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Greatest Map of All Time Tournament - Page 17

Forum Index > StarCraft 2 Tournaments
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Acrofales
Profile Joined August 2010
Spain18160 Posts
August 12 2020 20:53 GMT
#321
On August 13 2020 03:45 ThunderJunk wrote:
Show nested quote +
On August 12 2020 06:54 ZigguratOfUr wrote:
It's too bad that in SCII "a stage for you to do almost anything" usually translates to "a stage for pros to do roughly the same set of builds they've been doing on every map for the past 6 months". Most SCII maps are very much in the background, so I wouldn't mind having a larger share of 'opinionated' maps.

Also Whirlwind stayed around for so long, not so much on account of its (considerable) merits but moreso due to maps just not rotating that often back then. Lots of not so great maps like Antiga Shipyard stuck around for as long.


I do think the fact that people love Golden Wall so much just kind of shows how much people have been craving more original, more "Opinionated" maps. I think it's not just that Golden Wall is especially good. It's more that Golden wall is good and strange after a 2 year drought of strange maps.

... I'm definitely salty that Invader is currently on even footing with Incineration Zone.

Yes, and no. Turbo Cruise '84 is a recent "strange" map. But it sucked. When it wasn't vetod it didn't lead to good games.
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
August 12 2020 20:57 GMT
#322
On August 13 2020 05:53 Acrofales wrote:
Show nested quote +
On August 13 2020 03:45 ThunderJunk wrote:
On August 12 2020 06:54 ZigguratOfUr wrote:
It's too bad that in SCII "a stage for you to do almost anything" usually translates to "a stage for pros to do roughly the same set of builds they've been doing on every map for the past 6 months". Most SCII maps are very much in the background, so I wouldn't mind having a larger share of 'opinionated' maps.

Also Whirlwind stayed around for so long, not so much on account of its (considerable) merits but moreso due to maps just not rotating that often back then. Lots of not so great maps like Antiga Shipyard stuck around for as long.


I do think the fact that people love Golden Wall so much just kind of shows how much people have been craving more original, more "Opinionated" maps. I think it's not just that Golden Wall is especially good. It's more that Golden wall is good and strange after a 2 year drought of strange maps.

... I'm definitely salty that Invader is currently on even footing with Incineration Zone.

Yes, and no. Turbo Cruise '84 is a recent "strange" map. But it sucked. When it wasn't vetod it didn't lead to good games.

I think that’s why Golden Wall adherents are so vociferous. A map that is both strange and actually good is such a rarity
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-08-12 21:30:11
August 12 2020 21:29 GMT
#323
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it still got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

Which is why non-standard maps that are successful are quite impressive since there's so much stacked against them.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
August 12 2020 21:30 GMT
#324
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 12 2020 21:37 GMT
#325
On August 13 2020 06:30 Cricketer12 wrote:
Show nested quote +
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much


Good luck with that. TLMC judges are mostly pros, which is why the finalists are almost always quite standard (apart from the challenge categories), and ladder maps come from there.

If you want wilder map pools you'd need to convince Apollo to do something (which is probably the way it should be since ESL could swap out a disastrous map a lot more easily than Blizzard can swap out a ladder map).
Charoisaur
Profile Joined August 2014
Germany16021 Posts
August 13 2020 02:09 GMT
#326
On August 13 2020 06:30 Cricketer12 wrote:
Show nested quote +
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much

they already did that at the end of HotS/beginning of LotV and it was absolutely horrible so luckily they stopped doing that.
Many of the coolest moments in sc2 happen due to worker harassment
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 13 2020 07:30 GMT
#327
Anyway vote Whirlwind please
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Acrofales
Profile Joined August 2010
Spain18160 Posts
August 13 2020 09:46 GMT
#328
On August 13 2020 11:09 Charoisaur wrote:
Show nested quote +
On August 13 2020 06:30 Cricketer12 wrote:
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much

they already did that at the end of HotS/beginning of LotV and it was absolutely horrible so luckily they stopped doing that.

Didn't last season also have Purity and Industry? That was a weird map. Perhaps that is what let the pros actually play on Golden Wall rather than just vetoing it into oblivion?

There, just let superouman make 2 weird maps every year or so and the pros choose which one they like less, and the other one gets played and leads to fun games?

Oh, and I'm not saying Purity and Industry led to good games. Golden Wall is clearly the more entertaining of the two. Although I think Purity and Industry is prettier
WombaT
Profile Blog Joined May 2010
Northern Ireland26224 Posts
August 13 2020 11:46 GMT
#329
On August 13 2020 18:46 Acrofales wrote:
Show nested quote +
On August 13 2020 11:09 Charoisaur wrote:
On August 13 2020 06:30 Cricketer12 wrote:
On August 13 2020 06:29 ZigguratOfUr wrote:
Making innovative maps is a tricky business. If you stick to standard stuff at worst it ends up being quite boring and mediocre (e.g Simulacrum) and the pros mostly like 'boring' anyhow. It's not particularly difficult to make an adequate (if not necessarily good) standard map.

Whereas non-standard maps have the potential to be quite disastrous. Additionally all else being equal and even if the non-standard map is completely fine pros will always veto it over a more standard map since it forces them to play differently or simply involves more chances of being surprised by something. Zen was a rather unremarkable non-standard map, but it got vetoed a lot more than Simulacrum despite being much more balanced, simply since it made players uncomfortable.

introduce more than one weird map then, you can only ban so much

they already did that at the end of HotS/beginning of LotV and it was absolutely horrible so luckily they stopped doing that.

