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K, FTL looks like my next game for now. Seems pretty fun and there's lots of people to hang out with in chat to help who are pretty knowledgeable. (and i don't have to worry about spoilers and stuff)
Edit: Also wow Axiom verge looks really fucking cool. Maybe someday when it goes on sale I'll get it. Seems like kind of a short game though from the reviews.
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On June 19 2015 10:51 WaveofShadow wrote:Show nested quote +On June 19 2015 10:46 Cixah wrote: Moonbear.
I have decided to play modern. I will be playing the lantern bridge deck. Because once your durdle you have to durdle harder. That deck breaks my damn brain and there's not much there to break.
Its a soft lock control deck. By using lantern to see the top card of both decks you gain knowledge that let's you slowly gain perfect information. Once you have that perfect info and nothing can done to you either through removing threats with extractions or ensuring bridge. You either mill them to death the slow and painful way, or you pyrite spellbv recour them to death with academy ruins. Tbh I was just looking for a reason to play mine and this gives me one.
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JESUS LORD CHRIST. FINALLY INTERNET AT MY HOUSE!
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i guess the chyssalid mission that wiped my last campaign is part of the EW expansion? the hive thing.
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On June 19 2015 16:25 Frolossus wrote: i guess the chyssalid mission that wiped my last campaign is part of the EW expansion? the hive thing. OH. OH.
That mission. Yeah, that's part of EW. It's actually easier than the EW mission early on in LW, because you have access to flashbangs to counter cryssalids, and can kit out a high mobility soldier to be the ship runner. Once you realize what council mission it is and have figured it out, it becomes a breeze. Just bring assaults and shotguns, flashbangs and AP nades, and just 1 CCS will make it a piece of cake, and 4 HE grenades on an engineer to kill the fish destructible to prevent 'lid spawns. Once you figure the mission out, it actually just becomes an ez exp farm, since you can camp out on the pier below the ship until the first waves of 'lids time out (it will end, otherwise near infinite exp), and then trigger the explosion.
It wiped my squad the first time I ran into that mission too on vanilla (couldn't make it to the evac point in time because I miscalculated badly). Then I realized it was all 'lids and just bought anti-'lid stuff (on Long War they added 1 thin man/seeker pod to make it somewhat less faceroll [just make sure you are able to kill one pod of that and you're good], so you do need to prep for that, also apparently they recently removed the two 'lid spawns out of the fishes on the run back but eh, still destroy the fishes because fuck them).
Alot of the council missions are like that, actually; once you're experienced with them and know what to expect, you bring the right gear and prep for the right enemies. E.g. the DLC missions; Zhang's missions are hard the first time until you figure out what you need to bring; Friends in Low Places is difficult if you bring a "balanced" team, but fairly easy once you prep for a long shootout, and his second mission (Confounding Light) can avoid fighting altogether, actually, if you bring the right team and cheese/hug the wall really tight. And also don't bring your A-team because the battleship mission will trigger within a few days of the second mission.
Also note that the 'lid council mission will trigger a special set of spawns on your next terror site in Long War. But I'll let you figure it out yourself. 
+ Show Spoiler [or you can spoiler yourself...] +It's an all 'lid/zombie terror mission; lots and lots of zombies
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Straight outta Johto18973 Posts
On June 19 2015 10:46 Cixah wrote: Moonbear.
I have decided to play modern. I will be playing the lantern bridge deck. Because once your durdle you have to durdle harder. LOL you're a terrible person and I hope you run into someone playing 4x Ancient Grudge maindeck. I would have pegged you as someone who would have chosen the Griselcanon or Chapin's Grixis Control deck tbh.
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Hey Moonbear, what's the point of "Splice onto Arcane" apart from grafting an effect to an non-counterable spell to ensure it?
Edit: oh, and those were the splice cost is lower than the "real" one. Also how do you get rid of Sigarda? Do you just find some way to exile it without having to target it, or use some AoE clear (that deals damage, not that destroys creatures)?
Also Slaughter Games looks like an amazing sideboard card against combo decks who don't run enough redundancy/multiple win conditions. Which arguably aren't good decks anyway so that doesn't make it a top card against combo, but still.
The turn 1 win for GriselCannon looks awfully specific to be advertised as such. Doesn't need to win turn 1 obv.
