• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:49
CET 23:49
KST 07:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1266 users

Why the Warhound should NOT be balanced - Page 17

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 15 16 17 18 19 34 Next All
how2TL
Profile Joined August 2010
1197 Posts
September 11 2012 16:28 GMT
#321
There's people in this thread whining about Terran balance who are missing the entire point of the thread which is about design.
crbox
Profile Joined August 2010
Canada1180 Posts
September 11 2012 16:32 GMT
#322
nice thread, I agree.

Blizzard should try to be creative in the way they design unit, even if they might get flamed at first for making "overpowered" units
Lixo
Profile Joined May 2011
202 Posts
September 11 2012 16:37 GMT
#323
I agree. But I lost hope for Starcraft 2. Farewell Starcraft !
Recoil
Profile Blog Joined December 2010
United States276 Posts
September 11 2012 16:46 GMT
#324
Great Post Orb.

Sadly as we all think it will probably land on deaf ears.
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-09-11 16:51:52
September 11 2012 16:49 GMT
#325
On September 12 2012 01:02 Ballistixz wrote:
i agree with orb about the whole A-move thing and the game being easy, but the fact is that the entire game consists of those units.

colossi, thors, roaches, hydras, ultras, broodlords, carriers, zealots, archons, marines, etc etc... in order to change this you would have to resdesign every unit in the game as well as remove a few units. colossi, thors, and Mship are units that i believe should have NEVER gotten past the beta stages and its utterly stupid that they did. infact colossi itself is the embodiment of the A move deathball in SC2.


Broodlords and zealots need to be microed against ; they have quite a bit of micro potential. Carriers could be awesome.... Ultas not only must be microed against - but if you say they're a move then you've never seen Stephano and Idra play (Steph being the good example, and Idra showing exactly how much of a failure amoving ultras most of the time is)
But marines ? Something tells me you've never seen a Korean terran micro marines. Marines have enormous skill cap and micro potential.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
Last Edited: 2012-09-11 19:43:01
September 11 2012 16:52 GMT
#326
On September 10 2012 21:14 Evangelist wrote:
The only condition that a unit requires for inclusion in a game is that it has substantive differences than another unit. That is why a battlecruiser and a marine are able to co-exist despite arguably being comparable to each other (terrans only have two low damage rapid fire units). The only problem with the warhound is that it overlaps far too much with the marauder and at the same time is also better than the marauder. This is due to the following reasons:

- it costs the same supply and only slightly higher amounts of resources
- it is more mobile
- it carries improved damage against nearly all of the opponents a marauder is expected to face
- it has a longer range
- it has higher HP
- it can be mass repaired

So for the same supply you get improved damage, longer range, more mobility, high survivability and the ability to be repaired. It is even larger, so it suffers less from siege tank fire.

There were plenty of overlapping units in BW. This constant harping on about the reaver and the dragoon and so on - there was nothing particularly special about the dragoon or the vulture or lurkers. Lurkers were just immobile hellions. Dragoons were just stalkers with a bit more damage. The vulture doesn't even have the micro of the hellion for gods sake.

The only unit people keep going on about is the reaver. Well you know what? I've had it with the reaver. I'm going to call it what it was. It was a complete design failure. It was a stupid unit that couldn't survive without entire tactics being based around its use. It was slow, buggy and looked ridiculous. There was no micro involved in the reaver without the use of shuttles. It lagged a mile behind every other unit, it required extra building micro in a game already overloaded with it. What's more, it was a dumb fire unit - it just did splash damage in a game completely overloaded with splash damage

The reaver epitomised everything that was wrong with BW design. It epitomised everything people misunderstand about system design. The colossus is a far better unit.


lol what the fuck is this.

Marines are not comparable at all to BattleCruisers.

I would love to see some examples of overlapping units in BW. Go on.

Nothing special about the vulture? How about not needing to stop to shoot? or laying mines to control space or make for escape routes? Speed? They don't trigger mines?

Nothing special about the lurkers? Lurkers are not immobile hellions. They get cloaked and immobile when burrowed, but are really fast when walking (which let's them create pincer attacks). They can be stopped to act like baneling bombs (or should I say Banelings can act like stop lurkers?). Their spines can be dodged. I wonder how different the Collosus would be if it's laser was slower and it could be dodged to mitigate it's damage. Lurkers also are made from eggs which are beefy and can be use to block ramps or paths, but also used to shield hydras under storm or irradiate.

