• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:19
CET 13:19
KST 21:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book17Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Do you consider PvZ imbalanced? Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion CasterMuse Youtube
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1963 users

Beta Balance Update #10 - Page 13

Forum Index > StarCraft 2 HotS
1835 CommentsPost a Reply
Prev 1 11 12 13 14 15 92 Next
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 18 2012 22:25 GMT
#241
On December 19 2012 07:22 kollin wrote:
Show nested quote +
On December 19 2012 07:21 HollowLord wrote:
On December 19 2012 07:20 kollin wrote:
On December 19 2012 07:19 Insoleet wrote:
On December 19 2012 07:16 Prog455 wrote:
On December 19 2012 07:13 Insoleet wrote:
Guys wake up. 10 range means you actually see the projectile coming from a longer distance ! JUST OPEN YOUR EYES ITS SO OBVIOUS >_<

So much brainless whining there... 10 range = MORE DISTANCE = YOU SEE IT COMING
And if the infestor comes too close... it just dies to tanks and colossi.

Its actually the best way to nerf the infestor if they dont want to remove the root.


Just because Infestors CAN use Fungal from 10 range does not mean they do it every time.


But if they dont, if they want to be more precise, they need to come closer. And die to tanks/colossi. As in current WoL state, where infestors can't do anything but die to colossi/tanks (against a decent player)

There will be decision making involved, and positionnal war. And it's cool, obviously.


No it's not. The infestor is the most horrendously badly designed unit in the game, and literally nobody likes it, wol or hots state.


I like it.....


Ok, nobody important in Starcraft 2 (such as a pro) likes it.

I bet you that there's some pro zerg players that like it.
Banelings are too cute to blow up
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 18 2012 22:25 GMT
#242
On December 19 2012 07:23 HollowLord wrote:
Show nested quote +
On December 19 2012 07:21 kollin wrote:
On December 19 2012 07:20 HollowLord wrote:
On December 19 2012 07:19 Crawdad wrote:
On December 19 2012 07:12 kollin wrote:
Because 15 speed is ridiculously fast. To put it into comparison, an on creep Zergling has a speed of 4...


Wait, projectile speed is the same as unit speed?

How was anybody dodging a speed 10 projectile, then?


It's not, he's wrong.


Oh really? Sorry I apologise for that, I assumed the speed numbers would be on the same scale.


Right now if I had to make a totally scientific guess without any data whatsoever the Fungal travels at about the speed of an unupgraded zergling on creep. So, like 4.


That seems pretty reasonable to be honest. It means if you're army gets fungaled you won't 100% lose that part of the army.
Hider
Profile Blog Joined May 2010
Denmark9431 Posts
Last Edited: 2012-12-18 22:25:53
December 18 2012 22:25 GMT
#243
On December 19 2012 07:20 RockIronrod wrote:
Show nested quote +
On December 19 2012 07:14 Adonminus wrote:
On December 19 2012 07:08 Crawdad wrote:
So...

How easy was it to dodge the projectile before?

It was pretty much as easy to hit as an emp which is also projectile, and didn't influence chain fungaling at all.

I don't think you actually played the game with it. It was half the speed of EMP and was impossible to hit on mutas and Phoenix.
Seriously, I don't think half the people complaining about the buffs saw how much of a joke fungal became after the nerf, and are mentally adding these buffs to WoL fungal.


A joke? Maybe. But its also possible that it just required some more practice.
But so what if it was way to hard to use. Why would be so that that fungal growth was underpowered and almsot useless. Nobody (except patch zergs) would mind it. Its a terrible bad designed spell which creates boring game.

