• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:16
CET 03:16
KST 11:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1488 users

[Death Ball] Bigger radius, better looking? - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 Next All
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
November 13 2012 12:47 GMT
#21
good try
lol
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2012-11-13 14:00:03
November 13 2012 12:59 GMT
#22
On November 13 2012 17:53 NukeD wrote:
Show nested quote +
On November 13 2012 17:25 StarOFdadA wrote:

2. The total DPS of the group is decreased, because the distance of each unit is larger, and units whom are in the back row are not able to attack at once.


You think its a problem. I think its a solution.



I agree, it is a great solution! :D

I like the look of larger radii. The fact the dps-density would be reduced would lower the effectiveness of the deathball, which I'm sure almost everyone would agree would be great. I have said it before; why do marines and other units need to stand shoulder to shoulder, it looks ridiculous and leads to massively high dps-density. This leads to very quick battles with the boring deathballs. Please Blizzard, consider these kinds of fundamental changes if you really want to tackle the deathball.

@FeyFey: If zergling and zealot radii were also slightly bigger, it might make up for the marines' larger radii. Also banelings and Ultras would be less destructive due to more spread out units. So tell me why melee units would own everything? Secondly, I would question why squeezing your units through anything in the heat of a battle is a good thing. Slightly larger radii actually give a better defenders/high-ground advantage because the attacking army can't 'squeeze' up ramps as well, which would be great IMO!
Kiwan
Profile Joined October 2011
Australia36 Posts
November 13 2012 13:21 GMT
#23
I would make the hitboxes a tiny bit smaller, so they clumped just a tiny bit more, but otherwise, looks really nice. What happens when zerglings attack marines with the new hitboxes? or when hellions run by minerals lines, and things like that? Just wondering if you could post a video of situational things like that?

moskonia
Profile Joined January 2011
Israel1448 Posts
November 13 2012 14:12 GMT
#24
I think this really looks sweet, would love to test ingame, you should implant this in some map just to see how a game actually goes with this.
Lorch
Profile Joined June 2011
Germany3690 Posts
November 13 2012 14:23 GMT
#25
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.
TigerKarl
Profile Joined November 2010
1757 Posts
November 13 2012 14:26 GMT
#26
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.
Lorch
Profile Joined June 2011
Germany3690 Posts
November 13 2012 14:40 GMT
#27
On November 13 2012 23:26 TigerKarl wrote:
Show nested quote +
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.


What do you mean what fact? The fact that a lot of bw people hate watching star 2 because everything clumps and this would fix clumping. The fact that watching 1 deathball that is clumped as fuck a move against another a move is obviously worse to watch then watching a not clumped deathball vs a non clumped deathball, simply due to the fact that it's sooo much easier to tell exactly what is going on. 500 times was obviously an exaggeration used to stress my point that it is better.
Berceno
Profile Joined May 2012
Spain401 Posts
November 13 2012 14:53 GMT
#28
On November 13 2012 23:26 TigerKarl wrote:
Show nested quote +
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.


based on the fact that battles will be longer ( you can't attack with your 200/200 at the same time), more micro intensive ( you need to flank more and you would be able to hold position with less units) and it looks better, it's not like 100 supply in 1 square ( you can't even see properly what's happening), also aoe should be bigger which makes the game more fun
protoss living in da ghetto
TigerKarl
Profile Joined November 2010
1757 Posts
November 13 2012 15:20 GMT
#29
On November 13 2012 23:40 Lorch wrote:
Show nested quote +
On November 13 2012 23:26 TigerKarl wrote:
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.

The fact that a lot of bw people hate watching star 2 because everything clumps and this would fix clumping.

Where do you take that from? I'm not convinced that this is the sole reason, not even the most important reason, so please provice representing data.
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
Last Edited: 2012-11-13 15:32:37
November 13 2012 15:32 GMT
#30
Massive nerf to banelings vs bio which in their already sad state would regulate them to hydra status.
저그 화이팅
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
November 13 2012 16:16 GMT
#31
looks amazing and i think this would bea very good change. the numbers could be tweeked a bit to make the game very fun and interesting
Terran Metal for the Win
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2012-11-13 16:33:59
November 13 2012 16:26 GMT
#32
On November 14 2012 00:20 TigerKarl wrote:
Show nested quote +
On November 13 2012 23:40 Lorch wrote:
On November 13 2012 23:26 TigerKarl wrote:
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.

The fact that a lot of bw people hate watching star 2 because everything clumps and this would fix clumping.

