• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:10
CET 10:10
KST 18:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
TL.net Map Contest #21: Winners Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1574 users

[HOTS] Nydus Worm Changes

Forum Index > StarCraft 2 HotS
Post a Reply
Normal
O.Golden_ne
Profile Joined August 2010
Australia204 Posts
September 07 2012 00:29 GMT
#1
Can anyone advise if there have been any of the proposed changes to the nydus worm?

I havent seen anything on the streams.

If there isn't.. does this mean that they'll be adding new units still, or are these the units we're left with any they will just be nerfed/buffed.

<3
Like a baneling in a mineral line
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2012-09-13 23:12:13
September 07 2012 00:33 GMT
#2
As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse).

Edit: Nevermind, as of 4 days after my initial post (9/11/2012), they said they have decided to not include it in multiplayer for now.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 07 2012 00:36 GMT
#3
The new nydus worms I think are campaign only.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2012-09-07 00:47:56
September 07 2012 00:47 GMT
#4
No they have been quite clear that the new nydus stuff is multiplayer, its just they are not ready to release it yet. (one of the new nydus worms spews creep in a long highway and the animations for that are tricky, becuase it actualy spews the creep into the enemy base and can start covering the enemy buildings with creep which needs a lot of models)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 07 2012 00:49 GMT
#5
source of rwhere they said that? as far as I know, they were looking into it, but it may be unlikely..
Is it 100%?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
juicyjames *
Profile Joined August 2011
United States3815 Posts
September 07 2012 00:56 GMT
#6
The new nydus worms currently are unavailable in multiplayer, but someone implemented them into a custom map to show them off. He forgot to add build time, though.

This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
O.Golden_ne
Profile Joined August 2010
Australia204 Posts
September 07 2012 00:59 GMT
#7
Oh snap.

All the way through WoL i wanted some sick new worms.

But i watched the GSL the other night, and it seems like they can be a viable strat

New worms in multi-player would be great though.
Like a baneling in a mineral line
obsid
Profile Joined November 2008
United States389 Posts
September 07 2012 01:07 GMT
#8
They have mentioned the nydus changes on several occations (And as there are 0 nydus in the game not the old nydus that also suggests it). Nothing is 100% though, they can decide its just too much work or too hard or they run into a bug and cant do it or its just "not fun" and decide to drop it. I dont remeber all the diffrent refrences but here is one of them from June (there was others more recent but I dont remeber where exactly):http://gosugamers.net/starcraft2/features/2934
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-09-07 01:12:05
September 07 2012 01:08 GMT
#9
judging off that vid alone i really like the creep highway. can do alot of cute timing pushes with that and it will help midgame hydra play a bit till they are ready for hive tech speed upgrade.


the ones that atk buildings however are meh. they seem to do dmg very slowly (2 cannons were able to kill off 2 of those things before the cannons themselves died) so i doubt they will kill much of anything at all before a small group of rines kills them off. + warp ins from toss should be able to very easily deal with them, so im afraid its going to be a unused feature unless they buff the DPS on those things significantly.

of course that all can change since thats just a custom map and not official nor final, but where did he get the models from tho?
emc
Profile Joined September 2010
United States3088 Posts
September 07 2012 01:13 GMT
#10
campaign only, I am very sad about this, I would have loved a creep highway nydus in MP.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-09-07 01:17:46
September 07 2012 01:17 GMT
#11
On September 07 2012 10:13 emc wrote:
campaign only, I am very sad about this, I would have loved a creep highway nydus in MP.



where are the sources that say its campaign only? kim has already said a few times that it was a multiplayer unit that he was excited fo since worms have no use in the current meta.
KnT
Profile Blog Joined January 2011
Australia243 Posts
September 07 2012 01:29 GMT
#12
I'm thinking that they have just not been implemeted yet. I think this for a few reasons;

1 - The HotS beta is MP only (sauce)
2 - If they were SP only, why wouldn't they include other SP only models (splitterling/gorgeling etc) in the patch? Why just the nydus models?
3 - The power of hope is strong with me haha
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
juicyjames *
Profile Joined August 2011
United States3815 Posts
September 12 2012 03:28 GMT
#13
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 12 2012 06:08 GMT
#14
On September 12 2012 12:28 juicyjames wrote:
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

Show nested quote +
The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.


"We reserve the right to be wrong." - Dustin Browder.

