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No fix to clumpy unit movement - Page 14

Forum Index > StarCraft 2 HotS
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bole
Profile Joined January 2011
Serbia164 Posts
November 18 2012 16:17 GMT
#261
I will not by HOTS if they dont change pathing... its so retarded and in WC3 you Have option to chose CLUMP PATHING OR SPREAD OUT PATHING....

i Dustin Browder think he is smartest person and he know what is good or not.. he dont understend the game what is wrong with it...

He is so RETARDED !!!!!
LOLingBuddha
Profile Joined February 2011
Netherlands697 Posts
November 18 2012 16:38 GMT
#262
On November 19 2012 01:17 bole wrote:
I will not by HOTS if they dont change pathing... its so retarded and in WC3 you Have option to chose CLUMP PATHING OR SPREAD OUT PATHING....

i Dustin Browder think he is smartest person and he know what is good or not.. he dont understend the game what is wrong with it...

He is so RETARDED !!!!!

I didnt play much of WC3 but i didnt know they had that option.

seeing as they did have the option, what mode did the user opt for most?
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
November 18 2012 16:45 GMT
#263
On November 19 2012 01:38 LOLingBuddha wrote:
Show nested quote +
On November 19 2012 01:17 bole wrote:
I will not by HOTS if they dont change pathing... its so retarded and in WC3 you Have option to chose CLUMP PATHING OR SPREAD OUT PATHING....

i Dustin Browder think he is smartest person and he know what is good or not.. he dont understend the game what is wrong with it...

He is so RETARDED !!!!!

I didnt play much of WC3 but i didnt know they had that option.

seeing as they did have the option, what mode did the user opt for most?


he came from C&C generals... one of the worst game of the series... what you expect ?

B
lol
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2012-11-18 17:16:09
November 18 2012 17:15 GMT
#264
On November 19 2012 01:38 LOLingBuddha wrote:
Show nested quote +
On November 19 2012 01:17 bole wrote:
I will not by HOTS if they dont change pathing... its so retarded and in WC3 you Have option to chose CLUMP PATHING OR SPREAD OUT PATHING....

i Dustin Browder think he is smartest person and he know what is good or not.. he dont understend the game what is wrong with it...

He is so RETARDED !!!!!

I didnt play much of WC3 but i didnt know they had that option.

seeing as they did have the option, what mode did the user opt for most?


most people switched between the two depending on the situation and frankly it wasn't all that great. If you don't want your units to clump then spread them out, it actually takes skill to do it right.... its another thing that seperates the good from the bad and as the game develops more and more pros are making decisions to either stay clumped or not. Adding a button that will do it for you is actually removing skill from the game.

And as Dustin says, in many situations you want your units clumped for highest DPS density. They've fooled around with the tweak in the videos and found that it made little difference because you don't tend to make 1 a-click across the map but many little ones, which makes the units clump up again.

Sorry but i'm all for clumping and making spreading out a skill needed rather than having them spread out by default and the game needing less micro. Army control is what separates skill levels, when you play someone 2 leagues lower you win not by superior macro but by being more efficient with your army. If your opponent can click a button that spreads out his army then your superior abilities are somewhat negated
When there is nothing left to lose but your dignity, it is already gone.
ejozl
Profile Joined October 2010
Denmark3471 Posts
November 18 2012 17:18 GMT
#265
I don't think clumping has anything to do, with the issue of Death Balls.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
November 18 2012 17:21 GMT
#266
On November 18 2012 23:53 SarcasmMonster wrote:
Show nested quote +
Frodan: I also want to follow up on a post you made a while ago. It was on the forums, I'm not sure if you can recall. But you talked about changing maybe the unit pathing AI, maybe tweaking some of the dynamic movement. Can you explain exactly what you guys did, maybe the results, and maybe some of your concerns because you said it wasn't that different.

