Secret Spring is horrendous and deserves my vote even if Lost Temple was definitely no good. The other vote was definitely closer, in the end I deemed Slag Pits as even worse than its opponent, but they both definitely have everything it takes to go this far in a worst maps of all time tournament.
Greatest Map of All Time Tournament - Page 15
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[PkF] Wire
France24192 Posts
Secret Spring is horrendous and deserves my vote even if Lost Temple was definitely no good. The other vote was definitely closer, in the end I deemed Slag Pits as even worse than its opponent, but they both definitely have everything it takes to go this far in a worst maps of all time tournament. | ||
Azzur
Australia6255 Posts
Match1: KSS, but TA is great WoL map and I almost voted it for nostalgia Match2: CK easily | ||
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Olli
Austria24417 Posts
Also vote Secret Spring for worst map ever pls. Lost Temple was definitely shit but at least we didn't know much about the game when it was made. No excuse for the travesty that was Secret Spring, and no excuse at all for it ever seeing tournament play. | ||
Elentos
55458 Posts
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darklycid
3375 Posts
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Superouman
France2195 Posts
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Zzzapper
1791 Posts
I hope Blizzard realizes how much people appreciate Golden Wall and let it stay in the pool for the whole year. I just checked liquipedia and the last map that got 4 seasons was Abyssal Reef which was well deserved for the undisputed 2017 map of the year. I think Golden Wall is in a similar spot now with the games we're getting on it, although it's obviously a lot more unconventional than Abyssal. | ||
darklycid
3375 Posts
On August 06 2020 20:20 Zzzapper wrote: Abyssal Reef was bit unlucky with the bracket, I think it would've made it over a few of the other maps that did make it to the quarterfinals. I voted Abyssal but I also think that Whirlwind is the greatest 4 player map of all time so it would be nice to see it place higher than TDA. I hope Blizzard realizes how much people appreciate Golden Wall and let it stay in the pool for the whole year. I just checked liquipedia and the last map that got 4 seasons was Abyssal Reef which was well deserved for the undisputed 2017 map of the year. I think Golden Wall is in a similar spot now with the games we're getting on it, although it's obviously a lot more unconventional than Abyssal. Pls no golden wall the whole year on ladder, make it a tournament map. | ||
Superouman
France2195 Posts
So don't worry, Golden Wall will be removed off the ladder next season. | ||
darklycid
3375 Posts
On August 06 2020 21:08 Superouman wrote: Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire. So don't worry, Golden Wall will be removed off the ladder next season. Don't mean to shit on it i think it's great in torunaments but often what makes maps great in torunament settings makes it meh in ladder ![]() | ||
Elentos
55458 Posts
On August 06 2020 21:16 darklycid wrote: Don't mean to shit on it i think it's great in torunaments but often what makes maps great in torunament settings makes it meh in ladder ![]() If it's not on ladder it will constantly get vetoed cause nobody has regular practice on it. | ||
darklycid
3375 Posts
On August 06 2020 21:19 Elentos wrote: If it's not on ladder it will constantly get vetoed cause nobody has regular practice on it. Hm true didn't think of that, yeah dunno on ladder my experience with it often enough is ppl do some weird shit or some all ins to not have to deal with the map later on (or some gold base shnanigans). But i also feel alot of ppl have it vetoed anyways because i don't get it that often. | ||
WombaT
Northern Ireland24390 Posts
I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out. Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps. Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy? The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT? | ||
Zzzapper
1791 Posts
On August 06 2020 21:08 Superouman wrote: Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire. So don't worry, Golden Wall will be removed off the ladder next season. Until like a year ago, maps were regularly in the pool for 3 seasons so I don't think it's entirely unreasonable to hope for. Come to think of it, until 2017, they often stayed for 4. If we go back to WoL, maps were basically just in there forever. That's a clear acceleration of the rotations, soon no map will stay for more than one season, after that there won't even be a map pool ![]() | ||
ZigguratOfUr
Iraq16955 Posts
On August 06 2020 22:31 Wombat_NI wrote: Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder! I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out. Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps. Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy? The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT? Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall). | ||
