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$4000 WardiTV Team Liquid Map Contest Tournament 7 - Page 2

Forum Index > StarCraft 2 Tournaments
26 CommentsPost a Reply
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jpg06051992
Profile Joined July 2015
United States580 Posts
July 06 2021 03:08 GMT
#21
Dang no Reynor or Serral? T___T

Big thanks though Wardii I'm always on that Youtube channel <3
"SO MANY BANELINGS!"
ReachTheSky
Profile Joined April 2010
United States3294 Posts
July 06 2021 03:47 GMT
#22
Uthermal fighting!!!
TL+ Member
Wardi
Profile Blog Joined November 2011
England897 Posts
July 06 2021 05:44 GMT
#23
On July 06 2021 01:39 tigera6 wrote:
Wardi, now thats Ragnarok is out of the GSL, can you try to ask him to join ? Adding another KR Zerg player would be nice .


The schedule / prize money isn’t set up for 7 players in Korea.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Legan
Profile Joined June 2017
Finland493 Posts
July 06 2021 17:30 GMT
#24
Lambo vs uThermal on The Curious minds was nice game. Starting good.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 06 2021 20:42 GMT
#25
This first day of games just really reinforced the existing feeling that the TLMC judges did a terrible job with the multi-spawn maps (and we didn't even see much of them).

All four of their picks are 4p rotational symmetry maps with all the associated scouting, rotational spawn imbalance and size issues.

- They could have picked 4p reflective symmetry maps (like Frost) which don't have the rotational spawn issues.
- They could have picked 3p maps which are smaller and have less of a scouting issue.
- They could have picked 2-in-1 maps (like Foxtrot Labs LE) which don't have the scouting issue at all.
- They could have picked horizontal or cross only reflective symmetry maps (like Shakuras Plateau) which don't have the rotational spawn imbalances, are smaller, and only have a slight scouting delay.

The conspiracy theory that the judges are doing this to intentionally sabotage 4p maps is getting more attractive every day.

Apart from that a lot of short games today--hopefully we'll get some longer ones in the coming days. A good day of games from MaNa and a disappointing one from Clem.
NeuralNet88
Profile Joined June 2021
22 Posts
July 06 2021 21:51 GMT
#26
What really pisses me off is that they took up finalists spots that could have been occupied by at least great 2 spawn maps if not just much better 4 spawn maps, which there were plenty of options to choose from.

On another note, which map was the best looking of the first day?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 07 2021 00:33 GMT
#27
Hard to say after just a day of games (with many of them being short games that could have happened on any map). I thought the games on Berlingrad were promising--they weren't anything too special, but they felt like the type of games you'd like to see on an aggressive standard map--it gives me some hope that it could end up as a fairly balanced rush map (given that most rush maps that reach ladder are quite poorly balanced). I hope we get a PvZ on it.

Bulwark I think had the worst start, where in cross-spawns a Terran push just got jumped on by Protoss in the middle of the map and instantly lost the game. This is precisely the type of game that everyone is afraid of seeing on giant four player maps (we've seen similar stuff on say Obsidian in GSL) and it happened right off the bat. Unlike the other maps which had very short games (e.g Pride of Altaris) the game on Bulwark felt connected to the problems of the map itself (even if Clem's build was quite unsuited to the map).
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