• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:37
CEST 02:37
KST 09:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview2[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Greatest Players of All Time: 2025 Update Maestros of the Game: Week 1/Play-in Preview BoxeR's Wings Episode 2 - Fan Translation A Eulogy for the Six Pool #1: Maru - Greatest Players of All Time
Tourneys
LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Easiest luckies way to get out of Asl groups Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion No Rain in ASL20?
Tourneys
[IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group F [ASL20] Ro24 Group E [ASL20] Ro24 Group D
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Mechabellum Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1336 users

Carrier Micro - Page 25

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 23 24 25 26 27 33 Next All
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 19 2012 03:45 GMT
#481
On September 19 2012 12:22 SarcasmMonster wrote:
Show nested quote +
Currently not as worried about Carrier as much as the new HotS units, but extra special thanks to Nony's video, we're thinking on 2 possibilities in the future:

leashing thing
Interceptor launching thing

But let's try to focus on HotS if we can. -Dayvie, from the pro forum (I think we're aloud to post this stuff?)


-goswser

HOLY CRAP!!!


tbh it unleashed a new pool of ideas from this knowledge and try to incorporate it into something new or old. lol
age: 84 | location: california | sex: 잘함
WniO
Profile Blog Joined April 2010
United States2706 Posts
September 19 2012 03:56 GMT
#482
damn now thats some clear comparisons. nice video - if only i knew that in BGH days...
Incanus
Profile Joined October 2009
Canada695 Posts
September 19 2012 05:58 GMT
#483
But dayvie, we are focusing on HotS... Carrier microability will directly influence whether players build them, and how they interact with the new HotS units. I think at this point they're only interested in if newbies build carriers at all (since they won't be microing them regardless).
Flash: "Why am I so good?" *sob sob*
trbot
Profile Joined June 2012
Canada142 Posts
September 19 2012 07:38 GMT
#484
This is absolutely fantastic work, Tyler. Thanks so much for your efforts. I hope they're re-warded with updates to the carrier. I CAN'T WAIT TO DO THIS SICK CARRIER MICRO!!!! =D
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
September 19 2012 08:40 GMT
#485
I support. Lets try this for a patch in Beta, aside from my arbiters, Carriers are what I miss most from BW.
nitdkim
Profile Blog Joined March 2010
1264 Posts
September 19 2012 10:29 GMT
#486
there can be a video of every single unit in bw about their intricate micro...
PM me if you want random korean images translated.
hatespam
Profile Blog Joined August 2010
Romania161 Posts
September 19 2012 12:02 GMT
#487
i hope these insightful bits that the pro players are giving out are being reposted on the blizzard forum, because i see mr. browder and company pretty active over there.
ask, and you shall have asked
theSAiNT
Profile Joined July 2009
United States726 Posts
September 19 2012 12:30 GMT
#488
On September 19 2012 12:04 Sinensis wrote:
Show nested quote +
On September 19 2012 10:00 theSAiNT wrote:
On September 19 2012 07:39 EleanorRIgby wrote:
On September 19 2012 07:29 DaRkVsLiGhT wrote:
muta micro in bw doesn't feel the same in sc2 according to jaedong


muta micro is sc2 in barely micro lol, at least compared to bw muta micro now that was amazing


Thors nullified the advantage of BW style muta stacking. It spawned a new form of control in the form of magic box. To some extent it is micro but much less impressive for spectators and less generally useful.

The reality is more nuanced of course. Thors alone didn't kill muta stacking. Terran in BW had an arguably more powerful anti muta aoe spell: irradiate. Muta stacking was strong until the Terran teched to science vessels. Interestingly, the 'hard counter' to muta stacking could be partially countered in turn by splitting your mutas after irradiate was cast, a micro intensive task that became harder with more mutas and more vessels around. I would never expect this level of depth from SC2 though.

That aside, it was early thors which killed muta stacking. In BW there was a window before science vessals when muta stacking was effective. In SC2, thors appear so early that the window is small to non existent.

Did Browder understand all this when he removed muta stacking from the game? I don't see any reason to think so.


Thors/vessels have nothing to do with the difference between Sc1 and Sc2 mutas. Sc1 mutas can be stacked by grouping 1 stationary unit in your muta control group, they can shoot while moving with patrol method and Chinese triangle method, they can spread shot with hold position, etc. there are a lot of tricks.

