• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:52
CET 10:52
KST 18:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast How much money terran looses from gas steal? BGH Auto Balance -> http://bghmmr.eu/ Which mirror match you like most or least? Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4418 users

Improved Widow Mine Suggestion - Page 2

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 Next All
hobbidude
Profile Joined December 2010
Canada171 Posts
September 28 2012 06:30 GMT
#21
I like the idea too. The original op suggested also theat existing mines self destruct if the Shredder is repositioned. I was thinking if you actually did it properly make it so that the mines time out slowly and the shredder reproduces them at the same rate with some minor adjustments. That way the shredder keeps the mine field filled up. If you move it it still last for a little while for when you reposition.

Fragile51
Profile Joined October 2011
Netherlands15767 Posts
September 28 2012 06:34 GMT
#22
Huh, i kinda like this. Wouldn't mind it if they tinkered around with it a little.
Crawdad
Profile Joined September 2012
614 Posts
September 28 2012 06:38 GMT
#23
On September 28 2012 15:09 captainwaffles wrote:
I like the current widow mine, wouldn't mind seeing a drop to 1 supply (with a damage nerf). I think a mine layer is kind of silly considering the vulture was a goddamn hover bike, moved fast as shit and could lay mines, but still have an attack. How or why would a dedicated mine layer be better then putting mines on the hellions?


Because a Vulture could only lay three spider mines, and then it was done. Presumably, this dedicated minelayer would have no such limit. Plus, it's burrowed.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
September 28 2012 06:46 GMT
#24
On September 28 2012 15:23 Insoleet wrote:
Show nested quote +
On September 28 2012 15:17 YyapSsap wrote:
Sounds cool on paper but wont work during engagements which is essential unless its more of a setup first before engagement kind of thing unlike spider mines which were used as both.

But this leads us to the same old conclusion. Mines as units just DONT work. They need a unit that lays them as a limited ability or money costing ability.


Widow mines are not the broodwar remake. Placing mines during engagements just ... suck ? It feels weird.
Mech is an immobile army, not one who can move on an place mines everywhere.


Mech is an immobile army with a speedy sidekick ala hellions (or vultures from BW). Maybe you've never seen mines being used offensively e.g. a squadron of vultures vs a pack of dragoons. Such a micro intensive fight. Its exciting to watch as a spectator, seeing dragoons picking off mines and minimizing damage while the vultures are doing everything they can do take a chunk of them out. If your really good, rewards can be high as the cost efficiency would be insane which is a good thing for a game like SC2.

And how do they suck? what if you didn't have time to plant them down before the engagement? why do you think they got rid of the 10s timer before detonation?



Maghetti
Profile Joined May 2008
United States2429 Posts
September 28 2012 06:53 GMT
#25
I am definitely in favor of this idea on paper and would like to see it tested in beta. Widow mines simply do not control space where it sounds like this unit could definitely control space.

I also like hobbidude's idea to make the mines slowly defuse after the unit unborrows and repositions. This way the unit can't just be targeted down and can run away and use its mine field as a temp shield for retreat.
iKill
Profile Blog Joined May 2011
Denmark861 Posts
September 28 2012 07:17 GMT
#26
On September 28 2012 11:47 benzcity07 wrote:
Hope the DB post is sincere and not pr.

Would definitely be a cool idea, I like the idea as it frees up supply while remaining balanced. I'm afraid of the idea because it kinda sorta feels like the swarm host.


Considering how few posts with legit criticism he responds to, I think it is.
thepuppyassassin: "My god... the deathball's grown wings!"
[KGS]Slacker
Profile Joined November 2009
Denmark82 Posts
September 28 2012 10:31 GMT
#27
This seems like a really cool idea. Don't get why people on the Bnet forums seem to think it's a terran reaver though, lol.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-28 11:01:50
September 28 2012 10:50 GMT
#28
This Idea is from the WoL Alpha, they've never showed that unit, but they were talking about it for a little bit, and then scrapped it. It could be interesting, we will see what will they do.

On September 28 2012 19:31 [KGS]Slacker wrote:
This seems like a really cool idea. Don't get why people on the Bnet forums seem to think it's a terran reaver though, lol.

Because they are retarded, it has nothing to do with the Reaver, except that you are "buying" mines, which are used for Area control and not as Siege Units. They are also comparing it to the Swarm Hosts, which is again very different, Swarm Host is also an Siege unit like Reaver, but you are not doing AoE damage with it, and can be used both for offense and defense, unlike Shredder that would be used only for defense.

