Length of SC2 campaign - Page 2
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brale
Germany11 Posts
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29 fps
United States5723 Posts
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Beatus
Canada101 Posts
(Yes I know maybe really good people might be able to actually do it at Burtal in 12 hours ish but I don't think anyone could have done that the day sc2 came out without knowing the missions and less sc2 experiences.) Edit: Oh and I paid 100$ for the collector edition and as a fan just the single player campain by itself worth the price for me. Can't wait for Heart of the Swarm!!! | ||
QuothTheRaven
United States5524 Posts
On April 17 2011 09:02 Beatus wrote: Yea of course if you set it at easy you can roll trought the campain in few hours.... don't tell me you did all the missions at Brutal in 12 hours. Almost single player campain from any games can be done in few hours when you set the difficulty at easy or whatever it is called in the game. I beat all of the Brutal levels up to All-in on my first sitting, though admittedly I have a lot of BW experience, played a ton of beta, and stayed up all night playing a 10-12 hour marathon. I lost a few times on All-in, then went to bed because I was exhausted, and beat All-in whenever I woke up the next day. It's not particularly hard to do if you're good at the game and are willing to sit around playing a marathon. | ||
fuzzy_panda
New Zealand1681 Posts
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Kralic
Canada2628 Posts
I still love HL2 and was happy I could cruise through it, get to the awesome cliff hanger and then go onto mods. | ||
CrazyF1r3f0x
United States2120 Posts
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Simberto
Germany11402 Posts
On April 17 2011 07:58 brale wrote: I paid 39 bucks when they released it, so... Well, that is mostly because our bucks are worth more than the american bucks. If you live in Korea, you probably spend a few thousand bucks on it. | ||
IzieBoy
United States865 Posts
On April 17 2011 11:32 Simberto wrote: Well, that is mostly because our bucks are worth more than the american bucks. If you live in Korea, you probably spend a few thousand bucks on it. naw... our american versions are so much better... the can of sardines you know | ||
Rumpleforeskin
Australia16 Posts
Try to take more time when experiencing any story and you might appreciate it more. I recall that it took me around a month to finish the WC3 campaign when it first came out. I was a meganoob back then and the way I played all the undead missions was to push with spirit towers across the entire map, so that each level took like 3 hours to finish because I spent all my time waiting for the damn things to build. But man did I LOVE doing that shit. I still go back and play the WC3 campaign like that from time to time just because of the good memories. TL;DR Take more time OP. | ||
thoradycus
Malaysia3262 Posts
On April 17 2011 10:53 Kralic wrote: I don't get why you would be mad. I paid full price for HL2 and beat it in 3 hours as soon as it was unlocked on steam... I still love HL2 and was happy I could cruise through it get the awesome cliff hanger and then go onto mods. Quality>Quantity | ||
Mobius_1
United Kingdom2763 Posts
But Blizzard has me hooked regardless, and I'm preordering HOTS and LOTV whenever they come out. Unless the world ends first. | ||
Metalfire
United States8 Posts
I am looking so forward to heart of the swarm, the possibities of how they will implement the upgrades thing for the strange zerg units, but i would still like them to just throw in 5-10 extra mission so you can use your fully upgraded units just a little bit more. | ||
viii
United States266 Posts
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Jimbizzle
England34 Posts
On April 16 2011 16:10 Metalfire wrote: So you're saying the singleplayer is just a nice addition to this "multiplayer" game, the story isnt a big part of Starcraft nowadays? That's at least how I would think of looking at it, seeing how they designed it to become an "E-Sport", the single player is a "nice addition" to what is the biggest e-sport the world has seen. | ||
eviltomahawk
United States11133 Posts
Red Alert 2 had around 24 missions. Command and Conquer 3 had 36 missions. Age of Empires 3 had 24 missions. Supreme Commander had 18 missions. Company of Heroes had 15 missions. Granted, some of the other games had longer missions just by level design, therefore extending their total play time by a bit depending on difficulty setting. However, I do agree on your point that the disappointment mainly came from the length of the story. I think SC2 fell into the same trap plaguing many modern RPGs where a weak main story is fluffed up by tons of side quests. Break the SC2 campaign down only to story-essential missions, and the campaign length would pretty much be almost halved without all the "side quest" missions. IMO, Starcraft 1 had a much better, more epic story that definitely was worth 30 missions. SC2 WoL's story is worth 10 missions, but inflated with side quests to almost 30 missions. Nevertheless, I think the SC2 campaign's real strength lies with its varied level design, which is much better than the constantly repetitive "build base, kill enemy base" level design of SC1 and BW to an extent. Luckily, I think Blizzard is one of the better companies who does a decent job of addressing complaints in their expansion packs. I think they are probably working on the HotS campaign with our storyline QQ in mind. | ||
