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The LiquidLegends Lounge - Page 610

Forum Index > The Shopkeeper′s Inn
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JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
Last Edited: 2015-10-01 05:13:48
October 01 2015 05:13 GMT
#12181
On October 01 2015 13:24 Zdrastochye wrote:
Whoa whoa, Mr CEVO team. Too hardcore for me. I did just hit MG2, but I'm still garbage.


Yo all the titles mean nothing to me. I just know the pictures LOL.

But the cevo league was fun! we were 1 game away from making playoffs. But I was always the bottom fragger cause I suuuuuuck. But I would totally play some random csgo games if yall invite me or we have game night. There is a certain level of drunk/high where I channel my inner source scout/deagle and go OFF.

And then you will never see me carry like that again.
LiquidLegends StaffWho is Jon Galt?
Rockafellalp
Profile Joined December 2014
Canada356 Posts
October 01 2015 05:55 GMT
#12182
On October 01 2015 11:17 JonGalt wrote:
www.twitch.tv/jongalt

SHAMELESS PLUG FOR PLAT 3 HYPE 1-1 IN PROMOS WE CAN DO IT BOYS I BAYLIEVE

WE DID IT BOYS S5 BRONZE 3 TO PLAT 3, NEXT STOP DIAMOND

ps Africa 2 year hyperbolic time chamber is real
double ps I would love to CSGO sometime. I am an AK. Or double AK. CAn't remember but there are AKs in my thing. But i have to do casual before I can MM again because they changed it.

steam account: magic20jack
in game name: gaM♥Sense


I'll play some csgo. Fucking game has me in lem yet constantly against globals. Fucking bullshit, just promote me already.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
Last Edited: 2015-10-01 05:58:53
October 01 2015 05:57 GMT
#12183
On October 01 2015 14:55 Rockafellalp wrote:
Show nested quote +
On October 01 2015 11:17 JonGalt wrote:
www.twitch.tv/jongalt

SHAMELESS PLUG FOR PLAT 3 HYPE 1-1 IN PROMOS WE CAN DO IT BOYS I BAYLIEVE

WE DID IT BOYS S5 BRONZE 3 TO PLAT 3, NEXT STOP DIAMOND

ps Africa 2 year hyperbolic time chamber is real
double ps I would love to CSGO sometime. I am an AK. Or double AK. CAn't remember but there are AKs in my thing. But i have to do casual before I can MM again because they changed it.

steam account: magic20jack
in game name: gaM♥Sense


I'll play some csgo. Fucking game has me in lem yet constantly against globals. Fucking bullshit, just promote me already.


YOU'RE AT THE Elo YOU DESERVE AND THAT'S THAT CHIPS DEAL WITH IT

ps I didn't post for Music Monday, but I actually spent two weeks of computing power in Lesotho playing this video non stop -
LiquidLegends StaffWho is Jon Galt?
Rockafellalp
Profile Joined December 2014
Canada356 Posts
October 01 2015 06:02 GMT
#12184
I deserve supreme god dammit. And I want it right meow.
Alaric
Profile Joined November 2009
France45622 Posts
October 01 2015 07:20 GMT
#12185
On October 01 2015 14:13 JonGalt wrote:
Show nested quote +
On October 01 2015 13:24 Zdrastochye wrote:
Whoa whoa, Mr CEVO team. Too hardcore for me. I did just hit MG2, but I'm still garbage.


Yo all the titles mean nothing to me. I just know the pictures LOL.

But the cevo league was fun! we were 1 game away from making playoffs. But I was always the bottom fragger cause I suuuuuuck. But I would totally play some random csgo games if yall invite me or we have game night. There is a certain level of drunk/high where I channel my inner source scout/deagle and go OFF.

I mean, the point of your handle is that you weren't killing people, right?
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 01 2015 10:02 GMT
#12186
It's been awhile since TGT came out so I thought a review/lookback on the set would be cool.