You are seriously critiquing BW balance? You are pretty much clueless.

The Reaver epitomizes everything that's good about brood war. A hard to master unit which would die in 5 seconds in the hands of a new player but can be devastating in the hands of someone who knows how to play. It creates situational terrain advantage, it enforces the player to not look away from it too much and makes a tech path viable, thus creating more openings and game plans. All this while being viable in all 3 Protoss match-ups.

Go back to your cave.
Moderator<:3-/-<
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2012-09-11 17:11:32
September 11 2012 17:00 GMT
#327
The Warhound is a terribly designed unit. In addition to being a boring, easy to use unit, it does not contribute to mech style play because it is neither a fast but weak raider unit or a powerful but immobile unit.

In my opinion, the Warhound should either be a slow and powerful unit (or a fast and weak unit, but I don't think that's going to happen) or completely removed. I think mech-style play should become more viable, not less, because mech has the potential to add an interesting dynamic to all the terran matchups.

I didn't come up with this idea, for more information read the "In Defense of Mech" thread:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=360325
shell
Profile Joined October 2010
Portugal2722 Posts
Last Edited: 2012-09-11 17:04:17
September 11 2012 17:03 GMT
#328
It would make much more sense if the warhound was a factory upgrade for tanks!

like they did the hellion->battle hellion thingy!

You get a factory, get a tech lab, get a armory, upgrade -> make your tanks into warhounds ;D

They like transformers.. it could happen ;D
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
plgElwood
Profile Joined October 2010
Germany518 Posts
September 11 2012 17:10 GMT
#329
To all Protoss of the Beta ....welcom to the Terran side of things were having the units is not enough


Airplay, WarpPrism Immortal, Oracle, StormDrop, DT, Blink Mirco.... Show your best and stop QQing about a unit..
Terran always found a way to beat stuff, got nerfed all the time...now Warhound is the reward...

Orb is wrong with saying this will make all the mechanics too easy to be interesting..
Blizzard is genius to introduce the Warhound to FORCE protoss not to play passive. This will result in more exciting games since the 200 vs 200 Battle is not favorable by either side, not a one sided slaugther witch 3-3 Colossi and Storm.
Warhound should not effect TvZ since there will be a Muta threat all the time.



By the way...everyone here who claims not to buy HotS is a dirty liar
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
September 11 2012 17:14 GMT
#330
well lets be honest here, terran is by far the least friendly 1a race. i'm oldschool and think bw is the far superior game, but when it comes to sc2, unit design is just way too messed up already to complain about terran finally getting a real 1a unit.

the conclusion would have been making protoss and zerg harder to micro ...
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 11 2012 17:18 GMT
#331
am i the only one that finds "you protoss needs to ____ or zerg or terran" whats the point of pointing fingers at other race users? i understand its fine as a joke like protoss in bw but some people here are taking it very seriously, as if their race is their pride and aggressive attitude towards other races

the point is not what certain race needs in their arsenal, the point is that the units need to be designed with micro potential in mind.
age: 84 | location: california | sex: 잘함
hatespam
Profile Blog Joined August 2010
Romania161 Posts
September 11 2012 17:28 GMT
#332
yes

User was warned for this post
ask, and you shall have asked
Ryan307 :)
Profile Blog Joined January 2004
United States1289 Posts
September 11 2012 17:35 GMT
#333
On September 12 2012 01:52 IntoTheWow wrote:
Show nested quote +
On September 10 2012 21:14 Evangelist wrote:
The only condition that a unit requires for inclusion in a game is that it has substantive differences than another unit. That is why a battlecruiser and a marine are able to co-exist despite arguably being comparable to each other (terrans only have two low damage rapid fire units). The only problem with the warhound is that it overlaps far too much with the marauder and at the same time is also better than the marauder. This is due to the following reasons:

- it costs the same supply and only slightly higher amounts of resources
- it is more mobile
- it carries improved damage against nearly all of the opponents a marauder is expected to face
- it has a longer range
- it has higher HP
- it can be mass repaired

So for the same supply you get improved damage, longer range, more mobility, high survivability and the ability to be repaired. It is even larger, so it suffers less from siege tank fire.