LOL. The only other time I heard someone say that, it was as a joke to just how empty his prior statement was.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
September 12 2012 06:37 GMT
#15
On September 12 2012 12:28 juicyjames wrote:
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

Show nested quote +
The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.


"Rock" is Dustin Browder?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 12 2012 07:00 GMT
#16
On September 12 2012 15:37 FrogOfWar wrote:
Show nested quote +
On September 12 2012 12:28 juicyjames wrote:
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.


"Rock" is Dustin Browder?

Yes
Ramiz1989
Profile Joined July 2012
12124 Posts
September 12 2012 08:44 GMT
#17
Sad.. I was really looking forward to Creep Towers. Oh well, will enjoy them in the campaign.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Roth
Profile Joined March 2012
Germany165 Posts
September 12 2012 10:43 GMT
#18
That's really sad. Would have loved new Worms in the MP. Would be really cool and dynamic.
Day[9] - "That stupid ice cream truck representing happiness!"
Poplicola
Profile Joined November 2011
Sweden15 Posts
Last Edited: 2012-09-12 11:24:46
September 12 2012 11:23 GMT
#19
I have this growing suspicion Browder might not be lead designer for LotV. Some ideas are really good. Imo this multiple worms idea could be further developed into a whole tech-path for zerg. But Browder definetively lacks the decisiveness and boldness required. With the right amount of violence and innovation anything can be achieved - you just can't have your cake and eat it at the same time.

The problem might be that the sc2-team doesn't know how to reconcile dramatic changes to gameplay with the lore. In my opinion, they should've made a rough draft of the multiplayer first, dug their heels down and said "No matter what, we're not changing this &§%# draft.", and then have written the storyline to match. Barriers and obstacles by necessity leads to innovation. This is why newer games often seem stale compared to, say, games made in the nineties. The technology we have available today with regards to game design is so flexible that innovation oftentimes is lost.

Take warpgate for example. It's cool but a root source of many problems. Solution: rework it. Make it cost energy, make it inferior to gateway in some way, remove it altogether, I don't care. Then explain it in the campaign. Terran or zerg might have %&#§ something important up for our poor pals the protoss. They subsequently respond with other, new technologies to compensate. And voila, we suddenly have a rough element of our storyline.

I mean why the hell can't oracle have cloak like the arbiter? "Duh, I dunno guys... We might screw something up. Let's just give it something lame instead. That way we won't have to change anything else."

It feels like whenever they come up with something exciting, their initial reaction is to nerf it to hell, when instead the reasoning should go something like: "Wicked cool! Let's give the other races something crazy as well!"

I mean COME ON Blizzard! You've had TWO YEARS and this is all you have to show? The beta has begun and you're still hesitating about major multiplayer elements? You have good ideas, but you have to commit to them.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 12 2012 11:41 GMT
#20
HOTS feels pretty underwhelming... The nydus worms was something I was excited for. If they don't add them in multiplayer, I'm going to be pretty disappointed.
ULuMuGuLu
Profile Blog Joined September 2010
190 Posts
September 12 2012 11:43 GMT
#21
On September 07 2012 09:33 obsid wrote:
As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse).


Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell???

THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back).

If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too).
Ramiz1989
Profile Joined July 2012
12124 Posts
September 12 2012 12:32 GMT
#22
On September 12 2012 20:43 ULuMuGuLu wrote:
Show nested quote +
On September 07 2012 09:33 obsid wrote:
As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse).


Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell???

THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back).

If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too).

No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ballistixz
Profile Joined January 2010
United States1269 Posts
September 12 2012 20:46 GMT
#23
On September 12 2012 12:28 juicyjames wrote:
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

Show nested quote +
The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.


they let a unit like warhound in the game (and lets face it, terran doesn't need anything new aside from maybe 1 unit and never did. the new mech units is just overkill for them and units like battle hellion and widow mines are pure gimmick units where as the warhound is just vastly overpowered.) but they leave out changes to one of the most neglected unit in the game? there should be no argument on the fact that nydus worms need some attention right now.

i really worry about blizzards thought process when it comes to game balance. nydus worm=TONS of new and cute strategies that promotes multitasking and it gets cut. warhound = gigantic and overpowered A move unit and it gets through testing phase.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2012-09-12 20:49:44
September 12 2012 20:49 GMT
#24
On September 13 2012 05:46 Ballistixz wrote:
Show nested quote +
On September 12 2012 12:28 juicyjames wrote:
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.


they let a unit like warhound in the game (and lets face it, terran doesn't need anything new aside from maybe 1 unit and never did. the new mech units is just overkill for them and units like battle hellion and widow mines are pure gimmick units where as the warhound is just vastly overpowered.) but they leave out changes to one of the most neglected unit in the game? there should be no argument on the fact that nydus worms need some attention right now.

i really worry about blizzards thought process when it comes to game balance. nydus worm=TONS of new and cute strategies that promotes multitasking and it gets cut. warhound = gigantic and overpowered A move unit and it gets through testing phase.