+ Show Spoiler [TGT review] +
For starters lets take a look at the new mechanics blizzard introduced in the set
Inspire - As a whole inspire failed miserably. It's an interesting mechanic that can opperate as a new kind of win condition but overall it didn't really impact the game. The only inspire minion(s) we see play is Confesser Palestress and Murloc Knight. Savage Combatant was seen for a bit but druids quickly went back to more standard combo. The mechanic is still interesting and has potential. The issue is the power level of the cards. Compare Palestress to cards like Recruiter,Kodo Rider and Boneguard. It becomes quite obvious why the Inspire mechanic failed so hard. The guys are just bad. Palestress and Murloc knight are the only cards that actually have significant upsides to their inspire mechanic. It feels like Blizzard were too afraid of Inspire being good so they purposely gave cards very little upside.

Joust - This is shit. It was shit when revealed and shit in practice. The only Joust card that sees play is King's Elekk as it's body is par for curve and it had potential draw which is roughly worth 2 mana. That's 4 mana potential there. Overall Joust has a similar issue as Inspire. THey didn't want the cards to be too powerful so the upside for winning the Joust isn't good enough to warrant playing the cards. Overall I think this mechanic is just poor design. The way to get Joust cards used is either if they are good enough without winning the Joust or if winning the Joust is game winning. The latter is just introducing more random win conditions where as the former is really just "power creep".

Now let's look at what cards it added to the pool of viability:
Warrior - Justicar, bash and Dragon cards as an archetype with the standard one still being superior it seems
Priest - Justicar,Holy Champion and Palestress with Dragon archetype but looking same as warrior
Hunter - Kings Elekk. Bear trap
Rogue - Nothing
Warlock - Nothing
Druid - Darnassus Aspirant, Living Roots. There are gimmicky Aviana decks too.
Mage - Effigy occasionally otherwise nothing. Some fun Dragon decks but not competitive.
Paladin - Murloc Knight, Mysterious Challenger, Competitive Spirit
Shaman - Can I say nothing as there's no viable shaman list? Totem golem is only real card that sees a lot of play in attempted lists

Overall for a 132 the expansion seems rather miserable. Let's move onto the awards!

Grim Patron Award for most Overlooked - Mysterious Challenger
No real argument here. The card brought in a new archetype of Paladin and made a whole bunch of cards viable.
Honourable mention: Justicar

Troggzor award for most Overrated - Varian Wrynn
Many people were calling this the best card in TGT and yet it sees almost no play. The most hilarious part of this was that the argument against the card was actually seen as soon as it was revealed but people went on doing pages of analysis on why missing battlecries didn't matter for warrior. Turns out they are wrong lol
Honourable mention - Tuskarr Totemic


Having played in the BFZ sealed set I kind of see now how a more experience company goes about introducing new mechanics. That felt fun and interesting to use even though BFZ may not have much impact on Magic as a whole. Much like TGT in that regard. The major difference is that WotC has a system that allows you to experience the mechanics without being overpowered by better cards in other sets. I hope Blizzard will start looking at the years of failures and successes other companies have had in the genre instead of trying to reinvent the wheel.
mordek
Profile Blog Joined December 2010
United States12704 Posts
October 01 2015 12:30 GMT
#12187
Anyone here played any Malygos Warlock? I threw something together just so I can use my shiny new legendary but I like to compare lists and hear opinions on it.
+ Show Spoiler [list] +
Mortal Coil, Soulfire, Chow, Dark Bomb, 1x Ironbeak, 1x Sunfury, 1x BGH, Blackwing Tech, Hellfire, 1x Shadowflame, Twilight Drake, Antique Healbot, Azure Drake, Blackwing Corruptor, Sludge Belcher, Emperor, Maly, Molten Giant.
Don't think it's been really optimized, just threw it together in excitement

Also snagged my 2nd Darnassus Aspirant from chest, woohoo!
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 01 2015 12:39 GMT
#12188
Just saw a Myanmar TV drama playing the overworld music from chrono trigger as its sentimental background track.