There were plenty of overlapping units in BW. This constant harping on about the reaver and the dragoon and so on - there was nothing particularly special about the dragoon or the vulture or lurkers. Lurkers were just immobile hellions. Dragoons were just stalkers with a bit more damage. The vulture doesn't even have the micro of the hellion for gods sake.

The only unit people keep going on about is the reaver. Well you know what? I've had it with the reaver. I'm going to call it what it was. It was a complete design failure. It was a stupid unit that couldn't survive without entire tactics being based around its use. It was slow, buggy and looked ridiculous. There was no micro involved in the reaver without the use of shuttles. It lagged a mile behind every other unit, it required extra building micro in a game already overloaded with it. What's more, it was a dumb fire unit - it just did splash damage in a game completely overloaded with splash damage

The reaver epitomised everything that was wrong with BW design. It epitomised everything people misunderstand about system design. The colossus is a far better unit.


lol what the fuck is this.



Seriously lolol


User was warned for this post
Dont let the action of factual things fracture your casual swing
Embir
Profile Joined January 2011
Poland567 Posts
September 11 2012 17:39 GMT
#334
On September 12 2012 02:10 plgElwood wrote:
To all Protoss of the Beta ....welcom to the Terran side of things were having the units is not enough


Airplay, WarpPrism Immortal, Oracle, StormDrop, DT, Blink Mirco.... Show your best and stop QQing about a unit..
Terran always found a way to beat stuff, got nerfed all the time...now Warhound is the reward...

Orb is wrong with saying this will make all the mechanics too easy to be interesting..
Blizzard is genius to introduce the Warhound to FORCE protoss not to play passive. This will result in more exciting games since the 200 vs 200 Battle is not favorable by either side, not a one sided slaugther witch 3-3 Colossi and Storm.
Warhound should not effect TvZ since there will be a Muta threat all the time.



By the way...everyone here who claims not to buy HotS is a dirty liar


QFT. Time for Tosses to use their brain in game. The age of turtling came to an end.
Cyrak
Profile Joined July 2011
Canada536 Posts
September 11 2012 17:40 GMT
#335
On September 12 2012 02:10 plgElwood wrote:
To all Protoss of the Beta ....welcom to the Terran side of things were having the units is not enough


Airplay, WarpPrism Immortal, Oracle, StormDrop, DT, Blink Mirco.... Show your best and stop QQing about a unit..
Terran always found a way to beat stuff, got nerfed all the time...now Warhound is the reward...

Orb is wrong with saying this will make all the mechanics too easy to be interesting..
Blizzard is genius to introduce the Warhound to FORCE protoss not to play passive. This will result in more exciting games since the 200 vs 200 Battle is not favorable by either side, not a one sided slaugther witch 3-3 Colossi and Storm.
Warhound should not effect TvZ since there will be a Muta threat all the time.



By the way...everyone here who claims not to buy HotS is a dirty liar


This is a discussion from the perspective of maintaining the long term health of SC2 as a vibrant spectator e-sport, not some myopic balance whine directed at one race or another. If you can't grasp this then you are part of the problem.

This is a good thread and is something I have had a problem with for quite a long time (marauders, warp gate, force field, roaches, the list goes on). I lived through this shit in World of Warcraft when the game went from gold to garbage in the course of one expansion after the Activision merger and the same has happened to the Starcraft and Diablo franchises since then. I have little hope for the future or for the effectiveness of pleas like this thread but I do hope that I am wrong.

Fortune favors the prepared mind.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 11 2012 17:47 GMT
#336
I really hope blizzard is taking a close look at the community's reaction to stuff in HoTS so that the game becomes more-balanced earlier than WOL did
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-09-11 17:49:57
September 11 2012 17:47 GMT
#337
they made it a-move on purpose, nothing we can do will change their mind sadly...
we should fund a kickstarter project for a BW-like-RTS; Sc2 is fucked on so many levels that is beyond repair already
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 11 2012 18:01 GMT
#338
On September 12 2012 02:47 Garmer wrote:
they made it a-move on purpose, nothing we can do will change their mind sadly...
we should fund a kickstarter project for a BW-like-RTS; Sc2 is fucked on so many levels that is beyond repair already


That's not true though, I feel like Blizzard has done a pretty good job of balancing WOL; and I'll admit I have complained a ton in the past about how "underpowered" Terran is, etc.

