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[Death Ball] Bigger radius, better looking? - Page 2

Forum Index > StarCraft 2 HotS
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dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
November 13 2012 12:47 GMT
#21
good try
lol
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2012-11-13 14:00:03
November 13 2012 12:59 GMT
#22
On November 13 2012 17:53 NukeD wrote:
Show nested quote +
On November 13 2012 17:25 StarOFdadA wrote:

2. The total DPS of the group is decreased, because the distance of each unit is larger, and units whom are in the back row are not able to attack at once.


You think its a problem. I think its a solution.



I agree, it is a great solution! :D

I like the look of larger radii. The fact the dps-density would be reduced would lower the effectiveness of the deathball, which I'm sure almost everyone would agree would be great. I have said it before; why do marines and other units need to stand shoulder to shoulder, it looks ridiculous and leads to massively high dps-density. This leads to very quick battles with the boring deathballs. Please Blizzard, consider these kinds of fundamental changes if you really want to tackle the deathball.

@FeyFey: If zergling and zealot radii were also slightly bigger, it might make up for the marines' larger radii. Also banelings and Ultras would be less destructive due to more spread out units. So tell me why melee units would own everything? Secondly, I would question why squeezing your units through anything in the heat of a battle is a good thing. Slightly larger radii actually give a better defenders/high-ground advantage because the attacking army can't 'squeeze' up ramps as well, which would be great IMO!
Kiwan
Profile Joined October 2011
Australia36 Posts
November 13 2012 13:21 GMT
#23
I would make the hitboxes a tiny bit smaller, so they clumped just a tiny bit more, but otherwise, looks really nice. What happens when zerglings attack marines with the new hitboxes? or when hellions run by minerals lines, and things like that? Just wondering if you could post a video of situational things like that?

moskonia
Profile Joined January 2011
Israel1448 Posts
November 13 2012 14:12 GMT
#24
I think this really looks sweet, would love to test ingame, you should implant this in some map just to see how a game actually goes with this.
Lorch
Profile Joined June 2011
Germany3684 Posts
November 13 2012 14:23 GMT
#25
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.
TigerKarl
Profile Joined November 2010
1757 Posts
November 13 2012 14:26 GMT
#26
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.
Lorch
Profile Joined June 2011
Germany3684 Posts
November 13 2012 14:40 GMT
#27
On November 13 2012 23:26 TigerKarl wrote:
Show nested quote +
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.


What do you mean what fact? The fact that a lot of bw people hate watching star 2 because everything clumps and this would fix clumping. The fact that watching 1 deathball that is clumped as fuck a move against another a move is obviously worse to watch then watching a not clumped deathball vs a non clumped deathball, simply due to the fact that it's sooo much easier to tell exactly what is going on. 500 times was obviously an exaggeration used to stress my point that it is better.
Berceno
Profile Joined May 2012
Spain401 Posts
November 13 2012 14:53 GMT
#28
On November 13 2012 23:26 TigerKarl wrote:
Show nested quote +
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.


based on the fact that battles will be longer ( you can't attack with your 200/200 at the same time), more micro intensive ( you need to flank more and you would be able to hold position with less units) and it looks better, it's not like 100 supply in 1 square ( you can't even see properly what's happening), also aoe should be bigger which makes the game more fun
protoss living in da ghetto
TigerKarl
Profile Joined November 2010
1757 Posts
November 13 2012 15:20 GMT
#29
On November 13 2012 23:40 Lorch wrote:
Show nested quote +
On November 13 2012 23:26 TigerKarl wrote:
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.

The fact that a lot of bw people hate watching star 2 because everything clumps and this would fix clumping.

Where do you take that from? I'm not convinced that this is the sole reason, not even the most important reason, so please provice representing data.
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
Last Edited: 2012-11-13 15:32:37
November 13 2012 15:32 GMT
#30
Massive nerf to banelings vs bio which in their already sad state would regulate them to hydra status.
저그 화이팅
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
November 13 2012 16:16 GMT
#31
looks amazing and i think this would bea very good change. the numbers could be tweeked a bit to make the game very fun and interesting
Terran Metal for the Win
winsonsonho
Profile Joined October 2012
Korea (South)143 Posts
Last Edited: 2012-11-13 16:33:59
November 13 2012 16:26 GMT
#32
On November 14 2012 00:20 TigerKarl wrote:
Show nested quote +
On November 13 2012 23:40 Lorch wrote:
On November 13 2012 23:26 TigerKarl wrote:
On November 13 2012 23:23 Lorch wrote:
Oh hell yeah, if blizzard is actually smart they would implement this asap, one of the biggest, if not the biggest, problem of bw purist in korea with star 2 is the fact that everything clumps like shit which sucks for spectators, so just by doing this simple fix they would already make the game about 500 times more spectator friendly.

