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WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 01 2015 14:41 GMT
#12201
One of the major problems (and I'm sure yango can speak more eloquently and has, before) is simply that there is very little balance or care thrown into limited at all. Your entire deck depends on the whims of what you happen pull out of 3 cards at a time, and the decision making involved as to how to build your deck is extremely limited. You can't use any foresight as to what kind of cards you want to pick up for the most part. Also no sideboarding options, etc.

Numy I'm on Skype so just send me a message if/when you want to play.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2015-10-01 15:09:43
October 01 2015 15:09 GMT
#12202
On October 01 2015 23:26 GhandiEAGLE wrote:
Show nested quote +
On October 01 2015 21:58 jcarlsoniv wrote:
Bought my Viper last night. Even with 1M CR I didn't have enough to fully outfit it comfortably, so I had to make some concessions in places. But I'm starting to figure out how it all works now. Got interdicted by a Federal Dropship and did not win that fight - I opted to buy important system stability things over weapons, so my fire power is kinda low right now.

I killed a dude and used MY FIGHT MONAYYYUU to give sidewinder missile launchers.



I have no idea if missile launchers are any good, although I do know that since they're physical ammo, you need to refill them regularly.

I got some beam lasers which tear through shield so fast, but the gimballed machine guns I got seemed to be giving me issues when fighting the Federal Dropship last night - not sure if I was doing something wrong or if the Dropship used something that prevented me from firing.

edit - actually, as I'm thinking about it more, it could be because of where the machine guns are located on my ship. This wasn't something I had to think about with the Sidewinder.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
TheYango
Profile Joined September 2008
United States47024 Posts
October 01 2015 15:17 GMT
#12203
Pick 30 play 30 limits your ability to take risks when it comes to picks. Class system limits how much archetyping effects your draft. Blizzard not explicitly designing cards/mechanics around limited exacerbates this. One of the core tradeoffs in MtG limited is power vs. synergy (i.e. do I take the all-around better card, or do I take the weaker card that has better synergy with my deck), and good archetyping promotes this tradeoff in interesting ways.

An example from BFZ is the Ingest creatures or the B/W lifegain theme. Individually the mill/exile mechanic and lifegain don't do much and the cards they're on are of only average value. However, their value shoots up if you are utilizing these mechanics to interact with other cards in your deck, so as your deck leans more strongly toward the theme, there's a somewhat dynamic question of how much the mechanic is worth (e.g. how many processors do I need before I want to use Culling Drone over a stronger creature?).

HS just doesn't do this very strongly. Drafting in HS is heavily skewed toward just picking the best card in each pack because mostly the game isn't designed around this power/synergy tradeoff. Some of this has to do with the core design of drafting in HS, but it also has to do with card design. Blizzard hasn't done a good job of designing mechanics that are that strongly synergistic for limited (and even if they did, the fact that all sets are drafted together in 1 giant card pool rather than each set individually like in Magic limits the density of such synergistic cards you'd get).
Moderator
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 01 2015 15:34 GMT
#12204
To be fair, HS, by design, is more restrictive than MtG when it comes to mechanic creation/synergy. The lack of stack, opponent turn interaction, card type diversity (enchantments, planeswalkers, etc) makes it so that the game itself is comparatively shallow.

Blizzard is just starting to flesh out tribes.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 01 2015 15:46 GMT
#12205
Just because the design is shallow doesn't mean the limited format has to be one of the worst they could have come up with. Also doesn't mean they can't try balance for limited. There is absolutely no reason for Bolster to be a common card while Murloc Knight is also common. Ben Bodes arguments that they do in fact care about rarity feel pretty flat when you look at the application.
TheYango
Profile Joined September 2008
United States47024 Posts
October 01 2015 15:48 GMT
#12206
I don't think all of those are really necessary to make interesting limited mechanics. WotC has made quite a few heavily creature-centric limited mechanics in the last few years that don't require any of those things to be interesting in draft.

For example, basically all the Khans block clan mechanics are heavily creature-centric except Delve, and basically all of them could be analogously handled in Hearthstone in some fashion.
Moderator
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 01 2015 15:48 GMT
#12207
Oh, I agree with you. I just tend to play devil's advocate when I can.