Right now I think WOL is balanced pretty well, and it seems as if Blizzard is taking more of an interest in making sure HoTS ends up the same way, which makes me confident that they'll get it right eventually. That being said, I do think the Warhound should be completely redesigned.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
FATJESUSONABIKE
Profile Joined November 2011
184 Posts
Last Edited: 2012-09-11 19:43:11
September 11 2012 18:03 GMT
#339
On September 10 2012 21:14 Evangelist wrote:
The only condition that a unit requires for inclusion in a game is that it has substantive differences than another unit. That is why a battlecruiser and a marine are able to co-exist despite arguably being comparable to each other (terrans only have two low damage rapid fire units). The only problem with the warhound is that it overlaps far too much with the marauder and at the same time is also better than the marauder. This is due to the following reasons:

- it costs the same supply and only slightly higher amounts of resources
- it is more mobile
- it carries improved damage against nearly all of the opponents a marauder is expected to face
- it has a longer range
- it has higher HP
- it can be mass repaired

So for the same supply you get improved damage, longer range, more mobility, high survivability and the ability to be repaired. It is even larger, so it suffers less from siege tank fire.

There were plenty of overlapping units in BW. This constant harping on about the reaver and the dragoon and so on - there was nothing particularly special about the dragoon or the vulture or lurkers. Lurkers were just immobile hellions. Dragoons were just stalkers with a bit more damage. The vulture doesn't even have the micro of the hellion for gods sake.

The only unit people keep going on about is the reaver. Well you know what? I've had it with the reaver. I'm going to call it what it was. It was a complete design failure. It was a stupid unit that couldn't survive without entire tactics being based around its use. It was slow, buggy and looked ridiculous. There was no micro involved in the reaver without the use of shuttles. It lagged a mile behind every other unit, it required extra building micro in a game already overloaded with it. What's more, it was a dumb fire unit - it just did splash damage in a game completely overloaded with splash damage

The reaver epitomised everything that was wrong with BW design. It epitomised everything people misunderstand about system design. The colossus is a far better unit.


woooooooooooat?
that is some gross, gross and disgusting reasoning sir.
and your nickname LOL, what flaw don't you have?


User was banned for this post.
MinimalistSC2
Profile Joined April 2011
United States121 Posts
September 11 2012 18:18 GMT
#340
This is the truth, i used to play RTS when i was 8-10 and loved it, but i soon realized that they all handled the same and they were all pretty simple, and really not that fun to play after a couple times.

Then, after 8 years of FPS games, i saw a youtube video of Husky casting a pro game, talking about how difficult it was to do what it was I was watching, I learned about the pro scene, and how everybody said it was so difficult to master. Thats why i picked up sc2. Because I didnt play zelda for the graphics, i didnt play racing games for the cars, or mario party to see cute cartoon characters. I became a gamer because after running into these games they were FUN TO PLAY, and HARD, therefore REWARDING TO MASTER.

I'm not asking for the re-incarnation of Chess, i'm asking for a game that doesnt devolve back 10 years into basic unit types with basic rolls and basic gameplay.
There is no such thing as perfection, only improvement.
Prev 1 15 16 17 18 19 34 Next All
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup 150 Open Qual
davetesta23
Liquipedia
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC455
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 455
White-Ra 294
ProTech117
JuggernautJason31
StarCraft: Brood War
Shuttle 455
UpATreeSC 115
NaDa 10
Counter-Strike
Foxcn132
Super Smash Bros
AZ_Axe92
Liquid`Ken30
Heroes of the Storm
Liquid`Hasu472
Other Games
tarik_tv13683
fl0m784
shahzam434
FrodaN290
ToD186
Pyrionflax184
C9.Mang0148
Mew2King81
PPMD23
Organizations
Counter-Strike
PGL144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 53
• musti20045 30
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• mYiSmile18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler75
League of Legends
• TFBlade1091
Other Games
• imaqtpie1409
• Scarra464
• Shiphtur195
Upcoming Events
Replay Cast
11m
OSC
13h 11m
LAN Event
16h 11m
Korean StarCraft League
1d 4h
CranKy Ducklings
1d 11h
LAN Event
1d 16h
IPSL
1d 19h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 21h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest: Constellation Cup
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.