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Greatest Map of All Time Tournament - Page 15

Forum Index > StarCraft 2 Tournaments
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[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 06 2020 01:44 GMT
#281
KSS and CK. Not much to add.

Secret Spring is horrendous and deserves my vote even if Lost Temple was definitely no good. The other vote was definitely closer, in the end I deemed Slag Pits as even worse than its opponent, but they both definitely have everything it takes to go this far in a worst maps of all time tournament.
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
Last Edited: 2020-08-06 05:34:38
August 06 2020 02:26 GMT
#282
ABYSSAL REEF LOST!!!!!!!!!!!!!!!!!!!!! NO!!!!!!!!!!!!!!!!!!!!!!!!!!

Match1: KSS, but TA is great WoL map and I almost voted it for nostalgia
Match2: CK easily
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2020-08-06 05:58:19
August 06 2020 05:56 GMT
#283
Oof, Taldarim vs KSS is rough, I loved both those maps so much. But have to go with KSS for how unique it was and how everything it tried to achieve in its design actually came off. Also loved both Catallena and CK but only one winner there, let's be real.

Also vote Secret Spring for worst map ever pls. Lost Temple was definitely shit but at least we didn't know much about the game when it was made. No excuse for the travesty that was Secret Spring, and no excuse at all for it ever seeing tournament play.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2020-08-06 07:44:56
August 06 2020 07:44 GMT
#284
KSS and Cloud Kingdom easily. Catallena is only still here because of the bracket, it's not even close to being one of the 8 best maps of all time. Let alone top 4. It's the most busted map in the top 8 imo.
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3561 Posts
August 06 2020 07:54 GMT
#285
Golden Wall hypetrain is carrying it way to far imo :D Anyways KSS and CK are obv picks and if one of them doesn't make it this contest is invalidated (even tho gw beating overgrowth and coda is alrdy dumb)
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 06 2020 08:25 GMT
#286
The Golden Wall hype train has no brakes!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Zzzapper
Profile Joined September 2011
1798 Posts
August 06 2020 11:20 GMT
#287
Abyssal Reef was bit unlucky with the bracket, I think it would've made it over a few of the other maps that did make it to the quarterfinals. I voted Abyssal but I also think that Whirlwind is the greatest 4 player map of all time so it would be nice to see it place higher than TDA.

I hope Blizzard realizes how much people appreciate Golden Wall and let it stay in the pool for the whole year. I just checked liquipedia and the last map that got 4 seasons was Abyssal Reef which was well deserved for the undisputed 2017 map of the year. I think Golden Wall is in a similar spot now with the games we're getting on it, although it's obviously a lot more unconventional than Abyssal.
darklycid
Profile Joined May 2014
3561 Posts
August 06 2020 11:59 GMT
#288
On August 06 2020 20:20 Zzzapper wrote:
Abyssal Reef was bit unlucky with the bracket, I think it would've made it over a few of the other maps that did make it to the quarterfinals. I voted Abyssal but I also think that Whirlwind is the greatest 4 player map of all time so it would be nice to see it place higher than TDA.

I hope Blizzard realizes how much people appreciate Golden Wall and let it stay in the pool for the whole year. I just checked liquipedia and the last map that got 4 seasons was Abyssal Reef which was well deserved for the undisputed 2017 map of the year. I think Golden Wall is in a similar spot now with the games we're getting on it, although it's obviously a lot more unconventional than Abyssal.

Pls no golden wall the whole year on ladder, make it a tournament map.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2020-08-06 12:09:43
August 06 2020 12:08 GMT
#289
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
darklycid
Profile Joined May 2014
3561 Posts
August 06 2020 12:16 GMT
#290
On August 06 2020 21:08 Superouman wrote:
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.

Don't mean to shit on it i think it's great in torunaments but often what makes maps great in torunament settings makes it meh in ladder If they keep it for tournaments it would be pretty great.
Elentos
Profile Blog Joined February 2015
55594 Posts
August 06 2020 12:19 GMT
#291
On August 06 2020 21:16 darklycid wrote:
Show nested quote +
On August 06 2020 21:08 Superouman wrote:
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.

Don't mean to shit on it i think it's great in torunaments but often what makes maps great in torunament settings makes it meh in ladder If they keep it for tournaments it would be pretty great.

