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campaign armory upgrades

Forum Index > StarCraft 2 HotS
Post a Reply
n3mo
Profile Joined May 2010
United States298 Posts
Last Edited: 2010-07-28 23:10:47
July 28 2010 18:04 GMT
#1
hey guys. as far as i can see, there aren't any threads concerning the armory upgrades (with good ole swann). does anyone have a listing of upgrades, as well as suggestions as to which ones to get?

if there are none, might as well start one here; i'll look up the ones i have when i get back from the lab today.

edit// here goes. keep in mind, i'm playing through brutal a few hours a day, so i likely won't get everything up for a while myself. if you reply with a unit, i'll add it.


BASE

Bunker
+ Show Spoiler +

- +1 range, 40k
- +2 capacity, 50k


Missile Turret
+ Show Spoiler +

- +75 life, 50k
- adds secondary, AOE attack, (don't know price)


SCV
+ Show Spoiler +

-multiple SCVs can build a structure at one time - faster rate, same cost. 60k
-SCVs repair twice as fast, 80k


INFANTRY

Marine
+ Show Spoiler +

-stimpack, -10 life, +50% attack and move for a few seconds. (don't know price)
-combat shields, +10 life, (don't know price)


Medic
+ Show Spoiler +

-no longer requires tech lab addon (i.e. you can build it with reactors), 60k
-25% faster heal, 33% lower energy usage per heal point, (don't know price)


Marauder
+ Show Spoiler +

-concussive shells slow enemies, 70k
- +25 life, 90k


Firebat
+ Show Spoiler +

- +40% larger area attack, (don't know price)
- +2 armor, 85k


Reaper
+ Show Spoiler +

- +1 range, +3 damage to light, 60k
- G-4 antipersonnel clusterbomb, 75k (like the old reaper ability that was removed for multi)


Vehicles

Hellion
+ Show Spoiler +

- doubles width of aoe flame, 40k
- +10 damage to light (infernal preigniter), (don't know price)


Goliath
+ Show Spoiler +

-can fire at both air and ground targets simultaneously, (don't know price)
-+3 missile, +1 cannon range, (don't know price)


Siege Tank
+ Show Spoiler +

- +40 damage to primary target, aoe damage unchanged, 105k
- -75% friendly fire damage, 140k
My hatred for [banelings] is way greater than my compassion
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 28 2010 18:12 GMT
#2
stim pack is absolutely essential, and it's cheap too! I would recommend getting both marine upgrades, get the hp boost for marauders and get the better healing for medics.

I'm shying away from getting any firebat upgrades because firebats are ONLY usable vs lings. They don't do crap to protoss and vs the rest of the zerg army they suck.

I haven't gotten far enough to get anything past marauders though.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-07-28 18:19:17
July 28 2010 18:15 GMT
#3
the infantry ones are practical, you never find yourself in a situation where stim combatshield, firebat armor and range and both the medic upgrades will not benefit you in any of the missions. Reaper upgrades are relatively useless, but all the other infantry will be worth it.

You know infantry wont ever be useless so get most of those (except reaper) there is also no point where marauder slow will save you (they lack stimpack), the extra health though is nice.


Building upgrades, especially the autorepair, bunker and turret ones are also pretty darn nice, did not get the invisible flamethrower defences because at that point where you would want that instead of firebats and bunkers you can simply go planetary fortress.

Then theres banshee aoe, viking aoe and range, battlecruiser defensive matrix, goliath shoot up and down at the same time, my favourite pay 200 gas to get back your thors tank upgrades are nice but ultimately you could complete the game without them.

The upgrades are pretty straightforward though.

Oh and the Scv ones. pretty awesome.
"Mudkip"
PureReborn
Profile Blog Joined May 2010
Canada106 Posts
July 28 2010 18:19 GMT
#4
I actually got the reaper upgrades just because I like microing a bunch of reapers around the map. I know it's inefficient, but running around with a group of 10+ reapers with upgraded range and throwing bombs is a lot of fun.

The Medic heal upgrade is awesome! and of course stim + health for marines. Didn't get any of the bunker upgrades though.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 28 2010 18:23 GMT
#5
Oh forgot to mention. Medic heal upgrade is completely overpowered. With one marine, I was able to take out 2 void rays or 3 mutas.
TheTuna
Profile Joined August 2009
United States286 Posts
July 28 2010 18:44 GMT
#6
Goliath multiple fire, medic heal, and Thor Immortality Protocol are all very useful.
fourthirds
Profile Joined July 2010
Canada132 Posts
July 29 2010 01:45 GMT
#7
I think maurader slow is quite useful when you're doing static D missions. On the dig having a maurader with slow in each bunker makes immortals and whatnot take ages to reach your tanks, particularly if you get the bunker +1 range upgrade as well.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 29 2010 02:38 GMT
#8
For vehicles:

