• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:33
CEST 04:33
KST 11:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67Weekly Cups (April 28-May 4): ByuN & Astrea break through1
StarCraft 2
General
Code S Season 1 - Maru & Rogue advance to RO8 Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - Cure & Reynor advance to RO8 Code S RO12 Preview: Maru, Trigger, Rogue, NightMare
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
(UMS) Artosis vs Ogre Zerg [The Legend Continues] BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Preserving Battlereports.com
Tourneys
[BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [ASL19] Ro8 Day 4 [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14447 users

Greatest Map of All Time Tournament - Page 15

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 13 14 15 16 17 21 Next All
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 06 2020 01:44 GMT
#281
KSS and CK. Not much to add.

Secret Spring is horrendous and deserves my vote even if Lost Temple was definitely no good. The other vote was definitely closer, in the end I deemed Slag Pits as even worse than its opponent, but they both definitely have everything it takes to go this far in a worst maps of all time tournament.
Azzur
Profile Blog Joined July 2010
Australia6255 Posts
Last Edited: 2020-08-06 05:34:38
August 06 2020 02:26 GMT
#282
ABYSSAL REEF LOST!!!!!!!!!!!!!!!!!!!!! NO!!!!!!!!!!!!!!!!!!!!!!!!!!

Match1: KSS, but TA is great WoL map and I almost voted it for nostalgia
Match2: CK easily
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2020-08-06 05:58:19
August 06 2020 05:56 GMT
#283
Oof, Taldarim vs KSS is rough, I loved both those maps so much. But have to go with KSS for how unique it was and how everything it tried to achieve in its design actually came off. Also loved both Catallena and CK but only one winner there, let's be real.

Also vote Secret Spring for worst map ever pls. Lost Temple was definitely shit but at least we didn't know much about the game when it was made. No excuse for the travesty that was Secret Spring, and no excuse at all for it ever seeing tournament play.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Elentos
Profile Blog Joined February 2015
55458 Posts
Last Edited: 2020-08-06 07:44:56
August 06 2020 07:44 GMT
#284
KSS and Cloud Kingdom easily. Catallena is only still here because of the bracket, it's not even close to being one of the 8 best maps of all time. Let alone top 4. It's the most busted map in the top 8 imo.
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3375 Posts
August 06 2020 07:54 GMT
#285
Golden Wall hypetrain is carrying it way to far imo :D Anyways KSS and CK are obv picks and if one of them doesn't make it this contest is invalidated (even tho gw beating overgrowth and coda is alrdy dumb)
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 06 2020 08:25 GMT
#286
The Golden Wall hype train has no brakes!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Zzzapper
Profile Joined September 2011
1791 Posts
August 06 2020 11:20 GMT
#287
Abyssal Reef was bit unlucky with the bracket, I think it would've made it over a few of the other maps that did make it to the quarterfinals. I voted Abyssal but I also think that Whirlwind is the greatest 4 player map of all time so it would be nice to see it place higher than TDA.

I hope Blizzard realizes how much people appreciate Golden Wall and let it stay in the pool for the whole year. I just checked liquipedia and the last map that got 4 seasons was Abyssal Reef which was well deserved for the undisputed 2017 map of the year. I think Golden Wall is in a similar spot now with the games we're getting on it, although it's obviously a lot more unconventional than Abyssal.
darklycid
Profile Joined May 2014
3375 Posts
August 06 2020 11:59 GMT
#288
On August 06 2020 20:20 Zzzapper wrote:
Abyssal Reef was bit unlucky with the bracket, I think it would've made it over a few of the other maps that did make it to the quarterfinals. I voted Abyssal but I also think that Whirlwind is the greatest 4 player map of all time so it would be nice to see it place higher than TDA.

I hope Blizzard realizes how much people appreciate Golden Wall and let it stay in the pool for the whole year. I just checked liquipedia and the last map that got 4 seasons was Abyssal Reef which was well deserved for the undisputed 2017 map of the year. I think Golden Wall is in a similar spot now with the games we're getting on it, although it's obviously a lot more unconventional than Abyssal.

Pls no golden wall the whole year on ladder, make it a tournament map.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2020-08-06 12:09:43
August 06 2020 12:08 GMT
#289
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
darklycid
Profile Joined May 2014
3375 Posts
August 06 2020 12:16 GMT
#290
On August 06 2020 21:08 Superouman wrote:
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.

Don't mean to shit on it i think it's great in torunaments but often what makes maps great in torunament settings makes it meh in ladder If they keep it for tournaments it would be pretty great.
Elentos
Profile Blog Joined February 2015
55458 Posts
August 06 2020 12:19 GMT
#291
On August 06 2020 21:16 darklycid wrote:
Show nested quote +
On August 06 2020 21:08 Superouman wrote:
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.