It would be great unit though, you won't need to mass them, but make like 3-5 of them, and you are improving area control a lot.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Decendos
Profile Joined August 2011
Germany1341 Posts
September 28 2012 11:02 GMT
#29
really nice idea. make it drop the mines relatively slowly so drops with it dont become OP and it will sure be a whole lot better than the actual widow mine with all its disadvantages you all mentioned in your OP.
Twiggs
Profile Joined January 2011
United States600 Posts
September 28 2012 11:11 GMT
#30
LOL Browder likes it cause he can bring back his beloved shredder. Or at least the name. He must have come up with that name too, he was always crazy about that unit.

I like this idea. Suicide units are not as interesting.
My life for Auir | FLASH . JD . BISU . HERO . Nony . Incontrol . FIGHTING
Big J
Profile Joined March 2011
Austria16289 Posts
September 28 2012 11:28 GMT
#31
yeah, why oh why does DB like that idea?
+ Show Spoiler +
[image loading]

Ramiz1989
Profile Joined July 2012
12124 Posts
September 28 2012 11:59 GMT
#32
On September 28 2012 20:28 Big J wrote:
yeah, why oh why does DB like that idea?
+ Show Spoiler +
[image loading]


http://sc2armory.com/game/terran/units/mine-drones
Maybe this? Btw, Raven was called Nomad in the WoL Alpha.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
ejozl
Profile Joined October 2010
Denmark3484 Posts
September 28 2012 12:08 GMT
#33
As well be. It would fix so much of what's wrong with the widow mine. Reasons people don't like the widow mine:

-doesn't feel like a full-fledged unit
-is bad at space control (10 supply per choke is unreasonable)
-is way too good at shutting down air and drop harass (Whoops, your 12 mutas flew over the wrong corner of my base! Guess you instantly lose!)
-conceptually overlaps in with baneling

A mine layer would instantly correct all of those. It would feel like a true unit, would have some real separation from a baneling, would be good for space control, and wouldn't prevent air and drop harass.

From a design and fun perspective, this unit would be miles and miles better than the current widow mine.


I completely agree, though being a mine-laying unit only, does not seem to me to be full-fledged as well.
Would love to see a Factory Spell caster, where one of it's abilities is the ability to lay mines.
The Raven has always seemed boring to me, compared to the Science Vessel and it's very positional, which makes it more of a support unit for Mech kinds of plays. So the best idea maybe, would be to:
Make a new Factory Spell caster which can lay mines, along with having PDD and Seeker Missile(Maybe Defensive Matrix instead.)
And then instead of the Raven add Science Vessel, with Irradiate and some other spells as well, which supports Bio and Air play.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-09-29 07:25:55
September 29 2012 07:25 GMT
#34
Or instead of throwing out all these crazy insane ideas and concepts they could simply make the widow mine 0-1 supply. And then you know, test it in this thing called the beta.

Widow mines are cool, they just will never work with a supply cost, that's all.
Sup
Big J
Profile Joined March 2011
Austria16289 Posts
September 29 2012 07:36 GMT
#35
On September 29 2012 16:25 avilo wrote:
Or instead of throwing out all these crazy insane ideas and concepts they could simply make the widow mine 0-1 supply. And then you know, test it in this thing called the beta.

Widow mines are cool, they just will never work with a supply cost, that's all.

Or instead of pretending they are not working, we could acknowledge that pepole do have some success with them as they are now.
Crawdad
Profile Joined September 2012
614 Posts
September 29 2012 07:58 GMT
#36
On September 28 2012 20:59 Ramiz1989 wrote:
Show nested quote +
On September 28 2012 20:28 Big J wrote:
yeah, why oh why does DB like that idea?
+ Show Spoiler +
[image loading]


http://sc2armory.com/game/terran/units/mine-drones
Maybe this? Btw, Raven was called Nomad in the WoL Alpha.


ROFL, this thing was already in the game, that's hilarious.
one-one-one
Profile Joined November 2011
Sweden551 Posts
September 29 2012 08:29 GMT
#37
On September 29 2012 16:36 Big J wrote:
Show nested quote +
On September 29 2012 16:25 avilo wrote:
Or instead of throwing out all these crazy insane ideas and concepts they could simply make the widow mine 0-1 supply. And then you know, test it in this thing called the beta.

Widow mines are cool, they just will never work with a supply cost, that's all.

Or instead of pretending they are not working, we could acknowledge that pepole do have some success with them as they are now.


Yeah. But not boyond the early stages of the game. They are pretty much useless for their intended role otherwise.

There are a few cases where mines are very good. Holding early all ins for example. Also , putting mines close to turrets will pretty much shut down any muta harass. All in all you have a unit that makes terran survive any early all in that leaves out detection and which makes mutalisks a big NO in ZvT.

