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I was looking so forward to this game, i LOVE SC1 and brood-war, the stories in them seemed amazing, and on top of that each game had really extensive campaigns, wasn't something you could sit down and play through in 1 sitting. It gave you the feeling that it was happening over a long period of time.
Does anyone else remember the words "Im pretty much queen bitch of the universe right now" something i will never forget, and something i didnt get out of SC2WoL
When i purhased SC2 at a midnight release i immediately took it home, and played through the campaign in 12 hours, doing all the missions including the secret mission, albeit i was playing fast so i could find out what happened. I feel like the actually time that went by in the game was less than a week, i mean you can even sum up the story in a paragraph
Raynor encounters tychus in a bar, tychus offers him jobs with mobieus, Raynor makes a ton of money funding his rebellion. then zeratul warns him not to kill kerrigan, because she's the only 1 that can contest the "dark voice" so he then sets out to make her human again, so shes not the queen controlling the swarm. prince Mensgk's son has the same interests. Kerrigan is now human and raynor walks off into the sunset with her in his arms.
I payed $60 for that.
$60 is worth more than 12 hours of gameplay, i understand the multiplayer value of starcraft2 but i was so looking forward to an immersive campaign that would take days to complete.
Ill admit, the end of WoL has me psyched, I want to know what happens so bad, i want to know where duran went too! I want to know what happens to kerrigan, and if Raynors invasion of char caused mengsk to resign and have his son become the new emperor! so many question for Heart of the Swarm, but i feel the answers are going to be like a 30 minute episode of a show where very little happens and i get another 12 hour campaign that is not emmersive and plainly feels like little effort was put into it.
Does anyone else share this frustration with me?
Another short point i want to adress, i recently bought final fantasy 10, im not usually into turn based games but i figured i'd give it a shot, i spent more than 50 hours on the game just to beat it and find out what happens and everything. The game cost me $15 the value of it was extreme, i felt like that $15 had sent me on an adventure through an entire world, compared to my $60 of what felt like a cheesy addictive TV show that ended about 10 ft after it started.
I would really love to hear other peoples thoughts on what they think the length of SC2 did to its campaign, also the awesome units you finally spend money on and upgrade, in the end you only got to use some of them for about 2 or 3 missions.
I FEEL SO RIPPED OFF!!!!!!!!!!!!!!
TL DR: why is the campaign so short for a $60 game?
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Are you seriously ignoring how much effort went into the UI, the pro scene, the BETA, the testing, the balance, the multiplayer, the competitive korean scene and a whole bunch of other shit? You're ignoring this and falsely stating that the single player costs* sixty dollars, and it doesn't. The GAME costs sixty dollars.
Also, rushing through the game and just... playing it takes twelve hours. Playing through it and leaving some time (sleeping/eating) to ponder the plot and the cliffhanger of the last mission gives a greater experience. taking your time and really thinking deep about the plot makes it much more significant.
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i feel if u play it in one sitting it will feel like it happened over a lesser period of time, and you cant say 60$ is the price for the Campaign because multiplayer is added too and the multiplayer is well worth more than 60$
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On April 16 2011 15:51 Kinetik_Inferno wrote: Are you seriously ignoring how much effort went into the UI, the pro scene, the BETA, the testing, the balance, the multiplayer, the competitive korean scene and a whole bunch of other shit? You're ignoring this and falsely stating that the single player costs* sixty dollars, and it doesn't. The GAME costs sixty dollars.
Also, rushing through the game and just... playing it takes twelve hours. Playing through it and leaving some time (sleeping/eating) to ponder the plot and the cliffhanger of the last mission gives a greater experience. taking your time and really thinking deep about the plot makes it much more significant.
Well first of all, the battle.net ui was not made by blizzard, activision used the same person that made Xbox live for that. the testing and balancing of the game was just them collecting numbers while they kept the beta up, and tweaked numbers until all the races were about 50% win/loss ratio in most leagues.
