Wtf that Flash vs Snow was such a sick series. Holyshit. I feel the need to binge watch the rest of the ASL now. <_< That game 3 was insane.
Game 1 was pretty heartbreaking for Flash, just like 5 straight scenarios went wrong for him very slightly. I think if one of those scenarios goes Flash's way he just steamrolls that game.
I'm far from a good SC player but the analysis I've read is that Flash didn't lose to Snow because of map bias. You can make the case that the map pool was biased against Terran in general; watching TvZ on Sparkle got depressing quickly. However, within the Bo5 with Snow Flash won on the map that was P favored (sparkle) and then lost on the map that was T favored (gladiator). Snow just played better. At least, that's the argument that seems most reasonable to me at the moment.
I'm far from a good SC player but the analysis I've read is that Flash didn't lose to Snow because of map bias. You can make the case that the map pool was biased against Terran in general; watching TvZ on Sparkle got depressing quickly. However, within the Bo5 with Snow Flash won on the map that was P favored (sparkle) and then lost on the map that was T favored (gladiator). Snow just played better. At least, that's the argument that seems most reasonable to me at the moment.
I thought the general consensus was sparkle was relatively even in TvP unless it gets to lategame carriers in which case very P favoured, gladiator was just a classic macro map which is even, 3rd world was P favoured and transistor was very P favoured.
Only reason anyone is even vaguely talking about any of the maps being flash favoured is because people see him as so much better than snow that any map which isn't one sided in favour of Protoss, flash is expected to win
I'm far from a good SC player but the analysis I've read is that Flash didn't lose to Snow because of map bias. You can make the case that the map pool was biased against Terran in general; watching TvZ on Sparkle got depressing quickly. However, within the Bo5 with Snow Flash won on the map that was P favored (sparkle) and then lost on the map that was T favored (gladiator). Snow just played better. At least, that's the argument that seems most reasonable to me at the moment.
barely as in they just about managed to sqeeze through idk its thats true I felt hero vs rain was closer than 3-1 (that first game was crazy close) but whatevs
as for the flash thing even if gladiator is balanced tvp (not sure if it is) even if he won the macro game vs flash on a normal map it doesn't mean that he's better than flash on a macro map it's just he was lucky enough to win the one normal macro map when he probably wins only 30-40% of the time meaning winning a bo5 is extremely unlikely.
like isn't third world fucking awful for TvP? and he had to play twice?
Sad to see PvP finals (as others said I think mirrors are the least interesting matchups), but that was a seriously good series as well. Rain is seriously deserving of the win, but have to applaud HerO on his play.
Also been watching GSL a lot again. LotV is actually quite fun to watch, but I really wish we would see more small maps. Mixing in some hyper-aggression maps instead of forcing everything into long macro games would at least bring some variety.
Mirrors may suck in general, but high quality TvT is my favorite matchup period.
I remember there was a game in the Flash set where they talked about him missing vulture shots. Can shots miss in BW outside of highground advantage? I feel like that was never a thing before.
I want to like SC2 more than I do, but I just can't get myself to focus on it when I do... and that's even considering that I only watch old KT players that I care about(Stats/Zest/TY).
Mirrors may suck in general, but high quality TvT is my favorite matchup period.
I remember there was a game in the Flash set where they talked about him missing vulture shots. Can shots miss in BW outside of highground advantage? I feel like that was never a thing before.
I want to like SC2 more than I do, but I just can't get myself to focus on it when I do... and that's even considering that I only watch old KT players that I care about(Stats/Zest/TY).
The BL/Infestor meta killed SC2 for me and Swarm Hosts were the final nail in the coffin. :-/
There are BW map doodads that you can place which cause units hidden behind them to dodge shots like high ground advantage. They don't use them on competitive maps but I remember that's how the old Sniper UMS maps worked.
arbiter grab area is smaller than the spread area at its position (prob because otherwise terrain and buildings would tilt everyone), so i guess theres a movement trick to make units glitch into each other now youll note theyre un-bunched afterwards so it has that going for it
not sure how useful and/or executable this actually is in a regular game tbh
On May 11 2018 01:43 Slayer91 wrote: you just clump them more for bigger recalls for TvP specifically it's a potential game changer
idk what if they have (more than) one spidey boi in their base