Sc2 mutas you can just position like any other unit there's really nothing difficult about controlling them well. Browder didn't necessarily take muta micro away from the game, it just was never added to begin with.


You missed my point. I was referring specifically to muta stacking and argued that it isn't a useful technique in SC2, even if it did exist.

I give Browder the benefit of the doubt and assume he took an active decision to exclude it. I hope he at least knew about it because unlike carrier micro tricks, muta stacking was more obvious and vocally discussed as well.

BW style muta stacking has been successfully recreated in the map editor so it was available to Blizzard developers:

Warfare
Profile Joined January 2011
Austria17 Posts
Last Edited: 2012-09-19 12:46:14
September 19 2012 12:40 GMT
#489
In my opinion the carrier changes would be great, because you could give it some microability instead of just 1A.

On the other hand, i dont think muta stacking ( like in BW ) should have a place in SC2. Mutas are microintense already and it would just feel "awkward" in SC2 i guess

EDIT: Another thought i had when i saw the carrier video. There was no "patrol" in BW right? So woudnt this command make the carrier overpowered? Get out all your interceptors and then give a patrol command. Instant deployment EVERY time. Maybe interceptors should have an amount of energy that decreases when they are outside the carrier. Like FUEL. and you HAVE to get them back in from time to time for making them work


"Sir, we are surrounded, Sir! " - "Great, we can attack in any direction!"
ArtyK
Profile Joined June 2011
France3143 Posts
September 19 2012 12:41 GMT
#490
Great video TyNy or Noler...whatever

You pretty much say everything about what the carrier needs in sc2

Blizzard y u make tassadar weak
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
TaShadan
Profile Joined February 2010
Germany1976 Posts
September 19 2012 13:00 GMT
#491
muta stacking micro would be imba with unlimited selection. except there will be stronger anti air splash units (with more splash damage)
Total Annihilation Zero
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-19 13:12:55
September 19 2012 13:10 GMT
#492
On September 19 2012 19:29 nitdkim wrote:
there can be a video of every single unit in bw about their intricate micro...


Please this...


On September 19 2012 22:00 TaShadan wrote:
muta stacking micro would be imba with unlimited selection. except there will be stronger anti air splash units (with more splash damage)



The thord kinda singlehandedly destroys muta stacking. But if you could stack your mutas and marines weren't so densely grouped, you wouldn't have to make more than 11 mutalisks. And if you stack too many, you're losing waaaaayyy too much damage per shot.
Furycrab
Profile Joined April 2010
Canada456 Posts
September 19 2012 13:28 GMT
#493
It leads to unintuitive micro decisions where say... You'll fire on your own unit/building in order to then order your interceptors to go pick on a Viking at range 12.

It becomes kinda cool for a while, till it's just as standard as stutter stepping for pros, and then they have to consider balance rammifications. In SC1 doing too much of any micro would always lead you to eventually slip in your macro, in SC2 it would take a whole lot more so eventually they have to consider if this new possible range 12 Carrier is balanced since pros will be able to play almost like they were range 12. It probably isn't...

Could they balance a carrier that has 12 range in the hands of any pros? Probably. They could lower the interceptor dps, lower it's health, increase the cost... I don't think I would. Iconic Starcraft unit or not. I'm all for leaving it in the game as a more or less neutered unit people can throw in like manner Mules though without the 12 range targeting.
Too tired to come up with something witty.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 19 2012 13:29 GMT
#494
On September 19 2012 22:10 wcr.4fun wrote:
Show nested quote +
On September 19 2012 19:29 nitdkim wrote:
there can be a video of every single unit in bw about their intricate micro...


Please this...


Show nested quote +
On September 19 2012 22:00 TaShadan wrote:
muta stacking micro would be imba with unlimited selection. except there will be stronger anti air splash units (with more splash damage)



The thord kinda singlehandedly destroys muta stacking. But if you could stack your mutas and marines weren't so densely grouped, you wouldn't have to make more than 11 mutalisks. And if you stack too many, you're losing waaaaayyy too much damage per shot.


In essence, it adds another dimension of optional plays that you have to weigh out the risks and the reward to determine the action that you'll make.

A classic instance would be Mutalisks vs Archons where it is much more efficient to spread the flock than to clump them.

So it is up the the opposition to fondle around in positioning themselves properly to deflects damage from happening.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 19 2012 13:30 GMT
#495
On September 19 2012 19:29 nitdkim wrote:
there can be a video of every single unit in bw about their intricate micro...


