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On June 23 2011 02:18 TheRealPaciFist wrote: *ogles at the leggy Collosi*
hmmmmmmmmmmmmmm
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Also, the T in GSTL stands for Team, as in Team games, as in 3v3's.
Of course. The work is obviously fiction, not a documentary. In a fictional world, a GSL (or GSTL) can conduct team games.
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sounds interesting may get it
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How many people have purchased this book so far?
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On June 23 2011 02:14 Scouter wrote:We actually set up the Amazon link with Team Liquid so they get money for each purchase
... amazing.
"Buy this book, cause it says Starcraft 2 and esports."
Which it looks like some people are willing to buy simply because of your gimmicks, but honestly it is kind of amazing that people are willing to exploit something they love.
Some people say this is promoting esports, I would love to hear how a terribly written, horrendously false, and incredibly misleading book about esports is "good for the scene."
(Honestly I don't see this doing anything to actually affect the scene as the only people who are going to buy it are the 4-5 people who just see "esports!!!!" and buy it simply for that. Anyone without those blinders on will not even make it past the preview pages.)
But at least you are smart enough to say now "Buy it for esports and buy it for team liquid!" increasing your gimmick level in hopes to trick people into buying this.
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On June 23 2011 02:21 [F_]aths wrote: The work is obviously fiction, not a documentary. In a fictional world, a GSL (or GSTL) can conduct team games.
Why not make it more interesting and just have the player use his super mind powers to speak through the computer to his units without the use of a keyboard/mouse and he can get actual information/data directly from his units, as well as give orders from inside of his Command Center, while playing chess with Jim Raynor and Sarah Kerrigan?
Cause even fictional pieces have to maintain a certain amount of coherency/credibility. Fiction does not mean "anything goes." Don't set your piece in a real world setting, revolving around a real world event, and then be horribly inaccurate with the writing.
You cant set a story during the World Cup of Soccer/Football and talk about how it was 35 v 35 on the field.
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I'll support anything with my dollars that helps broaden the SC2 / eSports community! Just picked up your eBook and looking forward to giving it a read. Whether it turns out to be a great read or not - thanks for taking the time and effort to contribute something unique!
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On June 23 2011 03:44 MaestroSC wrote:Show nested quote +On June 23 2011 02:14 Scouter wrote:We actually set up the Amazon link with Team Liquid so they get money for each purchase But at least you are smart enough to say now "Buy it for esports and buy it for team liquid!" increasing your gimmick level in hopes to trick people into buying this.
I have no intentions of being gimmicky! I really love the eSports scene, and my husband has 4 seasons of the GSL.
It's cool if you don't like it, I'm sure if I spent a lot more time on it I could have made it perfect in every way. It's pretty scary sending your book out into the wild, try not to make a girl cry mmmkay?
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reading isent my thing. but i hope it does weell
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On June 23 2011 03:50 MaestroSC wrote:Show nested quote +On June 23 2011 02:21 [F_]aths wrote: The work is obviously fiction, not a documentary. In a fictional world, a GSL (or GSTL) can conduct team games. Why not make it more interesting and just have the player use his super mind powers to speak through the computer to his units without the use of a keyboard/mouse and he can get actual information/data directly from his units, as well as give orders from inside of his Command Center, while playing chess with Jim Raynor and Sarah Kerrigan? Cause even fictional pieces have to maintain a certain amount of coherency/credibility. Fiction does not mean "anything goes." Don't set your piece in a real world setting, revolving around a real world event, and then be horribly inaccurate with the writing. You cant set a story during the World Cup of Soccer/Football and talk about how it was 35 v 35 on the field. This is the 2nd time you made outrageous ideas on how you can not write about something real and then twist it. I agree that not everything goes. But most does given the right setting and atmosphere. There is however nothing wrong with twisting reality so the story flows better or what not. Like changing GSL/GSTL into a 2v2/3v3/4v4 format. A movie that spring to mind is "Transformers" where a big frozen robot is under hoover dam... "But thats not how it is in the real world." (edit: Well i dont know for sure... =) No but it makes a damn good story. (afterthought: Indiana Jones movies?)