On the other hand Blizzard has promised to make mech tvp viable. This has been a useless strategy for 2+ years and we have waited and waited. Infestors is now a (potentital) useless unit for 1 week, and apparently Blizzard don't like that and decides to buff it again. Wtf is up with their priorities; Ignore the infestor for now and focus on the real issues.
Account252508
Profile Joined February 2012
3454 Posts
December 18 2012 22:25 GMT
#244
--- Nuked ---
Bagi
Profile Joined August 2010
Germany6799 Posts
December 18 2012 22:26 GMT
#245
On December 19 2012 07:24 HollowLord wrote:
Show nested quote +
On December 19 2012 07:24 Bagi wrote:
Anyone know how fast an EMP round moves? Is it comparable to the new fungal?


It was said earlier in the thread that someone tested it out and found that EMP travels twice as fast as current Fungal, meaning the new Fungal would be at 75% emp speed

With EMP rounds being literally undodgeable, doesn't look like people will be dodging fungals either.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 18 2012 22:26 GMT
#246
On December 19 2012 07:25 nihlon wrote:
Show nested quote +
On December 19 2012 07:22 kollin wrote:
On December 19 2012 07:21 HollowLord wrote:
On December 19 2012 07:20 kollin wrote:
On December 19 2012 07:19 Insoleet wrote:
On December 19 2012 07:16 Prog455 wrote:
On December 19 2012 07:13 Insoleet wrote:
Guys wake up. 10 range means you actually see the projectile coming from a longer distance ! JUST OPEN YOUR EYES ITS SO OBVIOUS >_<

So much brainless whining there... 10 range = MORE DISTANCE = YOU SEE IT COMING
And if the infestor comes too close... it just dies to tanks and colossi.

Its actually the best way to nerf the infestor if they dont want to remove the root.


Just because Infestors CAN use Fungal from 10 range does not mean they do it every time.


But if they dont, if they want to be more precise, they need to come closer. And die to tanks/colossi. As in current WoL state, where infestors can't do anything but die to colossi/tanks (against a decent player)

There will be decision making involved, and positionnal war. And it's cool, obviously.


No it's not. The infestor is the most horrendously badly designed unit in the game, and literally nobody likes it, wol or hots state.


I like it.....


Ok, nobody important in Starcraft 2 (such as a pro) likes it.

I bet you that there's some pro zerg players that like it.


They probably enjoy using it yes, but I doubt in the end they actually like the design.
Chloroplaste
Profile Joined February 2011
France281 Posts
December 18 2012 22:26 GMT
#247
So the infestor is better for top tier player and still bad for noob level like us. -_-
I like the first changes but infestor range is too high.

Blizzard need to nerf boring AOE unit like Infestor and Colossus to really situational unit and not obvious choice.
Reaper speed, Oracle damage, MSC speed, Broodlord? are still too good too in my opinion.
Buff Hydra also and nerf other Lair unit.
And swarm host is still a boring unit to play and redundant with infested terran and broodlings .

Otherwise some nice change in HOTS.
geoIOPS
Profile Joined August 2010
40 Posts
December 18 2012 22:27 GMT
#248
The Fusion Core / Caduceus reactor thing makes no sense to me. BC's don't really mesh with a bio army, am I building this structure JUST for one upgrade?

The terran tech path is literally becoming a sh!tshow.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 18 2012 22:27 GMT
#249
On December 19 2012 07:25 Hider wrote:
Show nested quote +
On December 19 2012 07:20 RockIronrod wrote:
On December 19 2012 07:14 Adonminus wrote:
On December 19 2012 07:08 Crawdad wrote:
So...

How easy was it to dodge the projectile before?

It was pretty much as easy to hit as an emp which is also projectile, and didn't influence chain fungaling at all.

I don't think you actually played the game with it. It was half the speed of EMP and was impossible to hit on mutas and Phoenix.
Seriously, I don't think half the people complaining about the buffs saw how much of a joke fungal became after the nerf, and are mentally adding these buffs to WoL fungal.


A joke? Maybe. But its also possible that it just required some more practice.
But so what if it was way to hard to use. Why would be so that that fungal growth was underpowered and almsot useless. Nobody (except patch zergs) would mind it. Its a terrible bad designed spell which creates boring game.