Mind is blown.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
October 01 2015 12:44 GMT
#12189
Both main pre-numeric private TV channels (TF1 and M6) have these shitty shows with coverage of "shock" Average Joe stories (disintegrating people, spoilt brats not listening to their parents at all, etc.) on which they throw the most random < 10s music bits as background tracks. It's usually shitty pop radio hits but once I was surprised to recognise Aerith's theme.
Could have sounded cool but then context.
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-10-01 12:51:19
October 01 2015 12:48 GMT
#12190
On October 01 2015 21:30 mordek wrote:
Anyone here played any Malygos Warlock? I threw something together just so I can use my shiny new legendary but I like to compare lists and hear opinions on it.
+ Show Spoiler [list] +
Mortal Coil, Soulfire, Chow, Dark Bomb, 1x Ironbeak, 1x Sunfury, 1x BGH, Blackwing Tech, Hellfire, 1x Shadowflame, Twilight Drake, Antique Healbot, Azure Drake, Blackwing Corruptor, Sludge Belcher, Emperor, Maly, Molten Giant.
Don't think it's been really optimized, just threw it together in excitement

Also snagged my 2nd Darnassus Aspirant from chest, woohoo!


Typically Maly lock didn't run Moltens. It's win condition is the burst with Maly and emp enabled comboes. Throw in 2 argus instead I think. Maybe now you can actually run Twilight Guardian as well instead but idk Argus on drakes is pretty amazing.

If you have Freeze mage cards you can try Maly variant of it. Think it makes warrior maybe 95% instead of 100% :D
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 01 2015 12:58 GMT
#12191
Bought my Viper last night. Even with 1M CR I didn't have enough to fully outfit it comfortably, so I had to make some concessions in places. But I'm starting to figure out how it all works now. Got interdicted by a Federal Dropship and did not win that fight - I opted to buy important system stability things over weapons, so my fire power is kinda low right now.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 01 2015 13:44 GMT
#12192
On October 01 2015 19:02 Numy wrote:
It's been awhile since TGT came out so I thought a review/lookback on the set would be cool.

+ Show Spoiler [TGT review] +
For starters lets take a look at the new mechanics blizzard introduced in the set
Inspire - As a whole inspire failed miserably. It's an interesting mechanic that can opperate as a new kind of win condition but overall it didn't really impact the game. The only inspire minion(s) we see play is Confesser Palestress and Murloc Knight. Savage Combatant was seen for a bit but druids quickly went back to more standard combo. The mechanic is still interesting and has potential. The issue is the power level of the cards. Compare Palestress to cards like Recruiter,Kodo Rider and Boneguard. It becomes quite obvious why the Inspire mechanic failed so hard. The guys are just bad. Palestress and Murloc knight are the only cards that actually have significant upsides to their inspire mechanic. It feels like Blizzard were too afraid of Inspire being good so they purposely gave cards very little upside.

Joust - This is shit. It was shit when revealed and shit in practice. The only Joust card that sees play is King's Elekk as it's body is par for curve and it had potential draw which is roughly worth 2 mana. That's 4 mana potential there. Overall Joust has a similar issue as Inspire. THey didn't want the cards to be too powerful so the upside for winning the Joust isn't good enough to warrant playing the cards. Overall I think this mechanic is just poor design. The way to get Joust cards used is either if they are good enough without winning the Joust or if winning the Joust is game winning. The latter is just introducing more random win conditions where as the former is really just "power creep".

Now let's look at what cards it added to the pool of viability:
Warrior - Justicar, bash and Dragon cards as an archetype with the standard one still being superior it seems
Priest - Justicar,Holy Champion and Palestress with Dragon archetype but looking same as warrior
Hunter - Kings Elekk. Bear trap
Rogue - Nothing
Warlock - Nothing
Druid - Darnassus Aspirant, Living Roots. There are gimmicky Aviana decks too.
Mage - Effigy occasionally otherwise nothing. Some fun Dragon decks but not competitive.
Paladin - Murloc Knight, Mysterious Challenger, Competitive Spirit
Shaman - Can I say nothing as there's no viable shaman list? Totem golem is only real card that sees a lot of play in attempted lists

Overall for a 132 the expansion seems rather miserable. Let's move onto the awards!

