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WardiTV Team Liquid Map Contest Tournament - Page 11

Forum Index > StarCraft 2 Tournaments
340 CommentsPost a Reply
Prev 1 9 10 11 12 13 18 Next All
Fatam
Profile Joined June 2012
1986 Posts
September 17 2017 16:51 GMT
#201
On September 18 2017 01:44 ZigguratOfUr wrote:
Show nested quote +
On September 18 2017 01:15 Fatam wrote:
it was a slightly early gg but she was probably dead. Rough series for her, maybe was tired cuz it's late over there or maybe the TY series took the energy out of her.

@ the Grime game she pretty much just let Classic get to 3 base unmolested (attempted one 8-ling runby and that was about it) and amass a bunch of voids/oracles so the result wasn't too shocking.

@ the last Arch game (I didnt see the earlier ones so idk what happened on them), I think worker rush isn't viable bc once people have seen the map even once they will always wall and it won't work.

---------------------------------------------

I do think these map tournaments are particularly brutal on experimental maps because the pro players don't really want to learn the maps so they will just do the lowest effort cheeses to get the game over with. Which to be fair to them is kind of understandable if they have a lot of other stuff going on (needing to train for other higher stake tournaments or whatever), it's just unfortunate

It's not like they had time to learn the maps either.


yeah, it's more of just an unfortunate thing than anyone being at fault
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
September 17 2017 20:03 GMT
#202
good thing wardi is ok with players drone rushing on the small maps unlike the group who ran the tournament with Dasan and gave Snute shit for it
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
TomatoSauceVinegar
Profile Joined March 2017
5 Posts
September 18 2017 04:53 GMT
#203
Will Group A go to tiebreaks with the current 3-way tie and tied map scores?
Elentos
Profile Blog Joined February 2015
55594 Posts
September 18 2017 10:21 GMT
#204
On September 18 2017 13:53 TomatoSauceVinegar wrote:
Will Group A go to tiebreaks with the current 3-way tie and tied map scores?

Tie breaker matches are meant to be played off stream at some point yeah
Every 60 seconds in Africa, a minute passes.
WardiTV
Profile Joined September 2016
612 Posts
September 18 2017 10:47 GMT
#205
On September 18 2017 19:21 Elentos wrote:
Show nested quote +
On September 18 2017 13:53 TomatoSauceVinegar wrote:
Will Group A go to tiebreaks with the current 3-way tie and tied map scores?

Tie breaker matches are meant to be played off stream at some point yeah


20th September, 6.30pm KST (1.5 hours before RO8 broadcast. They will probably be cast live.
Commentator
Mun_Su
Profile Joined December 2012
France2063 Posts
Last Edited: 2017-09-18 12:02:49
September 18 2017 11:57 GMT
#206
Nerchio's ragequits are so tasty
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Ej_
Profile Blog Joined January 2013
47656 Posts
September 18 2017 12:19 GMT
#207
On September 18 2017 20:57 Mun_Su wrote:
Nerchio's ragequits are so tasty

You do know he said gg in every game?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
September 18 2017 12:23 GMT
#208
On September 18 2017 21:19 Ej_ wrote:
Show nested quote +
On September 18 2017 20:57 Mun_Su wrote:
Nerchio's ragequits are so tasty

You do know he said gg in every game?


You're a polish Zerg. We can't trust what you say.
Elentos
Profile Blog Joined February 2015
55594 Posts
September 18 2017 12:35 GMT
#209
I like Neon Violet Square, but the name
Every 60 seconds in Africa, a minute passes.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
September 18 2017 12:40 GMT
#210
8 fact hellions+cyclones lmao
Liquipedia"Expert"
seemsgood
Profile Joined January 2016
5527 Posts
September 18 2017 12:44 GMT
#211
Bogus is doing the meme.
yht9657
Profile Joined December 2016
1810 Posts
September 18 2017 12:45 GMT
#212
Innovation realized it's not enough to simply destroy his enemy, he is doing so with style
Weavel
Profile Joined January 2010
Finland9224 Posts
September 18 2017 12:47 GMT
#213
That 8+ factories with reactors looked so funny. Inno truly is madman.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Elentos
Profile Blog Joined February 2015
55594 Posts
September 18 2017 12:50 GMT
#214
Oh god these spawns
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55594 Posts
September 18 2017 13:02 GMT
#215
That was fun
Every 60 seconds in Africa, a minute passes.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2017-09-18 13:24:57
September 18 2017 13:08 GMT
#216
Man I really got not only the worst map pool vs terran, but also the worst spawns.

