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[HOTS] Nydus Worm Changes

Forum Index > StarCraft 2 HotS
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1 2 Next All
O.Golden_ne
Profile Joined August 2010
Australia204 Posts
September 07 2012 00:29 GMT
#1
Can anyone advise if there have been any of the proposed changes to the nydus worm?

I havent seen anything on the streams.

If there isn't.. does this mean that they'll be adding new units still, or are these the units we're left with any they will just be nerfed/buffed.

<3
Like a baneling in a mineral line
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2012-09-13 23:12:13
September 07 2012 00:33 GMT
#2
As far as I am aware all the nydus worm changes are not in beta yet (still being worked on inhouse).

Edit: Nevermind, as of 4 days after my initial post (9/11/2012), they said they have decided to not include it in multiplayer for now.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 07 2012 00:36 GMT
#3
The new nydus worms I think are campaign only.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2012-09-07 00:47:56
September 07 2012 00:47 GMT
#4
No they have been quite clear that the new nydus stuff is multiplayer, its just they are not ready to release it yet. (one of the new nydus worms spews creep in a long highway and the animations for that are tricky, becuase it actualy spews the creep into the enemy base and can start covering the enemy buildings with creep which needs a lot of models)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 07 2012 00:49 GMT
#5
source of rwhere they said that? as far as I know, they were looking into it, but it may be unlikely..
Is it 100%?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
juicyjames *
Profile Joined August 2011
United States3815 Posts
September 07 2012 00:56 GMT
#6
The new nydus worms currently are unavailable in multiplayer, but someone implemented them into a custom map to show them off. He forgot to add build time, though.

This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
O.Golden_ne
Profile Joined August 2010
Australia204 Posts
September 07 2012 00:59 GMT
#7
Oh snap.

All the way through WoL i wanted some sick new worms.

But i watched the GSL the other night, and it seems like they can be a viable strat

New worms in multi-player would be great though.
Like a baneling in a mineral line
obsid
Profile Joined November 2008
United States389 Posts
September 07 2012 01:07 GMT
#8
They have mentioned the nydus changes on several occations (And as there are 0 nydus in the game not the old nydus that also suggests it). Nothing is 100% though, they can decide its just too much work or too hard or they run into a bug and cant do it or its just "not fun" and decide to drop it. I dont remeber all the diffrent refrences but here is one of them from June (there was others more recent but I dont remeber where exactly):http://gosugamers.net/starcraft2/features/2934
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-09-07 01:12:05
September 07 2012 01:08 GMT
#9
judging off that vid alone i really like the creep highway. can do alot of cute timing pushes with that and it will help midgame hydra play a bit till they are ready for hive tech speed upgrade.


the ones that atk buildings however are meh. they seem to do dmg very slowly (2 cannons were able to kill off 2 of those things before the cannons themselves died) so i doubt they will kill much of anything at all before a small group of rines kills them off. + warp ins from toss should be able to very easily deal with them, so im afraid its going to be a unused feature unless they buff the DPS on those things significantly.

of course that all can change since thats just a custom map and not official nor final, but where did he get the models from tho?
emc
Profile Joined September 2010
United States3088 Posts
September 07 2012 01:13 GMT
#10
campaign only, I am very sad about this, I would have loved a creep highway nydus in MP.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2012-09-07 01:17:46
September 07 2012 01:17 GMT
#11
On September 07 2012 10:13 emc wrote:
campaign only, I am very sad about this, I would have loved a creep highway nydus in MP.



where are the sources that say its campaign only? kim has already said a few times that it was a multiplayer unit that he was excited fo since worms have no use in the current meta.
KnT
Profile Blog Joined January 2011
Australia243 Posts
September 07 2012 01:29 GMT
#12
I'm thinking that they have just not been implemeted yet. I think this for a few reasons;

1 - The HotS beta is MP only (sauce)
2 - If they were SP only, why wouldn't they include other SP only models (splitterling/gorgeling etc) in the patch? Why just the nydus models?
3 - The power of hope is strong with me haha
I played a PvP last night, he had stalkers I had stalkers they both shot laser. I lasered harder and won.
juicyjames *
Profile Joined August 2011
United States3815 Posts
September 12 2012 03:28 GMT
#13
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Quasi.In.Rem
Profile Joined September 2010
53 Posts
September 12 2012 06:08 GMT
#14
On September 12 2012 12:28 juicyjames wrote:
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

Show nested quote +
The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.


