Big thanks though Wardii I'm always on that Youtube channel <3
$4000 WardiTV Team Liquid Map Contest Tournament 7 - Page 2
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jpg06051992
United States580 Posts
Big thanks though Wardii I'm always on that Youtube channel <3 | ||
ReachTheSky
United States3294 Posts
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Wardi
England896 Posts
On July 06 2021 01:39 tigera6 wrote: Wardi, now thats Ragnarok is out of the GSL, can you try to ask him to join ? Adding another KR Zerg player would be nice ![]() The schedule / prize money isn’t set up for 7 players in Korea. | ||
Legan
Finland365 Posts
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ZigguratOfUr
Iraq16955 Posts
All four of their picks are 4p rotational symmetry maps with all the associated scouting, rotational spawn imbalance and size issues. - They could have picked 4p reflective symmetry maps (like Frost) which don't have the rotational spawn issues. - They could have picked 3p maps which are smaller and have less of a scouting issue. - They could have picked 2-in-1 maps (like Foxtrot Labs LE) which don't have the scouting issue at all. - They could have picked horizontal or cross only reflective symmetry maps (like Shakuras Plateau) which don't have the rotational spawn imbalances, are smaller, and only have a slight scouting delay. The conspiracy theory that the judges are doing this to intentionally sabotage 4p maps is getting more attractive every day. Apart from that a lot of short games today--hopefully we'll get some longer ones in the coming days. A good day of games from MaNa and a disappointing one from Clem. | ||
NeuralNet88
22 Posts
On another note, which map was the best looking of the first day? | ||
ZigguratOfUr
Iraq16955 Posts
Bulwark I think had the worst start, where in cross-spawns a Terran push just got jumped on by Protoss in the middle of the map and instantly lost the game. This is precisely the type of game that everyone is afraid of seeing on giant four player maps (we've seen similar stuff on say Obsidian in GSL) and it happened right off the bat. Unlike the other maps which had very short games (e.g Pride of Altaris) the game on Bulwark felt connected to the problems of the map itself (even if Clem's build was quite unsuited to the map). | ||
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