Browder: We saw some videos that our fans put together, which is awesome. A variable which they were tweaking within the path finder, it would basically cause units to keep their position until they got to their target point, and they would still cluster up again. A lot of our players have felt that the spreading out would be something beneficial for E-sports, that it would cause the armies to look bigger, it would be a little easier to read what's going on in some of the bigger armies. So we tested this variable in our game, we tested it for a couple of days, playing tons and tons of games and it didn't make much of a difference because the reality is the test they were showing on a map was all these units spread out with a single right click across the map so the units will all spread out, so it look great. But nobody plays that way. They click rapidly in very short spaces so the units are always clustered. The other thing too that's typical about this is the fact of the matter that players want their units clustered. They don't want them spread out. It's more cool for E-sports perspective but not if you want to win a game. If you want to win a game, you want to cluster. You especially want to cluster when you are fighting with Marines and Maruaders, say against Zealots. You want to be in a tight ball and murdering them. You do want to split when you want to fight Banelings. So there's sometimes you want to split, and sometimes want to cluster. So it's really about what's the default and for us it felt like the smarter answer is look most of the time, especially for new users, clustering is correct. If the pros want to split up their units, they should split up their units and that's something they can do. We're seeing more and more and more pros who want to win games are spreading out their armies at the appropriate moment and gaining an advantage for it. But at the end of the day, we didn't put that one in beta because it didn't do that much. I wouldn't be ashamed to try something else at some point to see how that feels but that one did not do sort of what we all thought it would. It was actually almost no change to the game at all, so at that point what's the point of introducing all that work on us, all the testing, and all the uncertainty of that if it doesn't actually change much.

Frodan interviewing Browder at WCS

I'm getting the impression they ONLY tested the implementation from the original BNet thread's OP, and never tried the other plausible implementations.


Interesting.

They don't seem to believe that there is a fundamental problem with unit movement and are therefore not pursuing it with as much vigor as they should be. If they believed that this was a true problem with the game, they wouldn't just be checking it off a list of community concerns ("oh they want this? it doesnt work afterall? ok. Let's just stop wasting our time go back to designing the new units now").

I dont see them pursuing different solutions to this concern: they aren't reading the forums, they aren't familiar with the root of the complaint, which is that armies are too dense and move around too easily, ensuring that armies are always in the optimal formation, eliminating defenders advantage, making fights short and difficult to spectate. Most importantly, they don't seem to be testing new solutions to this constantly.

Or if they are aware of our concerns and actually understand them, they're afraid that they dont have the time/resources to make a thorough investigation, or more likely, that they are taking a risk-averse approach to SC2 balance, which is that anything uncertain is bad, hence how most of the new units (especially toss) are out of the way and sort of fit in at the edges instead of reinventing how the races work.


Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
DanLee
Profile Joined January 2012
Canada316 Posts
November 18 2012 18:00 GMT
#267
On October 24 2012 02:20 Zoltan wrote:
I just wanna go ahead and say,

Fuck you, Dustin Dooshbag Browder.

WHAT DO YOU MEAN IT
Show nested quote +
never made a real difference in a live game.


If the units stay in formation, well then they stay in formation!

Show nested quote +
I am of the opinion that pro players can and should spread out their units more by hand. The benefits are enormous. Fortunately we are starting to see this in some games and I expect this trend to continue


well Mr. Fuckbrowder, I'm not a pro. I'm just a masters league dude with 80 apm. Help me by giving me a way that doesn't take 10 actions to spread my 8 marines, or to unclump my vikigns so i dont lose to ONE fungal growth. Or let me watch a game that looks awesome, and not like a big moving pile of i dont know what + Show Spoiler +
shit
.

Seriously fuck you Dustin Browder. Fuck you.

User was warned for this post

So you want to just chill out in masters without having to have any mechanical skill whatsoever? Sounds like a good idea, just for that I hope Dustin Browder makes it so medivacs don't autocast heal.
nty
NukeD
Profile Joined October 2010
Croatia1612 Posts
November 18 2012 19:01 GMT
#268
On November 19 2012 02:15 emythrel wrote:
Show nested quote +
On November 19 2012 01:38 LOLingBuddha wrote:
On November 19 2012 01:17 bole wrote:
I will not by HOTS if they dont change pathing... its so retarded and in WC3 you Have option to chose CLUMP PATHING OR SPREAD OUT PATHING....

i Dustin Browder think he is smartest person and he know what is good or not.. he dont understend the game what is wrong with it...

