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What I don't like about SC2 is the unrealistic storyline. + Show Spoiler +In BW Kerrigan smashes every other power in the sector then bides her time for some years to get even more ahead... then loses against one attack. I thought the zerg were a superpower but half of Dominions fleet did pretty well against their homeworld.
Also, what's up with Zerg being defeated by Deus Ex-Machina thingamajings... again? First at Aiur, now at Char the heroes just activate a Xel'Naga artifact and boom, instant victory. Now that's unbalanced and overpowered all at once!
Another thing is Raynor's boarding of Valerian's ship. How the hell does 1 battlecruiser get close enough to board a fleet's flagship?
And what's up with these prophesies? Who the hell was the prophet? How did he know these things? Mystical mumbo-jumbo is the amateur way to create plots. And protoss just keeps having these "forbidden planets". Why are they forbidden and why should the guys there be any more knowledgeable of some random prophecy that Zeratul pretty much dug out of his hat?
Final thing that comes to mind: Kerrigan is deinfested? What kind of fairy tale is this? This "the princess is awakened from her sleep" bullshit doesn't belong in a wargame. I admit, the ending leaves a possibility for a good follow up, but still... it's just so cliché. I just hope to god she doesn't become emo in the next part.
Everything just hurts my suspension of disbelief  I wanted to see a realistic and gritty storyline but the storytelling and style are pretty mediocre.
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This is a little off-topic, but since we're talking about storylines and realism, I advise those who didn't like WoL's story to buy the novel Starcraft II: Heaven's Devils. It is not related to WoL, as it happens during the Guild Wars, but it shows the first encounters between Raynor and Tychus, and I found it far more convincing than many of the franchise novels. It is a sci-fi war novel I would have enjoyed even if it hadn't been Starcraft, I found the plot to be solid, no blantant contradiction with anything. Propaganda is sometimes true, sometimes false. Characters behave as you would expect given their position, motivation and intellect. IMO, a good sci-fi book.
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If the campaign was longer they would have probley delayed the game for another 6 months to a year and this would have made our wait even worse, On the bright side you got another 2 SC games in the future complete with their own campaigns.
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On April 19 2011 01:27 samboi wrote: If the campaign was longer they would have probley delayed the game for another 6 months to a year and this would have made our wait even worse, On the bright side you got another 2 SC games in the future complete with their own campaigns.
I thought they finished working with single player way before they released the game.
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Well, if StarCraft was even just a little bit more of a single player game as it is right now, may be you could complain about "only" 12 hours of single player campaign for 60$.
But seriously, for a multiplayer-focused game like StarCraft, I was already overjoyed when I saw such a long and well done single player campaign. Try any of the CoD campaign, and you'll understand what I mean... 6hours MAX for the campaign, and that's if you set it to hardest difficulty, and restart some missions...
Seriously, I'm already up to more than 1200hours on StarCraft2(well, according to xfire), I don't see the pace decreasing anytime soon, and I don't think I paid such a low $/hour for any game in the last 5years or so...
So yeah, if you bought the game only for the single player campaign, yes it was quite expensive, but if you even played only a hundred of multiplayer games, the game would still be pretty cheap for what it offers.
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FF10 was $50 when it was first released. Wait half a dozen years and you'll get your money's worth from SC2 when it drops down to $15.
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Dunno if it was answered, but the Dominions fleet didn't take it "pretty well" against their homeworld. And you have to consider that the majority of the swarm was NOT on Char, they were all over the sector which forced Kerrigan to pull all the Zerg back to Char, so Raynor could manage to hold the little waves off. But i don't know how Raynor could hold off Kerrigan herself from destroying this blue stick. Metzen said she could destroy a whole fleet with her mind, so why she didn't manage to kill a few tanks and 2 Battlecruisers? It's a bit strange, how a Battlecruiser could dock to another, but Raynor mentioned that, so Blizzard didn't overlook this step. Yeah, gameplay first, (i only mean the gameplay in the campaign) so that the story is completely screwed and the actions are illogical. Hope Blizzard makes the HotS campaign a bit more realistic and more interesting, though they said HotS will be as epic as WoL... but wait? WoL wasn't epic at any time, there were little conflicts among Raynor and other Characters, but you didn't really noticed the real "epic" thing (the massive zerg invasion) in the whole campaign, you hadn't the feeling that you should have but blah, we can't change neither the length of the campaign nor the story, so just let's hope they'll make HotS better. Does anyone have an idea what we could do to "support" the story?
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Doing just what we're doing I suppose. Discuss the story, give our own humble opinion about it, and hope they take a few things into consideration. They're reading us, apparently, there was a blue answer on the US forum saying they agreed with some, though not all, of the criticism.
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y, but this site is not the official sc2 site, i don't think they rid THIS thread =(
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On April 19 2011 03:36 Denda Reloaded wrote: Hope Blizzard makes the HotS campaign a bit more realistic and more interesting, though they said HotS will be as epic as WoL... but wait? WoL wasn't epic at any time, there were little conflicts among Raynor and other Characters, but you didn't really noticed the real "epic" thing (the massive zerg invasion) in the whole campaign, you hadn't the feeling that you should have but blah, we can't change neither the length of the campaign nor the story, so just let's hope they'll make HotS better. Does anyone have an idea what we could do to "support" the story?
ow... I mean, come on...