WombaT
Northern Ireland24390 Posts
On August 07 2020 00:07 ZigguratOfUr wrote: Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall). That doesn’t really make much sense to me though. They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool. If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work? | ||
Acrofales
Spain17915 Posts
On August 07 2020 00:32 Wombat_NI wrote: That doesn’t really make much sense to me though. They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool. If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work? Or you can rotate proven maps back in. This is maybe not good with non-standard maps, but there isn't really much reason why you need a new macro map every time, rather than rotating previous favourites back in again. Especially as the meta having changed means games will play out quite different (although it's entirely possible that some things that were balanced 3 years ago are now considered broken). | ||
ZigguratOfUr
Iraq16955 Posts
On August 07 2020 00:57 Acrofales wrote: Or you can rotate proven maps back in. This is maybe not good with non-standard maps, but there isn't really much reason why you need a new macro map every time, rather than rotating previous favourites back in again. Especially as the meta having changed means games will play out quite different (although it's entirely possible that some things that were balanced 3 years ago are now considered broken). Honestly I feel like most maps overstay their welcome already as is so bringing back more favourites would just mean more of the same. How many times did we all see the exact same game play out on Nightshade or Abyssal Reef? There are very few maps that stay interesting more than a season (and quite a few maps start out as uninteresting since it's stuff we've seen a dozen times already). | ||
WombaT
Northern Ireland24390 Posts
On August 07 2020 01:45 ZigguratOfUr wrote: Honestly I feel like most maps overstay their welcome already as is so bringing back more favourites would just mean more of the same. How many times did we all see the exact same game play out on Nightshade or Abyssal Reef? There are very few maps that stay interesting more than a season (and quite a few maps start out as uninteresting since it's stuff we've seen a dozen times already). Consarn it I want me Cloud Kingdom back :p I think what you say is correct but it’s as much a problem with the current system as anything else and why I advocate for a double sized map pool/double the vetoes combo. Even with a good map pool, players do tend to veto the worst maps for their race/style, so they’re grinding out a whole season on 5 maps. Even really good maps will get stale eventually. I’m not too sure how other games do it, but dust 2 or w/e it’s called has been around forever! On the other hand it’s a classic map that people know, so Valve add other maps around it while still keeping it there. Probably not a good example but the only one I have personal experience of, friends convinced me to play CS:GO and for a few days I had a good time, partly because I was able to play on maps I had good experience of. Even without going way back into old maps that mightn’t play well in today’s iteration, there’s surely space for keeping the best maps as per Blizz’s internal metrics, and maybe employing some human judgement and you’d end up with the best maps over a couple of seasons. To avoid pros and tournaments doing their usual thing and sticking with what they know, each season could have a ‘tournament pool’ from the ladder pool that ESL and GSL would use that would force pros to grind newer maps too. | ||
Solar424
United States4001 Posts
+ Show Spoiler + ![]() ![]() ![]() ![]() Best Map Ro8 Match 3 Poll: Which of these maps do you consider to be the BEST? Daybreak (36) Newkirk Precinct (15) 51 total votes Your vote: Which of these maps do you consider to be the BEST? + Show Spoiler + ![]() ![]() ![]() + Show Spoiler + ![]() ![]() Best Map Ro8 Match 4 Poll: Which of these maps do you consider to be the BEST? Golden Wall (29) Whirlwind (28) 57 total votes Your vote: Which of these maps do you consider to be the BEST? + Show Spoiler + ![]() ![]() + Show Spoiler + ![]() ![]() Worst Map Ro8 Match 3 Poll: Which of these maps do you consider to be the WORST? Backwater Gulch (15) Typhon Peaks (11) 26 total votes Your vote: Which of these maps do you consider to be the WORST? + Show Spoiler + ![]() ![]() + Show Spoiler + ![]() ![]() Worst Map Ro8 Match 4 Poll: Which of these maps do you consider to be the WORST? Incineration Zone (18) Invader (8) 26 total votes Your vote: Which of these maps do you consider to be the WORST? + Show Spoiler + ![]() ![]() + Show Spoiler + ![]() ![]() | ||
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