• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:24
CEST 21:24
KST 04:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 293Serral wins Maestros of the Game 242ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Serral wins Maestros of the Game 2 Serral wins HomeStory Cup 29 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BSL Season 22 Full Overview & Conclusion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL22 General Discussion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2299 users

Zerg Identity: Supply and Cost vs P and T - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 Next All
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 12 2012 07:34 GMT
#21
On October 12 2012 13:10 I_Destroy wrote:
I think you should try to make a map with your changes and see how well they work out and if they do. Show blizzard that they are worthy of being implemented in to the real game.


It's going to be a thing
Reflection and Respect.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
October 12 2012 07:50 GMT
#22
So Zerg would have to open Hydra den every single game vs Toss or outright die to a mothership core.

The changes you propose heed on thought to the timings sc2 is built around and are far too drastic.
ledarsi
Profile Joined September 2010
United States475 Posts
October 12 2012 08:31 GMT
#23
Designing a game around timings is a mistake. Timings are emergent. The game should be designed around unit interactions and mechanics, and making those interactions fun and interesting for the player. Specific timings, strategies, and builds should be created in response to the structure of the game. The structure of the game should not ever respond to the strategies in vogue, or common builds and timings. Players should invent these things in response to the game, not the other way around.
"First decide who you would be, then do what you must do."
Project_R
Profile Joined October 2012
3 Posts
October 12 2012 09:01 GMT
#24
I like the OP very much and I do believe that the proposed changes would help in the issues with zerg, but I think there are also very large assumptions that aren’t being addressed.

One, is the fact that Blizzard has constantly stated that they DO NOT WANT BROOD WAR UNITS in SC2. Regardless of how much it would help balance the game, they want this game to be unique with its own unique tech trees and units. So this concerns the proposed Hydralisk which is basically a BW hydralisk. As much as I’d love to see BW hydras back in the game, I just don’t think it’s happen.

I, personally, have been thinking about this also. (I am a Protoss Player so take this with a grain of salt) The issue I’ve always had with the Zerg design is the roach and how it just isn’t Zerg-like. On top of that, it’s just a really awesome, but boring unit. It’s a tank that has high health, high damage, as well as incredible speed. The only things holding it back are its range and attack speed to an extent. Did anyone know that with the speed upgrade, roaches are faster than stalkers… OFF CREEP.

If I could propose some tweaks to the OP that are more probable because of how Blizzard wants the game to be unique and have its own identity. I think the Corrupter changes are great.

Roach speed should be cut out and moved to the Hydra Den so that hydras can get speed faster (from hive to lair) This gives zerg a power damage dealer in the mid game and makes more sense as Hydras are the damage dealers and should be able to kite with their range.

Make Roach tunneling claws give Roaches a speed buff while burrowed, maybe to 2.75. This way roaches can still retreat, and since they will be healing while burrowed, that speed doesn’t need to be huge. The skill ceiling will rise because opposing players will need to target fire to actually kill roaches underground. As a result of roaches losing their early speed upgrade, it would be required to be buffed in another aspect. I would suggest increasing attack speed slightly, or increasing range +1 again to compensate. This, I feel will create new, innovative play with burrow being used more effectively and knowing when to unburrow to attack. It gives Zerg their speedy Hydras without reverting back to BW hydras, plus hydras keep their insane new damage, now being worth the new cost.

Addressing the issue that the roach is 2 supply… I don’t really have too much of an opinion here, but to say that decreasing the supply to 1 would need nerfs to damage and health significantly to the roach, possibly even losing its role as a tank because roaches would be so incredibly overwhelming.
Fearce
Profile Joined April 2010
Denmark48 Posts
October 12 2012 09:07 GMT
#25
On giant, giant maps, sc2 is actually starting to look more like BW. I've always maintained that the biggest difference is that units in SC2 move too fast.

On a totally related note, awesome thread. Loved the 'history' and identity you presented.
Its the manprobe!
Millet
Profile Joined April 2012
Sweden143 Posts
October 12 2012 09:37 GMT
#26
Along with the previous part in the series (and probably the coming), this was such a great read and great propositions. Love the corruptor changes you proposed, and even the hydra roach switch (which of course would have to be balanced). Infestor change seems pretty good as well. I never liked the rooting of fungal growth to be honest. Anything that prevents micro is a bad thing, I'm pretty sure.