Where do you take that from? I'm not convinced that this is the sole reason, not even the most important reason, so please provice representing data.


I live in Korea and a lot of the Koreans are very unimpressed by sc2. One of their biggest gripes is that sc2 is "too much rock, scissors, paper" as they say. I've also been told that sc2 looks too easy, with just one big army fighting another. So there we go!

@AndreiDaGiant: I love how you're insinuating that sc2 is not very fun and uninteresting :-P I do think though that increased radii will make it a better game..
clocked
Profile Joined November 2012
111 Posts
November 13 2012 16:37 GMT
#33
I don't get why people bitch about this unit clumping shit so much. If they split their units as well as I do, they can dodge all fungals, EMP, Storm, Colossus shots, banelings etc. Just pre split and split your units and you will be fine.
Berceno
Profile Joined May 2012
Spain401 Posts
November 13 2012 16:57 GMT
#34
On November 14 2012 01:37 clocked wrote:
I don't get why people bitch about this unit clumping shit so much. If they split their units as well as I do, they can dodge all fungals, EMP, Storm, Colossus shots, banelings etc. Just pre split and split your units and you will be fine.


who is talking about splitting units? lol

protoss living in da ghetto
MasterCynical
Profile Joined September 2012
505 Posts
November 13 2012 23:30 GMT
#35
On November 14 2012 01:37 clocked wrote:
I don't get why people bitch about this unit clumping shit so much. If they split their units as well as I do, they can dodge all fungals, EMP, Storm, Colossus shots, banelings etc. Just pre split and split your units and you will be fine.



This isn't about balance or making splitting units any easier or harder. This is purely about making the game look better for the spectator so that armies don't look like a clusterfuck.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 13 2012 23:51 GMT
#36
this looks better but you should be able to clump your units too, so changing the collision size isn't a good choice
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Serpico
Profile Joined May 2010
4285 Posts
November 14 2012 00:00 GMT
#37
On November 14 2012 08:51 Yoshi Kirishima wrote:
this looks better but you should be able to clump your units too, so changing the collision size isn't a good choice

You can clump your units with the changes. It's a great choice because it solves many problems that no one else has offered a better, more elegant and longterm solution to.
cari-kira
Profile Joined March 2011
Germany655 Posts
November 14 2012 01:36 GMT
#38
i wonder how long it would take for such a ball to get through a chokepoint or a lowered depot.
perhaps some minutes.
people would yell at blizzard for that.

imagine 20 mutas flattening your main while your marines go through the choke 1 at a time to their instant death.
Live and let live
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2012-11-14 01:57:38
November 14 2012 01:57 GMT
#39
On November 14 2012 09:00 Serpico wrote:
Show nested quote +
On November 14 2012 08:51 Yoshi Kirishima wrote:
this looks better but you should be able to clump your units too, so changing the collision size isn't a good choice

You can clump your units with the changes. It's a great choice because it solves many problems that no one else has offered a better, more elegant and longterm solution to.


I don't think so, in the videos he has the units move into each other but they don't clump up like they do now. This suggestion is about making the units have a bigger collision size, not changing their pathing to leave space between them. And if they can't clump up as much as they do now... i'm not sure that would be a dominately good thing, since it'll require forcefield, AOE, ramps, maps, etc. to change. It'll even effect how well you can attack buildings.

And good point by cari-kira.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-11-14 02:21:51
November 14 2012 02:20 GMT
#40
um, isn't there already a thread for this?

doesn't look like blizzard has any plans on changing how units pathing works. If anything, buffing AOE rather than nerfing it should be blizzards priority for fixing death balls. however, the spells need to be high risk/reward so noobs can't just aoe other noobs to death, but at the same time pros should be able to skillfully execute their aoe units and make other pros pay for not splitting their armies.

an example of this is making siege time longer but increasing overall damage
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 9h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 90
StarCraft: Brood War
Artosis 718
Sharp 175
Yoon 105
ZergMaN 67
ggaemo 43
NaDa 34
Dota 2
NeuroSwarm104
League of Legends
C9.Mang0332
Trikslyr62
Counter-Strike
summit1g7694
minikerr36
Super Smash Bros
hungrybox372
Other Games
JimRising 387
Maynarde178
Mew2King63
RuFF_SC223
Organizations
Other Games
gamesdonequick944
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 92
• Mapu17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• XenOsky 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22604
Other Games
• imaqtpie2771
Upcoming Events
WardiTV Invitational
1d 9h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.