As far as the Korean pro gaming scene goes, they didnt even add Lan play to this game, if you follow the pro gaming, Not just in korea but across the world you'll have noticed that theres been several times where the local internet has had issues and they could not complete the game, so they had to pause and wait for it to subside so they could continue with a live broadcast tournament. I didnt just buy the game for the multiplay, or just for the singleplayer. i bought it for both, but it still doesnt change the story was short and not well done.
When starcraft and broodwar came out i bought those the day they came out and played straight through them as well, it wasnt something that was easy, and the story had a depth that you could consider, in WoL its pretty much childrens story book level of depth which is hard to sit and ponder when you're spoon fed all the info and then told theres more afterwards.
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On April 16 2011 16:03 btd978 wrote: i feel if u play it in one sitting it will feel like it happened over a lesser period of time, and you cant say 60$ is the price for the Campaign because multiplayer is added too and the multiplayer is well worth more than 60$
So you're saying the singleplayer is just a nice addition to this "multiplayer" game, the story isnt a big part of Starcraft nowadays?
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I do agree that it was just a little short, especially if you don't consider the alternate levels to add more length to the campaign. WC3 and SC1 were longer by a few missions (amount and time-wise), around.
About the FF10 thing, well you should still consider it as $50 or $60, or whatever the price was when it was released. And yeah, RPGs have really awesome storylines; after all, they should because single-player is all the games revolve around. Hopefully you'll find yourself wanting to play more FF and such 
Anyways, I think the campaign was a little short, but compared to the quantity over quality games like CoD (and anything else by Activision these days), 12 hours is a lot. I mean, the campaigns in each CoD is like, what... a few hours long? (correct me if I'm wrong)
Basically, it could have been longer but I think the length and quality of the campaign was enough considering the Multiplayer is so important.
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On April 16 2011 16:10 Metalfire wrote:Show nested quote +On April 16 2011 16:03 btd978 wrote: i feel if u play it in one sitting it will feel like it happened over a lesser period of time, and you cant say 60$ is the price for the Campaign because multiplayer is added too and the multiplayer is well worth more than 60$ So you're saying the singleplayer is just a nice addition to this "multiplayer" game, the story isnt a big part of Starcraft nowadays? Yes. The story isn't why the game is made, it's just a part of it.
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...You bought at release and beat it almost one day... and then you complain just now???
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While I agree with to some degree I think you exaggerate the problem.
Compare SC2WoL to SC Vanilla. BW is an Add-on. Half the Terran campaign in sc is like a tutorial and you have the same thing with the zerg campaign.
It may take longer, but it is not playtime you really enjoy. 2 months ago I played the sc, sc bw and then sc2 campaign and while sc+scbw took me longer it wasn't that much fun. For every race you can just mass 2-3 units and win. In sc2 they apparently first thought about cool units, then about cool missions and at last about the story. You notice that because the story really is split in different little stories, but the gameplay is much more entertaining I think. I agree that the story was not very elaborate and i had to cringe several times, but if I have to choose which campaign to play, i' d rather play sc2 than scbw just because of the gameplay.
The story also may seem more dense because you just play one race/one character. In Wc3 and sc/bw you play 3-4 different races with different protagonists, so it may seem more stretched out than it really is. You see the same situation from different perspectives and play all parties involved, but overall it's not a very long time.
You also forgot the challenges^^. They are part of the Singleplayer and I admit they don't take too long. It's still a nice feature.
Overall I liked the WC3 campaign the most of all blizzards rts games of the last 13 years because although they copied missions from sc/bw it was fun to play probably because of the hero system and some new entertaining mission ideas interweaved into a well told compelling story.
About the price: FF10 is not a new game so you shouldn't compare it's price with the one of sc2. Also after beating singleplayer, multiplayer experience depends on the platform you can play it on and how many people really play it. I think battle.net isn't very good in many aspects, but the matchmaking systems seems to work pretty well and there are a lot of peolple playing sc2.
About the difficulty: Sc2 is in no way easier than sc/bw or Wc3. Just play all of them again. After I did I realized how easy all games are.
While I think you definitely have a point and I hope the Addons will be better I still disagree with you on many points.