Diamondback

+1 range - 75000
+50 hp - 90000
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
July 29 2010 02:45 GMT
#9
If you want to tailor your upgrades to the hardest mission(last one) you NEED to get planetary fortress(zerg research), both SCV upgrades(repair speed and multiple building), both tank upgrades, especially the -75% friendly splash, Without those the last mission, especially on brutal will be so much more of a pain
Writer
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
July 29 2010 02:48 GMT
#10
On July 29 2010 11:45 Kiante wrote:
If you want to tailor your upgrades to the hardest mission(last one) you NEED to get planetary fortress(zerg research), both SCV upgrades(repair speed and multiple building), both tank upgrades, especially the -75% friendly splash, Without those the last mission, especially on brutal will be so much more of a pain


the mindcontrolling tower is also pretty godlike.
"Mudkip"
KingHillBilly
Profile Joined November 2007
United States105 Posts
Last Edited: 2010-07-29 03:06:16
July 29 2010 02:49 GMT
#11
I haven't been able to use new upgrades on older missions. Does anyone know if this is intended or any way around it?

For example, when I played through XXX mission I didn't have siege tanks.

A few missions down the road I have siege tanks and other upgrades. When I go to replay XXX mission, I don't have any upgrades.

This kinda sucks but.. not sure if its intended or a bug. Any ideas?
Simply the Best
Snowfield
Profile Blog Joined April 2010
1289 Posts
July 29 2010 03:01 GMT
#12
Auto Refineries <3

and KingHilbilly, thanks for teh fucking spoilers
KingHillBilly
Profile Joined November 2007
United States105 Posts
July 29 2010 03:04 GMT
#13
Didn't realize that was a spoiler. I'll fix it.
Simply the Best
rockon1215
Profile Joined May 2009
United States612 Posts
July 29 2010 03:08 GMT
#14
Wow, I never even thought about Planetary Fortresses for the final mission. Did it without them. And I had them researched too...
Flash v Jaedong The finals that is ALWAYS meant to be
Blanke
Profile Joined April 2010
Canada180 Posts
Last Edited: 2010-07-29 03:54:54
July 29 2010 03:52 GMT
#15
On July 29 2010 12:08 rockon1215 wrote:
Wow, I never even thought about Planetary Fortresses for the final mission. Did it without them. And I had them researched too...


I would reccomend stockpiling a few nukes when you have the resources too.

Iraddiate is also amazing vs. Ultras, and it only costs 25 energy instead of 75! Nano-Repair almost feels OP in missions where you prioritize Banshee/Viking.

Looking back, I don't think getting Jackson's Revenge was a wise investment for the last missions, or the BC upgrades for that matter.
We avoid risks in life to arrive safely at death.
socal50
Profile Joined July 2010
United States93 Posts
July 29 2010 19:11 GMT
#16
On July 29 2010 11:49 KingHillBilly wrote:
I haven't been able to use new upgrades on older missions. Does anyone know if this is intended or any way around it?

For example, when I played through XXX mission I didn't have siege tanks.

A few missions down the road I have siege tanks and other upgrades. When I go to replay XXX mission, I don't have any upgrades.

This kinda sucks but.. not sure if its intended or a bug. Any ideas?

can anyone confirm whether or not that you can replay an older mission with your current upgrades?
Renseru
Profile Joined July 2010
United States45 Posts
July 30 2010 08:57 GMT
#17
I didn't have any upgrades when I replayed the first few missions on hard. But, I did have all upgrades when I replayed the 3 opposing choices on normal.
You're born broke, you die broke, everything in between is variance.
Vokasak
Profile Joined July 2010
United States388 Posts
July 30 2010 09:05 GMT
#18
On July 30 2010 04:11 socal50 wrote:
Show nested quote +
On July 29 2010 11:49 KingHillBilly wrote:
I haven't been able to use new upgrades on older missions. Does anyone know if this is intended or any way around it?

For example, when I played through XXX mission I didn't have siege tanks.

A few missions down the road I have siege tanks and other upgrades. When I go to replay XXX mission, I don't have any upgrades.

This kinda sucks but.. not sure if its intended or a bug. Any ideas?

can anyone confirm whether or not that you can replay an older mission with your current upgrades?


There's some kind of limit, but you do get the upgrades. You just won't be able to use Siege Tanks on the Mar Sara missions or anything extreme. It seems like you only get the unit/upgrade to use in the mission if it would be possible to have access to it with alternative choices, so no "impossible" situations can happen.
Practical wisdom is the combination of moral will and moral skill
Wargizmo
Profile Joined March 2010
Australia1237 Posts
July 30 2010 13:48 GMT
#19

Base: Get everything, it's all useful in just about every level.

Infantry: Stimpack, combat shield, and medic heals are a must. Even if you don't like infantry get these upgrades since you'll often need these units to defend at the beginning of missions or get given them in installation missions.

Vehicles: Get both tank upgrades. Tanks are very necessary for defence in almost every mission.

Air: Viking upgrades are both ridiculous, with AOE damage and 11 range you dominate anything airborn. Banshee AOE is also really good.

Other than those key upgrades it's basically up to personal choice.

Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
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