On the other hand Blizzard has promised to make mech tvp viable. This has been a useless strategy for 2+ years and we have waited and waited. Infestors is now a (potentital) useless unit for 1 week, and apparently Blizzard don't like that and decides to buff it again. Wtf is up with their priorities; Ignore the infestor for now and focus on the real issues.


It's likely that Mech TvP is something they've been continually working on. You have to admit completely overhauling a playstyle takes a bit more involved and long term effort than a band aid fix like this infestor one. I'm betting when we finally see mech changes, there will be a lot of them, and they won't just be simple number tweaks.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
xPabt
Profile Joined February 2012
226 Posts
December 18 2012 22:27 GMT
#250
Blizzard has officially given up on making terran a viable to play race.

New addition to terran bio is shitty widow mines and hellbats that have shit upgrades.

Mech is just lol outside of TvT.
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
December 18 2012 22:27 GMT
#251
On December 19 2012 07:22 KrazyTrumpet wrote:
Show nested quote +
On December 19 2012 07:16 knOxStarcraft wrote:
On December 19 2012 07:10 KrazyTrumpet wrote:
On December 19 2012 07:07 knOxStarcraft wrote:
On December 19 2012 07:03 KrazyTrumpet wrote:
On December 19 2012 07:02 knOxStarcraft wrote:
On December 19 2012 07:00 KrazyTrumpet wrote:
On December 19 2012 06:57 knOxStarcraft wrote:
On December 19 2012 06:54 KrazyTrumpet wrote:
On December 19 2012 06:50 knOxStarcraft wrote:
Omg you people, I posted this earlier but I'll say again - fungal is still a projectile and INFESTED TERRANS STILL SUCK. They didn't buff infestors to where they were before, they just made them a viable option, which is good considering how strong bio is now. It also starts to fix the muta only play in zvz. As for broodlord infestor now; in zvp roach hydra viper seems like a better composition from the mid to late game anyways and toss has tempest now which counters broodlords, not to mention carriers are amazing now. In zvt, the medivac buffs will allow for better multiprong attacking (MMA and Polt omgggggg) against broodlord infestor, and when going mech there will already be a buff to air armor so thor/air combos will be very good I think.


Fungal still fucking freezes units. I will not be happy with the infestor, ever, until this changes.

Infested Terrans are now exactly where they should be. Tank shot fodder, and good economy harass. They should never have been "mass infestors and spawn free army anywhere you feel like"

Good for you... I'm saying why this happened and giving reasons why you shouldn't be freaking out about the change, unless you're just mad about how the spell works and not about the balance of it.


I have never been happy about the spell works, and every time I see Blizzard is changing fungal, I get let down when it's not a change to the freeze. Every other change is 100% pointless until that is addressed.

I don't even really know what to say to this... so infestors are completely imbalanced in your eyes until fungal isn't a freeze? lol

The freezing of units is BY FAR the biggest issue, and the biggest complaint about fungal. Have you been living under a rock for the past 6+ months?

You didn't answer the question, freeze isn't necessarily a balance issue, but more a spectator issue. I'm not saying I agree with the mechanic, hell, I don't even like infestors, but the idea that the freeze mechanic makes them imbalanced is wrong. Also, with infested terrans being so weak I'm really not sure that infestors will be very good, in zvp anyways. The fungal rooted the army, but in most scenarios in high level games, infested terrans were used just as heavily as fungal in battles.


edit: wow i fucked up the formatting of this post pretty badly lol


Freezing is very much a balance issue, are you high?

fixed the formatting

TY. I'd say the range, damage numbers, and the projectile speed are the balance modifiers. And I did write it wrong, I meant the freeze mechanic isn't what was imbalanced about infestors in the first place, it was the fact that it was so hard to avoid while doing damage, while upgraded infested terrans were killing your units. Now infested terrans melt in a battle and all you need are other units that aren't caught in the fungal to snipe remaining infestors. It will remain to be seen whether that's easy to do or not, but all this QQ is unwarranted for the time being.


