• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:23
CEST 10:23
KST 17:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting8[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET1Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more... Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO
Tourneys
WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
BW - ajfirecracker Strategy & Training Current Meta Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Series you have seen recently... Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1445 users

Zerg Identity: Supply and Cost vs P and T - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 Next All
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 12 2012 07:34 GMT
#21
On October 12 2012 13:10 I_Destroy wrote:
I think you should try to make a map with your changes and see how well they work out and if they do. Show blizzard that they are worthy of being implemented in to the real game.


It's going to be a thing
Reflection and Respect.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
October 12 2012 07:50 GMT
#22
So Zerg would have to open Hydra den every single game vs Toss or outright die to a mothership core.

The changes you propose heed on thought to the timings sc2 is built around and are far too drastic.
ledarsi
Profile Joined September 2010
United States475 Posts
October 12 2012 08:31 GMT
#23
Designing a game around timings is a mistake. Timings are emergent. The game should be designed around unit interactions and mechanics, and making those interactions fun and interesting for the player. Specific timings, strategies, and builds should be created in response to the structure of the game. The structure of the game should not ever respond to the strategies in vogue, or common builds and timings. Players should invent these things in response to the game, not the other way around.
"First decide who you would be, then do what you must do."
Project_R
Profile Joined October 2012
3 Posts
October 12 2012 09:01 GMT
#24
I like the OP very much and I do believe that the proposed changes would help in the issues with zerg, but I think there are also very large assumptions that aren’t being addressed.

One, is the fact that Blizzard has constantly stated that they DO NOT WANT BROOD WAR UNITS in SC2. Regardless of how much it would help balance the game, they want this game to be unique with its own unique tech trees and units. So this concerns the proposed Hydralisk which is basically a BW hydralisk. As much as I’d love to see BW hydras back in the game, I just don’t think it’s happen.

I, personally, have been thinking about this also. (I am a Protoss Player so take this with a grain of salt) The issue I’ve always had with the Zerg design is the roach and how it just isn’t Zerg-like. On top of that, it’s just a really awesome, but boring unit. It’s a tank that has high health, high damage, as well as incredible speed. The only things holding it back are its range and attack speed to an extent. Did anyone know that with the speed upgrade, roaches are faster than stalkers… OFF CREEP.

If I could propose some tweaks to the OP that are more probable because of how Blizzard wants the game to be unique and have its own identity. I think the Corrupter changes are great.

Roach speed should be cut out and moved to the Hydra Den so that hydras can get speed faster (from hive to lair) This gives zerg a power damage dealer in the mid game and makes more sense as Hydras are the damage dealers and should be able to kite with their range.

Make Roach tunneling claws give Roaches a speed buff while burrowed, maybe to 2.75. This way roaches can still retreat, and since they will be healing while burrowed, that speed doesn’t need to be huge. The skill ceiling will rise because opposing players will need to target fire to actually kill roaches underground. As a result of roaches losing their early speed upgrade, it would be required to be buffed in another aspect. I would suggest increasing attack speed slightly, or increasing range +1 again to compensate. This, I feel will create new, innovative play with burrow being used more effectively and knowing when to unburrow to attack. It gives Zerg their speedy Hydras without reverting back to BW hydras, plus hydras keep their insane new damage, now being worth the new cost.

Addressing the issue that the roach is 2 supply… I don’t really have too much of an opinion here, but to say that decreasing the supply to 1 would need nerfs to damage and health significantly to the roach, possibly even losing its role as a tank because roaches would be so incredibly overwhelming.
Fearce
Profile Joined April 2010
Denmark48 Posts
October 12 2012 09:07 GMT
#25
On giant, giant maps, sc2 is actually starting to look more like BW. I've always maintained that the biggest difference is that units in SC2 move too fast.

On a totally related note, awesome thread. Loved the 'history' and identity you presented.
Its the manprobe!
Millet
Profile Joined April 2012
Sweden143 Posts
October 12 2012 09:37 GMT
#26
Along with the previous part in the series (and probably the coming), this was such a great read and great propositions. Love the corruptor changes you proposed, and even the hydra roach switch (which of course would have to be balanced). Infestor change seems pretty good as well. I never liked the rooting of fungal growth to be honest. Anything that prevents micro is a bad thing, I'm pretty sure.

Also, with the early hydras, protoss air could be buffed in order to make it more viable. Which I think is great.

