[WCS] Dreamhack Jönköping 2017 - Day 2 - Page 24
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Nakajin
Canada8989 Posts
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Durnuu
13320 Posts
On June 19 2017 00:14 lolfail9001 wrote: I wonder how salty GSL finals LR will be if soO ends up getting reapered out of finals. EDIT: tfw zerg with roach ravager is not ahead on supply against reaper MM. GuMiho doesn't really play reapers (though I suppose he could practice it) and soO handled Maru's reapers pretty well, so I'm not too worried about that | ||
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Inflicted
Australia18228 Posts
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lolfail9001
Russian Federation40190 Posts
On June 19 2017 00:16 Durnuu wrote: GuMiho doesn't really play reapers (though I suppose he could practice it) and soO handled Maru's reapers pretty well, so I'm not too worried about that That's part of the joke, too. | ||
lolfail9001
Russian Federation40190 Posts
On June 19 2017 00:16 Inflicted wrote: They should just give Queen grenades too Nah, just give them more ground range. Worked wonders in 2012. | ||
SetGuitarsToKill
Canada28396 Posts
On June 19 2017 00:16 Inflicted wrote: They should just give Queen grenades too Then we can do 3 proxy hatch queen builds :O | ||
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Nakajin
Canada8989 Posts
On June 19 2017 00:17 lolfail9001 wrote: Nah, just give them more ground range. Worked wonders in 2012. Give lings the jumping cliff upgrade like in the campaign | ||
lolfail9001
Russian Federation40190 Posts
On June 19 2017 00:17 SetGuitarsToKill wrote: Then we can do 3 proxy hatch queen builds :O I thought we had enough of that BS in 2014 with Overgrowth? | ||
DBooN
Germany2727 Posts
On June 19 2017 00:18 Nakajin wrote: Give lings the jumping cliff upgrade like in the campaign Banelings also got that upgrade where they leap towards enemies. Just as a thought. | ||
lolfail9001
Russian Federation40190 Posts
On June 19 2017 00:18 Nakajin wrote: Give lings the jumping cliff upgrade like in the campaign We have to make it balanced though, they will not get +2 damage from that upgrade. + Show Spoiler + Jumping cliff lings pre-hive would probably be the most broken thing multiplayer SC2 ever had | ||
DBooN
Germany2727 Posts
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lolfail9001
Russian Federation40190 Posts
On June 19 2017 00:23 DBooN wrote: This is a pretty long game... 13 minute long death animation. | ||
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Inflicted
Australia18228 Posts
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DBooN
Germany2727 Posts
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Charoisaur
Germany15967 Posts
On June 19 2017 00:19 lolfail9001 wrote: We have to make it balanced though, they will not get +2 damage from that upgrade. + Show Spoiler + Jumping cliff lings pre-hive would probably be the most broken thing multiplayer SC2 ever had most campaign upgrades would be the most broken thing multiplayer SC2 ever had | ||
Boggyb
2855 Posts
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Charoisaur
Germany15967 Posts
On June 19 2017 00:26 Boggyb wrote: uThermal's medivac count has been pretty bad this entire game. I have to wonder if that's why this game didn't end 10 minutes ago. as well as his 3/3 upgrades being very late | ||
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Nakajin
Canada8989 Posts
On June 19 2017 00:25 Charoisaur wrote: most campaign upgrades would be the most broken thing multiplayer SC2 ever had Those teleport DT would be super balance | ||
lolfail9001
Russian Federation40190 Posts
On June 19 2017 00:25 Charoisaur wrote: most campaign upgrades would be the most broken thing multiplayer SC2 ever had But cliff scaling lings would take the cake anyways. | ||
opisska
Poland8852 Posts
On June 19 2017 00:25 Charoisaur wrote: most campaign upgrades would be the most broken thing multiplayer SC2 ever had What if all races got everything, would that be incidentally balanced? Someone do that mod!!!! | ||
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