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[G] Welcome to the Jungle - Hard (spoilers) - Page 2

Forum Index > StarCraft 2 HotS
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Trizz
Profile Joined June 2010
Netherlands1318 Posts
July 31 2010 11:38 GMT
#21
On July 31 2010 20:37 Doomgaze wrote:
Show nested quote +
On July 31 2010 19:41 Trizz wrote:
Is the achievement bugged or so? I'm sure I stopped the protoss from taking the gas all the time, yet the achievement shows me otherwise.. or isn't that the achievement at all?
weird names like tal'darim confuse me

edit: http://yfrog.com/mqhowdoesthismakesensej

how does that make sense? look at the achievements and the tab, shouldn't I have gotten all 3 achievements here? :S


You probably got disconnected from battle.net

That, or you were cheating or not playing hard mode


Nvm, somehow I already had the achievements, eventhough they never popped up t-t
nope
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
July 31 2010 13:44 GMT
#22
On July 31 2010 20:38 Trizz wrote:
Show nested quote +
On July 31 2010 20:37 Doomgaze wrote:
On July 31 2010 19:41 Trizz wrote:
Is the achievement bugged or so? I'm sure I stopped the protoss from taking the gas all the time, yet the achievement shows me otherwise.. or isn't that the achievement at all?
weird names like tal'darim confuse me

edit: http://yfrog.com/mqhowdoesthismakesensej

how does that make sense? look at the achievements and the tab, shouldn't I have gotten all 3 achievements here? :S


You probably got disconnected from battle.net

That, or you were cheating or not playing hard mode


Nvm, somehow I already had the achievements, eventhough they never popped up t-t


You were cheating weren't you? :D
Im not a n00b, I just play like one.
TheTuna
Profile Joined August 2009
United States286 Posts
July 31 2010 16:57 GMT
#23
Just beat this on Brutal. Listen to the people who are saying just mass up a huge ball of medic-marine; it works like a charm. You've got to expand to the Protoss base north of your starting position though. I had something like 6 reactor barracks and 2 tech lab barracks by the end of the mission; I didn't make any goliaths besides 1-2 at the beginning while I established my base.

You need stim and fast heal for this to work, however. Combat shields is ideal as well.
jmark
Profile Joined April 2010
United States4 Posts
August 01 2010 00:53 GMT
#24
Stay in your base and just stop the capping for a while and then when you get a decent force roll out and take 2 gas at a time until you're done.
FragKrag
Profile Blog Joined September 2007
United States11549 Posts
August 01 2010 00:58 GMT
#25
I finished it with mnm. I got both the marine and medic upgrades and it was pretty easy for me. Stalkers/voids/scouts die ridiculously quickly to stimmed rines and they are so easy to replace. I think I built a few golis to kill voids faster, but they definitely weren't needed.

2 Bunkers with the auto turret upgrade and 3 marines in each were enough to hold just about everything if I had 1 or 2 scvs just sitting there repairing. They only managed to seal 1 geyser on me.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
blah604
Profile Joined August 2010
Canada36 Posts
August 02 2010 05:30 GMT
#26
hey guys, a noob question; whats MMM? mass medic/maruders or is it medic,marines and maruders O_O
Fiel
Profile Joined March 2010
United States587 Posts
August 02 2010 05:50 GMT
#27
Medic marine marauder

Usually it means medivac marine marauder, but you can't get medivacs in the mission.
blah604
Profile Joined August 2010
Canada36 Posts
Last Edited: 2010-08-02 06:21:00
August 02 2010 06:19 GMT
#28
cause i'm on brutal, do mmm?

btw where are the protoss research on the map
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 02 2010 06:39 GMT
#29
Uh, Marine/Medic all the way, off 2 Reactor Barracks. 2-3 SCVs on Vespene Gas, 16-18 on Minerals. Get upgrades. That's plenty to beat this on hard. Actually I even acquired mapcontrol over every single harvest site first with 2 groups of MM (none was sealed off), got all the Relics. Then I started harvesting Tarrazine with 10 SCVs simultaneously.

On brutal I did about the same, MM with upgrades, but I harvested the Gas as soon as I could. There are 7 easily accessible and defendable sites. No need to expand.

