Easy right? Keep in mind that this is one of the last missions I haven't done yet, but when I go back to try to do it I have almost no tech, armory upgrades, or units available.
Everything I read recommends using the following units. I bet it would be easy to use nukes and siege, or cloak banshees. Keep in mind I do not have these:
1) Ghosts/Spectres 2) Tanks 3) Medivacs 4) Perdition Towers 5) Reapers 6) Wraiths 7) Banshees 8) Orbital Command (no mules) 9) No auto-refinery 10) Flaming auto-turrets
Basically I raced to accept this mission, found out it was impossible and decided to come back to it.
I just have marines, firebats, marauders, medics, diamondbacks, hellions, and vikings off one base with no mules (you can expand to the top, but again, no siege). I'm a diamond player.
This is frustrating because I finished 26 missions already and I think I might have accepted this mission too early on and now I need to redo the entire campaign.
The entire level can be done easily with vikings on offence and whatever you want to use on defence. Mass vikings, target fire mutas, kill the brood lords, land in the safest spot you can get, and clear the ground. Just keep making vikings and you can mow through everything.
Should be in Single Player, anyway.
EDIT: Of course, MM works. But I still like mass viking on this'n. Just keep making the bastards.
This is the one where your killing the zerg instead of trying to save them right? Try looking through this http://wiki.teamliquid.net/starcraft2/Campaign/Haven's_Fall and see what you can find. I'm pretty sure medic marine will run it over, but when I did it, I used medics, marines, tanks and vikings for spotting. As long as you have stim and combat shields, you can pretty much mass up off your one base and run around killing the zerg stuff (kinda like in multiplayer XD)
All I used were Vikings in this mission. Pump them out and use drop/lift micro to keep Vikings alive. Fly the ones home that are hurt and repair - rinse and repeat. Getting attack and armor upgrades really helps.
At home just make a nice simcity with bunkers and marines - you should be fine.
Honestly I thought this mission was pretty easy on Brutal. Did it in one try and didn't let any village get taken over.
You guys were right, marine/medic with upgrades. Honestly I only made two barracks with reactors and one starport with reactor, expand to the top base build two more barracks, send vikings with army and by the end when you mine them both out you'll be 5000/3000 maxed out supply. Just take the top base early on and set your rally point to whereever the usual two entrances are. Make about 1/4 of your army vikings for the broods.
You can do this mission easily on brutal, just go mass viking (1 reactor starport), then as soon as you saturate your mineral line start massing marines n medics (4-5-6 rax), then just start rolling the zerg bases. ezpez
If someone else is still trying to do this, keep in mind that reacting quickly to new settlements being infested is really important. Generally all you need to do is instantly send your Viking flock there as soon as you get the warning. Kill the Mutas first, then the Brood Lords. After that land and leave the Vikings in attack move. They'll target down the zerg attacking units first, then focus automatically on the Virophage. Or you can do it manually if your multitasking is decent enough. Regardless, be sure to keep an eye on the Virophage's progress bar and focus it down for first if it's too close to completion.
It's also worth noting that once you've rid an already infested settlement of all the zerg the attack waves will stop spawning from there, so it's a good idea to proceed with the cleanup in an ordinate fashion. That way you can stop defending one side of your base halfway through the mission.
All you need to do is mass vikings. They key to this is to make sure you kill the new infestations. As long as no new infestations take place, that attack waves will be super small and you only need to add two medics to your starting units.
On November 19 2011 12:44 Jhohok wrote: If you are gold+ then all of brutal should be completed with relative ease, unless if you are going for achievements at the same time.
I just got 2 bio groups of about 30 and mass vikings, ran around the map killing shit, GG.
Early on you should be focusing on macroing up and killing of infestation with vikings.
I'm mid gold now (although I haven't played in a while) but I did all the brutal missions (and most with time/whatever to spare) back when I was in high bronze/low silver. None were really that hard.
You can do it with just marine/medic or pure vikings as everybody said but it also took me about 5 trys or something. I'm also relatively sure that you already got siege tanks in that mission o.O Maybe because I took a different mission path which led to other tech (I also had the battlecruiser before doing that stupid engine of destruction mission.). I also recommend watching Zai's brutal walkthrough (it's on PsyStarcrafts channel in an own playlist) to get an idea of what to do etc.
On November 18 2011 12:05 Geovu wrote: You can mass marine medic any mission and win.
...
P.S. there is a single player section, welcome to TL
No , you can't Mass M/M ANY mission and win , there are toss mission's to Yes Im a troll , just like you
And yes to topic author , welcome to TL , try to post in good section , you will avoid the trolls :D
How was I trolling? What I said was true, no?
He trolled you by calling you a troll
That's called (Troll)² or metaTroll, although the term metaTrolling is a Troll itself since nobody who use words with meta has a clue of what the prefix means.
Get vikings constantly from one reactored starport. Marines and some (you'll need gas for constant viking production) medics from your rax (reactored is good), forget the factory. mercs are good.
Use depots (build as needed, don't waste minerals early on to do this) to create a sort of wall so ling attack are easier to defend.
Expanding is not needed, you have 3 geysers and plenty of minerals at your initial location. I think it makes it harder to defend at two locations (not that the attacks are very hard to hold...). But if you want to, go ahead.