Grim Patron Award for most Overlooked - Mysterious Challenger
No real argument here. The card brought in a new archetype of Paladin and made a whole bunch of cards viable.
Honourable mention: Justicar

Troggzor award for most Overrated - Varian Wrynn
Many people were calling this the best card in TGT and yet it sees almost no play. The most hilarious part of this was that the argument against the card was actually seen as soon as it was revealed but people went on doing pages of analysis on why missing battlecries didn't matter for warrior. Turns out they are wrong lol
Honourable mention - Tuskarr Totemic


Having played in the BFZ sealed set I kind of see now how a more experience company goes about introducing new mechanics. That felt fun and interesting to use even though BFZ may not have much impact on Magic as a whole. Much like TGT in that regard. The major difference is that WotC has a system that allows you to experience the mechanics without being overpowered by better cards in other sets. I hope Blizzard will start looking at the years of failures and successes other companies have had in the genre instead of trying to reinvent the wheel.


Most disappointing card for me was Wilfred Fizzlebang. By the time you play him you need to be playing high mana cards, not tapping.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 01 2015 14:12 GMT
#12193
On October 01 2015 22:44 Seuss wrote:
Show nested quote +
On October 01 2015 19:02 Numy wrote:
It's been awhile since TGT came out so I thought a review/lookback on the set would be cool.

+ Show Spoiler [TGT review] +
For starters lets take a look at the new mechanics blizzard introduced in the set
Inspire - As a whole inspire failed miserably. It's an interesting mechanic that can opperate as a new kind of win condition but overall it didn't really impact the game. The only inspire minion(s) we see play is Confesser Palestress and Murloc Knight. Savage Combatant was seen for a bit but druids quickly went back to more standard combo. The mechanic is still interesting and has potential. The issue is the power level of the cards. Compare Palestress to cards like Recruiter,Kodo Rider and Boneguard. It becomes quite obvious why the Inspire mechanic failed so hard. The guys are just bad. Palestress and Murloc knight are the only cards that actually have significant upsides to their inspire mechanic. It feels like Blizzard were too afraid of Inspire being good so they purposely gave cards very little upside.

Joust - This is shit. It was shit when revealed and shit in practice. The only Joust card that sees play is King's Elekk as it's body is par for curve and it had potential draw which is roughly worth 2 mana. That's 4 mana potential there. Overall Joust has a similar issue as Inspire. THey didn't want the cards to be too powerful so the upside for winning the Joust isn't good enough to warrant playing the cards. Overall I think this mechanic is just poor design. The way to get Joust cards used is either if they are good enough without winning the Joust or if winning the Joust is game winning. The latter is just introducing more random win conditions where as the former is really just "power creep".

Now let's look at what cards it added to the pool of viability:
Warrior - Justicar, bash and Dragon cards as an archetype with the standard one still being superior it seems
Priest - Justicar,Holy Champion and Palestress with Dragon archetype but looking same as warrior
Hunter - Kings Elekk. Bear trap
Rogue - Nothing
Warlock - Nothing
Druid - Darnassus Aspirant, Living Roots. There are gimmicky Aviana decks too.
Mage - Effigy occasionally otherwise nothing. Some fun Dragon decks but not competitive.
Paladin - Murloc Knight, Mysterious Challenger, Competitive Spirit
Shaman - Can I say nothing as there's no viable shaman list? Totem golem is only real card that sees a lot of play in attempted lists

Overall for a 132 the expansion seems rather miserable. Let's move onto the awards!