He is so RETARDED !!!!!

I didnt play much of WC3 but i didnt know they had that option.

seeing as they did have the option, what mode did the user opt for most?



Sorry but i'm all for clumping and making spreading out a skill needed rather than having them spread out by default and the game needing less micro. Army control is what separates skill levels, when you play someone 2 leagues lower you win not by superior macro but by being more efficient with your army. If your opponent can click a button that spreads out his army then your superior abilities are somewhat negated


Thats okay man. No need to apologize for being wrong.

Seriously tho, its undeniably true that spreading your healthbars takes a lot of skill, thats not the issue. The thing is that if they fixed the clumping and made the movement more spread out, it would take even more skill to make your units work efficiently. And no I will not explain why that is the case for the 70th time, a lot of people have already explained thoroughly why.

Basically this way we would get day 9's frisbees rather than balls we have now if you know the reference.
sorry for dem one liners
Apolo
Profile Joined May 2010
Portugal1259 Posts
November 18 2012 19:09 GMT
#269
Yes let's artificially create a way to show mechanical skill, by forcing players to micro aggainst the computer. It makes me think of 12 units per control group, and no rally points. If Browder wants micro, there are many other possible ways to introduce it that don't involve something artificial like this.

Actually, if the AI didn't interfere with movement we could see much more interesting micro, because players would actually take the time to make cool, formations / tactics. As it is now, no one will bother spending 15s putting zealots at front in a perfect line followed by sentries, followed by stalkers, like we would see in a middle-ages battle with archers, spearmen, etc, because as soon as they click to move the units start to move stupidly with disregard to whatever their relative positions, and all that hard work goes to waste.

Keep being illuded if you think auto clumping is actually doing good to this game.
Keilkan
Profile Joined July 2012
Denmark67 Posts
November 18 2012 22:25 GMT
#270
I'd just like to chime in since a lot of people have used the speedling/baneling versus marine comparison.

The reason why speedlings trade so extremely poorly against a ball of marines atm is exactly that: It's a ball!
The surface area is extremely low, yet that is not the main thing. A lot of the marines will be shooting the same speedling at the same time!

In effect this means that the DPS from the Zerglings drop insanely as they die off relatively quickly. The tradeoff is that a few banelings get in there and it will be a complete massacre. If Terran spreads out more and the Zerglings spread out more, they will not be target fired to the same extent, and their uptime and thus damage will be better. Either Banelings will be able to clean up a marine ball, or Zerglings will be more effective against it.

I don't see how that can be a voice of concern, unless the spreading would be made so huge that zerglings are just more effective than banelings. ( Which with proper splitting is already the case. Yet you need the banelings to force the terran to split, so your Zerglings gain their efficiency, yadda yadda. )
Blast 'em!
bole
Profile Joined January 2011
Serbia164 Posts
Last Edited: 2012-11-19 00:45:48
November 19 2012 00:35 GMT
#271
I didnt play much of WC3 but i didnt know they had that option.

seeing as they did have the option, what mode did the user opt for most?



he came from C&C generals... one of the worst game of the series... what you expect ?

B



Dustin Browder is noob for E SPORTS games he dont know what is micro what is macro excetera....


I still play WC3 TFT and its better game then SC2 skill wise ... simply amount of gameplay (micro) and staff u need to pull out to win a game cant compare WC3 vs SC2 ....

SC2 is good macro game (you need a lot of skill to build your army and base ) But WC3 is 10 time bather when ARMIES come and colapse When armies Are FIGHT each other...

Watch some WC3 games how intense they are.....every unite is important like in SC BW was... but Dustin Browder dont get it....

He is C&C retard who dont care he wont to made many from noob ppl and ppl who dont know what Blizz games are...

Pathing is First problem ...Secund problem (because there is no micro ) is HARD COUNTERS A MOVE UNITES ...Third problem is MAPS...