I was more pointing towards design challenges for them in general rather than specifically for limited.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Alaric
Profile Joined November 2009
France45622 Posts
October 01 2015 15:51 GMT
#12208
Removal being more powerful and the ability to chump block makes most kinds of buff/counters less potent in MtG than it would be if ported in HS though.
Velen's Chosen isn't too good because it needs a minion to be played on, but it's still great value nonetheless.
Cant take LMS hipsters serious.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
October 01 2015 15:56 GMT
#12209
Brian Kibler's articles on HS are pretty spot on regarding the problems with several aspects of Hearthstone design. His first HS article pretty much sums up what I dislike about HS the most. And he's been very good at identifying busted stuff like Warlock Hero Power, Gadgetzan Auctioneer/Undertaker, Patron Warrior drawing, and BGH.

My post in the MtG thread about BFZ:
On September 28 2015 00:02 MoonBear wrote:
I agree with sentiments that some of the design in BFZ is a bit wonky and does feel as clean as other things MtG has done in the past. The Ingest/Processor thing is a bit of an execution error, since I can understand how from a thematic point of view how the idea was to represent the lore. Eldrazis literally dissolve your existance which is represented by exiling cards, and they use this material to make new things which are the processors. Could have been done better though.

I think PVDDR's article about BFZ flaws hit the nail on the head though that the Allies in BFZ just don't make any sense at all. Allies in original Zendikar were very clean in the sense you knew that all Allies did stuff with other Allies. BFZ Allies are just random and seem more like a "Hey original Zendikar had Allies so here are some things which are Allies yo!" Urgh.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2015-10-01 15:59:01
October 01 2015 15:58 GMT
#12210
Another problem with Arena, as I see it, is that it's so much better at making the currency than constructed play. It's better in terms of value per day since there's no limit on the number of games you can play. If you can go infinite it's far better in terms of gold per game (and probably per time) because at 7-3 you're playing 10 games for 1 pack whereas ranked takes 30 wins for a pack. I think it's part of the reason why HS is an unfriendly game, F2P-wise, for new players (although there are many others). It reminds me a bit of planetside 2, a game I stopped playing because, despite having some fun, I suck at FPSes and the currency was just too locked into good play.

I'm also kind of miffed that Blizzard has more or less stopped balancing cards. It's like, hey, let's take one of the greatest strengths of an electronic format and ignore it for the sake of trying to make the cards feel more real.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-10-01 16:05:31
October 01 2015 16:02 GMT
#12211
I mean, let's look at the mechanics that Blizz has pushed in each expansion:

Deathrattle synergy (Naxx)
Mech Tribal (GvG)
Spare Parts (GvG)
Ogres (GvG)
Dragons (BRM)
Inspire/Hero Powers (TGT)
Joust (TGT)

Many of these aren't all that bad, even though TGT's in particular are (and Ogres are stupid and should never have been a cycle/theme). Deathrattle synergy, Mechs, Spare Parts, and Dragons are all tenable limited mechanics that, if pushed in a limited-focused game, could make great deck archetypes (Spare Parts being especially interesting since it's something that could never work mechanically in a paper TCG but can be implemented in Hearthstone). But two of the better ones (Deathrattle and Dragons) suffer from being in minor sets that cannot be self-contained for limited, and Arena not being set-contained at all dilutes all of these archetypes to the point where you're still largely just drafting for card quality.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 01 2015 16:27 GMT
#12212
On October 02 2015 00:58 phyvo wrote:
I'm also kind of miffed that Blizzard has more or less stopped balancing cards. It's like, hey, let's take one of the greatest strengths of an electronic format and ignore it for the sake of trying to make the cards feel more real.


This, definitely.

I'm not itching for Blizzard to go around buffing cards, and I'm not itching for them to pull LoL-sized balance changes every few weeks, but I'd really love it if they weren't completely allergic to making alterations when it's obvious one card or another is utterly dominant.

I'm kind of sick of playing around Dr. Boom.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Alaric
Profile Joined November 2009
France45622 Posts
October 01 2015 16:28 GMT
#12213
From the article MB linked:
You want to have a mechanic that doesn’t interact with any other set? That’s fine, but do you need three of them?

I think that's my gripe. I'd like the idea of a B/W lifegain ally deck with BFZ, but apart from the generic stuff like Citadel Siege or Suspension Field (no idea if they're still in standard, FRF's release was a KTK/FRF mix) none of my existing cards go well with it because you want allies and there aren't allies outside this set, and there probably won't be for some time after the next set.
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 01 2015 16:30 GMT
#12214
BFZ is a pretty bad set all things considering. I just like the analogy of it to TGT as TGT is well a bad set too. Even with a bad MTG set I feel there are enough systems in place to get enjoyment from it.
TheYango
Profile Joined September 2008
United States47024 Posts
October 01 2015 16:41 GMT
#12215
On October 02 2015 01:28 Alaric wrote:
I think that's my gripe. I'd like the idea of a B/W lifegain ally deck with BFZ, but apart from the generic stuff like Citadel Siege or Suspension Field (no idea if they're still in standard, FRF's release was a KTK/FRF mix) none of my existing cards go well with it because you want allies and there aren't allies outside this set, and there probably won't be for some time after the next set.