"We reserve the right to be wrong." - Dustin Browder.

LOL. The only other time I heard someone say that, it was as a joke to just how empty his prior statement was.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
September 12 2012 06:37 GMT
#15
On September 12 2012 12:28 juicyjames wrote:
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

Show nested quote +
The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.


"Rock" is Dustin Browder?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 12 2012 07:00 GMT
#16
On September 12 2012 15:37 FrogOfWar wrote:
Show nested quote +
On September 12 2012 12:28 juicyjames wrote:
Not sure if this deserved a new thread, but Dustin Browder chimed in on the destiny of the new Nydus Worms and said they have no plans on implementing them at the moment.

http://us.battle.net/sc2/en/forum/topic/6551205085

The Nydus Worm changes we had in mind before the beta began were causing us a large number of balance problems.

We are not planning on putting in anything new for the Zerg at this time. With all the new stuff the Zerg have in the expansion we think the Zerg have plenty of new strategic options to keep the game fresh. Like all design decisions we reserve the right to be wrong, and change our minds later. For now I would encourage you to evaluate the Zerg with what they have in the Beta today and give us feedback based on what you are seeing now.


"Rock" is Dustin Browder?

Yes
Ramiz1989
Profile Joined July 2012
12124 Posts
September 12 2012 08:44 GMT
#17
Sad.. I was really looking forward to Creep Towers. Oh well, will enjoy them in the campaign.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Roth
Profile Joined March 2012
Germany165 Posts
September 12 2012 10:43 GMT
#18
That's really sad. Would have loved new Worms in the MP. Would be really cool and dynamic.
Day[9] - "That stupid ice cream truck representing happiness!"
Poplicola
Profile Joined November 2011
Sweden15 Posts
Last Edited: 2012-09-12 11:24:46
September 12 2012 11:23 GMT
#19
I have this growing suspicion Browder might not be lead designer for LotV. Some ideas are really good. Imo this multiple worms idea could be further developed into a whole tech-path for zerg. But Browder definetively lacks the decisiveness and boldness required. With the right amount of violence and innovation anything can be achieved - you just can't have your cake and eat it at the same time.

The problem might be that the sc2-team doesn't know how to reconcile dramatic changes to gameplay with the lore. In my opinion, they should've made a rough draft of the multiplayer first, dug their heels down and said "No matter what, we're not changing this &§%# draft.", and then have written the storyline to match. Barriers and obstacles by necessity leads to innovation. This is why newer games often seem stale compared to, say, games made in the nineties. The technology we have available today with regards to game design is so flexible that innovation oftentimes is lost.

Take warpgate for example. It's cool but a root source of many problems. Solution: rework it. Make it cost energy, make it inferior to gateway in some way, remove it altogether, I don't care. Then explain it in the campaign. Terran or zerg might have %&#§ something important up for our poor pals the protoss. They subsequently respond with other, new technologies to compensate. And voila, we suddenly have a rough element of our storyline.

I mean why the hell can't oracle have cloak like the arbiter? "Duh, I dunno guys... We might screw something up. Let's just give it something lame instead. That way we won't have to change anything else."

It feels like whenever they come up with something exciting, their initial reaction is to nerf it to hell, when instead the reasoning should go something like: "Wicked cool! Let's give the other races something crazy as well!"

I mean COME ON Blizzard! You've had TWO YEARS and this is all you have to show? The beta has begun and you're still hesitating about major multiplayer elements? You have good ideas, but you have to commit to them.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 12 2012 11:41 GMT
#20
HOTS feels pretty underwhelming... The nydus worms was something I was excited for. If they don't add them in multiplayer, I'm going to be pretty disappointed.
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