I havent seen anything on the streams.
If there isn't.. does this mean that they'll be adding new units still, or are these the units we're left with any they will just be nerfed/buffed.
<3
Forum Index > StarCraft 2 HotS |
O.Golden_ne
Australia204 Posts
I havent seen anything on the streams. If there isn't.. does this mean that they'll be adding new units still, or are these the units we're left with any they will just be nerfed/buffed. <3 | ||
obsid
United States389 Posts
Edit: Nevermind, as of 4 days after my initial post (9/11/2012), they said they have decided to not include it in multiplayer for now. | ||
Torte de Lini
Germany38463 Posts
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obsid
United States389 Posts
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Torte de Lini
Germany38463 Posts
Is it 100%? | ||
juicyjames
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United States3815 Posts
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O.Golden_ne
Australia204 Posts
All the way through WoL i wanted some sick new worms. But i watched the GSL the other night, and it seems like they can be a viable strat ![]() New worms in multi-player would be great though. | ||
obsid
United States389 Posts
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Ballistixz
United States1269 Posts
the ones that atk buildings however are meh. they seem to do dmg very slowly (2 cannons were able to kill off 2 of those things before the cannons themselves died) so i doubt they will kill much of anything at all before a small group of rines kills them off. + warp ins from toss should be able to very easily deal with them, so im afraid its going to be a unused feature unless they buff the DPS on those things significantly. of course that all can change since thats just a custom map and not official nor final, but where did he get the models from tho? | ||
emc
United States3088 Posts
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Ballistixz
United States1269 Posts
On September 07 2012 10:13 emc wrote: campaign only, I am very sad about this, I would have loved a creep highway nydus in MP. where are the sources that say its campaign only? kim has already said a few times that it was a multiplayer unit that he was excited fo since worms have no use in the current meta. | ||
KnT
Australia243 Posts
1 - The HotS beta is MP only (sauce) 2 - If they were SP only, why wouldn't they include other SP only models (splitterling/gorgeling etc) in the patch? Why just the nydus models? 3 - The power of hope is strong with me haha | ||
juicyjames
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United States3815 Posts
http://us.battle.net/sc2/en/forum/topic/6551205085 The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. | ||
Quasi.In.Rem
53 Posts
On September 12 2012 12:28 juicyjames wrote: Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085 Show nested quote + The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. "We reserve the right to be wrong." - Dustin Browder. LOL. The only other time I heard someone say that, it was as a joke to just how empty his prior statement was. | ||
FrogOfWar
Germany1406 Posts
On September 12 2012 12:28 juicyjames wrote: Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085 Show nested quote + The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. "Rock" is Dustin Browder? | ||
Existor
Russian Federation4295 Posts
On September 12 2012 15:37 FrogOfWar wrote: Show nested quote + On September 12 2012 12:28 juicyjames wrote: Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085 The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. "Rock" is Dustin Browder? Yes | ||
Ramiz1989
12124 Posts
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Roth
Germany165 Posts
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Poplicola
Sweden15 Posts
The problem might be that the sc2-team doesn't know how to reconcile dramatic changes to gameplay with the lore. In my opinion, they should've made a rough draft of the multiplayer first, dug their heels down and said "No matter what, we're not changing this &§%# draft.", and then have written the storyline to match. Barriers and obstacles by necessity leads to innovation. This is why newer games often seem stale compared to, say, games made in the nineties. The technology we have available today with regards to game design is so flexible that innovation oftentimes is lost. Take warpgate for example. It's cool but a root source of many problems. Solution: rework it. Make it cost energy, make it inferior to gateway in some way, remove it altogether, I don't care. Then explain it in the campaign. Terran or zerg might have %&#§ something important up for our poor pals the protoss. They subsequently respond with other, new technologies to compensate. And voila, we suddenly have a rough element of our storyline. I mean why the hell can't oracle have cloak like the arbiter? "Duh, I dunno guys... We might screw something up. Let's just give it something lame instead. That way we won't have to change anything else." It feels like whenever they come up with something exciting, their initial reaction is to nerf it to hell, when instead the reasoning should go something like: "Wicked cool! Let's give the other races something crazy as well!" I mean COME ON Blizzard! You've had TWO YEARS and this is all you have to show? The beta has begun and you're still hesitating about major multiplayer elements? You have good ideas, but you have to commit to them. | ||
wcr.4fun
Belgium686 Posts
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ULuMuGuLu
190 Posts
On September 07 2012 09:33 obsid wrote: As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse). Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell??? THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back). If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too). | ||
Ramiz1989
12124 Posts
On September 12 2012 20:43 ULuMuGuLu wrote: Show nested quote + On September 07 2012 09:33 obsid wrote: As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse). Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell??? THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back). If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too). No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP. | ||
Ballistixz
United States1269 Posts
On September 12 2012 12:28 juicyjames wrote: Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085 Show nested quote + The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. they let a unit like warhound in the game (and lets face it, terran doesn't need anything new aside from maybe 1 unit and never did. the new mech units is just overkill for them and units like battle hellion and widow mines are pure gimmick units where as the warhound is just vastly overpowered.) but they leave out changes to one of the most neglected unit in the game? there should be no argument on the fact that nydus worms need some attention right now. i really worry about blizzards thought process when it comes to game balance. nydus worm=TONS of new and cute strategies that promotes multitasking and it gets cut. warhound = gigantic and overpowered A move unit and it gets through testing phase. | ||