Because of 8 min 2 ghas in each base there is no little bettles in beginning of game( so no micro) ..and then ppl sit on 2 base 3 base till get 200 pop army ...BALL ARMY....
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 19 2012 09:05 GMT
#272
In BW there were no clumped up units and Deathball 200/200 15 sec battles.
But unfortunately Dustin Browder decided he was a genius and created a whole different game which is IMHO by far worse than BW for spectators.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 19 2012 09:15 GMT
#273
On November 19 2012 02:15 emythrel wrote:
Show nested quote +
On November 19 2012 01:38 LOLingBuddha wrote:
On November 19 2012 01:17 bole wrote:
I will not by HOTS if they dont change pathing... its so retarded and in WC3 you Have option to chose CLUMP PATHING OR SPREAD OUT PATHING....

i Dustin Browder think he is smartest person and he know what is good or not.. he dont understend the game what is wrong with it...

He is so RETARDED !!!!!

I didnt play much of WC3 but i didnt know they had that option.

seeing as they did have the option, what mode did the user opt for most?

And as Dustin says, in many situations you want your units clumped for highest DPS density. They've fooled around with the tweak in the videos and found that it made little difference because you don't tend to make 1 a-click across the map but many little ones, which makes the units clump up again.

Sorry but i'm all for clumping and making spreading out a skill needed rather than having them spread out by default and the game needing less micro. Army control is what separates skill levels, when you play someone 2 leagues lower you win not by superior macro but by being more efficient with your army. If your opponent can click a button that spreads out his army then your superior abilities are somewhat negated


What is so interesting in the game in which almost only micro is spreading units?
In BW and WC3 there are much more ways to micro units.

SC2 badly lacks of micro.
In current macro orientated metagame there is no possibility to distinguish best players from good players that is why we have so many different winners of big tournaments (Parting, Life, Seed, MVP, DRG, Jiakji, MMA, Creator, Alive.)
theSAiNT
Profile Joined July 2009
United States726 Posts
November 19 2012 15:42 GMT
#274
On November 19 2012 02:15 emythrel wrote:
Show nested quote +
On November 19 2012 01:38 LOLingBuddha wrote:
On November 19 2012 01:17 bole wrote:
I will not by HOTS if they dont change pathing... its so retarded and in WC3 you Have option to chose CLUMP PATHING OR SPREAD OUT PATHING....

i Dustin Browder think he is smartest person and he know what is good or not.. he dont understend the game what is wrong with it...

He is so RETARDED !!!!!

I didnt play much of WC3 but i didnt know they had that option.

seeing as they did have the option, what mode did the user opt for most?


most people switched between the two depending on the situation and frankly it wasn't all that great. If you don't want your units to clump then spread them out, it actually takes skill to do it right.... its another thing that seperates the good from the bad and as the game develops more and more pros are making decisions to either stay clumped or not. Adding a button that will do it for you is actually removing skill from the game.

And as Dustin says, in many situations you want your units clumped for highest DPS density. They've fooled around with the tweak in the videos and found that it made little difference because you don't tend to make 1 a-click across the map but many little ones, which makes the units clump up again.

Sorry but i'm all for clumping and making spreading out a skill needed rather than having them spread out by default and the game needing less micro. Army control is what separates skill levels, when you play someone 2 leagues lower you win not by superior macro but by being more efficient with your army. If your opponent can click a button that spreads out his army then your superior abilities are somewhat negated


You have a Dustin Browder level of understanding, aka completely missing the point.
You seem to think that people want a UI improvement to make units easier to spread out. NOPE.

Actually, we want it to be OPTIMAL to spread out.
Why? Becuase clumpy deathballs are boring to watch, boring to play and difficult to balance from a game design point of view.

In the case of marines vs banes, players do spread out. But for every other scenario, deathballs beat non deathballs so obviously players choose to clump up. Make deathballs less good and players will spread out more.

Alternatively, make deathballs impossible with a simple pathing tweak and the whole problem goes away. (Yes you will have to rebalance some spells. No it's not difficult to tweak).
Scholera
Profile Blog Joined October 2012
United States166 Posts
November 19 2012 16:38 GMT
#275
I like the one where they stay in formation A LOT.