Grim Patron Award for most Overlooked - Mysterious Challenger
No real argument here. The card brought in a new archetype of Paladin and made a whole bunch of cards viable.
Honourable mention: Justicar

Troggzor award for most Overrated - Varian Wrynn
Many people were calling this the best card in TGT and yet it sees almost no play. The most hilarious part of this was that the argument against the card was actually seen as soon as it was revealed but people went on doing pages of analysis on why missing battlecries didn't matter for warrior. Turns out they are wrong lol
Honourable mention - Tuskarr Totemic


Having played in the BFZ sealed set I kind of see now how a more experience company goes about introducing new mechanics. That felt fun and interesting to use even though BFZ may not have much impact on Magic as a whole. Much like TGT in that regard. The major difference is that WotC has a system that allows you to experience the mechanics without being overpowered by better cards in other sets. I hope Blizzard will start looking at the years of failures and successes other companies have had in the genre instead of trying to reinvent the wheel.


Most disappointing card for me was Wilfred Fizzlebang. By the time you play him you need to be playing high mana cards, not tapping.

Yeah, I really love my Golden Fizzle, but he's just awkward to use. On turn 8 (when you want to play him to get at least 1 guaranteed proc), you can play so many other things that feel more impactful. And you have a non-zero chance to get a free Mortal Coil or something at the same time. Might just dust him for something else.
It's your boy Guzma!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 01 2015 14:18 GMT
#12194
He's basically an Inspire card so they made it pretty lackluster. There's no real reason his body has to be so weak for the cost. Broken cards are what form the basis of constructed decks anyway.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-10-01 14:25:23
October 01 2015 14:23 GMT
#12195
On October 01 2015 19:02 Numy wrote:
It's been awhile since TGT came out so I thought a review/lookback on the set would be cool.

+ Show Spoiler [TGT review] +
For starters lets take a look at the new mechanics blizzard introduced in the set
Inspire - As a whole inspire failed miserably. It's an interesting mechanic that can opperate as a new kind of win condition but overall it didn't really impact the game. The only inspire minion(s) we see play is Confesser Palestress and Murloc Knight. Savage Combatant was seen for a bit but druids quickly went back to more standard combo. The mechanic is still interesting and has potential. The issue is the power level of the cards. Compare Palestress to cards like Recruiter,Kodo Rider and Boneguard. It becomes quite obvious why the Inspire mechanic failed so hard. The guys are just bad. Palestress and Murloc knight are the only cards that actually have significant upsides to their inspire mechanic. It feels like Blizzard were too afraid of Inspire being good so they purposely gave cards very little upside.

Joust - This is shit. It was shit when revealed and shit in practice. The only Joust card that sees play is King's Elekk as it's body is par for curve and it had potential draw which is roughly worth 2 mana. That's 4 mana potential there. Overall Joust has a similar issue as Inspire. THey didn't want the cards to be too powerful so the upside for winning the Joust isn't good enough to warrant playing the cards. Overall I think this mechanic is just poor design. The way to get Joust cards used is either if they are good enough without winning the Joust or if winning the Joust is game winning. The latter is just introducing more random win conditions where as the former is really just "power creep".

Now let's look at what cards it added to the pool of viability:
Warrior - Justicar, bash and Dragon cards as an archetype with the standard one still being superior it seems
Priest - Justicar,Holy Champion and Palestress with Dragon archetype but looking same as warrior
Hunter - Kings Elekk. Bear trap
Rogue - Nothing
Warlock - Nothing
Druid - Darnassus Aspirant, Living Roots. There are gimmicky Aviana decks too.
Mage - Effigy occasionally otherwise nothing. Some fun Dragon decks but not competitive.
Paladin - Murloc Knight, Mysterious Challenger, Competitive Spirit
Shaman - Can I say nothing as there's no viable shaman list? Totem golem is only real card that sees a lot of play in attempted lists

Overall for a 132 the expansion seems rather miserable. Let's move onto the awards!

