The LiquidLegends Lounge - Page 1769
Forum Index > The Shopkeeper′s Inn |
zer0das
United States8519 Posts
| ||
Alaric
France45622 Posts
| ||
PrinceXizor
United States17713 Posts
| ||
Numy
South Africa35471 Posts
It's cool that you get both packs for run and for leaderboard position. | ||
Alaric
France45622 Posts
But aside from variance being out for my ass more than normal, and XLN being seemingly dictated by what gets opened where, getting back to my car frustrated that I virtually played 0 games tonight ('k, maybe one out of 7 I sat for) and finding my sideview mirror destroyed for 3rd time didn't help. The one to the sidewalk. And the cars in front and behind me were intact. I won't bother the moderators with expletive and I didn't yell 'cause I've got cold, but the intent is there. + Show Spoiler + Remember what I said about opening stuff? I get passed Burning Avatar again, P1P2, so I look out for RW or RG, and G is mostly merfolk and shit like dryads at first while white is mostly vampires (U and B are both cut). Red had a bunch of cards, as in 3-4 per pack, that were filler to barely playable. Pack 2 I see no red at all, or almost (neighbour passes me Rampaging Ferocidon), but I get flooded in Black. I don't move in because I know there'll be nothing in pack 3, but I could have 2x Vanquish the Weak, 2x wind drake that drains, Walk the Plank, Wanted Scoundrels, 1-2 Contract Killings and Vona off pack 2 alone. I picked Vona 'cause I'm splashing that. Pack 3 is full of red at the start, but this time it's quality cards. I pass Imperial Aerosaur and Tilonalli's Knight to take Lightning Strike pick 2 or 3, pass another Knight for Hammerskull, pick the 3rd knight passing Fathom Fleet Firebrand... and then starting pick 6-7 there's nothing left and I pick up a Vampire's Zeal and a couple things like that. So what happened? We were a 9-man pod, I moved into RW but passed mediocre multiple mediocre red cards early on. That means that of the 4 people to my left, despite me always picking red when there was something playable in the pack (so the 5 cards pack 1 that weren't red were a red-less pack), 3 moved into red since they thought it was open. They picked everything pack 2, including the BR guy who passed the pseudo-drakes and removal and Vona for red. Then pack 3, me and my right neighbours opened packs with multiple red cards, so the people across me got fed good cards up to picks 6~8; meanwhile, they opened much worse packs for RW, picked the one or two good cards in it, and by the time it came to me there was nothing left. So by virtue of the packs' contents in pack 1 and 3, they got more (good) playables than me despite me being the sit that fed them. Match 1 had me playing against UB splashing heavily (opening Vraska and cutting the good W in packs 2-3 helped), I win a game with a combo of Hammerskull and flyers, he stops lethal when Vraska comes down and I'm forced to spend a trick and Lightning Strike to remove her and a chump blocker, then win next turn. Then I lose because he goes Stormtamer -> Aerialist -> 2/1 looter to prevent my lifelink bear from swinging and Run Aground t4. I have charging Monstrosaur and Vona but never hit the 5th land, and since his turn 5 is Storm Sculptor -> replay the Stormtamer, who gives a fuck, finding neither one of my 10+ cheap creatures or a land fucks me over. Game 3 has me mulliganing and not getting one of my 7 2-drop again, but I can play Vona turn 5. Doesn't matter, he's got treasures from t2 Treasure Map and Vraska in hand so he kills her, hey guess what, I autolose it never fucking whatever I did. Match 2 is against RG dinosaurs. I flood a ton game 1 and he plays t2 Drover and more creatures so it doesn't matter, even Burning Sun's Avatar t6 can't save me. He's got a Deathgorger scavenger to make matters worse so I can't ever race him in the air. Game 2 he goes Drover -> Grazing Whiptail -> Spiketail Ceratops -> Sun-Crowned whatever. Does it even fucking matter what I do? Perfect curve-out and the Whiptail alone prevents me from ever doing anything since I'd need t3 Hammerskull to even get a chance to attack once before his next creature came down. I played the Ferocidon so we both took 5+ damage from our creatures since I had to match his board. Eventually Monstrosaur and Burning Avatar both do jack shit 'cause I can't attack, never draw my splash for Vona and I can't use her anyway because of Ferocidon (which wouldn't even kill a creature if I attacked because too many