Most books take something real and twist it to be something else. Most FBI/CIA books does that. Most social-status book does that and even most fantasy books does that - look at newage fantasy. The amount of changes that people like are subjective. Personally I like it when things are vastly different from the real world (Fantasy) but most things are still ideas or even real historical things from "our" world.
To sum up: How different a _fictional_ book can be from the real world, even in a real world setting, is subjective - and often theme based. (e.g. Would you feel this strongly if the book was about curling and they used 10 stones per round instead of 8?).
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I am interested in it. I am going to wait until I hear some reviews before purchasing though.
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Harry Potter and the Philosopher's Stone was 76k words and 300+ pages. My copy of that particular book is 223 pages long... Like I said it's no problem to stretch 75k words into a 200 page novel, but 300 is going to look really silly. Plus it's a children's book, they always make the font a little bigger so that kids don't lose interest reading a single page forever.
edit: I looked it up... most of the editions I found were about 220 pages give or take a few, and one that was 320 pages which was marketed toward elementary school children (you can guess who spacey the font for that would be). So yeah, it's not exactly honest to call Harry Potter and the Philosopher's Stone a 300 page novel lol. We are talking about a font which is designed to give children confidence in their reading speed, not a realistic page count for an adult. Also, if you're thinking the baby's version might be longer because it has smaller pages, it doesn't. The pages are actually a few cm bigger lol. So basically the 220 page version which already has larger than normal font because it is marketed to young teens got an extra 100 pages, while still increasing the page size... What I'm saying is: your example was terrible.
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Interesting concept for a book, but like many have echoed before me, a lot of things can definitely be refined. I understand that ESPORTS is just the setting of the novel, and it's mainly a thriller involving the FBI/CIA? I think most people are put off by the fact that it isn't centralized around ESPORTS.
I appreciate the effort, research, and time you put into attempting to make the ESPORTS aspect of the novel as authentic as possible. However, I think you could learn a few things by taking a couple hours to browse forums and interacting with the community, while keeping up with the latest tournaments and watching VoD's/documentaries etc.
Here's a really interesting read that encompasses a player's first experience in Korea as well: http://www.teamliquid.net/forum/viewmessage.php?topic_id=22425
As you can see, the ESPORTS experience in Korea isn't all glamour and ESPORTS bitches constantly (at least it wasn't in the BW days). Having a pro player enter a foreign land or being slightly apathetic to his wins and losses does not make for a compelling story. Progamers are people - they learn to grow up, they suffer with losses, they are ecstatic about wins, they are disillusioned about the glamour of ESPORTS, they worry about their future prospects, and they push themselves to continue.
In the end, my main concern after reading your sample chapters is that your protagonist doesn't wreak the same passion as many community members do. It seems he knows he's good, he takes his losses, and moves on like nobody's business. It just seems...arrogant? Bland? What is he learning? How is he growing?
I hope your book does well, but I hope the next time you choose to explore the ESPORTS setting you implement what you've learned from the feedback in the thread and from your book reviews. Best of luck.
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I commend your motivation for writing a book about Starcraft, which is much more than most people have done. However, after reading your sample chapters, maybe it's better that this book isn't the vanguard which represents TeamLiquid or eSports in the world of print novels...
The writing is objectively second rate, and the parts regarding the actual playing of the game have many factual errors in them. If you are writing a book about something that has norms and customs, it would be very beneficial for you to research them in much more depth. In this case, the actual Starcraft content is correct on the surface, meaning that the units and races are named correctly, but they are written about in the wrong way. This has the effect of irritating readers who are informed about the respective content, because instead of focusing on the story and characters, they will be distracted by the errors. I once watched a movie set in ancient Greece that was pretty well directed and authentic, but during one scene set in a marketplace (or agora) I saw one of the extras wearing a watch. That actually ruined the whole movie for me, since it was so out of place that I kept subconsciously checking the wrists of every character for watches, and missed a few important plot details.
In the case of this book, I was reading the first few paragraphs and I kept thinking "Why doesn't this Protoss player just make three Immortals and kill the entire tank line? Why is this Terran going mech in TvP? Why is this amazing American gamer practicing for the GSL in team games?" All of these things are similar to the wristwatch in the movie I mentioned - out of place and distracting to people who possess Starcraft knowledge.