500 times more friendly based on what fact? please raise your statement above the level of pure specualtion and wishful thinking.

The fact that a lot of bw people hate watching star 2 because everything clumps and this would fix clumping.

Where do you take that from? I'm not convinced that this is the sole reason, not even the most important reason, so please provice representing data.


I live in Korea and a lot of the Koreans are very unimpressed by sc2. One of their biggest gripes is that sc2 is "too much rock, scissors, paper" as they say. I've also been told that sc2 looks too easy, with just one big army fighting another. So there we go!

@AndreiDaGiant: I love how you're insinuating that sc2 is not very fun and uninteresting :-P I do think though that increased radii will make it a better game..
clocked
Profile Joined November 2012
111 Posts
November 13 2012 16:37 GMT
#33
I don't get why people bitch about this unit clumping shit so much. If they split their units as well as I do, they can dodge all fungals, EMP, Storm, Colossus shots, banelings etc. Just pre split and split your units and you will be fine.
Berceno
Profile Joined May 2012
Spain401 Posts
November 13 2012 16:57 GMT
#34
On November 14 2012 01:37 clocked wrote:
I don't get why people bitch about this unit clumping shit so much. If they split their units as well as I do, they can dodge all fungals, EMP, Storm, Colossus shots, banelings etc. Just pre split and split your units and you will be fine.


who is talking about splitting units? lol

protoss living in da ghetto
MasterCynical
Profile Joined September 2012
505 Posts
November 13 2012 23:30 GMT
#35
On November 14 2012 01:37 clocked wrote:
I don't get why people bitch about this unit clumping shit so much. If they split their units as well as I do, they can dodge all fungals, EMP, Storm, Colossus shots, banelings etc. Just pre split and split your units and you will be fine.



This isn't about balance or making splitting units any easier or harder. This is purely about making the game look better for the spectator so that armies don't look like a clusterfuck.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
November 13 2012 23:51 GMT
#36
this looks better but you should be able to clump your units too, so changing the collision size isn't a good choice
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Serpico
Profile Joined May 2010
4285 Posts
November 14 2012 00:00 GMT
#37
On November 14 2012 08:51 Yoshi Kirishima wrote:
this looks better but you should be able to clump your units too, so changing the collision size isn't a good choice

You can clump your units with the changes. It's a great choice because it solves many problems that no one else has offered a better, more elegant and longterm solution to.
cari-kira
Profile Joined March 2011
Germany655 Posts
November 14 2012 01:36 GMT
#38
i wonder how long it would take for such a ball to get through a chokepoint or a lowered depot.
perhaps some minutes.
people would yell at blizzard for that.

imagine 20 mutas flattening your main while your marines go through the choke 1 at a time to their instant death.
Live and let live
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
Last Edited: 2012-11-14 01:57:38
November 14 2012 01:57 GMT
#39
On November 14 2012 09:00 Serpico wrote:
Show nested quote +
On November 14 2012 08:51 Yoshi Kirishima wrote:
this looks better but you should be able to clump your units too, so changing the collision size isn't a good choice

You can clump your units with the changes. It's a great choice because it solves many problems that no one else has offered a better, more elegant and longterm solution to.


I don't think so, in the videos he has the units move into each other but they don't clump up like they do now. This suggestion is about making the units have a bigger collision size, not changing their pathing to leave space between them. And if they can't clump up as much as they do now... i'm not sure that would be a dominately good thing, since it'll require forcefield, AOE, ramps, maps, etc. to change. It'll even effect how well you can attack buildings.

And good point by cari-kira.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-11-14 02:21:51
November 14 2012 02:20 GMT
#40
um, isn't there already a thread for this?

doesn't look like blizzard has any plans on changing how units pathing works. If anything, buffing AOE rather than nerfing it should be blizzards priority for fixing death balls. however, the spells need to be high risk/reward so noobs can't just aoe other noobs to death, but at the same time pros should be able to skillfully execute their aoe units and make other pros pay for not splitting their armies.

an example of this is making siege time longer but increasing overall damage
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