I havent seen anything on the streams.
If there isn't.. does this mean that they'll be adding new units still, or are these the units we're left with any they will just be nerfed/buffed.
<3
Forum Index > StarCraft 2 HotS |
O.Golden_ne
Australia204 Posts
I havent seen anything on the streams. If there isn't.. does this mean that they'll be adding new units still, or are these the units we're left with any they will just be nerfed/buffed. <3 | ||
obsid
United States389 Posts
Edit: Nevermind, as of 4 days after my initial post (9/11/2012), they said they have decided to not include it in multiplayer for now. | ||
Torte de Lini
Germany38463 Posts
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obsid
United States389 Posts
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Torte de Lini
Germany38463 Posts
Is it 100%? | ||
juicyjames
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United States3815 Posts
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O.Golden_ne
Australia204 Posts
All the way through WoL i wanted some sick new worms. But i watched the GSL the other night, and it seems like they can be a viable strat ![]() New worms in multi-player would be great though. | ||
obsid
United States389 Posts
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Ballistixz
United States1269 Posts
the ones that atk buildings however are meh. they seem to do dmg very slowly (2 cannons were able to kill off 2 of those things before the cannons themselves died) so i doubt they will kill much of anything at all before a small group of rines kills them off. + warp ins from toss should be able to very easily deal with them, so im afraid its going to be a unused feature unless they buff the DPS on those things significantly. of course that all can change since thats just a custom map and not official nor final, but where did he get the models from tho? | ||
emc
United States3088 Posts
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Ballistixz
United States1269 Posts
On September 07 2012 10:13 emc wrote: campaign only, I am very sad about this, I would have loved a creep highway nydus in MP. where are the sources that say its campaign only? kim has already said a few times that it was a multiplayer unit that he was excited fo since worms have no use in the current meta. | ||
KnT
Australia243 Posts
1 - The HotS beta is MP only (sauce) 2 - If they were SP only, why wouldn't they include other SP only models (splitterling/gorgeling etc) in the patch? Why just the nydus models? 3 - The power of hope is strong with me haha | ||
juicyjames
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United States3815 Posts
http://us.battle.net/sc2/en/forum/topic/6551205085 The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. | ||
Quasi.In.Rem
53 Posts
On September 12 2012 12:28 juicyjames wrote: Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085 Show nested quote + The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. "We reserve the right to be wrong." - Dustin Browder. LOL. The only other time I heard someone say that, it was as a joke to just how empty his prior statement was. | ||
FrogOfWar
Germany1406 Posts
On September 12 2012 12:28 juicyjames wrote: Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085 Show nested quote + The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. "Rock" is Dustin Browder? | ||
Existor
Russian Federation4295 Posts
On September 12 2012 15:37 FrogOfWar wrote: Show nested quote + On September 12 2012 12:28 juicyjames wrote: Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment. http://us.battle.net/sc2/en/forum/topic/6551205085 The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems. We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now. "Rock" is Dustin Browder? Yes | ||
Ramiz1989
12124 Posts
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Roth
Germany165 Posts
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Poplicola
Sweden15 Posts
The problem might be that the sc2-team doesn't know how to reconcile dramatic changes to gameplay with the lore. In my opinion, they should've made a rough draft of the multiplayer first, dug their heels down and said "No matter what, we're not changing this &§%# draft.", and then have written the storyline to match. Barriers and obstacles by necessity leads to innovation. This is why newer games often seem stale compared to, say, games made in the nineties. The technology we have available today with regards to game design is so flexible that innovation oftentimes is lost. Take warpgate for example. It's cool but a root source of many problems. Solution: rework it. Make it cost energy, make it inferior to gateway in some way, remove it altogether, I don't care. Then explain it in the campaign. Terran or zerg might have %&#§ something important up for our poor pals the protoss. They subsequently respond with other, new technologies to compensate. And voila, we suddenly have a rough element of our storyline. I mean why the hell can't oracle have cloak like the arbiter? "Duh, I dunno guys... We might screw something up. Let's just give it something lame instead. That way we won't have to change anything else." It feels like whenever they come up with something exciting, their initial reaction is to nerf it to hell, when instead the reasoning should go something like: "Wicked cool! Let's give the other races something crazy as well!" I mean COME ON Blizzard! You've had TWO YEARS and this is all you have to show? The beta has begun and you're still hesitating about major multiplayer elements? You have good ideas, but you have to commit to them. | ||
wcr.4fun
Belgium686 Posts
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