Great thread, and I'm, looking forward to reading your upcoming terran counterpart.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 12 2012 10:19 GMT
#27
On October 12 2012 16:50 Nihilnovi wrote:
So Zerg would have to open Hydra den every single game vs Toss or outright die to a mothership core.

The changes you propose heed on thought to the timings sc2 is built around and are far too drastic.


Zerg has to open roach den every game to stop any protoss allin. Hell they open roach every game anyway.

The biggest concern with zerg that should be attended IMO is how the strongest composition in the game is one with 2 units, Infestor/Blord.
Revolutionist fan
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
October 12 2012 10:24 GMT
#28
if this was implemented I would start playing again. Great ideas, not over the top stupid like some of the stuff I've read. The only problem I see is that you would open with 2 light units, making Hellions super strong against you early game army.
6 poll is a good skill toi have
Mr Cochese
Profile Joined October 2010
United Kingdom11 Posts
October 12 2012 10:25 GMT
#29
Love the ideas, though perhaps the T1 hydra is a bit too similar to the Marauder and Stalker with having a large unit bonus. Obviously the Queen losing its anti-air follows from that.

I think I'd actually go further and give the Roach its passive regeneration ability back if it was at T2. Make it a bit weaker than proposed so it's not just an Ultralisk-lite, so they die in battle, but those that survive get back to combat effectiveness rapidly.
I died in a crash two years ago - is that what they told you?
Big J
Profile Joined March 2011
Austria16289 Posts
October 12 2012 10:27 GMT
#30
On October 12 2012 19:24 eu.exodus wrote:
if this was implemented I would start playing again. Great ideas, not over the top stupid like some of the stuff I've read. The only problem I see is that you would open with 2 light units, making Hellions super strong against you early game army.

Then you havent thought about 30min long baneling wars ot +1 7gate zealot
Tankz123
Profile Joined December 2011
Denmark228 Posts
October 12 2012 11:07 GMT
#31
Just a quick tip - when you compare the damage of BW units and WOL units - please compare the dps, not the damage - someone pointed this out in your previous post.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 12 2012 13:17 GMT
#32
These posts of yours are brilliant, excellent analysis and well thought out, keep them up! can't wait for terran.
11/5/14 CATACLYSM | The South West's worst Falco main
Velr
Profile Blog Joined July 2008
Switzerland10788 Posts
Last Edited: 2012-10-12 13:58:30
October 12 2012 13:29 GMT
#33
On October 12 2012 20:07 Tankz123 wrote:
Just a quick tip - when you compare the damage of BW units and WOL units - please compare the dps, not the damage - someone pointed this out in your previous post.


The problem is, that DPS is only half the story or not even. How fast a unit shoots and how high the dmg is, is just as important as the actual DPS and more important when it comes to its "character".

To do another BW to SC2 comparison.

The Dragoon feels nothing like the Stalker or Immortal because it's attack rate/dmg was sooo different. IT "felt" vastly stronger than other somewhat similar units like the Hydra or.. Marine... But it's DPS was iirc VERY suppar per cost (but not much per supply). This is also because only Toss had the strong AE-Spells which made Goons seem WAY more long lasting than comparable amounts of Hydras or Marines. Same with the Zealot and Zergling... That gave the whole race it's identity, which just isn't really there anymore in SC2 due to weaker AE and less diffrences between Stalker <-> Roach (and Hydra) <-> Marauder. The untis in SC2 in general just feel way too similar.
Grendel
Profile Joined November 2010
Belgium126 Posts
October 12 2012 14:46 GMT
#34
Nice article. I agree with most changes though I would not like for the Queen to lose its anti air. The only reason I say that ks because of the mothership core which comes into the game very early, so you HAVE to get hydras very quickly every single game, which would suck. For the other races it doesn't matter that much, because their anti air is in every tech path anyway.

Further, yes Hydra as tier 1 would be cool, but there are a few things to consider as well. First, if you want hydras to actually play out like in BW, the attack animation would have to be changed as well, since atm you can't kite with hydras or they'll lose half their attack.

Further, something that obviously can be changed/balanced, but the hydra damage is quite high. In BW the hydra is balanced due to the fact that it did only small amounts of damage to small units. Here it would suddenly get a 50% damage increase versus Zealots and Marines. While cool, it shouldn't be like that that the hydra can counter ALL other tier 1 units.