Freeze is an integral part of how the spell works, it's very much a part of its balance. Fungal should be some sort of slow and not a freeze. The damage and range 9 is fine, especially since at range 9 you can have some good dancing between infestor/ghost/HT. The only problem I have ever had with fungal was its freeze, it makes a perfectly reasonable spell completely imbalanced.

Infested Terrans should never have been used in a straight up battle, anyway. It was laughable that they were as effective as they were, you could wipe out high value armies with one or two fungals and a billion spawned Infested Terrans. You should never have been able to just mass infestors and then spawn a free army anywhere. The IT change was to encourage Infestors to be a SUPPORT unit, and not your main damn unit. IT still have good uses, but they are not the backbone of the army anymore.

Without infested terrans it DOES become a support unit! That's the whole point, unless your whole army is getting caught in the fungals then you should be able to snipe remaining infestors. And if your whole army IS getting caught in fungals then you're not splitting your army enough obviously.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 18 2012 22:28 GMT
#252
Bring the fucking stupid boring Warhound back or I'll pay every Terran player not to buy HotS.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2012-12-18 22:28:38
December 18 2012 22:28 GMT
#253
On December 19 2012 07:27 geoIOPS wrote:
The Fusion Core / Caduceus reactor thing makes no sense to me. BC's don't really mesh with a bio army, am I building this structure JUST for one upgrade?

The terran tech path is literally becoming a sh!tshow.


Lategame i dont think its a problem, if the upgrade is strong enough.
TigerKarl
Profile Joined November 2010
1757 Posts
December 18 2012 22:28 GMT
#254
Usual stuff here, Blizzard trying something 3 months before release and some people hyperventilating over it.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 18 2012 22:28 GMT
#255
Warhound will save us all now it's our last hope.
Sup
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
December 18 2012 22:29 GMT
#256
On December 19 2012 07:27 knOxStarcraft wrote:
Show nested quote +
On December 19 2012 07:22 KrazyTrumpet wrote:
On December 19 2012 07:16 knOxStarcraft wrote:
On December 19 2012 07:10 KrazyTrumpet wrote:
On December 19 2012 07:07 knOxStarcraft wrote:
On December 19 2012 07:03 KrazyTrumpet wrote:
On December 19 2012 07:02 knOxStarcraft wrote:
On December 19 2012 07:00 KrazyTrumpet wrote:
On December 19 2012 06:57 knOxStarcraft wrote:
On December 19 2012 06:54 KrazyTrumpet wrote:
[quote]

Fungal still fucking freezes units. I will not be happy with the infestor, ever, until this changes.

Infested Terrans are now exactly where they should be. Tank shot fodder, and good economy harass. They should never have been "mass infestors and spawn free army anywhere you feel like"

Good for you... I'm saying why this happened and giving reasons why you shouldn't be freaking out about the change, unless you're just mad about how the spell works and not about the balance of it.


I have never been happy about the spell works, and every time I see Blizzard is changing fungal, I get let down when it's not a change to the freeze. Every other change is 100% pointless until that is addressed.

I don't even really know what to say to this... so infestors are completely imbalanced in your eyes until fungal isn't a freeze? lol

The freezing of units is BY FAR the biggest issue, and the biggest complaint about fungal. Have you been living under a rock for the past 6+ months?

You didn't answer the question, freeze isn't necessarily a balance issue, but more a spectator issue. I'm not saying I agree with the mechanic, hell, I don't even like infestors, but the idea that the freeze mechanic makes them imbalanced is wrong. Also, with infested terrans being so weak I'm really not sure that infestors will be very good, in zvp anyways. The fungal rooted the army, but in most scenarios in high level games, infested terrans were used just as heavily as fungal in battles.


edit: wow i fucked up the formatting of this post pretty badly lol


Freezing is very much a balance issue, are you high?

fixed the formatting

TY. I'd say the range, damage numbers, and the projectile speed are the balance modifiers. And I did write it wrong, I meant the freeze mechanic isn't what was imbalanced about infestors in the first place, it was the fact that it was so hard to avoid while doing damage, while upgraded infested terrans were killing your units. Now infested terrans melt in a battle and all you need are other units that aren't caught in the fungal to snipe remaining infestors. It will remain to be seen whether that's easy to do or not, but all this QQ is unwarranted for the time being.