Qikz
United Kingdom12022 Posts
On September 13 2012 05:46 Ballistixz wrote: Show nested quote + On September 12 2012 12:28 juicyjames wrote: Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085 The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. they let a unit like warhound in the game (and lets face it, terran doesn't need anything new aside from maybe 1 unit and never did. the new mech units is just overkill for them and units like battle hellion and widow mines are pure gimmick units where as the warhound is just vastly overpowered.) but they leave out changes to one of the most neglected unit in the game? there should be no argument on the fact that nydus worms need some attention right now. i really worry about blizzards thought process when it comes to game balance. nydus worm=TONS of new and cute strategies that promotes multitasking and it gets cut. warhound = gigantic and overpowered A move unit and it gets through testing phase. No offense, but why is the battle hellion a gimmick? It's to actually make mech more viable as zealots just rip through Hellions with the help of your own tank splash. | ||
ULuMuGuLu
190 Posts
On September 12 2012 21:32 Ramiz1989 wrote: So... where is my Protoss replicant then? It was even announced as a Multiplayer Unit in trailers... honestly your Theory is not very solid :-P :-) just wanted to point that out dude :-PShow nested quote + On September 12 2012 20:43 ULuMuGuLu wrote: On September 07 2012 09:33 obsid wrote: As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse). Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell??? THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back). If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too). No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP. | ||
Ballistixz
United States1269 Posts
On September 13 2012 05:49 Qikz wrote: Show nested quote + On September 13 2012 05:46 Ballistixz wrote: On September 12 2012 12:28 juicyjames wrote: Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085 The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. they let a unit like warhound in the game (and lets face it, terran doesn't need anything new aside from maybe 1 unit and never did. the new mech units is just overkill for them and units like battle hellion and widow mines are pure gimmick units where as the warhound is just vastly overpowered.) but they leave out changes to one of the most neglected unit in the game? there should be no argument on the fact that nydus worms need some attention right now. i really worry about blizzards thought process when it comes to game balance. nydus worm=TONS of new and cute strategies that promotes multitasking and it gets cut. warhound = gigantic and overpowered A move unit and it gets through testing phase. No offense, but why is the battle hellion a gimmick? It's to actually make mech more viable as zealots just rip through Hellions with the help of your own tank splash. there is a difference between viable and overpowered. why make an entire race useless just to make 1 build viable? protoss cant do much of anything against mech now because zealots get roasted in like 2 seconds and warhounds clean up everything else. siege tanks are not eve made or needed in the current mech builds for hots because of how mobile warhounds and battle hellion comps are. | ||
wcr.4fun
Belgium686 Posts
And it also has a pretty ugly model. We aren't playing transformers; revenge of the tanks (the wrong kind) or some shit. | ||
nerak
Brazil256 Posts
No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP. What about the 2 alternate Swarm Host icons? They will definetively only exist in the campaign, yet there is information about them in the Beta. The difference, of course, is that in the Worms' case, the actual units are also in the Beta. Don't know man. This still doesn't mean anything. They could have left them there just to appease the curious; or maybe they decided to scrap them only recently. But I admit there's a chance they're not 100% sure about removing it. | ||
Existor
Russian Federation4295 Posts
Green is all about infestation and toxic damage, when purple is a more agressive style with damage and assault prior. Just look at Roaches. The green one, as we know, is a Roach with high regen under ground, when Purple roach is a life-leecher. Or Swarm Hosts. The green one looks like greeny eggs, that will probably catch out locusts, when Purple one is a more agressive type - instead eggs we have spines, like Lurker. I think something similar will be with Nyduses. The green will be a Creep Tower, that will spread more creep. When the purple will atack buildings instead. | ||
Ramiz1989
12124 Posts
On September 13 2012 06:05 ULuMuGuLu wrote: Show nested quote + So... where is my Protoss replicant then? It was even announced as a Multiplayer Unit in trailers... honestly your Theory is not very solid :-P :-) just wanted to point that out dude :-POn September 12 2012 21:32 Ramiz1989 wrote: On September 12 2012 20:43 ULuMuGuLu wrote: On September 07 2012 09:33 obsid wrote: As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse). Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell??? THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back). If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too). No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP. My theory is actually the truth, Replicant isn't in Single player because it won't be in the Single Player... It is pretty simple. On September 13 2012 06:33 nerak wrote: Show nested quote + No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP. What about the 2 alternate Swarm Host icons? They will definetively only exist in the campaign, yet there is information about them in the Beta. The difference, of course, is that in the Worms' case, the actual units are also in the Beta. Don't know man. This still doesn't mean anything. They could have left them there just to appease the curious; or maybe they decided to scrap them only recently. But I admit there's a chance they're not 100% sure about removing it. They have actually said on their forums that they don't plan on adding new Zerg units, nor Nyduses, so in the end, they will be SP only. | ||
BoxingKangaroo
Japan955 Posts
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FeyFey
Germany10114 Posts
Oh and maybe tell everyone to not enter first with lings. | ||
Slago
Canada726 Posts
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emc
United States3088 Posts
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SarcasmMonster
3136 Posts
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ZenZombie
United States58 Posts
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aka_star
United Kingdom1546 Posts
I hope they redesign the exiting for the units a little better, I always found is frustrating to try and get specific groups of units out of the worm, such as a queen first to transfuse or drones for an expo Nydus when it has 5 pages of units in their already. A little work on that then I wouldn't mind the slowness of the exiting as much. | ||
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