Zerg have that has better AA than the Hydra? The corruptor which is almost 100% useless in ZvZ and is universally regarded as the most boring unit on the game?
yo yo yo
domeultra
Profile Joined November 2012
Thailand13 Posts
December 19 2012 16:09 GMT
#956
This patch make me stop Preorder. LOL
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
December 19 2012 16:11 GMT
#957
On December 19 2012 20:12 Rider517 wrote:
of 10 patches maybe only 1 is good, it's not beta-testing, it's throwing changement to see what happen, that's a tipical behaviour of clueless people, because, seriously, most of this patches should not have passed the "theorycrafting table", if they have one, for most of this patches you don't even need to try it out to see that are pointless/useless/broken

i actually encourage people to express their disappointments, because maybe the dev will wake up and pull off the heads from their asses and fix this garbage game they made

Just because you don't know and/or understand the reasons does not mean that there aren't good reasons.
You don't choose to play zerg. The zerg choose you.
Cyrak
Profile Joined July 2011
Canada536 Posts
December 19 2012 16:16 GMT
#958
Do these guys just get high all day, eat donuts and make random ass nonsensical changes to the game?
Fortune favors the prepared mind.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
December 19 2012 16:17 GMT
#959
On December 20 2012 01:09 domeultra wrote:
This patch make me stop Preorder. LOL


I understand you would do this when this is the release version, but we still got 3 months...
Decendos
Profile Joined August 2011
Germany1341 Posts
December 19 2012 16:19 GMT
#960
On December 20 2012 01:07 sagefreke wrote:
Show nested quote +
On December 20 2012 00:51 Ramiz1989 wrote:
On December 20 2012 00:40 sagefreke wrote:
Kind of upsetting to see no changes to the Hydralisk or Swarm Host. Considering how the fungal buff was to help against Muta play, a buff to the Hydralisk (you know, Zergs best AA unit?) would've been perfect in this situation.

Zerg's best AA unit? Hardly. If anything, they are competing for the worst unit in the game. :D

Ok, without exaggeration, they are "solid" at best now with their speed upgrade at lair.



What other unit does Zerg have that has better AA than the Hydra? The corruptor which is almost 100% useless in ZvZ and is universally regarded as the most boring unit on the game?


corruptor is way better, fungal is better, in some situations even queens are better. hydra is supposed to be zerg GtA unit but actually they are too weak right now. hydras are good with roaches and viper vs mech and also with roaches any viper vs colossus stalker deathballs. thats pretty much it. they are bad vs bio, stargate and TC play. would love to see some love for the hydra so it would be zerg core unit instead of infestor.
Prev 1 46 47 48 49 50 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 256
Ketroc 51
StarCraft: Brood War
Artosis 734
Shuttle 93
JulyZerg 87
GoRush 72
ZergMaN 51
Hm[arnc] 14
Bale 10
Dota 2
NeuroSwarm121
League of Legends
C9.Mang0415
Counter-Strike
summit1g10124
tarik_tv5344
fl0m1020
Super Smash Bros
Mew2King49
Other Games
JimRising 504
Maynarde155
minikerr27
ViBE12
Organizations
Other Games
gamesdonequick41938
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5883
• Rush668
Other Games
• Scarra925
• Shiphtur291
Upcoming Events
Replay Cast
5h 24m
Wardi Open
8h 24m
RotterdaM Event
13h 54m
Patches Events
16h 24m
PiGosaur Cup
21h 24m
OSC
1d 8h
SOOP
2 days
OSC
2 days
OSC
3 days
SOOP
5 days
[ Show More ]
The PondCast
5 days
Sparkling Tuna Cup
6 days
IPSL
6 days
DragOn vs Sziky
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.