On October 04 2012 07:54 mlspmatt wrote:
I like the idea. Requires forethought on where to place the initial mine. Requires more APM to continually go back and spread the field. Solves a lot of the supply issues. Would increase early game aggression as the opponent would want to kill the field before it gets to big, creating more engagements that are not All-In or death ball interactions. It sounds like it would be really cool and fun to use, which it isn't now.
Might be tough to balance as Terrans might just make 4 mines at the beginning of the game and mine the entire map, like creep. But I like the idea.
I like the idea. Requires forethought on where to place the initial mine. Requires more APM to continually go back and spread the field. Solves a lot of the supply issues. Would increase early game aggression as the opponent would want to kill the field before it gets to big, creating more engagements that are not All-In or death ball interactions. It sounds like it would be really cool and fun to use, which it isn't now.
Might be tough to balance as Terrans might just make 4 mines at the beginning of the game and mine the entire map, like creep. But I like the idea.
Creating units that spawn free units is bad for rts imo. sc2 is partially based around economic management and units like those step out of that boundary.