• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:04
CET 03:04
KST 11:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool47Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4982 users

Greatest Map of All Time Tournament - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 15 16 17 18 19 21 Next All
Acrofales
Profile Joined August 2010
Spain18242 Posts
August 12 2020 20:53 GMT
#321
On August 13 2020 03:45 ThunderJunk wrote:
Show nested quote +
On August 12 2020 06:54 ZigguratOfUr wrote:
It's too bad that in SCII "a stage for you to do almost anything" usually translates to "a stage for pros to do roughly the same set of builds they've been doing on every map for the past 6 months". Most SCII maps are very much in the background, so I wouldn't mind having a larger share of 'opinionated' maps.

Also Whirlwind stayed around for so long, not so much on account of its (considerable) merits but moreso due to maps just not rotating that often back then. Lots of not so great maps like Antiga Shipyard stuck around for as long.


I do think the fact that people love Golden Wall so much just kind of shows how much people have been craving more original, more "Opinionated" maps. I think it's not just that Golden Wall is especially good. It's more that Golden wall is good and strange after a 2 year drought of strange maps.

... I'm definitely salty that Invader is currently on even footing with Incineration Zone.

Yes, and no. Turbo Cruise '84 is a recent "strange" map. But it sucked. When it wasn't vetod it didn't lead to good games.
WombaT
Profile Blog Joined May 2010
Northern Ireland26440 Posts
August 12 2020 20:57 GMT
#322
On August 13 2020 05:53 Acrofales wrote:
Show nested quote +
On August 13 2020 03:45 ThunderJunk wrote:
On August 12 2020 06:54 ZigguratOfUr wrote:
It's too bad that in SCII "a stage for you to do almost anything" usually translates to "a stage for pros to do roughly the same set of builds they've been doing on every map for the past 6 months". Most SCII maps are very much in the background, so I wouldn't mind having a larger share of 'opinionated' maps.

Also Whirlwind stayed around for so long, not so much on account of its (considerable) merits but moreso due to maps just not rotating that often back then. Lots of not so great maps like Antiga Shipyard stuck around for as long.


I do think the fact that people love Golden Wall so much just kind of shows how much people have been craving more original, more "Opinionated" maps. I think it's not just that Golden Wall is especially good. It's more that Golden wall is good and strange after a 2 year drought of strange maps.

... I'm definitely salty that Invader is currently on even footing with Incineration Zone.

Yes, and no. Turbo Cruise '84 is a recent "strange" map. But it sucked. When it wasn't vetod it didn't lead to good games.

I think that’s why Golden Wall adherents are so vociferous. A map that is both strange and actually good is such a rarity
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-08-12 21:30:11
August 12 2020 21:29 GMT
#323
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it still got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

Which is why non-standard maps that are successful are quite impressive since there's so much stacked against them.
Cricketer12
Profile Blog Joined May 2012
United States13992 Posts
August 12 2020 21:30 GMT
#324
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 12 2020 21:37 GMT
#325
On August 13 2020 06:30 Cricketer12 wrote:
Show nested quote +
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much


Good luck with that. TLMC judges are mostly pros, which is why the finalists are almost always quite standard (apart from the challenge categories), and ladder maps come from there.

If you want wilder map pools you'd need to convince Apollo to do something (which is probably the way it should be since ESL could swap out a disastrous map a lot more easily than Blizzard can swap out a ladder map).
Charoisaur
Profile Joined August 2014
Germany16061 Posts
August 13 2020 02:09 GMT
#326
On August 13 2020 06:30 Cricketer12 wrote:
Show nested quote +
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much

they already did that at the end of HotS/beginning of LotV and it was absolutely horrible so luckily they stopped doing that.
Many of the coolest moments in sc2 happen due to worker harassment
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 13 2020 07:30 GMT
#327
Anyway vote Whirlwind please
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Acrofales
Profile Joined August 2010
Spain18242 Posts
August 13 2020 09:46 GMT
#328
On August 13 2020 11:09 Charoisaur wrote:
Show nested quote +
On August 13 2020 06:30 Cricketer12 wrote:
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much

they already did that at the end of HotS/beginning of LotV and it was absolutely horrible so luckily they stopped doing that.

