• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:26
CET 03:26
KST 11:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1734 users

[Death Ball] Bigger radius, better looking? - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 All
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
November 16 2012 15:25 GMT
#61
On November 15 2012 20:36 Destro wrote:
Oh god, i can just imagine all the units stuck behind buildings as their radius is too large. the siege tank looks larger then a supply depot...

I don't like this at all.. the clumping and small radius was seen as a bad thing for a long time, but seeing pros split their units well makes the game much more exciting to watch. not saying you couldnt split with this, but it caters to casual players more.

The game should become harder, not easier imo


I did not change the "inner radius", the value which decide the interact with units and buildings.

If we buff AOE at the same time, the game will not easier.
StarOFdadA
Profile Joined June 2012
Hong Kong33 Posts
Last Edited: 2012-11-16 15:29:10
November 16 2012 15:28 GMT
#62
On November 16 2012 21:42 jkhiwi wrote:
Atificiality. This thread(http://www.teamliquid.net/forum/viewmessage.php?topic_id=377527) is better than your vods.


So, why I never seen the thread on Blizzard's forum before?

Why did you hide it (just kidding)?

This thread is my 1st thread here (I reply some other before, but I do not come here very often. You can check my history here)
jkhiwi
Profile Joined May 2011
8 Posts
November 17 2012 10:27 GMT
#63
If you were hurt, i am sorry. I am not good at english. So i do not write almost the text. Sorry.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-11-17 11:24:06
November 17 2012 11:22 GMT
#64
On November 16 2012 19:03 XenoX101 wrote:
Can you try this with a bit less dramatic of a change? The problem with what you've shown here is firstly that the micro potential is far less because there is much less room to move when units are that 'fat'. And secondly, the DPS loss would be phenomenal at that size, I'm thinking right now about how even Immortals as they currently are are not cost effective in a big battle once you have more than say 8+ except maybe against pure mech, so for something that is massed even more like marine this change would basically be game breaking. I think you would need the tiniest of radiuses added to units, enough to give units the slightest of visual 'space' but absolutely no more, but even then it is guaranteed to affect balance & consequently the metagame in some way, so you'd just have to hope that the new metagame can also be balanced.

Micro actually isnt "shape your clump of units into a concave and bring all of them into range" [I would call that "macro", but sadly that term is already taken] but rather "move your individual units in a way to maximise their efficiency" (stutter step micro for example or Dropship-Reaver-micro). The manipulation of clumps of units stopped being micro when they decided to make everything perfectly tight automatically.


On November 15 2012 01:33 Antylamon wrote:
^
I don't see any fighting going on in those pictures. Not that I would expect to, but in SC2 armies are fighting and moving around a lot more than in real life.

Also, who says the Phalanx doesn't come back into style in the future?

[image loading]
+ Show Spoiler +
Roman Combat Shields are OP

Dear Blizzard,

we are past the time where melee combat was deemed efficient and close formations are important. Units should be deadly on their own ... especially AoE units ... and this would make infantry spread out (if they had any brains that is).

@Antylamon
Zerg would win every match against that, because Hannibal and his elephants (=Ultralisks) won about every battle as long as he had them.
If you cant say what you're meaning, you can never mean what you're saying.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 9h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 100
StarCraft: Brood War
Artosis 698
Sharp 214
ZergMaN 161
Yoon 155
ggaemo 61
NaDa 42
GoRush 16
Noble 10
Dota 2
NeuroSwarm96
League of Legends
C9.Mang0345
Trikslyr53
Counter-Strike
summit1g7041
minikerr49
Super Smash Bros
hungrybox347
Other Games
JimRising 382
Maynarde182
Mew2King69
RuFF_SC218
Organizations
Other Games
gamesdonequick944
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 88
• Mapu18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• XenOsky 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22711
Other Games
• imaqtpie2302
Upcoming Events
WardiTV Invitational
1d 9h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.