Freeze is an integral part of how the spell works, it's very much a part of its balance. Fungal should be some sort of slow and not a freeze. The damage and range 9 is fine, especially since at range 9 you can have some good dancing between infestor/ghost/HT. The only problem I have ever had with fungal was its freeze, it makes a perfectly reasonable spell completely imbalanced.

Infested Terrans should never have been used in a straight up battle, anyway. It was laughable that they were as effective as they were, you could wipe out high value armies with one or two fungals and a billion spawned Infested Terrans. You should never have been able to just mass infestors and then spawn a free army anywhere. The IT change was to encourage Infestors to be a SUPPORT unit, and not your main damn unit. IT still have good uses, but they are not the backbone of the army anymore.

Without infested terrans it DOES become a support unit! That's the whole point, unless your whole army is getting caught in the fungals then you should be able to snipe remaining infestors. And if your whole army IS getting caught in fungals then you're not splitting your army enough obviously.


I don't even...what? Come back when you aren't high/drunk.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
NomaKasd
Profile Joined September 2012
Scotland65 Posts
December 18 2012 22:29 GMT
#257
On December 19 2012 07:16 KrazyTrumpet wrote:
Show nested quote +
On December 19 2012 07:12 NomaKasd wrote:
I like half the changes as a Zerg player. I agree that the fungal growth needed a little buff because it was impossible to catch mutas in ZvZ unless you were playing the game like counter strike and trying to go for the headshot like all the way from dust 2 A into long A pit with a glock. You have to have pure clairvoyance to catch mutas with infestors. I think they should of ONLY increased the range to give the chance to catch mutas BUT also give the marines still the chance to split before fungal catches them but time will tell how this missile speed will affect the game, it might of been slightly slow.

The widow mines I agree were overpowered, especially marine/widow all in was difficult to defend and still put you behind or hellion/banshee/widow to deny your third for ages.

The blink nerf i don't understand that one??????????? did some protoss annoy blizzard or something recently, just say your sorry.


Blink + MsC was ruining PvP. I think with this extra research time you can have an immortal out now by the time the rush hits or something.


What's is MsC? I'll take your word for it but what's MsC?
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
theException
Profile Joined December 2012
Canada23 Posts
December 18 2012 22:29 GMT
#258
On December 19 2012 07:22 kollin wrote:
Show nested quote +
On December 19 2012 07:21 HollowLord wrote:
On December 19 2012 07:20 kollin wrote:
On December 19 2012 07:19 Insoleet wrote:
On December 19 2012 07:16 Prog455 wrote:
On December 19 2012 07:13 Insoleet wrote:
Guys wake up. 10 range means you actually see the projectile coming from a longer distance ! JUST OPEN YOUR EYES ITS SO OBVIOUS >_<

So much brainless whining there... 10 range = MORE DISTANCE = YOU SEE IT COMING
And if the infestor comes too close... it just dies to tanks and colossi.

Its actually the best way to nerf the infestor if they dont want to remove the root.


Just because Infestors CAN use Fungal from 10 range does not mean they do it every time.


But if they dont, if they want to be more precise, they need to come closer. And die to tanks/colossi. As in current WoL state, where infestors can't do anything but die to colossi/tanks (against a decent player)

There will be decision making involved, and positionnal war. And it's cool, obviously.


No it's not. The infestor is the most horrendously badly designed unit in the game, and literally nobody likes it, wol or hots state.


I like it.....


Ok, nobody important in Starcraft 2 (such as a pro) likes it.

