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[GSL 2020] Code S - RO16 - Group A - Page 9

Forum Index > StarCraft 2 Tournaments
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Prev 1 7 8 9 10 11 28 Next All
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
May 06 2020 10:31 GMT
#161
Return to normality it seems
Mvp #1
FataLe
Profile Joined November 2010
New Zealand4497 Posts
May 06 2020 10:32 GMT
#162
World champ spanks
hi. big fan.
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
May 06 2020 10:32 GMT
#163
taeja didnt even float his buildings, premature gg really
~~~~~
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-06 10:34:24
May 06 2020 10:33 GMT
#164
On May 06 2020 19:31 Ej_ wrote:
Show nested quote +
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank. Snowballs an eco lead really hard.
Denominator of the Universe
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 06 2020 10:33 GMT
#165
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

There is a conversation to be had about zerg being able to continue getting a better army post 200 supply by just increasing the lurker/baneling count.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 06 2020 10:34 GMT
#166
On May 06 2020 19:33 pvsnp wrote:
Show nested quote +
On May 06 2020 19:31 Ej_ wrote:
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank.

The issue isn't baneling but the ability to get the bank which is more of a zerg general issue nowadays and somehow this didn't work in HotS.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Zzzapper
Profile Joined September 2011
1793 Posts
May 06 2020 10:35 GMT
#167
On May 06 2020 19:33 pvsnp wrote:
Show nested quote +
On May 06 2020 19:31 Ej_ wrote:
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank. Snowballs an eco lead really hard.


So banelings need a nerf because they allow you to... win games you would have won anyway faster?
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-06 10:35:42
May 06 2020 10:35 GMT
#168
On May 06 2020 19:35 Zzzapper wrote:
Show nested quote +
On May 06 2020 19:33 pvsnp wrote:
On May 06 2020 19:31 Ej_ wrote:
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank. Snowballs an eco lead really hard.


So banelings need a nerf because they allow you to... win games you would have won anyway faster?


A lead is not a win. Banes change that.
Denominator of the Universe
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
May 06 2020 10:36 GMT
#169
On May 06 2020 19:35 Zzzapper wrote:
Show nested quote +
On May 06 2020 19:33 pvsnp wrote:
On May 06 2020 19:31 Ej_ wrote:
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank. Snowballs an eco lead really hard.


So banelings need a nerf because they allow you to... win games you would have won anyway faster?

Wait till he learnes that Zerg can inject to make 120 lings at once.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 06 2020 10:36 GMT
#170
Taeja isn't reflective of returning old school players as a whole. He didn't practice back then either who cares if he had a break.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
May 06 2020 10:36 GMT
#171
I suppose under the current environment, every day is kind of like a weekend, so Taeja's power never turns off.
The world is better when every background has a chance.
Zzzapper
Profile Joined September 2011
1793 Posts
May 06 2020 10:38 GMT
#172
HE CAN'T KEEP GETTING AWAY WITH THIS
Ej_
Profile Blog Joined January 2013
47656 Posts
May 06 2020 10:39 GMT
#173
And here is the Dark tm roach warren...
"Technically the dictionary has zero authority on the meaning or words" - Rodya
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-06 10:40:09
May 06 2020 10:39 GMT
#174
On May 06 2020 19:36 Ej_ wrote:
Show nested quote +
On May 06 2020 19:35 Zzzapper wrote:
On May 06 2020 19:33 pvsnp wrote:
On May 06 2020 19:31 Ej_ wrote:
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank. Snowballs an eco lead really hard.


So banelings need a nerf because they allow you to... win games you would have won anyway faster?

Wait till he learnes that Zerg can inject to make 120 lings at once.


Lings don't have burst damage the way banes do. A surround of 200 lings is not much better than a surround of 20.