Didn't last season also have Purity and Industry? That was a weird map. Perhaps that is what let the pros actually play on Golden Wall rather than just vetoing it into oblivion?

There, just let superouman make 2 weird maps every year or so and the pros choose which one they like less, and the other one gets played and leads to fun games?

Oh, and I'm not saying Purity and Industry led to good games. Golden Wall is clearly the more entertaining of the two. Although I think Purity and Industry is prettier
WombaT
Profile Blog Joined May 2010
Northern Ireland26440 Posts
August 13 2020 11:46 GMT
#329
On August 13 2020 18:46 Acrofales wrote:
Show nested quote +
On August 13 2020 11:09 Charoisaur wrote:
On August 13 2020 06:30 Cricketer12 wrote:
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much

they already did that at the end of HotS/beginning of LotV and it was absolutely horrible so luckily they stopped doing that.

Didn't last season also have Purity and Industry? That was a weird map. Perhaps that is what let the pros actually play on Golden Wall rather than just vetoing it into oblivion?

There, just let superouman make 2 weird maps every year or so and the pros choose which one they like less, and the other one gets played and leads to fun games?

Oh, and I'm not saying Purity and Industry led to good games. Golden Wall is clearly the more entertaining of the two. Although I think Purity and Industry is prettier

Golden Wall is the plus-sized model of maps. For years ad campaigns strived for abstract ideals of standard perfection, but a few trailblazers and nowadays every campaign has at least one model who actually has some fat reserves and we’re all adjusted to this state of affairs.

My tortuous analogies aside I wonder what the wider thoughts are on bigger pools/more vetoes. You have to play it pretty safe with the current pool size, if balance is off even with a couple of maps and players don’t like the token ‘weird’ map that’s going to make for a pretty painful season.

People seem pretty broadly positive in here when I’ve mentioned, perhaps other sections of the playerbase have different issues with map pool construction. We probably play or at least watch a hell of a lot of competitive SC so fatigue is probably more a factor there, other players maybe don’t want to have to learn a whole ton of maps to play on?

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 13 2020 12:13 GMT
#330
I would love bigger pools with more vetoes. I think that would lead to a lot more variety at the pro level too. With so few maps, 2-3 weeks in every race has the ideal builds figured out for each map and then 1-2 months later all the cheeky spots and clever strategies have been found out too. With more maps in the pool, that would take longer, vetoes become more important in tournaments, etc.

I bet pros would hate it though and that's what prevents it.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Solar424
Profile Blog Joined June 2013
United States4001 Posts
Last Edited: 2020-08-21 22:01:55
August 16 2020 03:29 GMT
#331
Round of 8 matches 3&4 results:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]

Best Map Semifinal 1
Poll: Which of these maps do you consider to be the BEST?

King Sejong Station (24)
 
51%

Cloud Kingdom (23)
 
49%

47 total votes

Your vote: Which of these maps do you consider to be the BEST?

(Vote): King Sejong Station
(Vote): Cloud Kingdom


+ Show Spoiler +
[image loading]

(Wiki)King Sejong Station
+ Show Spoiler +
[image loading]

(Wiki)Cloud Kingdom

Worst Map Semifinal 1
Poll: Which of these maps do you consider to be the WORST?

Secret Spring (18)
 
58%

Slag Pits (13)
 
42%

31 total votes

Your vote: Which of these maps do you consider to be the WORST?

(Vote): Slag Pits
(Vote): Secret Spring


+ Show Spoiler +
[image loading]

(Wiki)Slag Pits
+ Show Spoiler +
[image loading]

(Wiki)Secret Spring
Cricketer12
Profile Blog Joined May 2012
United States13992 Posts
Last Edited: 2020-08-16 04:11:40
August 16 2020 04:11 GMT
#332
RIP Olli, Golden Wall over Whirlwind is a shock
Please vote KSS over CK
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2020-08-16 11:06:08
August 16 2020 08:27 GMT
#333
Recency bias is crazy in this thing. Wouldn't be surprised if Golden Wall wins it now.