blockers). Eventually he draws Hostage Taker so let's just scoop, who gives a damn, I didn't play I just put creatures on my side waiting for him to draw a couple more or a removal. Match 3 vs Naya was a match that could have been played by bots. I'm on the play and go Pretosaur (RW unco), then Nest Robber, then Ferocidon, and we keep attacking each other. He plays New Horizon + Savage Stomp to trade a creature (because I pump Ferocidon with a trick so he doesn't just get eaten), eventually he's at 4, Deeproot Warrior + Ixalli's Keeper and 8 mana, I'm at 7 with unco and Nest Robber. He has to block the Robber to not die, but a single life point more and he'd win, since 2 + 5 (keeper) + 1 (if I block) is 8 and the robber only has 1 toughness. We both played like automatons with 5 spells and 7-8 lands respectively. Game 2 is similar, with me on a mull to 5, we race because I have my knight and him his Deeproot Warrior again. Lightning Strike on his Otepec Huntmaster because I lose if he plays any dino bigger than 2/2 and gives it haste, then RW unco topdecked a turn before (LS had priority obviously), Tilonalli's Skinshifter (that's how fucking short on playables I was) copying the flyer, and next turn Dinosaur Stampede to finish the job. Never had a decision to make, always a single obvious play possible and attacking with everything. That draft was an exercise in frustration from start to finish. Get fucked over by pack composition and opening badly for most of us in red pack 1, then good pack 2-3 when they're the ones benefitting from it so even though that was the open pair for me my it got jack shit. Then games lost without any agency on my part. Then games won without any agency on my part. Brain not called upon for the whole evening. The draft portion starts to feel like a fucking joke. Obviously the fact that variance's been bent on fucking me over for the last X drafts tints things again (7 2-drops and 17 lands today, had one and 2+ lands in less than half my hands). A pattern has been emerging in our last drafts, which is basically: - people pick stuff and try to find lanes pack 1, but there's nothing really great: maybe we just keep opening meh packs, or people pick whatever's good rather than try to fix in a colour so everyone's looking at garbage past pick 5. - pack 2 is mostly empty of my colours because all the good/decent cards are picked, and apparently they're always a couple in a row in the colour I cut hard pack 1, they get playables and me being 2 sits down get stone cold nothing. A couple that was cut on my sit pack 1 is flowing absurdly, but in this format you can't get enough playables for a colour from a single pack due to the amount of garbage commons so you can't gamble. - pack 3 flows much more in my colours, presumably because people are fixated, so the good cards that got cut early pack 1 reach me this time around. However that also means I have to pass good playables to the people that cut me pack 2, and apparently since they're close to one another this means I get nothing good from their side. And every time there's some tribe that has good cards pack 1 and looks open, but late so I'd have to go blind and/or abandon my colours (good U merfolk pack 1 this evening, but after pick ~7 there was no blue at all anymore; yesterday I could have tried merfolk by going blind this way, today pack 3 would have held nothing for me). I feel like this format has too much variance even in the draft. Opening a pack with multiple good cards in a colour starts to look actively bad to me, as it means other people will get good cards from it, while on average I'm likely to comparatively get dregs in my own late picks. You'd want to open utter garbage packs with only 1-2 good cards in your colours. And you have to get fixated on your tribe early since a lot of cards are bad cross-colours/tribes (U/B seem to suffer from that 'cause everyone will take the flyers). The lack of playables means that while tricks are strong, you can't wheel them, and you often have to take a mediocre filler over them just to get your playable creatures and a curve (which is paramount). Basically what is opened and where becomes super important: people able to get decent creatures early can profit from the tricks (especially in mardu colours which get the cheap+impactful tricks), and people sitting across from good packs will on average get more choice/quality since you almost never wheel anything decent (people undervalue tricks