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On June 19 2015 20:00 Alaric wrote:Hey Moonbear, what's the point of "Splice onto Arcane" apart from grafting an effect to an non-counterable spell to ensure it? Edit: oh, and those were the splice cost is lower than the "real" one. Also how do you get rid of Sigarda? Do you just find some way to exile it without having to target it, or use some AoE clear (that deals damage, not that destroys creatures)? Also Slaughter Games looks like an amazing sideboard card against combo decks who don't run enough redundancy/multiple win conditions. Which arguably aren't good decks anyway so that doesn't make it a top card against combo, but still. Splice is basically a "build your own super spell." mechanic. You don't discard the card that you're splicing. You just reveal it.
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Oooh. Then in that case it case it can be neat, I thought you discarded the grafted spell. Thanks.
I don't understand Grixis control though. You just spam counterspells, tap opponent stuff, draw, etc. and use excess mana to send a creeping tar pit swing for 3, then you use burn spells to finish him off?
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If you're not going all-in on Cruel Ultimatum, you're doing it the lame way
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Straight outta Johto18973 Posts
On June 19 2015 20:00 Alaric wrote:Hey Moonbear, what's the point of "Splice onto Arcane" apart from grafting an effect to an non-counterable spell to ensure it? Edit: oh, and those were the splice cost is lower than the "real" one. Also how do you get rid of Sigarda? Do you just find some way to exile it without having to target it, or use some AoE clear (that deals damage, not that destroys creatures)? Also Slaughter Games looks like an amazing sideboard card against combo decks who don't run enough redundancy/multiple win conditions. Which arguably aren't good decks anyway so that doesn't make it a top card against combo, but still. The turn 1 win for GriselCannon looks awfully specific to be advertised as such. Doesn't need to win turn 1 obv. 1. Splice onto Arcane As Gahlo said the original intention of the mechanic was for people to be able to create megaspells without needing to spend the actual cards to do so. So it's a neat thing to create card advantage.
However, in Griselcannon it's also a redundency tool used to play around counterspells! There are some very obvious cards that need to be countered in this deck (i.e. the stuff that cheats your fatties into play). Normally a combo deck either needs to run stuff that stops counterspells like their own counterspells or discard spells to strip the counterspells from the other player's hand, or they have to be crafty and play "test spells". "Test spells" are cards that aren't the final kill spell but are sufficiently dangerous enough to be worth countering (e.g. card that tutor or create tons of mana very fast).
Splice onto Arcane lets you splice your kill spells onto any spell. Now, you can turn a lot of your "not a must counter" cards into either "test spells" or just actually threaten to kill them then and there. This forces your opponent to keep spending their resources or tap out to stop you. And once their shields are down you can go for the real kill because you still keep your card if you splice it onto something else! Pretty nasty.
2. Sigarda, Host of Herons Yes, you need to use a board wipe like Wrath of God or kill her in combat.
3. Slaughter Games Correct you can stop combos that rely only on one card. However as you said most good combo decks will either have a lot of redundency in them (so losing all copies of one card won't stop them). Alternatively they might just kill you before you can cast Slaughter Games or have a backup Plan B that operates on a different angle all together and use the less efficient Plan B. You also have the problem where you need to know the exact card to name. For example an Ad Nauseam deck can kill with either Conflagrate or Lightning Storm after they have drawn their entire deck. If you're about to die next turn... what do you name? Do you really want to play the 50/50 game? (What if they have both and you die anyway?)
For those reasons Slaughter Games is literally only played by one deck (GR Tron) in order to fight one matchup (Scapeshift) in Modern. And it's too slow for Legacy.
EDIT:
On June 19 2015 20:17 Alaric wrote: I don't understand Grixis control though. You just spam counterspells, tap opponent stuff, draw, etc. and use excess mana to send a creeping tar pit swing for 3, then you use burn spells to finish him off? Hm. This depends a lot on the way you build Grixis Control and going into detail and will be too troublesome to do when on Mobile. I'll come back to this later.
The "use Manlands to hit face and Bolt-Snap-Bolt" plan is also more of a UWR modus operandi anyway.
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Woohoo opened a coghammer.