Anyway, CK lads. But this is easily the hardest vote in this tournament so far. Both CK and KSS are top 3 maps all time, both would be deserving winners. Can't fault anyone for voting KSS, it was easily the best HotS map. CK just edges it for me. Feels like every other map since CK is in one way or another influenced by it, that's how good it was.

Also Secret Spring needs to win worst map ever. No excuse for that dumpster fire.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DieuCure
Profile Joined January 2017
France3713 Posts
August 16 2020 10:24 GMT
#334
I'm suprised that Abyssal Reef did so bad.
TL+ Member
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 16 2020 10:47 GMT
#335
Well that was unexpected.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
August 16 2020 13:12 GMT
#336
Semi1: Really couldn't decide between CK and KSS as they are both great maps. I just went with CK by a whisker.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
Last Edited: 2020-08-21 22:02:06
August 21 2020 00:07 GMT
#337
Semifinal 1 results:
+ Show Spoiler +

[image loading]
Cloud Kingdom advances to the finals.
[image loading]
Secret Spring advances to the finals.

Best Map Semifinal 2
Poll: Which of these maps do you consider to be the BEST?

Daybreak (28)
 
56%

Golden Wall (22)
 
44%

50 total votes

Your vote: Which of these maps do you consider to be the BEST?

(Vote): Daybreak
(Vote): Golden Wall


+ Show Spoiler +
[image loading]

(Wiki)Daybreak
+ Show Spoiler +
[image loading]

(Wiki)Golden Wall

Worst Map Semifinal 2
Poll: Which of these maps do you consider to be the WORST?

Incineration Zone (26)
 
74%

Backwater Gulch (9)
 
26%

35 total votes

Your vote: Which of these maps do you consider to be the WORST?

(Vote): Backwater Gulch
(Vote): Incineration Zone


+ Show Spoiler +
[image loading]

(Wiki)Backwater Gulch
+ Show Spoiler +
[image loading]

(Wiki)Incineration Zone
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
August 21 2020 14:57 GMT
#338
Semi2: I love Daybreak, but Golden Wall for me!!! Cheering it to win the tournament!
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
August 21 2020 16:34 GMT
#339
I am still hurt by the fact that Abyssal Reef has lost.
Rogue & Maru fan boy. ^^
arcane1129
Profile Joined January 2011
United States271 Posts
August 21 2020 16:52 GMT
#340
On August 22 2020 01:34 swarminfestor wrote:
I am still hurt by the fact that Abyssal Reef has lost.


Same, loved that map
Prev 1 15 16 17 18 19 21 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#74
PiGStarcraft611
CranKy Ducklings85
davetesta44
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft611
RuFF_SC2 226
Vindicta 33
ProTech25
StarCraft: Brood War
GuemChi 5438
Dota 2
monkeys_forever663
canceldota285
LuMiX0
Counter-Strike
Coldzera 2056
taco 540
Super Smash Bros
hungrybox540
Other Games
summit1g8802
C9.Mang0347
Maynarde91
ViBE67
minikerr5
Organizations
Other Games
gamesdonequick1785
Dota 2
PGL Dota 2 - Main Stream40
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 31
• musti20045 26
• CranKy Ducklings SOOP4
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Azhi_Dahaki24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV962
League of Legends
• Doublelift4055
Other Games
• Scarra1195
Upcoming Events
Replay Cast
6h 56m
Afreeca Starleague
7h 56m
hero vs YSC
Larva vs Shine
Kung Fu Cup
8h 56m
Replay Cast
21h 56m
KCM Race Survival
1d 6h
The PondCast
1d 7h
WardiTV Team League
1d 9h
OSC
1d 9h
Replay Cast
1d 21h
WardiTV Team League
2 days
[ Show More ]
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.