• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:46
CEST 00:46
KST 07:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced3Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 668 users

Compiled list of stated upcoming WOL unit changes - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 Next All
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
November 14 2012 13:56 GMT
#41
Nice, great to see plain numbers instead of random theorems by whoever. Thanks for putting it together op.
The heart's eternal vow
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2012-11-14 15:02:38
November 14 2012 15:02 GMT
#42
Oh ffs, remove the colossus already. Or at least change it. They haven't even looked at it in the last year and a half.

It's a boring unit, which in turn spawned another boring unit.
the UMP says YER OUT
WoefulMe
Profile Joined September 2012
United States14 Posts
November 14 2012 17:11 GMT
#43
Personally I would like something to be done to Battlecruisers so that they can be more viable as a late game tech switch in cases other than for breaking siege lines...
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 17 2012 16:40 GMT
#44
Updated OP with new statements regarding Thor, Raven, Void Ray, and Infestors.

Q: You said the new units in HOTS are pretty good now, and you are going to make some change to some old units. Do you have any plans about changing the old units in WOL? I'm interested about raven, void ray, carrier, especially infestor.

A: I can't promise what is going to be changed. In next few weeks we will go through the units in WOL and decide either just adjust them or redesign them. For example, raven's seeker missile.

Second example is Thor's 250mm Cannons, very few players use it. So HOTS is a good chance for us, and we may redesign it to make more players use 250mm cannon.

For void ray, do you mean it's too weak? However many people complains it's too strong before last patch. I want to do something crazy to void ray, but we know nothing about how to do it now. We may try something before Christmas.

From my personal point of view, I expect redesign. So I would encourage my team to do some revolutionary change to increase the diversity of strategies.

Q : You forgot the infestor(LOL).

A: Oh, I forgot it. But no matter, I will tell you.
We are going to make a balance test map on WOL realms. On this map, Psionic units will be immune to Neural Parasite. On HOTS BETA, we are going to add a projectile back to Fungal Growth, just like we did in patch 1.3 PTR.

(Psionic units, include mothership, high templar, ghost, infestor, queen and archon. MC used to complain about mothership can be mind controled by infestors, and this problem may be solved as he wish.)


-Dustin Browder
MMA: The true King of Wings
Decendos
Profile Joined August 2011
Germany1338 Posts
Last Edited: 2012-11-17 17:00:19
November 17 2012 16:59 GMT
#45
love it. now they can fix archon toilet since no more neural on MS + tempest + timewarp are more than enough to fight BL infestor. only thing i disagree is making fungal a projectile again:



if its as slow as in the video the already borderline OP blinkstalker will be broken, if its superfast nothing will change. they should change fungal to a slow and nerf IT damage.

and no buff to hydras and ultras mentioned and nothing to make SHs and viper less expensive? also BC, carrier, FF, vortex changes? hope they give some info about those units also in the next weeks.

btw: thanks for keeping this thread updated :-)
pmp10
Profile Joined April 2012
3315 Posts
November 17 2012 17:26 GMT
#46
On November 18 2012 01:40 SarcasmMonster wrote:
A: I can't promise what is going to be changed. In next few weeks we will go through the units in WOL and decide either just adjust them or redesign them. For example, raven's seeker missile.

Second example is Thor's 250mm Cannons, very few players use it. So HOTS is a good chance for us, and we may redesign it to make more players use 250mm cannon.

That's a little worrisome.
If this isn't just a small preview then the whole 'redesign' may turn out to be just a few stat tweaks to abilities.
Ameisenmann
Profile Joined April 2012
Albania296 Posts
November 17 2012 17:49 GMT
#47
We are going to make a balance test map on WOL realms. On this map, Psionic units will be immune to Neural Parasite. On HOTS BETA, we are going to add a projectile back to Fungal Growth, just like we did in patch 1.3 PTR.

Meh. Im strongly against nerfing neural parasite at all. Its already been nerfed to shit apart from neuraling the mothership occasionally. So I really dont understand this idea.
Decendos
Profile Joined August 2011
Germany1338 Posts
November 17 2012 18:06 GMT
#48
On November 18 2012 02:49 Ameisenmann wrote:
Show nested quote +
We are going to make a balance test map on WOL realms. On this map, Psionic units will be immune to Neural Parasite. On HOTS BETA, we are going to add a projectile back to Fungal Growth, just like we did in patch 1.3 PTR.