If it's not on ladder it will constantly get vetoed cause nobody has regular practice on it.
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3561 Posts
August 06 2020 12:21 GMT
#292
On August 06 2020 21:19 Elentos wrote:
Show nested quote +
On August 06 2020 21:16 darklycid wrote:
On August 06 2020 21:08 Superouman wrote:
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.

Don't mean to shit on it i think it's great in torunaments but often what makes maps great in torunament settings makes it meh in ladder If they keep it for tournaments it would be pretty great.

If it's not on ladder it will constantly get vetoed cause nobody has regular practice on it.

Hm true didn't think of that, yeah dunno on ladder my experience with it often enough is ppl do some weird shit or some all ins to not have to deal with the map later on (or some gold base shnanigans). But i also feel alot of ppl have it vetoed anyways because i don't get it that often.
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
August 06 2020 13:31 GMT
#293
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Zzzapper
Profile Joined September 2011
1798 Posts
August 06 2020 14:24 GMT
#294
On August 06 2020 21:08 Superouman wrote:
Blizz do not keep maps for more than two seasons except rare exceptions like Eternal Empire.

So don't worry, Golden Wall will be removed off the ladder next season.

Until like a year ago, maps were regularly in the pool for 3 seasons so I don't think it's entirely unreasonable to hope for.

Come to think of it, until 2017, they often stayed for 4. If we go back to WoL, maps were basically just in there forever. That's a clear acceleration of the rotations, soon no map will stay for more than one season, after that there won't even be a map pool
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 15:07 GMT
#295
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
August 06 2020 15:32 GMT
#296
On August 07 2020 00:07 ZigguratOfUr wrote:
Show nested quote +
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).

That doesn’t really make much sense to me though.

They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool.

If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work?

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Acrofales
Profile Joined August 2010
Spain18445 Posts
August 06 2020 15:57 GMT
#297
On August 07 2020 00:32 Wombat_NI wrote:
Show nested quote +
On August 07 2020 00:07 ZigguratOfUr wrote:
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).

That doesn’t really make much sense to me though.

They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool.

If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work?



Or you can rotate proven maps back in. This is maybe not good with non-standard maps, but there isn't really much reason why you need a new macro map every time, rather than rotating previous favourites back in again. Especially as the meta having changed means games will play out quite different (although it's entirely possible that some things that were balanced 3 years ago are now considered broken).
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 06 2020 16:45 GMT
#298
On August 07 2020 00:57 Acrofales wrote:
Show nested quote +
On August 07 2020 00:32 Wombat_NI wrote:
On August 07 2020 00:07 ZigguratOfUr wrote:
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).

That doesn’t really make much sense to me though.

They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool.

If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work?



Or you can rotate proven maps back in. This is maybe not good with non-standard maps, but there isn't really much reason why you need a new macro map every time, rather than rotating previous favourites back in again. Especially as the meta having changed means games will play out quite different (although it's entirely possible that some things that were balanced 3 years ago are now considered broken).


Honestly I feel like most maps overstay their welcome already as is so bringing back more favourites would just mean more of the same. How many times did we all see the exact same game play out on Nightshade or Abyssal Reef? There are very few maps that stay interesting more than a season (and quite a few maps start out as uninteresting since it's stuff we've seen a dozen times already).
WombaT
Profile Blog Joined May 2010
Northern Ireland27394 Posts
August 06 2020 21:59 GMT
#299
On August 07 2020 01:45 ZigguratOfUr wrote:
Show nested quote +
On August 07 2020 00:57 Acrofales wrote:
On August 07 2020 00:32 Wombat_NI wrote:
On August 07 2020 00:07 ZigguratOfUr wrote:
On August 06 2020 22:31 Wombat_NI wrote:
Come on Blizz do what I’ve suggested and add a bigger map pool with more vetoes for ladder!

I think it solves a lot of issues. Regular grinders who get sick of the rotation get more variety. There’s more space for a few experimental maps. Also there tends to be that one or two really stand out, balanced and top tier standard map that should really stick around but gets rotated out.

Say if you had a 14 map pool with 4 vetoes, after 2-3 seasons you’d have a map pool with the best of multiple seasons in terms of maps.

Anyway that aside fellow TLers, what would it take outside of altering the mineral patches to make some of these classic maps playable in Legacy?

The return of the prestigious Team Liquid Live Report Starleague on the top end of the GMOAT?