Can the next one be moving shot? Please Nony save the moving shot!!!
MMA: The true King of Wings
sVnteen
Profile Joined January 2011
Germany2238 Posts
September 19 2012 14:18 GMT
#496
? instant deployment? how are you ever gonna beat a big carrier army then?
MY LIFE STARTS NOW ♥
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
September 19 2012 14:22 GMT
#497
On September 19 2012 22:28 Furycrab wrote:
It leads to unintuitive micro decisions where say... You'll fire on your own unit/building in order to then order your interceptors to go pick on a Viking at range 12.

It becomes kinda cool for a while, till it's just as standard as stutter stepping for pros, and then they have to consider balance rammifications. In SC1 doing too much of any micro would always lead you to eventually slip in your macro, in SC2 it would take a whole lot more so eventually they have to consider if this new possible range 12 Carrier is balanced since pros will be able to play almost like they were range 12. It probably isn't...

Could they balance a carrier that has 12 range in the hands of any pros? Probably. They could lower the interceptor dps, lower it's health, increase the cost... I don't think I would. Iconic Starcraft unit or not. I'm all for leaving it in the game as a more or less neutered unit people can throw in like manner Mules though without the 12 range targeting.


The carrier was so bad they considered removing it. It would be ridiculous if the only changes required to make it viable were this, I don't think any nerfing is necessary.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
September 19 2012 14:22 GMT
#498
On September 19 2012 23:18 sVnteen wrote:
? instant deployment? how are you ever gonna beat a big carrier army then?


There already is an upgrade to do this. People are extremely overstating the effects these changes will have. At most it will make the carrier viable.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 19 2012 16:45 GMT
#499
On September 19 2012 12:22 SarcasmMonster wrote:
Show nested quote +
Currently not as worried about Carrier as much as the new HotS units, but extra special thanks to Nony's video, we're thinking on 2 possibilities in the future:

leashing thing
Interceptor launching thing

But let's try to focus on HotS if we can. -Dayvie, from the pro forum (I think we're aloud to post this stuff?)


-goswser

HOLY CRAP!!!


Glad to hear Blizzard is listening, though I can't blame them for putting those ideas on the shelf for now. Revisiting WoL units is a pandora's box that they don't want to open right now, even with the carrier. I am sure they would love to do it, but the brand new, untested HotS units need our attention right now. After all, they only have so many people on deck to work on this stuff. But the day of Carrier 2.0, now with elite pilots, is to come.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 19 2012 17:23 GMT
#500
awesome that Blizzard is listening, really hope they do bring back at least some aspects of BW's carrier micro. Not necessarily the "avoid targetting your own interceptors" thing which is just sort of silly and random, but the target switching keeping interceptors in play makes perfect sense and is totally intuitive and should be in the game.

as for Muta stacking...the issue was the same issue as with Viking Flowers, which is that it makes it impossible to accurately scout the enemy force. Is that 3 mutas about to harass your base, or 20? SC2 already has a bit of an issue with things being "coinflippy", and making it harder to scout will only increase that.
He drone drone drone. Me win. - ogsMC
Prev 1 23 24 25 26 27 33 Next All
Please log in or register to reply.
Live Events Refresh
Code For Giants Cup
22:30
#25
CosmosSc2 73
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft341
Nathanias 104
NeuroSwarm 81
CosmosSc2 73
RuFF_SC2 1
StarCraft: Brood War
Shuttle 669
NaDa 64
Terrorterran 2
Super Smash Bros
C9.Mang0495
hungrybox405
Other Games
tarik_tv19192
gofns17340
summit1g6606
FrodaN1810
WinterStarcraft257
KnowMe179
ViBE69
PPMD29
JuggernautJason18
Organizations
Other Games
gamesdonequick1488
BasetradeTV225
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH119
• davetesta45
• poizon28 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki8
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie838
Upcoming Events
SC Evo League
11h 23m
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
15h 23m
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
17h 23m
SC Evo League
1d 11h
Maestros of the Game
1d 15h
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
1d 18h
Team Bonyth vs Team Sziky
BSL Team Wars
1d 18h
Team Dewalt vs Team Sziky
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
PiGosaur Monday
3 days
LiuLi Cup
4 days
Replay Cast
4 days
The PondCast
5 days
RSL Revival
5 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
6 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
SEL Season 2 Championship
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.