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Would you enjoy a mode harder than brutal ? I do because even in brutal I feel that mmm bioball along with some upgraded goliath is too strong, so it would be nice to have a mode harder than brutal, which is pretty easy except all in and supernova.
What are your thoughts about it ?
Poll: Beyond Brutal mode ?It's fine as it is (174) 54% Brutal is too easy, we need that ! (82) 26% I don't care (64) 20% 320 total votes Your vote: Beyond Brutal mode ? (Vote): Brutal is too easy, we need that ! (Vote): It's fine as it is (Vote): I don't care
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Lol 19 votes and no replies. I think it's fine as is - you don't want it to be impossible - and the real challenge is in multi player anyways.
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IMO making the AI more powerful wouldn't make the campaign more challenging/more fun. It would just make it more frustrating.
^^ what he said. The real challenge is the multiplayer
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The ability to make the game more difficult is there: doing the achievements on brutal, and if that's not difficult enough, you can always try a No-Upgrade-Run
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Yeah I spent the entire campaign thinking "Upgraded Goliath trivializes all of this". Wait no I didn't because everyone did it differently. I didn't use M&M past the first 5 or so missions, and I sure as hell didn't use goliaths.
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If you find it too easy do a challenge mode:
No upgrades/techs is the basic one only building mercs and marines is a tough one.
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I'd love to play the campaign on a higher difficulty. Most missions are pretty easy even on brutal once you figure out how the mission should be played. Hopefully the HotS and LotV campaigns will be harder on the highest difficulty.
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i'm just playing it to get the story, not to be super frustrated so i voted it's fine as it is
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Try to beat missions using only the robot cat, missile turrets, scvs and medivacs.
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On September 21 2010 09:12 Drunken.Jedi wrote: I'd love to play the campaign on a higher difficulty. Most missions are pretty easy even on brutal once you figure out how the mission should be played. Hopefully the HotS and LotV campaigns will be harder on the highest difficulty.
very unlikely. there isnt alot they can do to make them harder. i wuldnt expect more difficulty at all
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Just give yourself more restrictions. You think marine/medic ball is too strong? then don't make either of those units. Problem solved.
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Your implication that supernova was a hard mission to complete on brutal is a surprising one. Despite the Brutal setting being quite manageable I don't imagine a, "harder" difficultly to constitute any exciting challenge so much as boring repetition, and frustrating mechanics. Dealing with things like Tychus being a suicidal piece of shit on Engine of Destruction for example, on a difficulty "harder" than brutal would just be annoying rather than an actual test of tactical acumen.
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You should just handicap yourself, no upgrades, for example, no research, these kind of stuff
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On September 21 2010 16:38 Mortician wrote: You should just handicap yourself, no upgrades, for example, no research, these kind of stuff
this is the xbox generation! we can't be bothered to do that without being able to brag and show off an achievement for it.
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Hm. I'll tell you this: This is exactly like the diablo with the special events. Everyobdy thinks that it was so easy, but for a casual gamer it was an impossible task. From my perspective, the Brutal is brutal enough, But I'm only a silver/gold player, so a little above casual gamer and for me, more brutal than brutal is not necessary. However, looking from platinum/diamond point of view, people probably fight to get every achievement there is, so for them, the more achievements there is, and the harder they are to get, the merrier it will be to get them. And longer, and more mileage from a game to get anyway, so... why not?
It's all about achievements, anyway, or is it not? This topic I mean. Otherwise, what would be the point? Self-improvement? What good that would do if you can't brag about it?
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I'd like an 'impossible' difficulty as kind of an ultimate challenge. Missions like Engine of Destruction would be ridiculously annoying, but I'd probably enjoy trying to find the perfect strategy for each mission.
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I would say that brutal is easy once you find the optimal path. You can't go against the flow on brutal difficulty (like kill all enemy bases).
On the other hand, what would require a higher difficulty? More precision while following the optimal path? That's not much fun.
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I Think if they removed every unit, except Medic, Marine and allow you to use the other units only on specific missions, it will be harder! Oh...wait...
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I think brutal is just fine. Its going to be alot easier for terrans on brutal because they are such a defensive race (tanks, bunkers, PF). I think it will be more difficult for zerg and protoss because of the nature of the races.
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its not that brutal is too easy it just that the branching mission system and upgrades ruin the difficulty level
if you want it harder just do it without research/pgrades
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You want a challenge? Do 1v3 insane ai Post 1.1 patch. That's brutal x 10 imo. (and yes, I did complete Brutal campaign).
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insane cpu is now quite better against proxy photon that's quite true :/ Hopefully I've got this achievement before ^^
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OP, Supernova is not difficult. That level is easily beatable with pure marine + medic. There are several levels more difficult than supernova. Even All-in isnt that difficult if you know how to properly play it.
I would like to see a harder difficulty for the expansions. Some of the levels should be kept the same, but many of the levels should be made more difficult. As someone else mentioned, I wouldnt want engine of destruction to be any more difficult.
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The hardest map on brutal took 3 tries for me, I could perhaps have won on the second one but choose to restart.
So I voted it needs to be harder. 3 tries is what I would expect on the second hardest difficulty.
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Try doing In Utter Darkness with zealots only.
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On September 30 2010 03:47 xinxy wrote: Try doing In Utter Darkness with zealots only.
I will be as part of my marine only NUR, I figure I'll do the protoss missions as zealot only, utter darkness is the only one I'm then worried about, but my memory of difficulty may be due to needing to keep the archives alive, and get the 3250 kills. 2500 kills shouldn't be too hard...
For those who want a harder difficulty, try no upgrades, only building marines. It's not actually as hard as I thought it would be so far, but I expect the last few missions will be hell. http://www.teamliquid.net/forum/viewmessage.php?topic_id=155237
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There is a difference between NUR/marines and more challenge
one is fun, the other is a chore :p
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NUR/marines is very fun, I've been 200/200 with 170 marines on some maps. also it's fun to never need more then the little bit of gas to make reactors, get upgrades, and repair. also the strategic use of bunkers/turrets has been interesting.
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