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Active: 27684 users

[Brutal] Piercing the Shroud

Forum Index > StarCraft 2 HotS
Post a Reply
1 2 Next All
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 30 2010 07:56 GMT
#1
Am i missing something here?

I can only get to the first group of marauders before i lose a large chunk of my force and then the merc tank owns the rest.

I managed to get raynor and a medic to the war-bot thing but it lasted about 5 seconds before it died too -_-

I only tried it once or twice since it's almost 4am but I'm gonna be back to it tomorrow.

Any tips?
"You people need to just generally care a lot less about everything." -Zatic
AlienAlias
Profile Joined June 2009
United States324 Posts
Last Edited: 2010-07-30 08:19:00
July 30 2010 08:17 GMT
#2
when are you using your grenades and plasma shots?

edit: also, in the room where you use the war-bot, there's explosives that you can shoot to deal damage to the nearby units.
xzidez
Profile Joined April 2010
Sweden147 Posts
July 30 2010 08:28 GMT
#3
I did this without using one single unit ( couldnt handly the brutalisk tho.. lost one unit against him whatever I tried... )

Just send in raynor first and have him tanking all damage with a medic healing.
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-07-30 12:31:23
July 30 2010 12:30 GMT
#4
I survived only with Raynor and a medic when i got to the first warbot, was all i needed really. get the fire upgrade for it, you can plasma shot the tanks

I called in 3 marine 3 medic reinforcement, 3 medics survived, they got used as bait when i escaped

brutal
SchAmToo
Profile Blog Joined April 2010
United States1141 Posts
July 30 2010 13:17 GMT
#5
Lol, I had only Raynor left by the last....oh...quarter of the mission. It was bad. I just ran and froze time or whatever that was.
twitch.tv/schamtoo | twitter.com/schamtoo
catamorphist
Profile Joined May 2010
United States297 Posts
July 30 2010 13:22 GMT
#6
Specifically regarding the first merc tank, if you go to the northeast from the room after the protoss relic and blow the door, there's plasma gun ammo. One plasma shot kills the tank.
http://us.battle.net/sc2/en/profile/281144/1/catamorphist/
Kegsta
Profile Joined June 2010
Australia17 Posts
July 30 2010 13:31 GMT
#7
I called in 3 extra marauders, did the Brutalisk achievement on brutal by spamming like 7 grenades and 4 plasma shots on him and Raynor living on 2hp after about 10 attempts.

When running from the hybrid, use special shots to blow up barricades, then just run past any mobs you can which should slow the hybrid, keep running until he despawns then go back and get any pickups/research you missed. i used a time warp on the ultralisk and kited it to death with Raynor + 1 mara is all i had left.
Doesn't Look A Thing Like Jesus
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
July 30 2010 21:28 GMT
#8
i cant find all the relics and all the weapon pickups, can anyone help me with that?
teamsolid
Profile Joined October 2007
Canada3668 Posts
July 31 2010 01:53 GMT
#9
12/13 weapon pickups... I can't find the last one

Is there more than one on the final dash before the shuttle?
KillerPlague
Profile Joined June 2010
United States1386 Posts
July 31 2010 01:58 GMT
#10
i don't even recall this mission wtf!? this wasn't a secret level or anything was it?
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
iko
Profile Joined February 2010
New Zealand137 Posts
July 31 2010 02:19 GMT
#11
Easy way to kill the Brutalisk on Brutal: Don't use the A.R.E.S bot.

When you're ready, run a marine down there and run the A.R.E.S up to take on the Brutalisk. It will get to the Brutalisks lair, kill it and have a slither of time left remaining.

I did that with the all-purpose guns, the Brutalisk probably dies WAY faster with AV weapons equipped
iko
Profile Joined February 2010
New Zealand137 Posts
July 31 2010 02:19 GMT
#12
On July 31 2010 10:58 KillerPlague wrote:
i don't even recall this mission wtf!? this wasn't a secret level or anything was it?


Destroy the Science Facility in the South East in Media Blitz and you'll unlock a secret mission.
Paperzone
Profile Joined July 2010
1 Post
Last Edited: 2010-07-31 22:40:45
July 31 2010 02:45 GMT
#13
On July 31 2010 06:28 t3tsubo wrote:
i cant find all the relics and all the weapon pickups, can anyone help me with that?


On July 31 2010 10:53 teamsolid wrote:
12/13 weapon pickups... I can't find the last one

Is there more than one on the final dash before the shuttle?


First post here :D
Okay so I had some trouble finding these as well and I ended up using my first page of the Jim Raynor notepad to help me! I left out Restoration Charges.