Grim Patron Award for most Overlooked - Mysterious Challenger
No real argument here. The card brought in a new archetype of Paladin and made a whole bunch of cards viable.
Honourable mention: Justicar

Troggzor award for most Overrated - Varian Wrynn
Many people were calling this the best card in TGT and yet it sees almost no play. The most hilarious part of this was that the argument against the card was actually seen as soon as it was revealed but people went on doing pages of analysis on why missing battlecries didn't matter for warrior. Turns out they are wrong lol
Honourable mention - Tuskarr Totemic


Having played in the BFZ sealed set I kind of see now how a more experience company goes about introducing new mechanics. That felt fun and interesting to use even though BFZ may not have much impact on Magic as a whole. Much like TGT in that regard. The major difference is that WotC has a system that allows you to experience the mechanics without being overpowered by better cards in other sets. I hope Blizzard will start looking at the years of failures and successes other companies have had in the genre instead of trying to reinvent the wheel.

It's funny because there are a lot of people that have complained about BFZ being one of the weaker sets in recent history in terms of mechanics design. Moonbear linked a good article about this in the MtG thread.

The main thing that opens up a lot of design space for WotC is that they treat limited formats as legitimate formats, which vastly broadens their design space on what's printable. The overwhelming majority of cards in a set are totally unusable in a constructed context, but limited is a format which supports much lower power level, lower speed, and some more interesting mechanics design that would be superfluous or underpowered in constructed formats.

Unfortunately, Blizzard still has never made any indication of ever treating their limited format as something they want to design for or improve the gameplay of.
Moderator
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
October 01 2015 14:26 GMT
#12196
On October 01 2015 21:58 jcarlsoniv wrote:
Bought my Viper last night. Even with 1M CR I didn't have enough to fully outfit it comfortably, so I had to make some concessions in places. But I'm starting to figure out how it all works now. Got interdicted by a Federal Dropship and did not win that fight - I opted to buy important system stability things over weapons, so my fire power is kinda low right now.

I killed a dude and used MY FIGHT MONAYYYUU to give sidewinder missile launchers.

Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
October 01 2015 14:28 GMT
#12197
On October 01 2015 23:23 TheYango wrote:
Show nested quote +
On October 01 2015 19:02 Numy wrote:
It's been awhile since TGT came out so I thought a review/lookback on the set would be cool.

+ Show Spoiler [TGT review] +
For starters lets take a look at the new mechanics blizzard introduced in the set
Inspire - As a whole inspire failed miserably. It's an interesting mechanic that can opperate as a new kind of win condition but overall it didn't really impact the game. The only inspire minion(s) we see play is Confesser Palestress and Murloc Knight. Savage Combatant was seen for a bit but druids quickly went back to more standard combo. The mechanic is still interesting and has potential. The issue is the power level of the cards. Compare Palestress to cards like Recruiter,Kodo Rider and Boneguard. It becomes quite obvious why the Inspire mechanic failed so hard. The guys are just bad. Palestress and Murloc knight are the only cards that actually have significant upsides to their inspire mechanic. It feels like Blizzard were too afraid of Inspire being good so they purposely gave cards very little upside.

Joust - This is shit. It was shit when revealed and shit in practice. The only Joust card that sees play is King's Elekk as it's body is par for curve and it had potential draw which is roughly worth 2 mana. That's 4 mana potential there. Overall Joust has a similar issue as Inspire. THey didn't want the cards to be too powerful so the upside for winning the Joust isn't good enough to warrant playing the cards. Overall I think this mechanic is just poor design. The way to get Joust cards used is either if they are good enough without winning the Joust or if winning the Joust is game winning. The latter is just introducing more random win conditions where as the former is really just "power creep".

Now let's look at what cards it added to the pool of viability:
Warrior - Justicar, bash and Dragon cards as an archetype with the standard one still being superior it seems
Priest - Justicar,Holy Champion and Palestress with Dragon archetype but looking same as warrior
Hunter - Kings Elekk. Bear trap
Rogue - Nothing
Warlock - Nothing
Druid - Darnassus Aspirant, Living Roots. There are gimmicky Aviana decks too.
Mage - Effigy occasionally otherwise nothing. Some fun Dragon decks but not competitive.
Paladin - Murloc Knight, Mysterious Challenger, Competitive Spirit
Shaman - Can I say nothing as there's no viable shaman list? Totem golem is only real card that sees a lot of play in attempted lists

Overall for a 132 the expansion seems rather miserable. Let's move onto the awards!