How many insects do you see evolve from a larva to either a small hovering 4feet tall drone or an f.ing monster 10floors high with blades on their chin that are ultralisks?
Ever saw a siege tank being lift up from the ground by a small glowing blue beam?
And what about mutalisks, using their wings to fly into space?
I mean, if you want to speak about realism, don't do so about a Science-Fiction video game... You'll obviously be disappointed...
Of course, the queen of blades, with the powers she's supposed to have, could've wiped terran's forces extremely easily. But that would've been quite a boring campaign, if each time you were on the same planet as Kerrigan, you'd simply explode because she's that powerful/awesome/sexy in her ZergRan suit.
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her sexiness (?) blows minds, right? Mutas flap their wings because they like it, okay? Phoenixes have to be imba, so yes, a blue beam can take of a tank :D But with "more realistic" i just ment that the realism in one mission and that in another was incoherent. SO IF Kerrigan invades the whole sector and no one can stop her, why do a few tanks can do? If drones/ultralisks a morved always from larvae, it's kinda usual, because it was always so, because sci-fi is always a bit unrealistic, but i want Blizzard to keep the realism through the whole franchise at the same level... sorry if expressed myself wrong
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On April 19 2011 05:05 Denda Reloaded wrote: her sexiness (?) blows minds, right? Mutas flap their wings because they like it, okay? Phoenixes have to be imba, so yes, a blue beam can take of a tank :D But with "more realistic" i just ment that the realism in one mission and that in another was incoherent. SO IF Kerrigan invades the whole sector and no one can stop her, why do a few tanks can do? If drones/ultralisks a morved always from larvae, it's kinda usual, because it was always so, because sci-fi is always a bit unrealistic, but i want Blizzard to keep the realism through the whole franchise at the same level... sorry if expressed myself wrong
There's only one reason I see for all of this :
Else we would never fight Kerrigan in-game, and they wanted it to happen.
That's all I can see.
But yeah, I understand your point, sorry if I replied as a smart ass in my last post
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If you want a good, in-depth story for a decent cost, why not buy a book?
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Maybe you shouldn´t only play the single player beacause the Multiplayer is so huge and you can spend hundreds of hours into it. Look at all those tournaments like GSL, TSL, NASL, IPL... In germany it costs 40€ and for example CoD costs 60€ and so i think it is a good price for such a good game.
mfg banana
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I like the campain pretty much. Blizz put a lot of effort into the cutszenes. And the "battleship-Menu" is also pretty cool.
Ya it could take more missions and it would be great if they had squeezed in a Zerg mini-campaign. But more missions don't make it necessarily better.
The story is simple. But it's told clearly. Everyone understands it without digging deep into the SC universe.
@johanngrunt Ya this topic pops up from time to time. But seriously classic games been much more straight forward. More of the same missions/level type over and over again. Modern games have much more twists, shock moments, interesting level architecture and better way of story telling. What is better? I don't know ;o)
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I'd like to ask you how much value you get out of a game like mario kart where there's no storyline and a crappy "race here to here" gameplay.
Now compare it to starcraft II.
I know that based on the genre you'd expect more, but the campaign isnt that bad. The game was made considering a wide target audience. Play the game as if you were a beginner in RTS, someone with previous experience, and a pro and you'll see the differences. You can finish CoD games in 12 hours if you've got enough skills to do so :\
Additionally, you don't need to buy the game to play the campaign - you can use a 14 day trial and then uninstall the game, so I have NO IDEA why you're complaining.
But that's just me. I'm not trying to be a dick here so please dont take offence <3
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On April 16 2011 19:31 iStarKraft wrote:Show nested quote +On April 16 2011 15:41 Metalfire wrote: i mean you can even sum up the story in a paragraph
Almost all good stories can be summed up in a condensed format. The fact you are able to roughly summarise the events in one paragraph (of unspecified length) doesn't tell you anything about the actual depth and quality of the story.
The Lord of the Rings: Abridged Version -
Frodo gets a ring of power from his uncle and goes with Gandalf Sam and some other hobbits to Rivendell where a council decides the ring must be destroyed to beat Sauron and so Frodo and his crew start their journey towards Mt Doom but after going through Moria Gandalf falls down a chasm to save the others from the Balrog and then they meet some more crazy elves in the woods and they almost get to the Human's city but they get attacked by orcs and Frodo and Sam split up from the rest of the group and head to Mt. Doom alone but soon they are joined by Gollum who secretly wants to kill Frodo and take his ring back; meanwhile the others led by Aragorn help defend Rohan from Saruman at Helm's Deep and Aragorn recruits a bunch of dead guys who owe his family a debt and Gandalf comes back as Gandalf the white and there's a big ass battle on the plains where a Rohan princess kills the head witch-king of Sauron and Aragorns undead buddies clean up the rest and during all this Frodo and Sam almost get eaten by a big ass spider and disguise themselves as orcs to sneak up on Mount Doom and destroy the ring but when they get there Frodo has second thoughts because the ring's evil power has taken a hold on him but Gollum tries to steal it and Frodo and Gollum fight and Gollum falls into the lava with the ring, destroying it and Sauron and then everyone goes home happy and Frodo and Bilbo get on a boat with some elves to go across the western sea and Sam marries a fat chick.
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