maybe one and a half songs you can listen to at all
On June 04 2014 23:17 Alaric wrote: Thanks Dandel (I'll still crush you this week in Fantasy <3)! How would you define industrial to begin with? More "artificial" sounds (synthetisers and all that)?
something like that probably i dont define genres at all, shit is too much work for literally no reason at all but 1) industrial and 2) german combined just sounds like "random shitlords that try to sound like rammstein", which means you should probably just be listening to rammstein in the first place.
On June 04 2014 23:17 Alaric wrote: Thanks Dandel (I'll still crush you this week in Fantasy <3)! How would you define industrial to begin with? More "artificial" sounds (synthetisers and all that)?
something like that probably i dont define genres at all, shit is too much work for literally no reason at all but 1) industrial and 2) german combined just sounds like "random shitlords that try to sound like rammstein", which means you should probably just be listening to rammstein in the first place.
Guys, switching up the music discussion, anyone listened to Dear and the Headlights? One of my faves that i'm coming back to.
On June 04 2014 23:36 Doctorbeat wrote: I don't like the Pentakill album at all.
I don't know, I think it feels a bit too tryhard or something. Like they wanted to get as metal as they can. Just not digging it.
On the other hand I've been bumping Skateboard P a lot. G I R L is a fine record.
I find most metal pretty tryhard in general. i.e. I think Dragonforce is fun and hilarious but I can't take it seriously for listening. makes for an awesome guitar hero track.
I wouldn't listen to it over other stuff, but I'm still far from calling The Clash "shit".
About Pentakill, I could listen to Lightbringer. Obviously if you told me "make a playlist" it almost certainly wouldn't feature in it but if I have it under my nose while thinking "let's put some music" I wouldn't loathe it before passing onto somehting else.
On June 04 2014 23:26 mordek wrote: Honestly don't care for the vocals of any of the music you post Alaric
The Pentakill album is decent and obviously great quality for what it is. Unfortunately the vocals fall into the same category for me.
It's not like the overwhelming majority of what I post is instrumental anyway, is it? And at least you lend an ear to it (take that Ketara!).
And it is shitty flirting, though I'd have a hard time not being a shitty flirter considering I pretty much never did it consciously before. I've tried setting up another meeting but exams this week are keeping her busy (well, exams are genuine, whether she's actually busy or covering not being interested up with it remains to be seen) so it's kinda limited to texts and skype till next week. And I do happen to be genuinely interested in getting to know people through their tastes and broadening my musical knowledge. ._. If all else fails I'll have at least discovered stuff.
On June 04 2014 14:09 Sufficiency wrote: Damn you Eirika..how dumb can you get.
hahahahaha I know exactly how you feel
When I saw their meeting I was like UH OH is she going to do it? Anddddd there it was.
This woman would do anything to get into his pants.
Somewhat ironic, Eirika who has a strong sense of duty and feels like the country needs her help is way less capable and fit to rule than Ephraim, who would like to just become some nameless mercenary
My favourite character is Innes. What a fucking beast
Man I was think the same thing there Scip.
Thanks for not making me feel alone!
Favourite character of that game was totally Gilliam, but I liked them all really. Joshua was also amazing.
On June 04 2014 22:41 PrinceXizor wrote: To further explain some of the lore, the gems are pretty rare by this point in history, and finding one anything better than near broken would likely involve a very difficult journey or a lot of searching through ruins. magic is mostly done through a ritual, which i guess would be more like roleplayed channeling to maintain a constant effect. I could just leave a potential player with a simple guideline like
level 1 mage = with rituals can only deal minor damage over time or other minor effect depending on the domain, the damage and effectiveness of whatever is scaled with your level and add more powers as the group levels up with giving faster more immediate effects by using a gem if they happen to possess one, allowing me to "build" the system as the party grows, only if there is a spellcaster of course. otherwise just worry about it as it seems likely they'll encounter a spellcaster, hoping to god the group is suicidal enough to walk up to the closest magical looking person and fight them in the first 10 minutes of the campaign.
the reason i wanted to do a D20 DnD style setting is that its a lot easier to run from the few games i've played on the system as a player not DM and i could simplify a lot of the elements to make it easier on myself, and DnD is something i'm pretty familiar with in terms of some of the mechanics, as i grew up playing DnD CRPGs i just think it'd be easier for me because D20 is pretty plain and ordinary.
more than anything its frustrating not to be able to game-ify the system that already exists on paper. When you work on something for over a year its a bit rough to just say "eh let's scrap the whole last year and run magic missile + fireball" T_T
Meh, i could do all of that in FATE easily, but no idea how to do it in DnD.
The easiest solution would be saying "No spellcaster PCs." The way you describe it, magic is really powerful, and really hard to use/rare, and takes a long time to use. DnD is not a system that describes that sort of magic. Having no spellcaster PCs allows you to mostly deal with magic narratively.
Having a character in the group whose main ability involves an hourlong ritual is asking for disaster. Most of the time, that guy will just not do anything useful while the rest of the party solves the problems. Which is not fun for the player. The rest of the time, it doesn't matter what the rest of the party does because magic ritual solves the problem if you have enough time to prepare. Which is not fun for anyone but that player. And that is without addition of the the complications from a half-cooked magic system in there.
If you want PC mages, i am not suggesting you scrap what you did. I think you highly underestimate what you can do if you dislodge the rule effect of a spell from the description. I am pretty sure it will be hard for you to come up with any sort of magic effect that you couldn't emulate by using some sort of DnD spell if you reskin it. If you want to stick with DnD AND not throw your concept completely out of the window, i am pretty sure this is the best way to solve your problem.
DnD magic is pretty balanced rulewise afaik. So use those rules. Then apply your limitations. And give some advantages too. You don't prepare spells each night, but freeform them, so use a class that doesn't do that. You can either use a gem or a ritual to cast a spell, gems have limited charges, rituals take loads of time. This is obviously a disadvantage, and you want your magic to be more freeform. So allow the players more different spells at the ready compared to a basic rulebook sorcerer. Or (and this requires more rules knowledge from you) ask them what they wish to do with magics, and approximate that result with a spell you know. Then reskin that spell so it isn't directly obvious what it is.
This obviously isn't optimal and not 100% what you want, but you have two parameters that are not reconcilable unless you want to write a complete new game system (Which you really, really shouldn't for your first game. You will have enough to do). You want to play DnD, and you want your magic system that works completely differently than DnD magic. So you will have to make some compromises. If you just go full descriptive in a system that doesn't support that and have those rules only apply to one player, there are three ways this will turn out. Either the mage gets frustrated because his spells feel too weak and he can't do anything else, and since there are no rules to support the spells he doesn't feel like he is in control. Or the mage can solve any problem through magicking, and everyone else gets frustrated because they foolishly didn't choose to play the mage. Or the whole thing feels exceedingly arbitrary because fundamentally every time you say you magic the DM decides what happens. Which can work if you know what you are doing, and have some rules to support that. But in this case you have DnD with pretty hard rules for everything, and then Mr. Mage who doesn't play by the same rules as everyone else, and no one knows what happens when he starts mageing.
On June 05 2014 00:37 Simberto wrote: Mr. Mage (...) no one knows what happens when he starts mageing.
Sounds great actually.
And I think she already knows it Ketara, since as I mentoned Blind Guardian is one of the bands I managed to guess. Thanks anyway, I've been listening to a bit of the bands I come across and didn't know (or thought I didn't know, turns out my brother listened to Blind Guardian so I used to hear them >>) so I'll look it up for myself.