Grim Patron Award for most Overlooked - Mysterious Challenger
No real argument here. The card brought in a new archetype of Paladin and made a whole bunch of cards viable.
Honourable mention: Justicar

Troggzor award for most Overrated - Varian Wrynn
Many people were calling this the best card in TGT and yet it sees almost no play. The most hilarious part of this was that the argument against the card was actually seen as soon as it was revealed but people went on doing pages of analysis on why missing battlecries didn't matter for warrior. Turns out they are wrong lol
Honourable mention - Tuskarr Totemic


Having played in the BFZ sealed set I kind of see now how a more experience company goes about introducing new mechanics. That felt fun and interesting to use even though BFZ may not have much impact on Magic as a whole. Much like TGT in that regard. The major difference is that WotC has a system that allows you to experience the mechanics without being overpowered by better cards in other sets. I hope Blizzard will start looking at the years of failures and successes other companies have had in the genre instead of trying to reinvent the wheel.

It's funny because there are a lot of people that have complained about BFZ being one of the weaker sets in recent history in terms of mechanics design. Moonbear linked a good article about this in the MtG thread.

The main thing that opens up a lot of design space for WotC is that they treat limited formats as legitimate formats, which vastly broadens their design space on what's printable. The overwhelming majority of cards in a set are totally unusable in a constructed context, but limited is a format which supports much lower power level, lower speed, and some more interesting mechanics design that would be superfluous or underpowered in constructed formats.

Unfortunately, Blizzard still has never made any indication of ever treating their limited format as something they want to design for or improve the gameplay of.

I love your constant commentary on HS limited. I as well wish arena wasn't so shit.
Numy where you at? Come do a draft with me. BFZ or maybe even MM2 ('cause I'm drafting it this weekend)
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
TheYango
Profile Joined September 2008
United States47024 Posts
October 01 2015 14:31 GMT
#12198
I'm only mad because Blizzard realized the absolute perfect way to monetize Limited (pay only the entry fee in exchange for not keeping the cards when the draft is finished--vastly lowers the entry barrier), and then proceeded to completely disregard their Limited format entirely.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 01 2015 14:32 GMT
#12199
On October 01 2015 23:31 TheYango wrote:
I'm only mad because Blizzard realized the absolute perfect way to monetize Limited (pay only the entry fee in exchange for not keeping the cards when the draft is finished--vastly lowers the entry barrier), and then proceeded to completely disregard their Limited format entirely.

Out of curiosity: What do you mean disregard? What should they be doing with Arena that they're not, in your eyes?

I don't particularly like Arena, just your thoughts
It's your boy Guzma!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2015-10-01 14:38:15
October 01 2015 14:36 GMT
#12200
On October 01 2015 23:28 WaveofShadow wrote:
Show nested quote +
On October 01 2015 23:23 TheYango wrote:
On October 01 2015 19:02 Numy wrote:
It's been awhile since TGT came out so I thought a review/lookback on the set would be cool.

+ Show Spoiler [TGT review] +
For starters lets take a look at the new mechanics blizzard introduced in the set
Inspire - As a whole inspire failed miserably. It's an interesting mechanic that can opperate as a new kind of win condition but overall it didn't really impact the game. The only inspire minion(s) we see play is Confesser Palestress and Murloc Knight. Savage Combatant was seen for a bit but druids quickly went back to more standard combo. The mechanic is still interesting and has potential. The issue is the power level of the cards. Compare Palestress to cards like Recruiter,Kodo Rider and Boneguard. It becomes quite obvious why the Inspire mechanic failed so hard. The guys are just bad. Palestress and Murloc knight are the only cards that actually have significant upsides to their inspire mechanic. It feels like Blizzard were too afraid of Inspire being good so they purposely gave cards very little upside.