Also, with the early hydras, protoss air could be buffed in order to make it more viable. Which I think is great.

Great thread, and I'm, looking forward to reading your upcoming terran counterpart.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 12 2012 10:19 GMT
#27
On October 12 2012 16:50 Nihilnovi wrote:
So Zerg would have to open Hydra den every single game vs Toss or outright die to a mothership core.

The changes you propose heed on thought to the timings sc2 is built around and are far too drastic.


Zerg has to open roach den every game to stop any protoss allin. Hell they open roach every game anyway.

The biggest concern with zerg that should be attended IMO is how the strongest composition in the game is one with 2 units, Infestor/Blord.
Revolutionist fan
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
October 12 2012 10:24 GMT
#28
if this was implemented I would start playing again. Great ideas, not over the top stupid like some of the stuff I've read. The only problem I see is that you would open with 2 light units, making Hellions super strong against you early game army.
6 poll is a good skill toi have
Mr Cochese
Profile Joined October 2010
United Kingdom11 Posts
October 12 2012 10:25 GMT
#29
Love the ideas, though perhaps the T1 hydra is a bit too similar to the Marauder and Stalker with having a large unit bonus. Obviously the Queen losing its anti-air follows from that.

I think I'd actually go further and give the Roach its passive regeneration ability back if it was at T2. Make it a bit weaker than proposed so it's not just an Ultralisk-lite, so they die in battle, but those that survive get back to combat effectiveness rapidly.
I died in a crash two years ago - is that what they told you?
Big J
Profile Joined March 2011
Austria16289 Posts
October 12 2012 10:27 GMT
#30
On October 12 2012 19:24 eu.exodus wrote:
if this was implemented I would start playing again. Great ideas, not over the top stupid like some of the stuff I've read. The only problem I see is that you would open with 2 light units, making Hellions super strong against you early game army.

Then you havent thought about 30min long baneling wars ot +1 7gate zealot
Tankz123
Profile Joined December 2011
Denmark228 Posts
October 12 2012 11:07 GMT
#31
Just a quick tip - when you compare the damage of BW units and WOL units - please compare the dps, not the damage - someone pointed this out in your previous post.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 12 2012 13:17 GMT
#32
These posts of yours are brilliant, excellent analysis and well thought out, keep them up! can't wait for terran.
11/5/14 CATACLYSM | The South West's worst Falco main
Velr
Profile Blog Joined July 2008
Switzerland10921 Posts
Last Edited: 2012-10-12 13:58:30
October 12 2012 13:29 GMT
#33
On October 12 2012 20:07 Tankz123 wrote:
Just a quick tip - when you compare the damage of BW units and WOL units - please compare the dps, not the damage - someone pointed this out in your previous post.


The problem is, that DPS is only half the story or not even. How fast a unit shoots and how high the dmg is, is just as important as the actual DPS and more important when it comes to its "character".

To do another BW to SC2 comparison.

The Dragoon feels nothing like the Stalker or Immortal because it's attack rate/dmg was sooo different. IT "felt" vastly stronger than other somewhat similar units like the Hydra or.. Marine... But it's DPS was iirc VERY suppar per cost (but not much per supply). This is also because only Toss had the strong AE-Spells which made Goons seem WAY more long lasting than comparable amounts of Hydras or Marines. Same with the Zealot and Zergling... That gave the whole race it's identity, which just isn't really there anymore in SC2 due to weaker AE and less diffrences between Stalker <-> Roach (and Hydra) <-> Marauder. The untis in SC2 in general just feel way too similar.
Grendel
Profile Joined November 2010
Belgium126 Posts
October 12 2012 14:46 GMT
#34
Nice article. I agree with most changes though I would not like for the Queen to lose its anti air. The only reason I say that ks because of the mothership core which comes into the game very early, so you HAVE to get hydras very quickly every single game, which would suck. For the other races it doesn't matter that much, because their anti air is in every tech path anyway.

Further, yes Hydra as tier 1 would be cool, but there are a few things to consider as well. First, if you want hydras to actually play out like in BW, the attack animation would have to be changed as well, since atm you can't kite with hydras or they'll lose half their attack.

Further, something that obviously can be changed/balanced, but the hydra damage is quite high. In BW the hydra is balanced due to the fact that it did only small amounts of damage to small units. Here it would suddenly get a 50% damage increase versus Zealots and Marines. While cool, it shouldn't be like that that the hydra can counter ALL other tier 1 units.