This is a stark contrast to the spider mine which allowed terran to control space and cover flanks.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 29 2012 08:32 GMT
#38
On September 29 2012 17:29 one-one-one wrote:
Show nested quote +
On September 29 2012 16:36 Big J wrote:
On September 29 2012 16:25 avilo wrote:
Or instead of throwing out all these crazy insane ideas and concepts they could simply make the widow mine 0-1 supply. And then you know, test it in this thing called the beta.

Widow mines are cool, they just will never work with a supply cost, that's all.

Or instead of pretending they are not working, we could acknowledge that pepole do have some success with them as they are now.


Yeah. But not boyond the early stages of the game. They are pretty much useless for their intended role otherwise.

There are a few cases where mines are very good. Holding early all ins for example. Also , putting mines close to turrets will pretty much shut down any muta harass. All in all you have a unit that makes terran survive any early all in that leaves out detection and which makes mutalisks a big NO in ZvT.

This is a stark contrast to the spider mine which allowed terran to control space and cover flanks.


A unit that kill muta flocks, shut down run-bys is NOT controlling space covering flanks.
Lolwut?
Cauterize the area
one-one-one
Profile Joined November 2011
Sweden551 Posts
Last Edited: 2012-09-29 08:46:46
September 29 2012 08:44 GMT
#39
On September 29 2012 17:32 Hattori_Hanzo wrote:
Show nested quote +
On September 29 2012 17:29 one-one-one wrote:
On September 29 2012 16:36 Big J wrote:
On September 29 2012 16:25 avilo wrote:
Or instead of throwing out all these crazy insane ideas and concepts they could simply make the widow mine 0-1 supply. And then you know, test it in this thing called the beta.

Widow mines are cool, they just will never work with a supply cost, that's all.

Or instead of pretending they are not working, we could acknowledge that pepole do have some success with them as they are now.


Yeah. But not boyond the early stages of the game. They are pretty much useless for their intended role otherwise.

There are a few cases where mines are very good. Holding early all ins for example. Also , putting mines close to turrets will pretty much shut down any muta harass. All in all you have a unit that makes terran survive any early all in that leaves out detection and which makes mutalisks a big NO in ZvT.

This is a stark contrast to the spider mine which allowed terran to control space and cover flanks.


A unit that kill muta flocks, shut down run-bys is NOT controlling space covering flanks.
Lolwut?


As I said there are a few cases where they are good. Stopping ling runbys is not one of them as they are too much hit or miss in that case. Base Sim City and bunkers with marines or PFs does a much better job stopping lings.

Dealing with mutas is indeed space control. The problem is that they are way too fucking good at it making muta harass almost obsolete in conjunction with turrets.
Ideally they would do a better job with space control in general and worse at it in the case of mutas.

I say bring back supply to 1, decrease main target damage while increasing splash damage and radius.

Alternatively make them 0 supply and make them not target air.

They will still take up factory time so if you spam too many mines in the early stages of the game the opponent will just go and kill you once detection and long range units are out.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 29 2012 10:18 GMT
#40
Basically turn widow mines into absurdly expensive spider mines. As they consume 2 food instead of 0.33 food, and more mins and gas than one vulture.
...
....
...

No. Just no.
Cauterize the area
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 159
OGKoka 153
ProTech153
SortOf 94
StarCraft: Brood War
Sea 3096
Bisu 1315
hero 319
BeSt 113
Light 107
Backho 95
EffOrt 92
Hm[arnc] 85
Soulkey 68
ToSsGirL 64
[ Show more ]
Rush 38
sSak 29
sorry 28
NotJumperer 27
Shinee 24
Bale 23
Sharp 22
ZergMaN 22
ZerO 16
Nal_rA 13
GoRush 11
SilentControl 8
Dota 2
canceldota71
League of Legends
JimRising 410
Reynor53
Counter-Strike
shoxiejesuss1004
olofmeister1003
kennyS329
Other Games
singsing1263
ceh9623
Liquid`RaSZi564
Happy292
Fuzer 118
Livibee80
Mew2King78
crisheroes71
Sick39
ZerO(Twitch)2
Organizations
Dota 2
PGL Dota 2 - Main Stream57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH324
• LUISG 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
8m
KCM Race Survival
8m
WardiTV Team League
2h 8m
BASILISK vs Team Liquid
OSC
2h 8m
OSC
8h 8m
Replay Cast
14h 8m
WardiTV Team League
1d 2h
Big Brain Bouts
1d 7h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.