Joust - This is shit. It was shit when revealed and shit in practice. The only Joust card that sees play is King's Elekk as it's body is par for curve and it had potential draw which is roughly worth 2 mana. That's 4 mana potential there. Overall Joust has a similar issue as Inspire. THey didn't want the cards to be too powerful so the upside for winning the Joust isn't good enough to warrant playing the cards. Overall I think this mechanic is just poor design. The way to get Joust cards used is either if they are good enough without winning the Joust or if winning the Joust is game winning. The latter is just introducing more random win conditions where as the former is really just "power creep".

Now let's look at what cards it added to the pool of viability:
Warrior - Justicar, bash and Dragon cards as an archetype with the standard one still being superior it seems
Priest - Justicar,Holy Champion and Palestress with Dragon archetype but looking same as warrior
Hunter - Kings Elekk. Bear trap
Rogue - Nothing
Warlock - Nothing
Druid - Darnassus Aspirant, Living Roots. There are gimmicky Aviana decks too.
Mage - Effigy occasionally otherwise nothing. Some fun Dragon decks but not competitive.
Paladin - Murloc Knight, Mysterious Challenger, Competitive Spirit
Shaman - Can I say nothing as there's no viable shaman list? Totem golem is only real card that sees a lot of play in attempted lists

Overall for a 132 the expansion seems rather miserable. Let's move onto the awards!

Grim Patron Award for most Overlooked - Mysterious Challenger
No real argument here. The card brought in a new archetype of Paladin and made a whole bunch of cards viable.
Honourable mention: Justicar

Troggzor award for most Overrated - Varian Wrynn
Many people were calling this the best card in TGT and yet it sees almost no play. The most hilarious part of this was that the argument against the card was actually seen as soon as it was revealed but people went on doing pages of analysis on why missing battlecries didn't matter for warrior. Turns out they are wrong lol
Honourable mention - Tuskarr Totemic


Having played in the BFZ sealed set I kind of see now how a more experience company goes about introducing new mechanics. That felt fun and interesting to use even though BFZ may not have much impact on Magic as a whole. Much like TGT in that regard. The major difference is that WotC has a system that allows you to experience the mechanics without being overpowered by better cards in other sets. I hope Blizzard will start looking at the years of failures and successes other companies have had in the genre instead of trying to reinvent the wheel.

It's funny because there are a lot of people that have complained about BFZ being one of the weaker sets in recent history in terms of mechanics design. Moonbear linked a good article about this in the MtG thread.

The main thing that opens up a lot of design space for WotC is that they treat limited formats as legitimate formats, which vastly broadens their design space on what's printable. The overwhelming majority of cards in a set are totally unusable in a constructed context, but limited is a format which supports much lower power level, lower speed, and some more interesting mechanics design that would be superfluous or underpowered in constructed formats.

Unfortunately, Blizzard still has never made any indication of ever treating their limited format as something they want to design for or improve the gameplay of.

I love your constant commentary on HS limited. I as well wish arena wasn't so shit.
Numy where you at? Come do a draft with me. BFZ or maybe even MM2 ('cause I'm drafting it this weekend)


I'm watching Worlds atm. Maybe a bit later when the shit games are on?

On October 01 2015 23:32 Requizen wrote:
Show nested quote +
On October 01 2015 23:31 TheYango wrote:
I'm only mad because Blizzard realized the absolute perfect way to monetize Limited (pay only the entry fee in exchange for not keeping the cards when the draft is finished--vastly lowers the entry barrier), and then proceeded to completely disregard their Limited format entirely.

Out of curiosity: What do you mean disregard? What should they be doing with Arena that they're not, in your eyes?

I don't particularly like Arena, just your thoughts


There are a lot of issues with Arena that I'm sure Yanger will go into detail with as he does all the time. Just look at Bolster from TGT vs Murlock Knight. That tells you enough about how they balance rarity for limited. Then you have the whole lack of side board options. Being unable to pick over the required cards means you can only ever pick for value and not ever try some kind of strat as you can't risk not getting the required pieces later.
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