Actually I almost never expanded in any mission where I had a normal amount of resources... Kinda annoys me, where is the macro in SC2?
If you have a good reason to disagree with the above, please tell me. Thank you.
blah604
Profile Joined August 2010
Canada36 Posts
August 02 2010 07:46 GMT
#30
i don't what i'm doing wrong... here i stimpack and have 1 army going after the sealing group... but the have two group that seals... and when i try to get the gas guys come and attack me =/
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
August 02 2010 07:59 GMT
#31
I did marine medic goliath on brutal, with 2 seige tanks. I think I accidentally had some marauders so I sent them at the sealing group and would just snipe the probe, but once you have a good sized marine medic army you can just ignore your base basically. you're getting backstabbed? oh well, finish getting the gas, I can clean it up later.

I was on 2 bases, and had like 140 supply by this point though... just don't push out too early, and just keep a force roaming and kill off the sealing groups... I could actually have finished it much easier too, but I kept trying to find the protoss relics...
blah604
Profile Joined August 2010
Canada36 Posts
August 02 2010 08:13 GMT
#32
lol this is so stupid... i keep killing theri collouss and it keeps coming back...
blah604
Profile Joined August 2010
Canada36 Posts
Last Edited: 2010-08-02 09:02:22
August 02 2010 08:58 GMT
#33
someone post a video of theri marine and medics abd tierh build. im even running 3 barracks and reactor. lol i realized i didnt buy the armor upgrade for marines =/
NETRAT
Profile Joined July 2010
Belarus180 Posts
August 02 2010 09:11 GMT
#34
marines and medics all the way, didn't split my forces because while my main force was out, my reinforcements were gathering at the base so i was able to defend, just focus colossi once it warps in don't forget to stim) 3 rax with reactor marines and medics (4/1 or so)
marshmallow
Profile Joined May 2007
United States93 Posts
August 02 2010 10:34 GMT
#35
I'd recommend avoiding the base to your north. Skirt around it while getting the gas. Attacking it opens up a hornet's nest, and I think there's a collo or two there. If you skirt around the edges I don't think you'll ever have to deal with temps or collos and your bio will roll everything.
arthur
Profile Joined April 2009
United Kingdom488 Posts
August 02 2010 12:11 GMT
#36
I did it on brutal with tanks and goliaths with shitloads of scvs.

Wasnt too hard, hard to reload one of the autosaves because of stupid pathing though so be careful of where your units are going.
youtube.com/f1337
devilesk
Profile Joined May 2005
United States140 Posts
August 02 2010 12:59 GMT
#37
After I'd stop them from sealing altars I would put some bunkers and turrets to secure the area and maintain map control.
www.devilesk.com/dota2
Soulforged
Profile Blog Joined February 2007
Latvia913 Posts
August 02 2010 13:32 GMT
#38
Mass a rine/maradeur/medic ball, take the protoss base next to you after clearing the 2nd altar sealing attempt. Off 2base, mass from 5 rax with whatever ratio of rine/maradeur that you like.
After you're on 5rax, keep making goliath off that one factory you have. They've got a bunch of HP and can work as a meat shield from cannons/storm and distract colossi
Get 1/1 upgrades(I took weapon up asap as the game starts, and started armor only after getting the barracks...it's mostly useful for final attack since you only lose units to cannon/void ray before).

Mass up a bunch while getting all the protoss research and busting whatever units that aren't coming from protoss main, then once you're past ~120 supply, go and kill him. Focus colossi with maradeurs, focus void rays with rines or with goliath if it's too far. Try to get on top quickly, focus fire the cannons...once you're up ramp, spread the force and watch stuff burn.

You don't need to mine that gas at all if you just eliminate the protoss.
caewil
Profile Joined August 2010
Singapore26 Posts
August 02 2010 14:10 GMT
#39
Yeah, it's marines, medics and marauders all the way. Started by going 2 rax (one reactor, one tech) then a 2:1:1 ratio of marines medics and marauders to take out the closest protoss base after the first two sealing attempts. Expanded early and slammed down some turrets and bunkers at my main. Oh, and build turrets close together or else the voids will snipe them one on one.

Once you have the second base, use it as your staging point to stop any capping attempts. If you expanded fast, the next few sealing attempts will be nearby, so kill off the cannons in front in preparation. Saturate main and expansion while supporting three more barracks. I made a lot more marines than marauders since you only really need the marauders for collosi and marines chew through everything else.

I made a few hellions as well, then floated a barracks for vision when attacking the protoss ramp. Hellions sniped the high templar and then the MMMs cleaned up everything else.
blah604
Profile Joined August 2010
Canada36 Posts
August 02 2010 18:16 GMT
#40
wow, i got so close... and i somehow ran out of mineral on both bases.... with marauders/marines/medics... shouldi just let them cap some build a huge army go to the top 2 corners and give it to them? because they come with 2 colossus when i have like 4/7 tarazine
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