The picture you paint of Sean in the sample chapters is also quite stereotypical - he's the gamer who hasn't showered in two days and whose apartment is filled with empty pizza boxes and cans of cola. The section concerning the girl who approaches him in the coffee shop also pushes this stereotype. If you look at some of the successful American progamers who have competed in Korea, such as Nony (Tyler), you'd find almost the exact opposite traits. The fact that your main character represents the stereotype that most gamers are trying to rid themselves of would alienate most informed readers of your book.
In addition, all of this criticism leaves out the spelling errors and grammatical mistakes that are present throughout the two sample chapters. I could go on, but I think I've made my point.
Finally, I'm not attempting to berate the author herself, as I think it's pretty cool that eSports is spreading to other realms than just TeamLiquid. All of my criticism pertains to the actual book and what it contains/represents.
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On June 23 2011 05:19 Chef wrote:My copy of that particular book is 223 pages long... Like I said it's no problem to stretch 75k words into a 200 page novel, but 300 is going to look really silly. Plus it's a children's book, they always make the font a little bigger so that kids don't lose interest reading a single page forever. edit: I looked it up... most of the editions I found were about 220 pages give or take a few, and one that was 320 pages which was marketed toward elementary school children (you can guess who spacey the font for that would be). So yeah, it's not exactly honest to call Harry Potter and the Philosopher's Stone a 300 page novel lol. We are talking about a font which is designed to give children confidence in their reading speed, not a realistic page count for an adult. Also, if you're thinking the baby's version might be longer because it has smaller pages, it doesn't. The pages are actually a few cm bigger lol. So basically the 220 page version which already has larger than normal font because it is marketed to young teens got an extra 100 pages, while still increasing the page size... What I'm saying is: your example was terrible.
lol kk. Thanks for the research.
220 pages paperback estimated
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Why is this amazing American gamer practicing for the GSL in team games on a laptop?
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On June 23 2011 05:23 shindigs wrote:Interesting concept for a book, but like many have echoed before me, a lot of things can definitely be refined. I understand that ESPORTS is just the setting of the novel, and it's mainly a thriller involving the FBI/CIA? I think most people are put off by the fact that it isn't centralized around ESPORTS. I appreciate the effort, research, and time you put into attempting to make the ESPORTS aspect of the novel as authentic as possible. However, I think you could learn a few things by taking a couple hours to browse forums and interacting with the community, while keeping up with the latest tournaments and watching VoD's/documentaries etc. Here's a really interesting read that encompasses a player's first experience in Korea as well: http://www.teamliquid.net/forum/viewmessage.php?topic_id=22425As you can see, the ESPORTS experience in Korea isn't all glamour and ESPORTS bitches constantly (at least it wasn't in the BW days). Having a pro player enter a foreign land or being slightly apathetic to his wins and losses does not make for a compelling story. Progamers are people - they learn to grow up, they suffer with losses, they are ecstatic about wins, they are disillusioned about the glamour of ESPORTS, they worry about their future prospects, and they push themselves to continue. In the end, my main concern after reading your sample chapters is that your protagonist doesn't wreak the same passion as many community members do. It seems he knows he's good, he takes his losses, and moves on like nobody's business. It just seems...arrogant? Bland? What is he learning? How is he growing? I hope your book does well, but I hope the next time you choose to explore the ESPORTS setting you implement what you've learned from the feedback in the thread and from your book reviews. Best of luck.
Thanks for the insight! My husband emphasized that a bit as well, and I think the angle of camaraderie in the Liquid/oGs house would make for a fun backdrop as well, but based on my ability to research and write a novel, I decided against it for this reason:
The more specific I get in regards the community, the easier it is going to be to miss details here and there and irritate the community.
I'm an author who spends a lot of time writing in a coffee shop.
While the protagonist may not be an accurate description of someone like HuK, who is super dedicated, (I see him get emails and facebook messages from his family back home a lot on his stream) I just think it would almost be disrespectful to try and put myself in his shoes and write his story.
So my book comes across as more of a Rocky style rags to riches bootstrapping character, which probably isn't 100% analogous to some of our eSports heroes, but I like his arc nonetheless.