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I recommend you play the next expansion in Brutal, it definitely took me way more then 12 hours to complete the game, and when i did,it felt damn awesome.And as many people above sad, u add multiplayer +editor, and its sure worth all i paid.
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Actually the huge part of it is that for the online play it is free unlike a ton of other games where you have to pay a monthly fee. Also the campaign/single-player mode was not as bad as a lot of people make it out to be. It is in total like 30 missions + achievements + in-game challenges and Lost Vikings.
I know it might not seem like so much, but all of the single-player stuff added to free online play with friends and communities is well worth it to me. I will not pay for a game that I have to keep paying for to play, so I love it.
EDIT: Also, if I remember correctly, there were three campaigns in the first SC1, with 10 levels each making for about 30 levels, the same that are in SC2 WoL. Then when BW came out it added another 10 levels for each race. Also, it was more exciting when it first came out because it was a new game overall. By now a lot of the excitement we felt has worn off for the campaign because we know the story and game already.
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I don't know what you're talking about... I've gotten hundreds of hours out of my 60 dollar investment. If you want a game that takes 200 hours just to get through the plot, play Baldur's Gate 2. Even then that game can be completed in 20 minutes (with some very creative planning). What you get out of it is about what you put in to it. If you need more plot, read some fan-fiction.
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Going thru single player for the story, then going back for achievements+brutal. And challenges.
You did not do this in 12 hours. If you did not do all this, you still have stuff to get from your singleplayer 60 bucks.
Now do you want a list of 60-70$ games that ONLY have single player and actually have around 7-8 gameplay hours? No you don't want a list of that, because you don't want to be sitting here and reading a list for the next 3 weeks straight.
Now lets see, compared to most games there's actually more than average amount of content. The story is quite entertaining, not the most complex but hey, Blizzard did ask the crowd at blizzcon if they prefered a shrinked version in 1 package, or the full thing in 3 games. The crowd cheered for the whole thing in 3 games. Yes that was all planned but at least we have been warned. So now we have the first 1/3 of the story. Does it have to be utterly complicated right off the bat? Would you rather have an extremely long intro that doesn't really get anywhere fun? (LotR anyone?) Or maybe something so deep and well thought that whatever comes after it is literally empty? (Matrix wooo)
So here's the deal. You haven't seen the whole thing yet. Why even bother comparing?
I would also like to send a friendly "LOL" to whoever talked about RPGs having a good story. There are some, but DEFINITELY not enough to generalize. FF13 was rated V for Vomit.
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Others mentioned it already, but indeed: SC2 is more than just the campaign. Though I can imagine your disappointment to some degree, compared to other games I think you got bang for your buck with a 12 hour single player game (and even more if you complete the online solo achievement stuff and/or campaign achievement stuff). Owning a console and paying a similar (or perhaps a bit less) price for am 8 hour max FPS/Action Adventure campaign seems to be standard from what friends tell me.
The great multiplayer SC2 offers is a solid - but really the main - part of the game. If you choose to not play that part, it's up to you. I enjoyed playing the campaign, getting the achievements and finishing it on Brutal difficulty. But to this very day the main reason I bought SC2, and why I can enjoy it still (since july 2010) is the awesomeness of multiplayer. I bought the collector's edition, so I paid even more, but compared to other games it's the best cash/playime game I got.
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On April 16 2011 15:41 Metalfire wrote: i mean you can even sum up the story in a paragraph
Almost all good stories can be summed up in a condensed format. The fact you are able to roughly summarise the events in one paragraph (of unspecified length) doesn't tell you anything about the actual depth and quality of the story.
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personnaly, i'm not into RTS, i'm more of a FPS guy, i started to watch Husky's and HD's casts, they made me wanna buy SC2.
I started the campaign, i finished it in every difficulty level possible (took me some times... way more than 12hours)... Trying to get the achievements was really hard as well Then i did the "hurry up it's raid night"... and so on...
Finally i did the 1v1 achievement against the AI, still haven't finished it...
i also play some custom maps games...
so for $60, i don't feel robbed at all... honnestly, it's a great game in my opinion.