I mean, Allies is a limited mechanic. Even limited mechanics that interact with cards outside the set won't reasonably do so because the power level of limited is so much lower than constructed. You still wouldn't play the cards because they're just outright not good enough for constructed formats.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
October 01 2015 16:42 GMT
#12216
If I were playing constructed I'd get destroyed by my friend's decks while playing my kitchen table standard, so I don't mind the power level too much. :D
Or EDH once I've done enough pre-release/release events, so two years from now~
Cant take LMS hipsters serious.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 01 2015 16:44 GMT
#12217
On October 02 2015 01:30 Numy wrote:
BFZ is a pretty bad set all things considering. I just like the analogy of it to TGT as TGT is well a bad set too. Even with a bad MTG set I feel there are enough systems in place to get enjoyment from it.

I disagree, I don't feel it's a bad set at all. I'm fairly interested to see what the lower power level does in terms of Standard (and even Modern) constructed because most people had it as not making much impact at all at first, but now I'm seeing more and more talk of the inclusion of extra color splashes to Abzan to make converge, and Landfall aggro decks (or maybe even Allies though the possibility seems low) becoming a reality. Devoid/Ingest diesn't seem like it'll happen for constructed, and while forced for limited (you can read the discussion in the MTG thread people were having on that) much of the time ingest simply adds extra value---many of the processor creatures are of solid quality anyway and you'd draft them while treating the ability to process cards as an upside. If the ingest creatures are too shitty for even filler material, many of the solid removal cards also exile which adds to that synergy.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-10-01 16:51:51
October 01 2015 16:47 GMT
#12218
WotC tends to be very cyclical with set power--weak sets tend to follow powerful sets, followed by a slow ramp back up in set power. BFZ's just the weak set in the cycle, and shares some features with previous weak sets like Kamigawa (which is similarly guilty of too many mechanics that don't interact with cards outside it like Spirit/Arcane stuff).

@Wave: Honestly it's really just deth2munkies complaining about Ingest, lol. Honestly I think for limited Ingest/processor balance is pretty good because you have a nice spectrum of playable Ingesters alongside a nice spectrum of processors and how deep you need to dig for mediocre/bad Ingesters depends on how much upside you expect to get from your processors. It's not a binary issue of "I'm playing processors so I HAVE to play Ingesters", but rather "am I playing enough processors that its worth i for me to play Ingesters rather than just relying on removal//how bad can the Ingesters I play be and still be worth it?"
Moderator
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 01 2015 16:50 GMT
#12219
On October 02 2015 01:47 TheYango wrote:
WotC tends to be very cyclical with set power--weak sets tend to follow powerful sets, followed by a slow ramp back up in set power. BFZ's just the weak set in the cycle, and shares some features with previous weak sets like Kamigawa (which is similarly guilty of too many mechanics that don't interact with cards outside it like Spirit/Arcane stuff).

Were you around back then?
Do you feel that people are going to hate this block as much as Kamigawa was apparently maligned?
And I'll reiterate, while I think this set/block in particular was hyped a ridiculous amount and maybe people came off feeling a little let down by some of the cards/power in the set, I think the set itself is not 'bad.' 'Weak,' yes, but not bad.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 01 2015 16:50 GMT
#12220
On October 02 2015 01:27 Seuss wrote:
Show nested quote +
On October 02 2015 00:58 phyvo wrote:
I'm also kind of miffed that Blizzard has more or less stopped balancing cards. It's like, hey, let's take one of the greatest strengths of an electronic format and ignore it for the sake of trying to make the cards feel more real.


This, definitely.

I'm not itching for Blizzard to go around buffing cards, and I'm not itching for them to pull LoL-sized balance changes every few weeks, but I'd really love it if they weren't completely allergic to making alterations when it's obvious one card or another is utterly dominant.

I'm kind of sick of playing around Dr. Boom.

I'm sick of Thirsty Blades suddenly popping out for 40 damage.

Seriously, I'm not asking for big changes. Dr Boom at 8 mana, maybe do something to Boom Bots. Warsong Commander fix for minions over 3. Simple things.
It's your boy Guzma!
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