On November 27 2012 01:34 NostalgiaTag wrote:
As much as blizzard wants a balanaced game, I trust in what blizzard is trying to do. Let me elaborate:
Blizzard could have remade sc1. Put the exact same mechanics back in and the same units. They instead decided to try and be creative and throw in "unballanced" units and then try to balance around them. This is in theory a good idea, because its INTERESTING, I for one dont wana watch a game of ling vs zealot vs marine games all the time. Having creative units makes the game fun. However by having creative units it makes the game much more difficult to balance as we are discussing. Have they done a good job? debatable. But i believe they are doin the best with a confined set of paramaters. Call me a blizzard fan boy but I think they are IN THE END going to make the right decisions, its just going to take some back and forth balancing and experimentation, which is going to make the game more interesting.
As much as blizzard wants a balanaced game, I trust in what blizzard is trying to do. Let me elaborate:
Blizzard could have remade sc1. Put the exact same mechanics back in and the same units. They instead decided to try and be creative and throw in "unballanced" units and then try to balance around them. This is in theory a good idea, because its INTERESTING, I for one dont wana watch a game of ling vs zealot vs marine games all the time. Having creative units makes the game fun. However by having creative units it makes the game much more difficult to balance as we are discussing. Have they done a good job? debatable. But i believe they are doin the best with a confined set of paramaters. Call me a blizzard fan boy but I think they are IN THE END going to make the right decisions, its just going to take some back and forth balancing and experimentation, which is going to make the game more interesting.
I take it you have no experience with BW ... never played it and never watched it.
They didnt "throw in imbalanced units" ... they added "crutches" to make their mechanics work. Forcefield, blink, Fungal are all little helper tools which act as an excuse to say "learn to micro", but in the end the basic math of the units REQUIRES these crutches to keep the game and its lousy balance.
Just look at the Stalker and then look at the Marine. Both are roughly the same dps for ONE unit, but since you can stack more Marines into the same area compared to the much more expensive Stalker the Protoss NEED that Blink and Forcefield to make the unit work at all against the higher "dps per area" of the Marines. Managing Forcefields and/or Blink as a requirement to make the unit work is a terrible idea for such a basic unit ... even if it is an interesting concept. The reason why this is terrible is easy to explain with another comparison: USING a bunch of Banelings is easy; DEFENDING AGAINST them - Marine splitting - is hard and this basically is the core of the problem when looking at the units. You have too many crutches which are needed and gaps in the required skill for the races, which simply wasnt there in BW. You could make this less important by thinning out the units and making engagements less of a "big one" ... its all math and yet Blizzard doesnt notice this.
Oh and some of the crutches - some/many Zerg players are whining about not being able to win without Fungal in its current form - are downright terrible if they reach a critical number (the Infestors that is).
You say that you dont want to watch basic units all the time, but its stupid to think that every unit can have some special gimmick without having the risk that these gimmicks prove too good when you reach a critical number. Why else was the Reaper nerfed, if not for the ability to mass them quickly AND use them to tear down enemy buildings easily. HotS has no more anti-building mines from them and replaces it with a useless out-of-combat-heal. Just watch some BW games and you will see that it ISNT all about basic units if the basic units are "boring" and without any special gimmicks, so you might as well change that misconception there.
You should also remember that "if everything is special ... the special is the norm and its not special anymore", so having lots of basic units involved is good, because it is more exciting when something special happens.