On November 15 2012 20:36 Destro wrote:
Oh god, i can just imagine all the units stuck behind buildings as their radius is too large. the siege tank looks larger then a supply depot...
I don't like this at all.. the clumping and small radius was seen as a bad thing for a long time, but seeing pros split their units well makes the game much more exciting to watch. not saying you couldnt split with this, but it caters to casual players more.
The game should become harder, not easier imo
Oh god, i can just imagine all the units stuck behind buildings as their radius is too large. the siege tank looks larger then a supply depot...
I don't like this at all.. the clumping and small radius was seen as a bad thing for a long time, but seeing pros split their units well makes the game much more exciting to watch. not saying you couldnt split with this, but it caters to casual players more.
The game should become harder, not easier imo
I did not change the "inner radius", the value which decide the interact with units and buildings.
If we buff AOE at the same time, the game will not easier.