Denominator of the Universe
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
May 06 2020 10:40 GMT
#175
On May 06 2020 19:39 pvsnp wrote:
Show nested quote +
On May 06 2020 19:36 Ej_ wrote:
On May 06 2020 19:35 Zzzapper wrote:
On May 06 2020 19:33 pvsnp wrote:
On May 06 2020 19:31 Ej_ wrote:
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank. Snowballs an eco lead really hard.


So banelings need a nerf because they allow you to... win games you would have won anyway faster?

Wait till he learnes that Zerg can inject to make 120 lings at once.


Lings don't have burst damage the way banes do.

You could've made it clear that you dislike they are strong and, not that they are mass produced then.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
seemsgood
Profile Joined January 2016
5527 Posts
May 06 2020 10:40 GMT
#176
On May 06 2020 19:35 pvsnp wrote:
Show nested quote +
On May 06 2020 19:35 Zzzapper wrote:
On May 06 2020 19:33 pvsnp wrote:
On May 06 2020 19:31 Ej_ wrote:
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank. Snowballs an eco lead really hard.


So banelings need a nerf because they allow you to... win games you would have won anyway faster?


A lead is not a win. Banes change that.

i think its fine but having moar muneh is the real problem tho.
may be zerg strength in skirmish battles needs a little tweak by....cutting 5hp from baneling ? ;o
Zzzapper
Profile Joined September 2011
1793 Posts
May 06 2020 10:41 GMT
#177
Nice F2 on those hellions
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-06 10:43:39
May 06 2020 10:41 GMT
#178
On May 06 2020 19:40 Ej_ wrote:
Show nested quote +
On May 06 2020 19:39 pvsnp wrote:
On May 06 2020 19:36 Ej_ wrote:
On May 06 2020 19:35 Zzzapper wrote:
On May 06 2020 19:33 pvsnp wrote:
On May 06 2020 19:31 Ej_ wrote:
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank. Snowballs an eco lead really hard.


So banelings need a nerf because they allow you to... win games you would have won anyway faster?

Wait till he learnes that Zerg can inject to make 120 lings at once.


Lings don't have burst damage the way banes do.

You could've made it clear that you dislike they are strong and, not that they are mass produced then.


They aren't too strong. Not until you can mass produce them against a struggling opponent.

Normally banes being suicide units is a disadvantage. Once Zerg has a huge bank, it paradoxically becomes an advantage.
Denominator of the Universe
TL+ Member
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
May 06 2020 10:45 GMT
#179
Dark why are you playing like this.
Last game you made the good comp. It worked.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 06 2020 10:46 GMT
#180
On May 06 2020 19:41 pvsnp wrote:
Show nested quote +
On May 06 2020 19:40 Ej_ wrote:
On May 06 2020 19:39 pvsnp wrote:
On May 06 2020 19:36 Ej_ wrote:
On May 06 2020 19:35 Zzzapper wrote:
On May 06 2020 19:33 pvsnp wrote:
On May 06 2020 19:31 Ej_ wrote:
On May 06 2020 19:29 pvsnp wrote:
This is why banelings need a nerf. By far the easiest way to convert a bank into a win.

Yes, banelings need a nerf, because TaeJa loses a 20 minute game to Dark.


Not this game in particular, just the mechanic that Dark demonstrated where you can mass-produce 40 banes at once. And then do it again, and again, for as long as you have a bank. Snowballs an eco lead really hard.


So banelings need a nerf because they allow you to... win games you would have won anyway faster?

Wait till he learnes that Zerg can inject to make 120 lings at once.


Lings don't have burst damage the way banes do.

You could've made it clear that you dislike they are strong and, not that they are mass produced then.


They aren't too strong. Not until you can mass produce them against a struggling opponent.

Normally banes being suicide units is a disadvantage. Once Zerg has a huge bank, it paradoxically becomes an advantage.

Yeah you aren't supposed to lose your army to banelings so I don't know what to tell you here. Mass baneling lategame is only good if your upponent already has 0 ways to deal with them. Unless you want 3/3 marines to beat hive tech?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
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