Didn't last season also have Purity and Industry? That was a weird map. Perhaps that is what let the pros actually play on Golden Wall rather than just vetoing it into oblivion?

There, just let superouman make 2 weird maps every year or so and the pros choose which one they like less, and the other one gets played and leads to fun games?

Oh, and I'm not saying Purity and Industry led to good games. Golden Wall is clearly the more entertaining of the two. Although I think Purity and Industry is prettier

Golden Wall is the plus-sized model of maps. For years ad campaigns strived for abstract ideals of standard perfection, but a few trailblazers and nowadays every campaign has at least one model who actually has some fat reserves and we’re all adjusted to this state of affairs.

My tortuous analogies aside I wonder what the wider thoughts are on bigger pools/more vetoes. You have to play it pretty safe with the current pool size, if balance is off even with a couple of maps and players don’t like the token ‘weird’ map that’s going to make for a pretty painful season.

People seem pretty broadly positive in here when I’ve mentioned, perhaps other sections of the playerbase have different issues with map pool construction. We probably play or at least watch a hell of a lot of competitive SC so fatigue is probably more a factor there, other players maybe don’t want to have to learn a whole ton of maps to play on?

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Olli
Profile Blog Joined February 2012
Austria24422 Posts
August 13 2020 12:13 GMT
#330
I would love bigger pools with more vetoes. I think that would lead to a lot more variety at the pro level too. With so few maps, 2-3 weeks in every race has the ideal builds figured out for each map and then 1-2 months later all the cheeky spots and clever strategies have been found out too. With more maps in the pool, that would take longer, vetoes become more important in tournaments, etc.

I bet pros would hate it though and that's what prevents it.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Solar424
Profile Blog Joined June 2013
United States4001 Posts
Last Edited: 2020-08-21 22:01:55
August 16 2020 03:29 GMT
#331
Round of 8 matches 3&4 results:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]

Best Map Semifinal 1
Poll: Which of these maps do you consider to be the BEST?

King Sejong Station (24)
 
51%

Cloud Kingdom (23)
 
49%

47 total votes

Your vote: Which of these maps do you consider to be the BEST?

(Vote): King Sejong Station
(Vote): Cloud Kingdom


+ Show Spoiler +
[image loading]

(Wiki)King Sejong Station
+ Show Spoiler +
[image loading]

(Wiki)Cloud Kingdom

Worst Map Semifinal 1
Poll: Which of these maps do you consider to be the WORST?

Secret Spring (18)
 
58%

Slag Pits (13)
 
42%

31 total votes

Your vote: Which of these maps do you consider to be the WORST?

(Vote): Slag Pits
(Vote): Secret Spring


+ Show Spoiler +
[image loading]

(Wiki)Slag Pits
+ Show Spoiler +
[image loading]

(Wiki)Secret Spring
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
Last Edited: 2020-08-16 04:11:40
August 16 2020 04:11 GMT
#332
RIP Olli, Golden Wall over Whirlwind is a shock
Please vote KSS over CK
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2020-08-16 11:06:08
August 16 2020 08:27 GMT
#333
Recency bias is crazy in this thing. Wouldn't be surprised if Golden Wall wins it now.

Anyway, CK lads. But this is easily the hardest vote in this tournament so far. Both CK and KSS are top 3 maps all time, both would be deserving winners. Can't fault anyone for voting KSS, it was easily the best HotS map. CK just edges it for me. Feels like every other map since CK is in one way or another influenced by it, that's how good it was.

Also Secret Spring needs to win worst map ever. No excuse for that dumpster fire.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
DieuCure
Profile Joined January 2017
France3713 Posts
August 16 2020 10:24 GMT
#334
I'm suprised that Abyssal Reef did so bad.
TL+ Member
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 16 2020 10:47 GMT
#335
Well that was unexpected.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
August 16 2020 13:12 GMT
#336
Semi1: Really couldn't decide between CK and KSS as they are both great maps. I just went with CK by a whisker.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
Last Edited: 2020-08-21 22:02:06
August 21 2020 00:07 GMT
#337
Semifinal 1 results:
+ Show Spoiler +

[image loading]
Cloud Kingdom advances to the finals.
[image loading]
Secret Spring advances to the finals.

Best Map Semifinal 2
Poll: Which of these maps do you consider to be the BEST?

Daybreak (28)
 
56%

Golden Wall (22)
 
44%

50 total votes

Your vote: Which of these maps do you consider to be the BEST?

(Vote): Daybreak
(Vote): Golden Wall


+ Show Spoiler +
[image loading]

(Wiki)Daybreak
+ Show Spoiler +
[image loading]

(Wiki)Golden Wall

Worst Map Semifinal 2
Poll: Which of these maps do you consider to be the WORST?

Incineration Zone (26)
 
74%

Backwater Gulch (9)
 
26%

35 total votes

Your vote: Which of these maps do you consider to be the WORST?

(Vote): Backwater Gulch
(Vote): Incineration Zone


+ Show Spoiler +
[image loading]

(Wiki)Backwater Gulch
+ Show Spoiler +
[image loading]

(Wiki)Incineration Zone
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
August 21 2020 14:57 GMT
#338
Semi2: I love Daybreak, but Golden Wall for me!!! Cheering it to win the tournament!
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
August 21 2020 16:34 GMT
#339
I am still hurt by the fact that Abyssal Reef has lost.
Rogue & Maru fan boy. ^^
arcane1129
Profile Joined January 2011
United States271 Posts
August 21 2020 16:52 GMT
#340
On August 22 2020 01:34 swarminfestor wrote:
I am still hurt by the fact that Abyssal Reef has lost.


Same, loved that map
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