It encourages actual micro, presplit marines as well as live splitting of marines, changes how deathballs work by making clumping an actual decision, looks badass, and allows spells to be buffed by making units they're used against less clumped.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 19 2012 16:49 GMT
#276
wierd thing to say but we need WORSE AI^^
The harder it becomes, the more you should focus on the basics.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-11-19 16:53:00
November 19 2012 16:50 GMT
#277
the problem is the path and always will be, if they are unwilling to change it, it will be impossible to get rid of deathballs, no matter what units you put in.
we need the old path with 8 directional movements to fix this completely
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
November 19 2012 17:28 GMT
#278
This has already been stated, but something like this is a HUGE buff to Terran, and it will require rebalancing of pretty much every splash unit in the game to re balance the races.

I just don't see why blizzard would change something that is an aesthetic problem when there is so much balance problems at the moment, this change will increase the problems and unbalance the the arguably already overpowered marine.
gg no re
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 19 2012 17:33 GMT
#279
On November 19 2012 04:01 NukeD wrote:
Show nested quote +
On November 19 2012 02:15 emythrel wrote:
On November 19 2012 01:38 LOLingBuddha wrote:
On November 19 2012 01:17 bole wrote:
I will not by HOTS if they dont change pathing... its so retarded and in WC3 you Have option to chose CLUMP PATHING OR SPREAD OUT PATHING....

i Dustin Browder think he is smartest person and he know what is good or not.. he dont understend the game what is wrong with it...

He is so RETARDED !!!!!

I didnt play much of WC3 but i didnt know they had that option.

seeing as they did have the option, what mode did the user opt for most?



Sorry but i'm all for clumping and making spreading out a skill needed rather than having them spread out by default and the game needing less micro. Army control is what separates skill levels, when you play someone 2 leagues lower you win not by superior macro but by being more efficient with your army. If your opponent can click a button that spreads out his army then your superior abilities are somewhat negated


Thats okay man. No need to apologize for being wrong.

Seriously tho, its undeniably true that spreading your healthbars takes a lot of skill, thats not the issue. The thing is that if they fixed the clumping and made the movement more spread out, it would take even more skill to make your units work efficiently. And no I will not explain why that is the case for the 70th time, a lot of people have already explained thoroughly why.

Basically this way we would get day 9's frisbees rather than balls we have now if you know the reference.



By all means, correct army handling is a skill that separates good from bad players. However, it makes the game too volatile in my opinion.

If you have one wrong engagement, you tend to lose your whole army, which is basically game.
If the units where less clumped, you would generally only lose part of them, because your units are spaced out and harder to trap, and because your opponents units are more spaced out and dish out less dps overall. That is, if you have the skill to react quickly and accordingly.


Macro skill is still my preferred way of separating good and bad players. If a good player has a short slip of attention and his macro suffers, he can always macro off his ass and catch up. If his attention slipped so long that his macro is way of the majority of the game and he lose the critical engagement, then he deserved to lose that game.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
November 19 2012 17:34 GMT
#280
On November 19 2012 01:45 dragonsuper wrote:
Show nested quote +
On November 19 2012 01:38 LOLingBuddha wrote:
On November 19 2012 01:17 bole wrote:
I will not by HOTS if they dont change pathing... its so retarded and in WC3 you Have option to chose CLUMP PATHING OR SPREAD OUT PATHING....

i Dustin Browder think he is smartest person and he know what is good or not.. he dont understend the game what is wrong with it...

He is so RETARDED !!!!!

I didnt play much of WC3 but i didnt know they had that option.

seeing as they did have the option, what mode did the user opt for most?


he came from C&C generals... one of the worst game of the series... what you expect ?

B


Didnt he also make RA2? arguably the best game of the series?

I dont know of the pathing is a absolute problem. Units do die too fast in this game however. All deciding 30 second engaments is less than optimal. If this is due to the pathing it is a serious problem. It is however also possible that the units are just too high dps.

Sometimes I feel like they made this game on normal speed, after realising this was too easy (and or slow) they changed it too fastest. And now there is a game where everything dies, and half the games are decided with a single missclick.
Always look on the bright side of life
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