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United Kingdom50293 Posts
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Just found out my intern's Reddit username lol
Today is a good day - have next week off wooooooo \o/
On June 19 2015 21:49 Fusilero wrote: Yay finished A2 exams o/
Idk what those are but yay!
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It's Friday everybody! \o/
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On June 19 2015 20:51 MoonBear wrote:Show nested quote +On June 19 2015 20:00 Alaric wrote:Hey Moonbear, what's the point of "Splice onto Arcane" apart from grafting an effect to an non-counterable spell to ensure it? Edit: oh, and those were the splice cost is lower than the "real" one. Also how do you get rid of Sigarda? Do you just find some way to exile it without having to target it, or use some AoE clear (that deals damage, not that destroys creatures)? Also Slaughter Games looks like an amazing sideboard card against combo decks who don't run enough redundancy/multiple win conditions. Which arguably aren't good decks anyway so that doesn't make it a top card against combo, but still. The turn 1 win for GriselCannon looks awfully specific to be advertised as such. Doesn't need to win turn 1 obv. 1. Splice onto ArcaneAs Gahlo said the original intention of the mechanic was for people to be able to create megaspells without needing to spend the actual cards to do so. So it's a neat thing to create card advantage. However, in Griselcannon it's also a redundency tool used to play around counterspells! There are some very obvious cards that need to be countered in this deck (i.e. the stuff that cheats your fatties into play). Normally a combo deck either needs to run stuff that stops counterspells like their own counterspells or discard spells to strip the counterspells from the other player's hand, or they have to be crafty and play "test spells". "Test spells" are cards that aren't the final kill spell but are sufficiently dangerous enough to be worth countering (e.g. card that tutor or create tons of mana very fast). Splice onto Arcane lets you splice your kill spells onto any spell. Now, you can turn a lot of your "not a must counter" cards into either "test spells" or just actually threaten to kill them then and there. This forces your opponent to keep spending their resources or tap out to stop you. And once their shields are down you can go for the real kill because you still keep your card if you splice it onto something else! Pretty nasty. 2. Sigarda, Host of HeronsYes, you need to use a board wipe like Wrath of God or kill her in combat. 3. Slaughter GamesCorrect you can stop combos that rely only on one card. However as you said most good combo decks will either have a lot of redundency in them (so losing all copies of one card won't stop them). Alternatively they might just kill you before you can cast Slaughter Games or have a backup Plan B that operates on a different angle all together and use the less efficient Plan B. You also have the problem where you need to know the exact card to name. For example an Ad Nauseam deck can kill with either Conflagrate or Lightning Storm after they have drawn their entire deck. If you're about to die next turn... what do you name? Do you really want to play the 50/50 game? (What if they have both and you die anyway?) For those reasons Slaughter Games is literally only played by one deck (GR Tron) in order to fight one matchup (Scapeshift) in Modern. And it's too slow for Legacy. EDIT:Show nested quote +On June 19 2015 20:17 Alaric wrote: I don't understand Grixis control though. You just spam counterspells, tap opponent stuff, draw, etc. and use excess mana to send a creeping tar pit swing for 3, then you use burn spells to finish him off? Hm. This depends a lot on the way you build Grixis Control and going into detail and will be too troublesome to do when on Mobile. I'll come back to this later. The "use Manlands to hit face and Bolt- Snap- Bolt" plan is also more of a UWR modus operandi anyway. You know I actually don't think I understood Splice properly until today, so thanks.
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United States15536 Posts
Wave, did you like Bastion? FTL should be funz.
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Yeah, Wave yesterday was all "end Bastion stream, gogo tune in!" but he never said a word about the game. I don't sleep enough and I still miss your streaming hours, so help me catch up Wave. :< I assume the gameplay was easy for you (and apart from some stuff like the hammer challenge which is pretty annoying the game was rather easy) so it's all about the atmosphere.
Moonbear, I looked at this Grixis control list, since you mentioned "Chaplin's" in your post.
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In the stream, he said he liked it and it was a solid game but not one of his favorites of all time. Which is a fair assessment, imo.
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On June 19 2015 09:30 ketchup wrote: Yo soniv, fuck your team. so fucking terror. wow
That game was really difficult to watch just from a spectator point of view. Can't believe you didn't take a longer break after that lol
I somehow won 2/3 of the games last night lol. I might stream again tonight.
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