For the rest, great post, keep them coming!
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 12 2012 15:00 GMT
#35
Balance can be so annoying. Roach started out at 1 supply but it didn't worked out. I wouldn't mind if they would nerf them so that 1 supply works at the end. Zerg would have their swarmy feel a harder to control and more expensive unit.
Doubt the hydra can be fit into a t1 unit. But i wouldn't really mind. At the end it would be just a model exchange.
And wow 8 super marines for 100/100, thats a steal.

On October 12 2012 22:29 Velr wrote:
The problem is, that DPS is only half the story or not even. How fast a unit shoots and how high the dmg is, is just as important as the actual DPS and more important when it comes to its "character".


Yes DPS is not really useful. But so is damage, knowing the damage doesn't help you if you don't know the attack speed. Roach and Zealot basically do the same damage, but the Zealot almost attacks twice as fast. Range and movement speed also play a role etc. But if you use Damage as an argument and disregard the attack speed it is pretty bad. Then DPS is actually better ... and DPS doesn't say alot.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 12 2012 21:44 GMT
#36
DPS is an important statistic, but it I would argue that damage values are more important due to their interaction with armor. The lower the damage value, or the more the attack volley is split, the more effective armor becomes at mitigating it. DPS is a hard statistic to read into other than "man, if I leave this thing in my base, I will take X damage as Y seconds pass."
Reflection and Respect.
sns3rsam
Profile Joined September 2012
United States138 Posts
October 12 2012 22:30 GMT
#37
I definitely like the idea of corrupters having a different ability! Although I wouldnt mind if their current ability gets splash. That alone I feel would make their use more viable. But corruption egg seems interesting... :D
"Every Terran same to me... uhhhh ezpz" -DRG // When Life gives you banelings...
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 14 2012 07:48 GMT
#38
Making it a mini plague on top of the Broodlings would probably be OP, but hey, we will know when we get the PTR mod up.
Reflection and Respect.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
October 14 2012 08:55 GMT
#39
good thoughts, and you get respones; i wish i got responses like that.
Also note that zealots do better vs 4 lings than in BW, you didnt' account for the significant differences in attack speed between BW and sc2.
I strongly agree with switching the roach and hydra tech tree positions, it's one i've been favoring for quite awhile too.
The roach you propose would be quite weak for its cost,so it would truly need to be supplemented by other units.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Kaleidos
Profile Joined October 2010
Italy172 Posts
October 14 2012 11:47 GMT
#40
On October 12 2012 19:27 Big J wrote:
Show nested quote +
On October 12 2012 19:24 eu.exodus wrote:
if this was implemented I would start playing again. Great ideas, not over the top stupid like some of the stuff I've read. The only problem I see is that you would open with 2 light units, making Hellions super strong against you early game army.

Then you havent thought about 30min long baneling wars ot +1 7gate zealot


Hydras are pretty good vs non-charge zealots, and in zvz no one makes roaches before lair anyway.
The Queen vs Mothership Core is actually an issue i believe.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#58
RotterdaM1181
TaKeTV770
TKL 430
SteadfastSC287
IndyStarCraft 250
ZombieGrub93
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1181
TKL 430
mouzHeroMarine 319
SteadfastSC 287
IndyStarCraft 250
elazer 136
ZombieGrub93
UpATreeSC 80
Railgan 42
StarCraft: Brood War
ggaemo 225
Dewaltoss 141
Free 61
yabsab 35
910 32
Bale 15
Dota 2
420jenkins899
Counter-Strike
fl0m1870
Heroes of the Storm
Liquid`Hasu391
Other Games
Grubby2619
FrodaN2145
Liquid`RaSZi1340
Beastyqt718
ceh9620
C9.Mang0207
ToD102
shahzam59
Trikslyr46
Organizations
Other Games
BasetradeTV277
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 196
• Reevou 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 37
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen41
League of Legends
• Nemesis5362
• TFBlade1336
Other Games
• imaqtpie1489
• Shiphtur427
Upcoming Events
Replay Cast
4h 36m
WardiTV Weekly
15h 36m
The PondCast
1d 14h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
4 days
[ Show More ]
IPSL
4 days
Dragon vs Hawk
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.