[WCS 2018] Global Finals - Quarterfinals - Page 59
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niya90s
Norway29 Posts
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Lexender
Mexico2655 Posts
On November 03 2018 06:38 digmouse wrote: Wait what Stats is still on gateway tech? Why? Because, unlike what protoss players like to say constantly, gateway units are actually good. | ||
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Nakajin
Canada8989 Posts
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Charoisaur
Germany16029 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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Xamo
Spain883 Posts
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HolydaKing
21254 Posts
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Brutaxilos
United States2633 Posts
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Musicus
Germany23576 Posts
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krnbrg89
13 Posts
On November 03 2018 06:16 blooblooblahblah wrote: Sending the reaper across is the worst thing you can do, on lost and found you always build a cannon in your mineral line and then the zealot becomes way more annoying to deal with as you try and re set up your base. Plus, if you happen to lose your reaper, the stalkers from the high ground just win the game because of the lack of high ground vision. Maru did everything right in game 2 IMO, but it's basically a build order counter. Cannon rush never loses to proxy on that map, ever. The cannon cannot cover everything meaning probes have to pull away from the reaper resulting in lost mining time. “if you happen to lose your reaper” - lets assume players are playing properly, shall we? | ||
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LighT.
Canada4501 Posts
Special was pretty passive | ||
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Charoisaur
Germany16029 Posts
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Paljas
Germany6926 Posts
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Philozovic
France1677 Posts
![]() Shit went south during special POV ![]() | ||
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kaykoose
United States2302 Posts
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Yonnua
United Kingdom2331 Posts
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Anc13nt
1557 Posts
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Morbidius
Brazil3449 Posts
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IshinShishi
Japan6156 Posts
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SamirDuran
Philippines895 Posts
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