For the rest, great post, keep them coming!
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 12 2012 15:00 GMT
#35
Balance can be so annoying. Roach started out at 1 supply but it didn't worked out. I wouldn't mind if they would nerf them so that 1 supply works at the end. Zerg would have their swarmy feel a harder to control and more expensive unit.
Doubt the hydra can be fit into a t1 unit. But i wouldn't really mind. At the end it would be just a model exchange.
And wow 8 super marines for 100/100, thats a steal.

On October 12 2012 22:29 Velr wrote:
The problem is, that DPS is only half the story or not even. How fast a unit shoots and how high the dmg is, is just as important as the actual DPS and more important when it comes to its "character".


Yes DPS is not really useful. But so is damage, knowing the damage doesn't help you if you don't know the attack speed. Roach and Zealot basically do the same damage, but the Zealot almost attacks twice as fast. Range and movement speed also play a role etc. But if you use Damage as an argument and disregard the attack speed it is pretty bad. Then DPS is actually better ... and DPS doesn't say alot.
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 12 2012 21:44 GMT
#36
DPS is an important statistic, but it I would argue that damage values are more important due to their interaction with armor. The lower the damage value, or the more the attack volley is split, the more effective armor becomes at mitigating it. DPS is a hard statistic to read into other than "man, if I leave this thing in my base, I will take X damage as Y seconds pass."
Reflection and Respect.
sns3rsam
Profile Joined September 2012
United States138 Posts
October 12 2012 22:30 GMT
#37
I definitely like the idea of corrupters having a different ability! Although I wouldnt mind if their current ability gets splash. That alone I feel would make their use more viable. But corruption egg seems interesting... :D
"Every Terran same to me... uhhhh ezpz" -DRG // When Life gives you banelings...
ItWhoSpeaks
Profile Joined September 2010
United States362 Posts
October 14 2012 07:48 GMT
#38
Making it a mini plague on top of the Broodlings would probably be OP, but hey, we will know when we get the PTR mod up.
Reflection and Respect.
zlefin
Profile Blog Joined October 2012
United States7689 Posts
October 14 2012 08:55 GMT
#39
good thoughts, and you get respones; i wish i got responses like that.
Also note that zealots do better vs 4 lings than in BW, you didnt' account for the significant differences in attack speed between BW and sc2.
I strongly agree with switching the roach and hydra tech tree positions, it's one i've been favoring for quite awhile too.
The roach you propose would be quite weak for its cost,so it would truly need to be supplemented by other units.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Kaleidos
Profile Joined October 2010
Italy172 Posts
October 14 2012 11:47 GMT
#40
On October 12 2012 19:27 Big J wrote:
Show nested quote +
On October 12 2012 19:24 eu.exodus wrote:
if this was implemented I would start playing again. Great ideas, not over the top stupid like some of the stuff I've read. The only problem I see is that you would open with 2 light units, making Hellions super strong against you early game army.

Then you havent thought about 30min long baneling wars ot +1 7gate zealot


Hydras are pretty good vs non-charge zealots, and in zvz no one makes roaches before lair anyway.
The Queen vs Mothership Core is actually an issue i believe.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 120
StarCraft: Brood War
Killer 518
Larva 498
actioN 334
JulyZerg 110
sorry 70
ToSsGirL 61
KwarK 27
soO 26
Sacsri 25
ivOry 10
[ Show more ]
ajuk12(nOOB) 3
Dota 2
XcaliburYe694
League of Legends
JimRising 743
Counter-Strike
Stewie2K486
PGG 130
Heroes of the Storm
Khaldor144
Other Games
summit1g13908
C9.Mang0331
B2W.Neo149
Mew2King133
KnowMe104
Trikslyr19
Organizations
Counter-Strike
PGL4172
Other Games
gamesdonequick1349
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH182
• LUISG 9
• Adnapsc2 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1940
• HappyZerGling127
Other Games
• WagamamaTV618
Upcoming Events
CranKy Ducklings
1h 37m
BSL Team A[vengers]
5h 37m
Bonyth vs Paralyze
StRyKeR vs Ample
Safe House 2
8h 37m
Sparkling Tuna Cup
1d 1h
Safe House 2
1d 8h
Monday Night Weeklies
2 days
Tenacious Turtle Tussle
4 days
The PondCast
5 days
Online Event
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.