Meh. Im strongly against nerfing neural parasite at all. Its already been nerfed to shit apart from neuraling the mothership occasionally. So I really dont understand this idea.


yeah it would be much easier to just give MS frenzy.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
November 17 2012 18:11 GMT
#49
Still disappointed that they aren't even talking about the collosi, i mean It's obvious the community as a whole doesn't like it they way it is now. I just feels it's getting sidestepped and forgotten because of other issues, i guess that's alright but i want to see something change before HOTS comes out!
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 17 2012 18:23 GMT
#50
On November 18 2012 03:11 Zorgaz wrote:
Still disappointed that they aren't even talking about the collosi, i mean It's obvious the community as a whole doesn't like it they way it is now. I just feels it's getting sidestepped and forgotten because of other issues, i guess that's alright but i want to see something change before HOTS comes out!


Blizz seem more concerned fixing underused units/abilites than the boring but useful units.
MMA: The true King of Wings
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
November 17 2012 18:43 GMT
#51
I actually think reapers need to be nerfed believe it or not. With good control you can't stop em lol
TimENT
Profile Joined November 2012
United States1425 Posts
November 17 2012 19:35 GMT
#52
On November 18 2012 03:43 HeeroFX wrote:
I actually think reapers need to be nerfed believe it or not. With good control you can't stop em lol


Lol in what? TvZ? TvP? They can only do damage in TvT...
Barcelona / Arsenal Fan!
baldgye
Profile Joined April 2011
United Kingdom1092 Posts
November 17 2012 19:40 GMT
#53
I'm really not sure the thor change needs to be done, becasue if the Terran gets just a whole shitload of them with tanks, they are a fucking pain to kill and giving them energy means at least with FB you can half there health... though I'm really not sure they need to be made in TvP mech anyway :/
pmp10
Profile Joined April 2012
3315 Posts
November 17 2012 19:54 GMT
#54
On November 18 2012 04:40 baldgye wrote:
I'm really not sure the thor change needs to be done

Mech TvP changes need to be done as otherwise Blizzard will have failed at the only job they set for themselves with terran.
250mm cannon alone can't make mech viable (at least not without making it massively overpowered) but may be a step in the right direction.
The real question is weather they are actually trying to make new strategies and compositions work or just buff rarely used abilities and call it a redesign.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
November 17 2012 20:05 GMT
#55
Dustin Browder said
Also we are thinking of preventing hellbats to change back to hellions. The change in armor types during transformation is an issue that needs more research.

Wait, what? Is he saying, "fuck this whole 'battle hellion' concept. Let's just have hellions and firebats seperately"?
You mean I just write stuff here and other people can see it?
xPrimuSx
Profile Joined January 2012
92 Posts
November 17 2012 21:30 GMT
#56
For void ray, do you mean it's too weak? However many people complains it's too strong before last patch. I want to do something crazy to void ray, but we know nothing about how to do it now. We may try something before Christmas.

From my personal point of view, I expect redesign. So I would encourage my team to do some revolutionary change to increase the diversity of strategies.

-Dustin Browder

The Void Ray is just a poorly and lazily designed unit and its problems stem from that, however this wasn't always the case. It's development history really shows what happened to it. It was originally a Khalai Protoss unit, a big bruiser that replaced the Carrier as the Protoss T3 endgame air unit. The DT contribution to Stargate was the original Tempest (the mini-Carrier). When fans got Blizzard to bring the Carrier back, the Tempest had to leave and Blizzard needed to have a new DT unit in SG, and that became the Void Ray, which got a color change, model size reduction, and various stat alterations (mostly less health, food and cost), although the lore comment about it eventually replacing the Carrier in the Toss fleet is a backhanded way of referencing its former position.

Since the damage of the Void Ray is backended with its charge mechanic it becomes incredibly better the longer its in the fight. There is another type of unit like that, AOE units. The longer an AOE unit can stay in a fight, the more units it can splash letting it deal exponentially more damage. However, unlike a VR, an AOE unit has front loaded damage, meaning they improve the more of them you have and the more upgrades you have on them. For VRs, this is actually the opposite, the more there are the harder it becomes to charge, and the more upgrades you have the less likely they are to charge up as well.

