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Carrier Micro - Page 25

Forum Index > StarCraft 2 HotS
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Prev 1 23 24 25 26 27 33 Next All
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 19 2012 03:45 GMT
#481
On September 19 2012 12:22 SarcasmMonster wrote:
Show nested quote +
Currently not as worried about Carrier as much as the new HotS units, but extra special thanks to Nony's video, we're thinking on 2 possibilities in the future:

leashing thing
Interceptor launching thing

But let's try to focus on HotS if we can. -Dayvie, from the pro forum (I think we're aloud to post this stuff?)


-goswser

HOLY CRAP!!!


tbh it unleashed a new pool of ideas from this knowledge and try to incorporate it into something new or old. lol
age: 84 | location: california | sex: 잘함
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 19 2012 03:56 GMT
#482
damn now thats some clear comparisons. nice video - if only i knew that in BGH days...
Incanus
Profile Joined October 2009
Canada695 Posts
September 19 2012 05:58 GMT
#483
But dayvie, we are focusing on HotS... Carrier microability will directly influence whether players build them, and how they interact with the new HotS units. I think at this point they're only interested in if newbies build carriers at all (since they won't be microing them regardless).
Flash: "Why am I so good?" *sob sob*
trbot
Profile Joined June 2012
Canada142 Posts
September 19 2012 07:38 GMT
#484
This is absolutely fantastic work, Tyler. Thanks so much for your efforts. I hope they're re-warded with updates to the carrier. I CAN'T WAIT TO DO THIS SICK CARRIER MICRO!!!! =D
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
September 19 2012 08:40 GMT
#485
I support. Lets try this for a patch in Beta, aside from my arbiters, Carriers are what I miss most from BW.
nitdkim
Profile Blog Joined March 2010
1264 Posts
September 19 2012 10:29 GMT
#486
there can be a video of every single unit in bw about their intricate micro...
PM me if you want random korean images translated.
hatespam
Profile Blog Joined August 2010
Romania161 Posts
September 19 2012 12:02 GMT
#487
i hope these insightful bits that the pro players are giving out are being reposted on the blizzard forum, because i see mr. browder and company pretty active over there.
ask, and you shall have asked
theSAiNT
Profile Joined July 2009
United States726 Posts
September 19 2012 12:30 GMT
#488
On September 19 2012 12:04 Sinensis wrote:
Show nested quote +
On September 19 2012 10:00 theSAiNT wrote:
On September 19 2012 07:39 EleanorRIgby wrote:
On September 19 2012 07:29 DaRkVsLiGhT wrote:
muta micro in bw doesn't feel the same in sc2 according to jaedong


muta micro is sc2 in barely micro lol, at least compared to bw muta micro now that was amazing


Thors nullified the advantage of BW style muta stacking. It spawned a new form of control in the form of magic box. To some extent it is micro but much less impressive for spectators and less generally useful.

The reality is more nuanced of course. Thors alone didn't kill muta stacking. Terran in BW had an arguably more powerful anti muta aoe spell: irradiate. Muta stacking was strong until the Terran teched to science vessels. Interestingly, the 'hard counter' to muta stacking could be partially countered in turn by splitting your mutas after irradiate was cast, a micro intensive task that became harder with more mutas and more vessels around. I would never expect this level of depth from SC2 though.

That aside, it was early thors which killed muta stacking. In BW there was a window before science vessals when muta stacking was effective. In SC2, thors appear so early that the window is small to non existent.

Did Browder understand all this when he removed muta stacking from the game? I don't see any reason to think so.


Thors/vessels have nothing to do with the difference between Sc1 and Sc2 mutas. Sc1 mutas can be stacked by grouping 1 stationary unit in your muta control group, they can shoot while moving with patrol method and Chinese triangle method, they can spread shot with hold position, etc. there are a lot of tricks.

Sc2 mutas you can just position like any other unit there's really nothing difficult about controlling them well. Browder didn't necessarily take muta micro away from the game, it just was never added to begin with.


You missed my point. I was referring specifically to muta stacking and argued that it isn't a useful technique in SC2, even if it did exist.

I give Browder the benefit of the doubt and assume he took an active decision to exclude it. I hope he at least knew about it because unlike carrier micro tricks, muta stacking was more obvious and vocally discussed as well.

BW style muta stacking has been successfully recreated in the map editor so it was available to Blizzard developers:

Warfare
Profile Joined January 2011
Austria17 Posts
Last Edited: 2012-09-19 12:46:14
September 19 2012 12:40 GMT
#489
In my opinion the carrier changes would be great, because you could give it some microability instead of just 1A.

On the other hand, i dont think muta stacking ( like in BW ) should have a place in SC2. Mutas are microintense already and it would just feel "awkward" in SC2 i guess

EDIT: Another thought i had when i saw the carrier video. There was no "patrol" in BW right? So woudnt this command make the carrier overpowered? Get out all your interceptors and then give a patrol command. Instant deployment EVERY time. Maybe interceptors should have an amount of energy that decreases when they are outside the carrier. Like FUEL. and you HAVE to get them back in from time to time for making them work


"Sir, we are surrounded, Sir! " - "Great, we can attack in any direction!"
ArtyK
Profile Joined June 2011
France3143 Posts
September 19 2012 12:41 GMT
#490
Great video TyNy or Noler...whatever

You pretty much say everything about what the carrier needs in sc2

Blizzard y u make tassadar weak
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
TaShadan
Profile Joined February 2010
Germany1981 Posts
September 19 2012 13:00 GMT
#491
muta stacking micro would be imba with unlimited selection. except there will be stronger anti air splash units (with more splash damage)
Total Annihilation Zero
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-19 13:12:55
September 19 2012 13:10 GMT
#492
On September 19 2012 19:29 nitdkim wrote:
there can be a video of every single unit in bw about their intricate micro...