Larger map pool has been suggested before but apparently Blizz only has limited resources to QA maps which is why they stick to the current number. The only hope for more dynamic map pools would be ESL switching things up (which wouldn't be bad since they have so much more flexibility with swapping maps in and out). Also all the classic ladder maps would have already had their minerals altered when LotV launched (there might be other stuff like broken liberator spots but probably not a big deal overall).

That doesn’t really make much sense to me though.

They rotate out tried and tested maps to freshen things up, which requires more QA when they’re completely changing the pool.

If you keep more maps that have already undergone rigorous testing and have the best balance stats etc from being in ladder rotation how is that more QA work?



Or you can rotate proven maps back in. This is maybe not good with non-standard maps, but there isn't really much reason why you need a new macro map every time, rather than rotating previous favourites back in again. Especially as the meta having changed means games will play out quite different (although it's entirely possible that some things that were balanced 3 years ago are now considered broken).


Honestly I feel like most maps overstay their welcome already as is so bringing back more favourites would just mean more of the same. How many times did we all see the exact same game play out on Nightshade or Abyssal Reef? There are very few maps that stay interesting more than a season (and quite a few maps start out as uninteresting since it's stuff we've seen a dozen times already).

Consarn it I want me Cloud Kingdom back :p

I think what you say is correct but it’s as much a problem with the current system as anything else and why I advocate for a double sized map pool/double the vetoes combo.

Even with a good map pool, players do tend to veto the worst maps for their race/style, so they’re grinding out a whole season on 5 maps. Even really good maps will get stale eventually.

I’m not too sure how other games do it, but dust 2 or w/e it’s called has been around forever! On the other hand it’s a classic map that people know, so Valve add other maps around it while still keeping it there.

Probably not a good example but the only one I have personal experience of, friends convinced me to play CS:GO and for a few days I had a good time, partly because I was able to play on maps I had good experience of.

Even without going way back into old maps that mightn’t play well in today’s iteration, there’s surely space for keeping the best maps as per Blizz’s internal metrics, and maybe employing some human judgement and you’d end up with the best maps over a couple of seasons.

To avoid pros and tournaments doing their usual thing and sticking with what they know, each season could have a ‘tournament pool’ from the ladder pool that ESL and GSL would use that would force pros to grind newer maps too.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 11 2020 00:12 GMT
#300
Round of 8 matches 1&2 results:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]

Best Map Ro8 Match 3
Poll: Which of these maps do you consider to be the BEST?

Daybreak (36)
 
71%

Newkirk Precinct (15)
 
29%

51 total votes

Your vote: Which of these maps do you consider to be the BEST?

(Vote): Newkirk Precinct
(Vote): Daybreak


+ Show Spoiler +
[image loading]
[image loading]

(Wiki)Newkirk Precinct
+ Show Spoiler +
[image loading]

(Wiki)Daybreak
Best Map Ro8 Match 4
Poll: Which of these maps do you consider to be the BEST?

Golden Wall (29)
 
51%

Whirlwind (28)
 
49%

57 total votes

Your vote: Which of these maps do you consider to be the BEST?

(Vote): Golden Wall
(Vote): Whirlwind


+ Show Spoiler +
[image loading]

(Wiki)Golden Wall
+ Show Spoiler +
[image loading]

(Wiki)Whirlwind

Worst Map Ro8 Match 3
Poll: Which of these maps do you consider to be the WORST?

Backwater Gulch (15)
 
58%

Typhon Peaks (11)
 
42%

26 total votes

Your vote: Which of these maps do you consider to be the WORST?

(Vote): Typhon Peaks
(Vote): Backwater Gulch


+ Show Spoiler +
[image loading]

(Wiki)Typhon Peaks
+ Show Spoiler +
[image loading]

(Wiki)Backwater Gulch
Worst Map Ro8 Match 4
Poll: Which of these maps do you consider to be the WORST?

Incineration Zone (18)
 
69%

Invader (8)
 
31%

26 total votes

Your vote: Which of these maps do you consider to be the WORST?

(Vote): Incineration Zone
(Vote): Invader


+ Show Spoiler +
[image loading]

(Wiki)Incineration Zone
+ Show Spoiler +
[image loading]

(Wiki)Invader
Prev 1 13 14 15 16 17 21 Next All
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