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I honestly think the opposite is true; it was long enough but the story lacked depth (i.e. who the hell are the Tal'Darim).
One thing that might interest you regarding duran: duran = narud backwards. I don't know if that means anything but it was likely done on purpose, so just throwing it out there.
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I spent $700 last time I went out with friends between booze and food. $60 for 12 hours of entertainment is pretty good. PC games are definitely one of the cheapest forms of entertainment out there.
I've also played many DAYS of online games so yea... $60 is worth it for sure.
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SC has 30 missions, SC2 has 29(you have to choose between 2 missions 3 times, so it's 26 for a full playthrough), they aren't really different in length. The story wasn't that good, but the campaign is not shorter than the typical RTS campaign, and the gameplay is a lot better than average. In most RTS games you get around the same or even less amount of missions, which consist of massing tanks and a-moving at the end to win(or something similar), SC2's campaign is certainly better than that. You're comparing the price with a game that launched a DECADE ago. Buy SC2 in 2020 and it will also be $15(or less). RPGs also feature a lot of grinding, just because it is long doesn't mean it's good, there's plenty of bad RPGs that are super long.
An article about this topic in general: http://www.destructoid.com/oh-no-sixty-dollars-for-eight-hours-just-shut-up-192908.phtml
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+ Show Spoiler +On April 16 2011 15:41 Metalfire wrote: I was looking so forward to this game, i LOVE SC1 and brood-war, the stories in them seemed amazing, and on top of that each game had really extensive campaigns, wasn't something you could sit down and play through in 1 sitting. It gave you the feeling that it was happening over a long period of time.
Does anyone else remember the words "Im pretty much queen bitch of the universe right now" something i will never forget, and something i didnt get out of SC2WoL
When i purhased SC2 at a midnight release i immediately took it home, and played through the campaign in 12 hours, doing all the missions including the secret mission, albeit i was playing fast so i could find out what happened. I feel like the actually time that went by in the game was less than a week, i mean you can even sum up the story in a paragraph
Raynor encounters tychus in a bar, tychus offers him jobs with mobieus, Raynor makes a ton of money funding his rebellion. then zeratul warns him not to kill kerrigan, because she's the only 1 that can contest the "dark voice" so he then sets out to make her human again, so shes not the queen controlling the swarm. prince Mensgk's son has the same interests. Kerrigan is now human and raynor walks off into the sunset with her in his arms.
I payed $60 for that.
$60 is worth more than 12 hours of gameplay, i understand the multiplayer value of starcraft2 but i was so looking forward to an immersive campaign that would take days to complete.
Ill admit, the end of WoL has me psyched, I want to know what happens so bad, i want to know where duran went too! I want to know what happens to kerrigan, and if Raynors invasion of char caused mengsk to resign and have his son become the new emperor! so many question for Heart of the Swarm, but i feel the answers are going to be like a 30 minute episode of a show where very little happens and i get another 12 hour campaign that is not emmersive and plainly feels like little effort was put into it.
Does anyone else share this frustration with me?
Another short point i want to adress, i recently bought final fantasy 10, im not usually into turn based games but i figured i'd give it a shot, i spent more than 50 hours on the game just to beat it and find out what happens and everything. The game cost me $15 the value of it was extreme, i felt like that $15 had sent me on an adventure through an entire world, compared to my $60 of what felt like a cheesy addictive TV show that ended about 10 ft after it started.
I would really love to hear other peoples thoughts on what they think the length of SC2 did to its campaign, also the awesome units you finally spend money on and upgrade, in the end you only got to use some of them for about 2 or 3 missions.
I FEEL SO RIPPED OFF!!!!!!!!!!!!!!
TL DR: why is the campaign so short for a $60 game? I beat it on 2 different difficulty settings. I have all the achievements except one lost viking one -_-'. I have beat it 5-6 times (3 times on Brutal). And I play multiplayer a ton. This is seriously more than I gotten out of almost any other game I have ever played.
Most importantly I'm eagerly awaiting the next two and the different multiplayer experience they may bring, as well as the story unfolding.
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