MrTortoise
1388 Posts
Most people i know are seriously unimpressed with the single player story. The missions are good, the presentation is good - I like the way there are things you can explore a little with character interaction. However the story itself I think was best summed up by a thread on the sc2 forums (which i can't find) which basically featured a fat cigar smoking exec who knew nothing about the game wanting to turn it into a love story. Its just well predictable ... enough of the god damn love stories already. To be fair i don't think the arguemnt about the multiplayer environment around the game is included in the price of the game is valid in any way shape or form. A very large proportion of users will not play this game multiplayer ever - hard to believe but is true. a large proportion who do play multiplayer will not play more than 20 games. It is only recently that players average play time for a game exceeded 8 hours. You have to remember that for every person who is on here and put in serious time there are many who played 4-5 missions, got stuck and never player it again. Moreover a lot of the multiplayer stuff happens *after* sale and is not in each individuals interest. I didn't want KA taken out as I feel people are not reacting properly to TA builds but it happened. So their changes do not NECESSARILY ADD VALUE. I just use this as an example ... the point is that the changes help stimulate the community which is what helps new sales of the game. IE they are working ont he game because peopel are still buying it. being able to say patch 1.3 is coming is also a marketing tool. Beta tests are largley marketing tools also as they up the prerelease sales figures ... yeah they get lots of stats from them but really the first game any beta tester plays probably gives them 95% of the data they need fromt hat person - ie the game works on their config. Its not like they can use game data from 95% of people for balance anyway. I have bought loads of games in beta and hardly played the release version simply due to having played my fill of it. Would starcraft 2 be this big if starcraft 1 and its community didnt exist? I think probably not ... look at all the work EA did on cac3 - therefor most of blizzards time has gone into converting sc1 players. Also their intense legal action also backs this up ... they want people to stop playing sc1 so they can make money. You will probably find that if portal 2 sales drop off quick its price *will* drop fast for the very reason talked about - or get bundled with some other release. There are many, many more people willing/able to buy a game when you knock 50% off it. consider non western economies. | ||
Acrofales
Spain17905 Posts
On April 16 2011 15:41 Metalfire wrote: i mean you can even sum up the story in a paragraph Iliad: Greeks go to war because the Trojans stole Agamemnon's wife (because of some Goddesses' stupid bet). Achilles kills lots of Trojans, but gets angry at Agamemnon and refuses to fight anymore. His boyfriend decides to disguise himself as Achilles instead and gets killed. Achilles takes revenge. Eventually Achilles gets shot by a poisoned arrow in the only part of his body which is not invincible and dies. The war drags on until Odysseus comes up with a clever plot to open the gate. A wooden horse with Greek warriors is left while all the ships sail off. Trojans celebrate and drage the horse inside the gates. Greek warriors jump out, slay the few guards, open the gates and the army swarms in, raping and pillaging all of Troy. The end. You see, even one of the greatest epic tales ever can be summarized in a paragraph. Does this do justice to the story? Hell no. On April 16 2011 15:41 Metalfire wrote: I FEEL SO RIPPED OFF!!!!!!!!!!!!!! You bought the game at release, played through the campaign in 12 straight hours and then waited about 8 months to make your angry post? Yeah... I smell a troll! | ||
FeyFey
Germany10114 Posts
I guess if you made the mistake not to start on brutal you pretty much ruined your single player, you know where everything is what to expect mostly etc etc ... so brutal will be a damn lot easier then it would usually be. I mean blizzard did alot of work so brutal is a bit more different from normal, but the most parts are still the same ^^ . PS: funny note in my region sc2 was 39 euro when it was released, 2 weeks later it was 49 euro and till now its still at 49 euro xD. | ||
Trakz
Canada178 Posts
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