No offense, but why is the battle hellion a gimmick? It's to actually make mech more viable as zealots just rip through Hellions with the help of your own tank splash.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ULuMuGuLu
Profile Blog Joined September 2010
190 Posts
September 12 2012 21:05 GMT
#25
On September 12 2012 21:32 Ramiz1989 wrote:
Show nested quote +
On September 12 2012 20:43 ULuMuGuLu wrote:
On September 07 2012 09:33 obsid wrote:
As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse).


Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell???

THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back).

If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too).

No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP.
So... where is my Protoss replicant then? It was even announced as a Multiplayer Unit in trailers... honestly your Theory is not very solid :-P :-) just wanted to point that out dude :-P
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-09-12 21:09:03
September 12 2012 21:07 GMT
#26
On September 13 2012 05:49 Qikz wrote:
Show nested quote +
On September 13 2012 05:46 Ballistixz wrote:
On September 12 2012 12:28 juicyjames wrote:
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.


they let a unit like warhound in the game (and lets face it, terran doesn't need anything new aside from maybe 1 unit and never did. the new mech units is just overkill for them and units like battle hellion and widow mines are pure gimmick units where as the warhound is just vastly overpowered.) but they leave out changes to one of the most neglected unit in the game? there should be no argument on the fact that nydus worms need some attention right now.

i really worry about blizzards thought process when it comes to game balance. nydus worm=TONS of new and cute strategies that promotes multitasking and it gets cut. warhound = gigantic and overpowered A move unit and it gets through testing phase.



No offense, but why is the battle hellion a gimmick? It's to actually make mech more viable as zealots just rip through Hellions with the help of your own tank splash.


there is a difference between viable and overpowered. why make an entire race useless just to make 1 build viable? protoss cant do much of anything against mech now because zealots get roasted in like 2 seconds and warhounds clean up everything else. siege tanks are not eve made or needed in the current mech builds for hots because of how mobile warhounds and battle hellion comps are.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-12 21:17:46
September 12 2012 21:16 GMT
#27
Because the battle hellion is actually pretty bad imo. It's got a quick harrassing function like the vulture, but then all of the sudden you can also turn it into tank mode with terrible, terrible damage. Mines, stronger tanks, 'goliath' and 'hellion/vulture' should be enough to take on zealots. But right now the mine is worthless, tanks are weak and the war hound is so strong that you don't even need tanks and on top of that, your quick, agile harrasser can turn into the terminator.

And it also has a pretty ugly model. We aren't playing transformers; revenge of the tanks (the wrong kind) or some shit.
nerak
Profile Blog Joined September 2011
Brazil256 Posts
September 12 2012 21:33 GMT
#28

No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP.


What about the 2 alternate Swarm Host icons? They will definetively only exist in the campaign, yet there is information about them in the Beta.

The difference, of course, is that in the Worms' case, the actual units are also in the Beta. Don't know man. This still doesn't mean anything. They could have left them there just to appease the curious; or maybe they decided to scrap them only recently. But I admit there's a chance they're not 100% sure about removing it.
"I am smiling" - Marauder Dynamite
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 12 2012 21:50 GMT
#29
I think those 2 nydus types will be a green and purple tech paths in Zerg campaign.

Green is all about infestation and toxic damage, when purple is a more agressive style with damage and assault prior. Just look at Roaches. The green one, as we know, is a Roach with high regen under ground, when Purple roach is a life-leecher.

Or Swarm Hosts. The green one looks like greeny eggs, that will probably catch out locusts, when Purple one is a more agressive type - instead eggs we have spines, like Lurker.

