It's funny. Everything he loves about the original Zelda and bases his dislike to OOT on, I dislike.
I like Egoraptor but I disagree with a lot of his views on game mechanics and storytelling in games. He has a huge boner for older games and mechanics and hates shooters basically on principle. Listening to him shit on Bioshock Infinite during one of their Game Grump episodes really rubbed me the wrong way.
It's funny. Everything he loves about the original Zelda and bases his dislike to OOT on, I dislike.
I like Egoraptor but I disagree with a lot of his views on game mechanics and storytelling in games. He has a huge boner for older games and mechanics and hates shooters basically on principle. Listening to him shit on Bioshock Infinite during one of their Game Grump episodes really rubbed me the wrong way.
I liked Infinite, but I thought the combat was very boring and ended up being the worst part of the game.
Edit: Also he complained more about the state of video games in general rather than just Bioshock. Basically he values mechanics WAY MORE than storytelling and for me it's a lot more equal.
i don't agree with that much sure he can criticize how much you wait in OoT, but he doesn't mention windwaker at all. i actually enjoyed the OoT storyline and felt that it was most immersive game until twilight princess. LttP is great, probably my second most favorite but i hate replaying it cause it isn't immersive
I don't even love OoT as much as a lot of people (first time I played it was on the 3DS), but man, some of his complaints are so shallow (like the animation for opening treasure chests, real?)
On July 02 2014 08:35 onlywonderboy wrote: I don't even love OoT as much as a lot of people (first time I played it was on the 3DS), but man, some of his complaints are so shallow (like the animation for opening treasure chests, real?)
That complaint isn't shallow at all. It's a legit complaint. It wastes the player's time for no reason. He probably spent more time on it than he had to, but the whole idea of that part of the segment was exactly that there was a lot of wasted time in the game. You can never skip those animation in the game, and those repeated animation/waiting time add nothing to enrich your experience of the game.
I do enjoy a Link to the Past a lot more than the recent games, but it's mostly just preference.
On July 02 2014 08:35 onlywonderboy wrote: I don't even love OoT as much as a lot of people (first time I played it was on the 3DS), but man, some of his complaints are so shallow (like the animation for opening treasure chests, real?)
That complaint isn't shallow at all. It's a legit complaint. It wastes the player's time for no reason. He probably spent more time on it than he had to, but the whole idea of that part of the segment was exactly that there was a lot of wasted time in the game. You can never skip those animation in the game, and those repeated animation/waiting time add nothing to enrich your experience of the game.
I do enjoy a Link to the Past a lot more than the recent games, but it's mostly just preference.
"I don't like that there's story to engage us in our quest because the draw of exploration should be enough"
Really? That's fucking dumb. Sure, OoT had a lot of running back and forth (one of the things that annoyed me about it), but that's a horrible complaint. He's trying to make it sound like every game should be completely driven by "go do the thing because it's fun".
Hey, don't get me wrong, exploration is fun, sure! But the game is trying to give an explanation for why your character should care about these things, and that's good. Is there a large disconnect between the story and the game? Yes, you basically could have replaced any fetch quest in OoT with any other one and had the same game, but fuck don't knock it for trying.
On July 02 2014 08:52 Requizen wrote: I didn't agree with most of what he had to say.
"I don't like that there's story to engage us in our quest because the draw of exploration should be enough"
Really? That's fucking dumb. Sure, OoT had a lot of running back and forth (one of the things that annoyed me about it), but that's a horrible complaint. He's trying to make it sound like every game should be completely driven by "go do the thing because it's fun".
Hey, don't get me wrong, exploration is fun, sure! But the game is trying to give an explanation for why your character should care about these things, and that's good. Is there a large disconnect between the story and the game? Yes, you basically could have replaced any fetch quest in OoT with any other one and had the same game, but fuck don't knock it for trying.
That was probably the part I took issue with the most. It goes back to him valuing mechanics over storytelling. Pretty sure if it was up to him games as a story telling medium would have never evolved passed the NES era.
I'm a huge fan of exploration for the sake of exploration, which is why I like games like Metroid and Knytt. But I'm still okay with having a reason to go in a direction, as long as that doesn't arbitrarily shut me off from going in other directions.
What I didn't like about OoT was I played Majora's Mask first and it felt like a significantly better game. I really liked the time looping and the surreal atmosphere, and the dungeons were much more memorable to me.