Please this...


On September 19 2012 22:00 TaShadan wrote:
muta stacking micro would be imba with unlimited selection. except there will be stronger anti air splash units (with more splash damage)



The thord kinda singlehandedly destroys muta stacking. But if you could stack your mutas and marines weren't so densely grouped, you wouldn't have to make more than 11 mutalisks. And if you stack too many, you're losing waaaaayyy too much damage per shot.
Furycrab
Profile Joined April 2010
Canada456 Posts
September 19 2012 13:28 GMT
#493
It leads to unintuitive micro decisions where say... You'll fire on your own unit/building in order to then order your interceptors to go pick on a Viking at range 12.

It becomes kinda cool for a while, till it's just as standard as stutter stepping for pros, and then they have to consider balance rammifications. In SC1 doing too much of any micro would always lead you to eventually slip in your macro, in SC2 it would take a whole lot more so eventually they have to consider if this new possible range 12 Carrier is balanced since pros will be able to play almost like they were range 12. It probably isn't...

Could they balance a carrier that has 12 range in the hands of any pros? Probably. They could lower the interceptor dps, lower it's health, increase the cost... I don't think I would. Iconic Starcraft unit or not. I'm all for leaving it in the game as a more or less neutered unit people can throw in like manner Mules though without the 12 range targeting.
Too tired to come up with something witty.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 19 2012 13:29 GMT
#494
On September 19 2012 22:10 wcr.4fun wrote:
Show nested quote +
On September 19 2012 19:29 nitdkim wrote:
there can be a video of every single unit in bw about their intricate micro...


Please this...


Show nested quote +
On September 19 2012 22:00 TaShadan wrote:
muta stacking micro would be imba with unlimited selection. except there will be stronger anti air splash units (with more splash damage)



The thord kinda singlehandedly destroys muta stacking. But if you could stack your mutas and marines weren't so densely grouped, you wouldn't have to make more than 11 mutalisks. And if you stack too many, you're losing waaaaayyy too much damage per shot.


In essence, it adds another dimension of optional plays that you have to weigh out the risks and the reward to determine the action that you'll make.

A classic instance would be Mutalisks vs Archons where it is much more efficient to spread the flock than to clump them.

So it is up the the opposition to fondle around in positioning themselves properly to deflects damage from happening.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 19 2012 13:30 GMT
#495
On September 19 2012 19:29 nitdkim wrote:
there can be a video of every single unit in bw about their intricate micro...


Can the next one be moving shot? Please Nony save the moving shot!!!
MMA: The true King of Wings
sVnteen
Profile Joined January 2011
Germany2238 Posts
September 19 2012 14:18 GMT
#496
? instant deployment? how are you ever gonna beat a big carrier army then?
MY LIFE STARTS NOW ♥
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
September 19 2012 14:22 GMT
#497
On September 19 2012 22:28 Furycrab wrote:
It leads to unintuitive micro decisions where say... You'll fire on your own unit/building in order to then order your interceptors to go pick on a Viking at range 12.

It becomes kinda cool for a while, till it's just as standard as stutter stepping for pros, and then they have to consider balance rammifications. In SC1 doing too much of any micro would always lead you to eventually slip in your macro, in SC2 it would take a whole lot more so eventually they have to consider if this new possible range 12 Carrier is balanced since pros will be able to play almost like they were range 12. It probably isn't...

Could they balance a carrier that has 12 range in the hands of any pros? Probably. They could lower the interceptor dps, lower it's health, increase the cost... I don't think I would. Iconic Starcraft unit or not. I'm all for leaving it in the game as a more or less neutered unit people can throw in like manner Mules though without the 12 range targeting.


The carrier was so bad they considered removing it. It would be ridiculous if the only changes required to make it viable were this, I don't think any nerfing is necessary.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
September 19 2012 14:22 GMT
#498
On September 19 2012 23:18 sVnteen wrote:
? instant deployment? how are you ever gonna beat a big carrier army then?


There already is an upgrade to do this. People are extremely overstating the effects these changes will have. At most it will make the carrier viable.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2012 16:45 GMT
#499
On September 19 2012 12:22 SarcasmMonster wrote:
Show nested quote +
Currently not as worried about Carrier as much as the new HotS units, but extra special thanks to Nony's video, we're thinking on 2 possibilities in the future:

leashing thing
Interceptor launching thing

But let's try to focus on HotS if we can. -Dayvie, from the pro forum (I think we're aloud to post this stuff?)


-goswser

HOLY CRAP!!!


Glad to hear Blizzard is listening, though I can't blame them for putting those ideas on the shelf for now. Revisiting WoL units is a pandora's box that they don't want to open right now, even with the carrier. I am sure they would love to do it, but the brand new, untested HotS units need our attention right now. After all, they only have so many people on deck to work on this stuff. But the day of Carrier 2.0, now with elite pilots, is to come.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 19 2012 17:23 GMT
#500
awesome that Blizzard is listening, really hope they do bring back at least some aspects of BW's carrier micro. Not necessarily the "avoid targetting your own interceptors" thing which is just sort of silly and random, but the target switching keeping interceptors in play makes perfect sense and is totally intuitive and should be in the game.

as for Muta stacking...the issue was the same issue as with Viking Flowers, which is that it makes it impossible to accurately scout the enemy force. Is that 3 mutas about to harass your base, or 20? SC2 already has a bit of an issue with things being "coinflippy", and making it harder to scout will only increase that.
He drone drone drone. Me win. - ogsMC
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