For the charge up mechanic to work, the VR needs to be an endurance unit rather than a "surgical strike craft" as designated by Blizzard. When the VR was a Khalai unit, and a T3 Carrier replacement at that, it could be a unit with a ton of health so that it could endure a battle, but as a DT unit, the VR is not supposed to be an endurance unit capable of eating tons of damage, so Blizzard has worked on evening out its damage to try and make it more useful and even took away its former base 1 armor. If Blizzard doesn't want to give the VR some ability to allow it to out last most opposition then they're going to need to further increase its damage, which will make it trend towards being OP. It's not a happy position. The other option would be to change the way charging works to make the VR front loaded damage, however this would then conflict with the new Oracle.

In the spirit of the thread, I'm leaving my suggestions in spoilers so those would would care to read can, and those who don't can just skip over them.

+ Show Spoiler [Charge up change suggestion] +
I'd suggest making the Prismatic Beams ability a cooldown instead of a passive. Like Toss shields the VR needs to not have been attacking anything for a certain amount of time for the ability to start coming off cooldown (charging up), however unlike regular cooldown abilities, as long as there is any amount of time available on the VR it can use the charged beam for that amount of time. An example with numbers would be like, if the VR doesn't attack something for 10 seconds Prismatic Beams begins charging. Prismatic Beams can have a maximum charge of 30 seconds. For each second the ability has charged, the VR can use Prismatic Beams for 2 seconds (1 min max of continuous charged damage).


+ Show Spoiler [Endurance change suggestion] +
The simplest thing would be to give the VR more health or a researchable ability that allows it to reduce damage, however this runs the risk of making the VR too similar to a flying Immortal. Instead I'd suggest a damage reflection skill. The ability would reflect all damage done to the VR back to the unit that dealt that damage, leaving the VR unharmed. This would give the VR a faux-AOE ability letting it be useful against swarms of units (i.e. Marines) and counter spellcasters by reflecting their abilities (i.e. Infestors).
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
November 18 2012 03:53 GMT
#57
It's really encouraging to see Blizzard willing to redesign units.
SarcasmMonster
Profile Joined October 2011
3136 Posts
November 18 2012 05:56 GMT
#58
IMPORTANT: About that last update

monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely.
MMA: The true King of Wings
pmp10
Profile Joined April 2012
3315 Posts
November 18 2012 06:08 GMT
#59
On November 18 2012 14:56 SarcasmMonster wrote:
IMPORTANT: About that last update

Show nested quote +
monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely.

That makes even less sense.
Maybe it was supposed to say that massive units are not to be affected by fungal?
Crawdad
Profile Joined September 2012
614 Posts
November 18 2012 09:00 GMT
#60
On November 18 2012 15:08 pmp10 wrote:
Show nested quote +
On November 18 2012 14:56 SarcasmMonster wrote:
IMPORTANT: About that last update

monk: Just talked to Dustin and did an interview. There's a mistake in this translation. He said in the test map, Psionic units will be unaffected by Fungal, not Neural. Also, they're looking into a lot of changes for the infestor, including removing Neural entirely.

That makes even less sense.
Maybe it was supposed to say that massive units are not to be affected by fungal?


Yeah, but I'm excited about more changes to the Infestor. Neural is rarely used, it deserves to be looked at or replaced.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason128
UpATreeSC 91
CosmosSc2 30
StarCraft: Brood War
Artosis 699
Counter-Strike
fl0m1763
Fnx 1672
Stewie2K1331
taco 761
sgares114
Super Smash Bros
AZ_Axe121
PPMD68
Liquid`Ken47
Heroes of the Storm
Liquid`Hasu479
Other Games
Grubby2875
C9.Mang0522
Maynarde207
ViBE135
Organizations
Other Games
gamesdonequick50076
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta40
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22564
League of Legends
• Jankos2352
Other Games
• Scarra3079
• imaqtpie1923
Upcoming Events
PiGosaur Monday
1h 14m
The PondCast
11h 14m
uThermal 2v2 Circuit
17h 14m
WardiTV European League
17h 14m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
1d 1h
RSL Revival
1d 11h
ByuN vs SHIN
Clem vs Reynor
OSC
1d 14h
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
2 days
[ Show More ]
OSC
2 days
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.