Don't mean to shit on it i think it's great in torunaments but often what makes maps great in torunament settings makes it meh in ladder If they keep it for tournaments it would be pretty great.

If it's not on ladder it will constantly get vetoed cause nobody has regular practice on it.
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3375 Posts
August 06 2020 12:21 GMT
#292
On August 06 2020 21:19 Elentos wrote:
Show nested quote +
On August 06 2020 21:16 darklycid wrote:
On August 06 2020 21:08 Superouman wrote:
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.

Don't mean to shit on it i think it's great in torunaments but often what makes maps great in torunament settings makes it meh in ladder If they keep it for tournaments it would be pretty great.

If it's not on ladder it will constantly get vetoed cause nobody has regular practice on it.

Hm true didn't think of that, yeah dunno on ladder my experience with it often enough is ppl do some weird shit or some all ins to not have to deal with the map later on (or some gold base shnanigans). But i also feel alot of ppl have it vetoed anyways because i don't get it that often.
WombaT
Profile Blog Joined May 2010
Northern Ireland24390 Posts
August 06 2020 13:31 GMT
#293
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Zzzapper
Profile Joined September 2011
1791 Posts
August 06 2020 14:24 GMT
#294
On August 06 2020 21:08 Superouman wrote:
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.

Until like a year ago, maps were regularly in the pool for 3 seasons so I don't think it's entirely unreasonable to hope for.

Come to think of it, until 2017, they often stayed for 4. If we go back to WoL, maps were basically just in there forever. That's a clear acceleration of the rotations, soon no map will stay for more than one season, after that there won't even be a map pool
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 15:07 GMT
#295
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).
WombaT
Profile Blog Joined May 2010
Northern Ireland24390 Posts
August 06 2020 15:32 GMT
#296
On August 07 2020 00:07 ZigguratOfUr wrote:
Show nested quote +
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).

That doesn’t really make much sense to me though.

They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool.

If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work?

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Acrofales
Profile Joined August 2010
Spain17915 Posts
August 06 2020 15:57 GMT
#297
On August 07 2020 00:32 Wombat_NI wrote:
Show nested quote +
On August 07 2020 00:07 ZigguratOfUr wrote:
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).

That doesn’t really make much sense to me though.

They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool.

If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work?



Or you can rotate proven maps back in. This is maybe not good with non-standard maps, but there isn't really much reason why you need a new macro map every time, rather than rotating previous favourites back in again. Especially as the meta having changed means games will play out quite different (although it's entirely possible that some things that were balanced 3 years ago are now considered broken).
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 16:45 GMT
#298
On August 07 2020 00:57 Acrofales wrote:
Show nested quote +
On August 07 2020 00:32 Wombat_NI wrote:
On August 07 2020 00:07 ZigguratOfUr wrote:
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).

That doesn’t really make much sense to me though.

They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool.

If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work?



Or you can rotate proven maps back in. This is maybe not good with non-standard maps, but there isn't really much reason why you need a new macro map every time, rather than rotating previous favourites back in again. Especially as the meta having changed means games will play out quite different (although it's entirely possible that some things that were balanced 3 years ago are now considered broken).


Honestly I feel like most maps overstay their welcome already as is so bringing back more favourites would just mean more of the same. How many times did we all see the exact same game play out on Nightshade or Abyssal Reef? There are very few maps that stay interesting more than a season (and quite a few maps start out as uninteresting since it's stuff we've seen a dozen times already).
WombaT
Profile Blog Joined May 2010
Northern Ireland24390 Posts
August 06 2020 21:59 GMT
#299
On August 07 2020 01:45 ZigguratOfUr wrote:
Show nested quote +
On August 07 2020 00:57 Acrofales wrote:
On August 07 2020 00:32 Wombat_NI wrote:
On August 07 2020 00:07 ZigguratOfUr wrote:
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).

That doesn’t really make much sense to me though.

They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool.

If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work?



Or you can rotate proven maps back in. This is maybe not good with non-standard maps, but there isn't really much reason why you need a new macro map every time, rather than rotating previous favourites back in again. Especially as the meta having changed means games will play out quite different (although it's entirely possible that some things that were balanced 3 years ago are now considered broken).


Honestly I feel like most maps overstay their welcome already as is so bringing back more favourites would just mean more of the same. How many times did we all see the exact same game play out on Nightshade or Abyssal Reef? There are very few maps that stay interesting more than a season (and quite a few maps start out as uninteresting since it's stuff we've seen a dozen times already).