Arch of Janus (my veto), Grime, Sky Garden, Neon Violet Square, God's Garden (inno's veto)

Both neon violet and grime have centered mains instead of corner mains which really sucks vs terran. the "in-base" natural on neon violet holds no value to zerg. And from there, I have to just break down rocks up until minute 12 similar to playing Interloper. Not very fun for zerg.

Grime needs a more accessible 4th.

And then to top it off as if having a centered main instead of a corner main wasn't bad enough, I get unlucky with a 1 in 3 chance and get the worst possible spawns vs terran on sky garden. Leaves me with 2 choices: Letting terran expand freely across the map while i desperately try to keep my main intact vs vacs while trying to drag it to a 40 minute hive game, or all-in with an air-related build (this is what i tried).


Mappers really need to take into account that we don't want spawn related coin flips, and zerg doesn't want to spawn into terran all the time. Focus on fair development and balance. Imagine what pro games play out like before designing the map instead of relying on memes like this. We went over this in 2010 and 2011 already with lost temple and metalopolis. The air spawns on Sky Garden don't even have a sensible 4th for zerg outside of the super-remote gold base, which you'll never have creep control over anyway.

/rant
Team Liquid
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
September 18 2017 13:12 GMT
#217
On September 18 2017 22:08 Liquid`Snute wrote:
Man I really got not only the worst map pool vs terran, but also the worst spawns.

Arch of Janus (my veto), Grime, Sky Garden, Neon Violet Square, God's Garden (inno's veto)

Both neon violet and grime have centered mains instead of corner mains which really sucks vs terran. the "in-base" natural on neon violet holds no value to zerg. And from there, I have to just break down rocks up until minute 12 similar to playing Interloper. Not very fun for zerg.

Grime needs a more accessible 4th.

And then to top it off as if having a centered main instead of a corner main wasn't bad enough, I get unlucky with a 1 in 3 chance and get the worst possible spawns vs terran on sky garden. Leaves me with 2 choices: Letting terran expand freely across the map while i desperately try to keep my main intact vs vacs while trying to drag it to a 40 minute hive game, or all-in with an air-related build (this is what i tried).


Mappers really need to take into account that we don't want spawn related coin flips, and zerg doesn't want to spawn into terran all the time. Focus on fair development and balance. Imagine what pro games play out like before designing the map instead of relying on memes like this. We went over this in 2010 and 2011 already with lost temple and metalopolis. The air spawns on God's Garden don't even have a sensible 4th for zerg outside of the super-remote gold base, which you'll never have creep control over anyway.

/rant


Maybe blame the judges for choosing the questionable maps in the first place
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
September 18 2017 13:19 GMT
#218
Sure, i was a bit busy with montreal this time around so i didn't judge, will do what i can to be judging in the next one. I hope I'm not alone in that having a 1/3 chance of air and 2/3 chance of long distance is fundamentally bad and should be instantly rejected by default. Others might think differently about spawn coinflips tho.
Team Liquid
Ej_
Profile Blog Joined January 2013
47656 Posts
September 18 2017 13:20 GMT
#219
Nah Sky Garden is a shitshow.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2017-09-18 13:22:20
September 18 2017 13:21 GMT
#220
On September 18 2017 22:19 Liquid`Snute wrote:
Sure, i was a bit busy with montreal this time around so i didn't judge, will do what i can to be judging in the next one. I hope I'm not alone in that having a 1/3 chance of air and 2/3 chance of long distance is fundamentally bad and should be instantly rejected by default. Others might think differently about spawn coinflips tho.

I don't get why you wouldn't disable close by air spawns on a map like that. Close by air is always gonna be problematic.

Not that I think cross spawns on a map that size would work out amazingly.
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