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Length of SC2 campaign - Page 4

Forum Index > StarCraft 2 HotS
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FeyFey
Profile Joined September 2010
Germany10114 Posts
April 19 2011 18:14 GMT
#61
*pokes the artifact that works on zergs like catnip* really wonder why kerrigan didn't killed everyone with something around disrupting her power.

And stop this omg its a prophecy thing. If you hated prophecy's in scifi settings, you didn't had a good scifi game since freespace 1 xD. (well there were a few good ones without prophecys, mostly because they weren't so far in the future to have one, but still far enough to be scifi heh, but in general 70% of the scifi games have a prophecy ^^; )

And compared to other rts games in the last time, i would say best design story etc etc goes to sc2 .
scottycopter
Profile Joined October 2010
United States46 Posts
April 21 2011 02:30 GMT
#62
The single player campaign is longer than the original SC1 campaign. Not including achievements.

If you really want to see a short single player campaign, go buy Call of Duty: Modern Warefare 2. the single player takes about 4-6 hours.
Snaphoo
Profile Joined July 2010
United States614 Posts
April 21 2011 03:31 GMT
#63
SC1 campaign was far, far harder. The last mission or two of each race was more difficult than all but maybe "All In" with Zerg Air and "Welcome To the Jungle" from SC2.

However, OP, don't you feel that SC1's SP gameplay was pretty repetitive in comparison? SC2 had a lot of unique missions (fire eating the map on a timer/L4D-style survival/Zeratul missions/Underground mission with Tychus/Raynor heroes/etc).

Still, I will agree that the plot was a lot more grand as presented in that game. Time will tell, though, this is only the first of 3 games, remember.
Highways
Profile Joined July 2005
Australia6106 Posts
April 21 2011 04:57 GMT
#64
My Starcraft 2 campaign review:

+ Fun and unique mission designs
+ The ship and persistent upgrades
+ Lost vikings

- Story sucked
- Time on Char was way too short. (Literally 2 missions wtf). It felt 95% of the campaign was filler missions building up to Char, then once you get there there are only 2 missions!

If they had like 6-8 epic missions on Char then it wouldve been perfect.
#1 Terran hater
Doc Daneeka
Profile Joined March 2010
United States577 Posts
April 21 2011 05:33 GMT
#65
i got way more than 12 hours of gameplay out of this campaign. by the time HotS swarm comes out, i'll probably have played it more than vanilla/brood war's campaign, and i've played them an awful lot of times. did you just make a B-line for the end of the game on hard mode or something? it's 29 missions, not sure if you knew that.
payed off security
Shadowcloak
Profile Joined March 2011
Netherlands194 Posts
April 21 2011 10:52 GMT
#66
On April 16 2011 15:51 Kinetik_Inferno wrote:
Are you seriously ignoring how much effort went into the UI, the pro scene, the BETA, the testing, the balance, the multiplayer, the competitive korean scene and a whole bunch of other shit? You're ignoring this and falsely stating that the single player costs* sixty dollars, and it doesn't. The GAME costs sixty dollars.

Also, rushing through the game and just... playing it takes twelve hours. Playing through it and leaving some time (sleeping/eating) to ponder the plot and the cliffhanger of the last mission gives a greater experience. taking your time and really thinking deep about the plot makes it much more significant.


Wait wait you said blizzard and balance in one sentence...... thats imposibble
Story is rather short i agree but was great imo. SC1 was kind of a everyone keeps backstabbing everyone alliance/enemy change every few missions tbh i think 1 was to long.
¯\_(ツ)_/¯ SUPP SON
whatthefat
Profile Blog Joined August 2010
United States918 Posts
April 21 2011 21:19 GMT
#67
Personally I would have been okay with no campaign whatsoever. It's nice to have it there though, and it was a lot of fun to play through.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
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