Consarn it I want me Cloud Kingdom back :p

I think what you say is correct but it’s as much a problem with the current system as anything else and why I advocate for a double sized map pool/double the vetoes combo.

Even with a good map pool, players do tend to veto the worst maps for their race/style, so they’re grinding out a whole season on 5 maps. Even really good maps will get stale eventually.

I’m not too sure how other games do it, but dust 2 or w/e it’s called has been around forever! On the other hand it’s a classic map that people know, so Valve add other maps around it while still keeping it there.

Probably not a good example but the only one I have personal experience of, friends convinced me to play CS:GO and for a few days I had a good time, partly because I was able to play on maps I had good experience of.

Even without going way back into old maps that mightn’t play well in today’s iteration, there’s surely space for keeping the best maps as per Blizz’s internal metrics, and maybe employing some human judgement and you’d end up with the best maps over a couple of seasons.

To avoid pros and tournaments doing their usual thing and sticking with what they know, each season could have a ‘tournament pool’ from the ladder pool that ESL and GSL would use that would force pros to grind newer maps too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 11 2020 00:12 GMT
#300
Round of 8 matches 1&2 results:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]

Best Map Ro8 Match 3
Poll: Which of these maps do you consider to be the BEST?

Daybreak (36)
 
71%

Newkirk Precinct (15)
 
29%

51 total votes

Your vote: Which of these maps do you consider to be the BEST?

(Vote): Newkirk Precinct
(Vote): Daybreak


+ Show Spoiler +
[image loading]
[image loading]

(Wiki)Newkirk Precinct
+ Show Spoiler +
[image loading]

(Wiki)Daybreak
Best Map Ro8 Match 4
Poll: Which of these maps do you consider to be the BEST?

Golden Wall (29)
 
51%

Whirlwind (28)
 
49%

57 total votes

Your vote: Which of these maps do you consider to be the BEST?

(Vote): Golden Wall
(Vote): Whirlwind


+ Show Spoiler +
[image loading]

(Wiki)Golden Wall
+ Show Spoiler +
[image loading]

(Wiki)Whirlwind

Worst Map Ro8 Match 3
Poll: Which of these maps do you consider to be the WORST?

Backwater Gulch (15)
 
58%

Typhon Peaks (11)
 
42%

26 total votes

Your vote: Which of these maps do you consider to be the WORST?

(Vote): Typhon Peaks
(Vote): Backwater Gulch


+ Show Spoiler +
[image loading]

(Wiki)Typhon Peaks
+ Show Spoiler +
[image loading]

(Wiki)Backwater Gulch
Worst Map Ro8 Match 4
Poll: Which of these maps do you consider to be the WORST?

Incineration Zone (18)
 
69%

Invader (8)
 
31%

26 total votes

Your vote: Which of these maps do you consider to be the WORST?

(Vote): Incineration Zone
(Vote): Invader


+ Show Spoiler +
[image loading]

(Wiki)Incineration Zone
+ Show Spoiler +
[image loading]

(Wiki)Invader
Prev 1 13 14 15 16 17 21 Next All
Please log in or register to reply.
Live Events Refresh
Circuito Brasileiro de…
19:00
A Decisão - Playoffs D1
davetesta45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 240
ProTech104
StarCraft: Brood War
sSak 174
NaDa 80
Dota 2
monkeys_forever1050
League of Legends
JimRising 644
Heroes of the Storm
Khaldor226
Other Games
summit1g10459
ViBE237
AZ_Axe65
UpATreeSC43
Organizations
Other Games
gamesdonequick1000
StarCraft 2
ESL.tv143
Other Games
BasetradeTV51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo215
Upcoming Events
Online Event
1h 27m
MaxPax vs herO
SHIN vs Cure
Clem vs MaxPax
ShoWTimE vs herO
ShoWTimE vs Clem
Sparkling Tuna Cup
7h 27m
WardiTV Invitational
8h 27m
AllThingsProtoss
8h 27m
uThermal 2v2 Circuit
11h 27m
Chat StarLeague
13h 27m
BSL Season 20
15h 27m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
16h 27m
Afreeca Starleague
1d 7h
BeSt vs Light
Wardi Open
1d 8h
[ Show More ]
Replay Cast
1d 21h
Replay Cast
2 days
Afreeca Starleague
2 days
Snow vs Soulkey
WardiTV Invitational
2 days
PiGosaur Monday
2 days
GSL Code S
3 days
ByuN vs Rogue
herO vs Cure
Replay Cast
3 days
GSL Code S
4 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
4 days
RSL Revival
4 days
GSL Code S
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.