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On June 23 2011 06:42 redFF wrote: Why is this amazing American gamer practicing for the GSL in team games on a laptop?
Lots of players play on a laptop. I know Drewbie does, and IdrA does as well I believe.
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On June 23 2011 06:07 HyperionDreamer wrote: I commend your motivation for writing a book about Starcraft, which is much more than most people have done. However, after reading your sample chapters, maybe it's better that this book isn't the vanguard which represents TeamLiquid or eSports in the world of print novels...
The writing is objectively second rate, and the parts regarding the actual playing of the game have many factual errors in them. If you are writing a book about something that has norms and customs, it would be very beneficial for you to research them in much more depth. In this case, the actual Starcraft content is correct on the surface, meaning that the units and races are named correctly, but they are written about in the wrong way. This has the effect of irritating readers who are informed about the respective content, because instead of focusing on the story and characters, they will be distracted by the errors. I once watched a movie set in ancient Greece that was pretty well directed and authentic, but during one scene set in a marketplace (or agora) I saw one of the extras wearing a watch. That actually ruined the whole movie for me, since it was so out of place that I kept subconsciously checking the wrists of every character for watches, and missed a few important plot details.
In the case of this book, I was reading the first few paragraphs and I kept thinking "Why doesn't this Protoss player just make three Immortals and kill the entire tank line? Why is this Terran going mech in TvP? Why is this amazing American gamer practicing for the GSL in team games?" All of these things are similar to the wristwatch in the movie I mentioned - out of place and distracting to people who possess Starcraft knowledge.
The picture you paint of Sean in the sample chapters is also quite stereotypical - he's the gamer who hasn't showered in two days and whose apartment is filled with empty pizza boxes and cans of cola. The section concerning the girl who approaches him in the coffee shop also pushes this stereotype. If you look at some of the successful American progamers who have competed in Korea, such as Nony (Tyler), you'd find almost the exact opposite traits. The fact that your main character represents the stereotype that most gamers are trying to rid themselves of would alienate most informed readers of your book.
In addition, all of this criticism leaves out the spelling errors and grammatical mistakes that are present throughout the two sample chapters. I could go on, but I think I've made my point.
Finally, I'm not attempting to berate the author herself, as I think it's pretty cool that eSports is spreading to other realms than just TeamLiquid. All of my criticism pertains to the actual book and what it contains/represents.
I think you could use a nicer word than second rate. Maybe, clearly this is my first book?
I'll echo what I explained in an above reply. I don't think I could genuinely convey the lifestyle of an actual progamer. I've watched a lot of streams, spent a lot of time on Reddit. I know a lot about the community, but in the end I had to write a character I could relate to, or it would be pretty disingenuous.
As far as the games go, my husband did the fight choreography. A lot of the games were taken straight out of the GSL, and I know especially with Polt.Prime's Bio performance at GSL, no one is doing much of a mech style TvP these days, but it is used on occasion.
The picture of Sean comes a lot from Day[9] who usually has crazy hair going, and often times a few pizza boxes in the background on the daily. This may be more of a college student thing than a gamer thing, but the imagery worked for me
As far as errors go, I still find errors in third editions of Dresden Files books, and I love me some Jim Butcher. I think they happen, but I can't afford the kind of editor who keeps them to a minimum.
And finally, thank you for taking the time to read the samples and communicate. Sales so far look like they are better outside the eSports community, which is good because it accomplishes my goal of helping to spread eSports, but it'd make me happy if the community embraced it more.
Hopefully once a few people have read it we'll get some good feedback on the thread and see how it goes
Cheers!
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Reading the preview chapters makes me wish someone would actually make a book about SC2 and do it right.
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$5? That's like 1/3 of a lunch for me. I'll probably buy this. Especially with all the hate and dislike coming from this thread. Who cares if it's entirely fact based? It's fictional. That's kind of the definition.
I read fast(2~ pages / minute when I concentrate) so this should be a matter of hours of what I am pretty sure will be enjoyed time. Even if it's not, I haven't wasted a lot of money and I'll gladly show my support to e-sport fiction any day.
As people mentioned, describing the actual SC2 battles is not easy but from what I read in the sample chapters, you do a good job. Keep up the good work!
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