Collectibles
Part 1
1. Grenade after Lab 1
2. Research in lab 2 by destroying the thing you release units from
3. Plasma behind the door after lab 2
4. Plasma near A.R.E.S. beacon
5. Grenade in the vehicle room
6-8. Grenade, Plasma, and Research in Brutalisk room

Part 2
9. Plasma in hybrid containment room
10. Chrono before first hybrid chase
11. Grenade in the room where the Hybrid chase starts
12. Chrono behind wreckage after A.R.E.S.
13. Research near P/Z battle
- Use 2 well placed Chronos on/after the ramp
14. Chrono in the top room.
- Here turn around after you get the chrono and take the bottom path to the research, using plasma to destroy wreckage, and avoiding the zerglings. The 2 chronos should slow the hybrid to keep you safe.
15. Research before the ramp and to the left.
16. Grenade right before hybrid disappears.
17. Chrono by 2 marines where the hybrid comes back.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
July 31 2010 06:35 GMT
#14
thanks! Nice first post and welcome to TL
Runaground
Profile Joined February 2010
Moldova36 Posts
July 31 2010 08:29 GMT
#15
Hmm.. anyone else expierenced the problem of a missing mission?
I finished the campaign on Brutal, but somehow I did not play this (Piercing the shroud) mission, though I had been doing all the possible missions during the campaign. Is there any way to play it? When it becomes available and what the closest save should I load?
Kegsta
Profile Joined June 2010
Australia17 Posts
July 31 2010 08:42 GMT
#16
you need to load media blitz (if its gone then you can find the save in your documents directory in unsaved) and go and blow up a building in the bottom right, and then play the next 6 or so missions again.
Doesn't Look A Thing Like Jesus
Runaground
Profile Joined February 2010
Moldova36 Posts
July 31 2010 08:50 GMT
#17
On July 31 2010 17:42 Kegsta wrote:
you need to load media blitz (if its gone then you can find the save in your documents directory in unsaved) and go and blow up a building in the bottom right, and then play the next 6 or so missions again.

ah, okay, thank you
humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2010-07-31 20:49:48
July 31 2010 20:48 GMT
#18
Some nice advice here.

Just wanted to tell that you can kite both the brutalisk and the ultralisk just by move/stop with raynor and three marauders (yes even though slow does not work on massive).
RumZ
Profile Blog Joined March 2010
United States956 Posts
August 01 2010 16:43 GMT
#19
On July 31 2010 11:45 Paperzone wrote:
Show nested quote +
On July 31 2010 06:28 t3tsubo wrote:
i cant find all the relics and all the weapon pickups, can anyone help me with that?


Show nested quote +
On July 31 2010 10:53 teamsolid wrote:
12/13 weapon pickups... I can't find the last one

Is there more than one on the final dash before the shuttle?


First post here :D
Okay so I had some trouble finding these as well and I ended up using my first page of the Jim Raynor notepad to help me! I left out Restoration Charges.

Collectibles
Part 1
1. Grenade after Lab 1
2. Research in lab 2 by destroying the thing you release units from
3. Plasma behind the door after lab 2
4. Plasma near A.R.E.S. beacon
5. Grenade in the vehicle room
6-8. Grenade, Plasma, and Research in Brutalisk room

Part 2
9. Plasma in hybrid containment room
10. Chrono before first hybrid chase
11. Grenade in the room where the Hybrid chase starts
12. Chrono behind wreckage after A.R.E.S.
13. Research near P/Z battle
- Use 2 well placed Chronos on/after the ramp
14. Chrono in the top room.
- Here turn around after you get the chrono and take the bottom path to the research, using plasma to destroy wreckage, and avoiding the zerglings. The 2 chronos should slow the hybrid to keep you safe.
15. Research before the ramp and to the left.
16. Grenade right before hybrid disappears.
17. Chrono by 2 marines where the hybrid comes back.



Brilliant first post, please stay here at TL, and thanks for that list!
devilesk
Profile Joined May 2005
United States140 Posts
Last Edited: 2010-08-01 16:54:57
August 01 2010 16:53 GMT
#20
On July 30 2010 17:28 xzidez wrote:
I did this without using one single unit ( couldnt handly the brutalisk tho.. lost one unit against him whatever I tried... )

Just send in raynor first and have him tanking all damage with a medic healing.

You can solo the brutalisk with just Raynor and without taking a hit. Use the tank barrel doodad thing at the bottom of that room. Raynor can walk behind it but the Brutalisk can't, so you can just keep kiting it.

I also found the mission to be pretty simple. Just lure the enemies a few at a time and it's easy.
www.devilesk.com/dota2
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