and auras a ton here, but Swashbuckling, Sure Strike and Vampire's Zeal don't wheel because they'd rather pick something they won't play but is in their colours than a Gilded Sentinel or some such; in AKH/HOU where they wouldn't play the tricks either you'd still wheel them because more playables). It feels like shit. I never feel like I'm rewarded for finding my lane or cutting a colour hard, because what is opened and # of remotely playable vs chaff seems to dictate where people will go (like going BR because P1P6 was Nest Robber), and pack 2 has consistently failed to give me any number of actively good cards in my colours; it feels like if there was a pack 4 to the draft, I'd be able to draft 2 entirely different archetypes from packs 1-3 and 2-4. I want to counterpick pretty early in the packs for lack of playables if there's anyone remotely cutting in pack 2 downstream. I cringe whenever I open a rich pack because it's been rich enough that I wheel even a 23rd card maybe a third of the time, but I know I'll feed great cards to other people 100% of the time. The format's got good auras and good trick and I figured it's a different gameplay, and tribes should give us a break from the 5c monstrosity that everyone seems to suck the dick of from HOU, but there's so much chaff that drafting is a shore, and gameplay manages to get worse, with the bad sides of Kaladesh, without the cool nonsense when not having 2-drop 3-drop doesn't end the game (pretty much all tribes but UR/UB pirates is linear as fuck, and they can be too if you draft this way). Obviously me legit having mana issues in between a third and half my games in the format so far doesn't help (and then add when it happens to me opponent too), since they end games before they even started "oh hey, shuffler decided for us." And now I've got a 70+ € draft because some idiot thought it funny to smash my mirror. Man my bank account is gonna feel great. | ||
AlterKot
Poland7525 Posts
or other simple turn-based game that requires no thinking and allows me to just click something brainlessly | ||
Scip
Czech Republic11293 Posts
not sure if I'd call it a simple turn based game though. Depends on what difficulty you play, but I'd certainly say Emperor+ difficulties are not easy at all in civ4. | ||
AlterKot
Poland7525 Posts
| ||
PrinceXizor
United States17713 Posts
| ||
Scip
Czech Republic11293 Posts
| ||
zer0das
United States8519 Posts
| ||
killerdog
Denmark6522 Posts
On October 13 2017 20:24 Holyflare wrote: Yuuuuuuup Watch taskmaster series 1-whateveritisnow5? It's on uktvplay. Hilarious. I discovered that a few weeks ago and binged the entire thing :p so good | ||
PrinceXizor
United States17713 Posts
On October 14 2017 12:07 Scip wrote: Yea but Stellaris is a garbage game unfortunately I mean its not what you want. but it's not a garbage game. It's a paradox game. its about storytelling, not competition. | ||
zer0das
United States8519 Posts
| ||
Karis Vas Ryaar
United States4396 Posts
| ||
Scip
Czech Republic11293 Posts
Stellaris isn't any better at storytelling than any other 4x game really. If I wanted storytelling I'd rather go for Endless Legend or Age of Wonders 3 or probably countless other games. Stellaris doesn't have any good storytelling mechanisms. The individual people that appear in your empire are bland, and while they sometimes join factions, it doesn't do anything and doesn't matter for anything. After the first 40 years of exploring you get pretty much only generic exploration events, so past the early game the game doesn't give you a feeling of an interesting world to explore either. Diplomacy is so uninteractive and alliances so disfunctional that roleplaying through diplomacy is non-functional. You can't cover poor gameplay mechanics and unpolished features with a blanket of roleplaying. In the last patch they finally made technology useful for war in the midgame, which I guess is probably a good thing for a scifi game, after what, almost 2 years of patching? xD | ||
PrinceXizor
United States17713 Posts
On October 14 2017 13:24 Scip wrote: In the last patch they finally made technology useful for war in the midgame, which I guess is probably a good thing for a scifi game, after what, almost 2 years of patching? xD Its a paradox game. it'll be added to for years. sounds like you just didnt understand what stellaris was. | ||
Scip
Czech Republic11293 Posts
| ||
zer0das
United States8519 Posts
| ||
![]()
TheYango
United States47024 Posts
| ||
| ||