You seem to ignore a lot of the good things about the infestor. It is a very cool raiding unit and, the burrow and IT dynamic is cool and fun to watch and the excitement of how fungals land IS good but the problem is that these days they always land perfectly these days (hence the term amazing fungals being so frequent). If fungal was harder to get on target then we could go back to when it was exciting and fun to watch.
You must accept him just to stay as an exception
Prog455
Profile Joined April 2012
Denmark970 Posts
December 18 2012 22:29 GMT
#259
On December 19 2012 07:29 NomaKasd wrote:
Show nested quote +
On December 19 2012 07:16 KrazyTrumpet wrote:
On December 19 2012 07:12 NomaKasd wrote:
I like half the changes as a Zerg player. I agree that the fungal growth needed a little buff because it was impossible to catch mutas in ZvZ unless you were playing the game like counter strike and trying to go for the headshot like all the way from dust 2 A into long A pit with a glock. You have to have pure clairvoyance to catch mutas with infestors. I think they should of ONLY increased the range to give the chance to catch mutas BUT also give the marines still the chance to split before fungal catches them but time will tell how this missile speed will affect the game, it might of been slightly slow.

The widow mines I agree were overpowered, especially marine/widow all in was difficult to defend and still put you behind or hellion/banshee/widow to deny your third for ages.

The blink nerf i don't understand that one??????????? did some protoss annoy blizzard or something recently, just say your sorry.


Blink + MsC was ruining PvP. I think with this extra research time you can have an immortal out now by the time the rush hits or something.


What's is MsC? I'll take your word for it but what's MsC?


Mothership Core
ejozl
Profile Joined October 2010
Denmark3481 Posts
December 18 2012 22:29 GMT
#260
Damn it, I liked the state Fungal Growth was in
Now it's just back to mass Infestors, but even worse, since there's Viper/Hydra threat and Mutalisk threat.
Both buffed from WoL.
Also Blink is because Widow Mines don't one shot Stalkers anymore, annoying how, a change to the Widow Mine must mean a total balance change to everything, because Blink has to be adressed.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 11 12 13 14 15 92 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #120
Creator vs KrystianerLIVE!
Zoun vs Shameless
CranKy Ducklings149
LiquipediaDiscussion
PiG Sty Festival
09:00
Group D
YoungYakov vs ShoWTimELIVE!
ByuN vs Serral
PiGStarcraft1608
TKL 395
IndyStarCraft 265
BRAT_OK 178
Rex153
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1608
TKL 395
IndyStarCraft 265
BRAT_OK 178
Rex 153
StarCraft: Brood War
Britney 37878
Rain 6682
Calm 6040
Horang2 1280
Jaedong 951
actioN 663
Larva 424
Stork 375
Zeus 374
firebathero 367
[ Show more ]
Mini 358
Soma 283
PianO 252
Last 208
Hyun 189
Sharp 165
Rush 120
hero 98
Pusan 93
Killer 88
Dewaltoss 85
Movie 68
Sea.KH 58
soO 50
ToSsGirL 50
Barracks 48
Shine 46
Sacsri 40
yabsab 38
Hm[arnc] 30
sorry 29
NaDa 24
Backho 24
Noble 18
JulyZerg 14
zelot 13
Terrorterran 10
Dota 2
XaKoH 666
XcaliburYe202
canceldota106
NeuroSwarm93
Counter-Strike
zeus3364
fl0m1081
m0e_tv788
byalli554
x6flipin411
edward88
Super Smash Bros
Mew2King105
Heroes of the Storm
Khaldor254
MindelVK7
Other Games
singsing2317
B2W.Neo1203
Liquid`RaSZi167
DeMusliM161
ToD120
KnowMe13
Organizations
Counter-Strike
PGL22163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 10
• Response 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota294
League of Legends
• Jankos2760
Counter-Strike
• C_a_k_e 685
Upcoming Events
Replay Cast
11h 41m
Replay Cast
20h 41m
Wardi Open
23h 41m
Monday Night Weeklies
1d 4h
OSC
1d 11h
WardiTV Winter Champion…
1d 23h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo Complete
6 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 1st Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.