I think something similar will be with Nyduses. The green will be a Creep Tower, that will spread more creep. When the purple will atack buildings instead.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-12 22:21:22
September 12 2012 22:20 GMT
#30
On September 13 2012 06:05 ULuMuGuLu wrote:
Show nested quote +
On September 12 2012 21:32 Ramiz1989 wrote:
On September 12 2012 20:43 ULuMuGuLu wrote:
On September 07 2012 09:33 obsid wrote:
As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse).


Dude stop spreading bullsh** o.O where is your glorious information coming from?!!??! from hell???

THey dont work on any Nydus Worm inhouse. The Nydus changes they talked about half a year ago won't make it into multiplayer (same as the replicant). It was an idea but didnt make it into the game. The only place you will see em probably is the single-player campaign (the place all units that dont made it into the game because of balance issues land in - see WoL campaign, for example the diamond back).

If you wanna check them out before the game comes out you can make a custom map in the map editor where you can build any units (from single-player too).

No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP.
So... where is my Protoss replicant then? It was even announced as a Multiplayer Unit in trailers... honestly your Theory is not very solid :-P :-) just wanted to point that out dude :-P

My theory is actually the truth, Replicant isn't in Single player because it won't be in the Single Player... It is pretty simple.

On September 13 2012 06:33 nerak wrote:
Show nested quote +

No, you can't make every unit from Single Player, there are a tons of Zerg evolutions for Single Player that are not in the game, but Worms are just because they were thinking about adding them into MP.


What about the 2 alternate Swarm Host icons? They will definetively only exist in the campaign, yet there is information about them in the Beta.

The difference, of course, is that in the Worms' case, the actual units are also in the Beta. Don't know man. This still doesn't mean anything. They could have left them there just to appease the curious; or maybe they decided to scrap them only recently. But I admit there's a chance they're not 100% sure about removing it.

They have actually said on their forums that they don't plan on adding new Zerg units, nor Nyduses, so in the end, they will be SP only.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
September 13 2012 00:31 GMT
#31
Very sad to hear this. Was looking forward to this the most for Zerg.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 13 2012 01:24 GMT
#32
ah glad they stopped this stuff with multiple worms, would have never worked out anyway balancewise. (either to strong or to weak *stares over to WoL nydus*). They could change the Network unload time though. The network can just be build on creep, so it is purely defensive having it unload faster would be something to help zerg defend far away bases.
Oh and maybe tell everyone to not enter first with lings.
Slago
Profile Joined August 2010
Canada726 Posts
September 13 2012 02:29 GMT
#33
new nydus worms look pretty F-ing cool
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
emc
Profile Joined September 2010
United States3088 Posts
September 13 2012 02:43 GMT
#34
worms might be in MP, for now they aren't, but I hope they are balanced and put in, I REALLY want a creep highway!
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 13 2012 17:36 GMT
#35
Even if they can't fit both in (because of balance), they should at least include the creep version.
MMA: The true King of Wings
ZenZombie
Profile Joined September 2011
United States58 Posts
September 13 2012 18:43 GMT
#36
If they do the creep highway one, it should spit out creep tumors that auto spread. Have it be a slower spread speed, and have it be so you have to tell the worm to spit out a highway, but once set up it would spread creep like nuts, but still require thought.
Live Simply Or Simply Live.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
September 13 2012 19:03 GMT
#37
The new nydus stuff is sick, the game needs them for sure!

I hope they redesign the exiting for the units a little better, I always found is frustrating to try and get specific groups of units out of the worm, such as a queen first to transfuse or drones for an expo Nydus when it has 5 pages of units in their already. A little work on that then I wouldn't mind the slowness of the exiting as much.
FlashDave.999 aka Star
Normal
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 62
StarCraft: Brood War
Rain 4266
Sea 1871
Zeus 431
PianO 371
FanTaSy 325
Soma 260
GuemChi 259
Killer 227
JulyZerg 114
Sharp 78
[ Show more ]
Pusan 60
soO 41
Sacsri 19
Noble 12
Terrorterran 6
Backho 4
League of Legends
JimRising 476
Reynor90
Counter-Strike
shoxiejesuss441
olofmeister186
Other Games
summit1g18668
ceh9416
Mew2King195
Happy119
Hui .95
NeuroSwarm95
Organizations
Other Games
gamesdonequick733
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1708
• HappyZerGling255
Upcoming Events
Wardi Open
2h 50m
Wardi Open
6h 50m
Replay Cast
13h 50m
WardiTV Korean Royale
1d 2h
Replay Cast
1d 23h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
[ Show More ]
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.