I find that one well positioned tower is useful to defend from mutas, but a bunker full of marines should do just as well and also help defend against lings... and doesnt require ebay.
Once you have enough mineral income, get the second geyser, not much later the third. Once you have enough income, get an armory (if you see you still have money left, a second port is good. As for a second armory for faster upgrades... I like it, but it's not that useful..)
Kill the first virophage to the right of your base with your initial vikings and the first two you'll get from your port and get them back to repair. Wait to defend from the first muta attack then move out with your ground forces to kill the base at the top while you use the vikings to stop the infestation from spreading in the bottom.
If you're having trouble, always get your vikings back to repair and just build up a massive force before attacking the zerg bases.
On November 18 2011 12:05 Geovu wrote: You can mass marine medic any mission and win.
...
P.S. there is a single player section, welcome to TL
No , you can't Mass M/M ANY mission and win , there are toss mission's to Yes Im a troll , just like you
And yes to topic author , welcome to TL , try to post in good section , you will avoid the trolls :D
How was I trolling? What I said was true, no?
He trolled you by calling you a troll
That's called (Troll)² or metaTroll, although the term metaTrolling is a Troll itself since nobody who use words with meta has a clue of what the prefix means.
Constant viking production off a starport with no reactor.
Basically always be attacking something with your vikings, you should never have them idle. Snipe mutas while kiting, kill the Bloords and then clear the area. It shouldn't be too difficult.
Medic/Marine works on any map. But I found Viking/Banshee works well on this map. the vikings can take out the Mutas and Broods while the banshees work on the virophages. good combo then you don't need to switch the vikings between modes.
You could go with mass Medic/Marine coupled with Viking support against Collo and Mothership/Carriers. Build some bunkers back at home for defence.
If you can afford both of the Armory (the one on the Hyperion) upgrades for the Goliaths they are definately a viable unit on this mission, you can always use the infinite credit trick to save up for them if you don't. Not much will stop a Goliath deathball especially you get their stat upgrades rolling in game.
I'm surprised nobody has mentioned it yet, but with the campaign upgrades, siege tanks are utterly ridiculous, doing 60 damage to everything in siege mode(+40 to the initial target), and reducing splash against friendly units by 75%. A simple leapfrogged tank line pretty much dominates every mission. Combined with the AOE damage upgrades available for vikings and missile turrets, I found it unnecessary to build any other unit, or micro for that matter, and finished the terran missions on brutal with little micro or effort.
You can do this mission by making only vikings. You can take your first 3 vikings and take out the camp directly adjacent to your base by landing them backed up against a corner so they don't get surrounded. Make sure you keep scv production up and once you get enough income, drop armories to upgrade ship weapons and armor.
You need to be active with your vikings. If you can kill the overseer or overlord(i don't recall), you can stop an infestation before it even starts and you won't even have to fight any mutalisks or broodlords or anything. Constantly scout. IIRC, the infestations grow stronger the longer you let them stick around. On brutal, the rate at which they get stronger is ridiculous so you need to take them out quick.
Use your vikings to clean up infestations before they get out of hand while you create a small ground force of marines, medics, marauders, etc. Firebats are garbage, just saying. After you clean up all the infestations, it should be smooth sailing, land your vikings, keep them behind your infantry because repairing is such a pain compared to letting medics heal.
1. Prioritize vikings over any infantry at the start when you are starved for resources. 2. Be active with your vikings 3. Clean up an infestation before it gets out of hand (or even better, before it even starts)
I think point 3 alone made this mission so easy for me. I found it to be infinitely easier than the protoss version of this mission.
I beat most of the mish's on brutal by massing the central unit for that mission, lots of scv's (and don't hesitate to pull all your vikes back after each base and repair), and constant upgrades (either double armory or double ebay). Always make sure to have at least a bunker and turret at each choke to your base (and a siege tank or two if available) and that'll keep you safe from most every attack as long as you pull and scv or two to repair the bunker.
Or just abusively build supply depots/barracks such that there is no 3x3 space in your base where nydus can spawn, and they won't spawn. I also did this on In Utter Darkness
What I found to be the key on clearing the mission on Brutal was getting upgrades for your vikings with a good economy, and then just keeping too many bases from getting infested, as said earlier in the thread.
I actually disagree with most of the advice given about massing vikings. I basically used the strategy on liquipedia--get about 6-8 vikings to kill off the broodlords when the colonies are getting infested and once those are gone clean up with marine/medics.For the first couple times a colony gets infested have a small ball of marine/medics next to the base and have your vikings kite the mutas there.
Also, if you're really stuck, load right before you start the mission and do a couple more missions before trying Haven's Fall. For example do The Dig so you have a couple siege tanks on defense is helpful, but more research is always good. As a tip that I found out while redoing everything on brutal, the autosaves never seem to get deleted (I don't think I have anything enabled that's not the default). SC2 only displays the last 50 or something, but if you browse to the folder you can copy the saves somewhere else and them load them. So you can just find your victory autosave from the previous mission in your autosave file, then load it and do a couple missions before trying Haven's Fall to make it easier on you.